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Шейдеры/Forget-Me-Not Shaders
Forget-Me-Not Shaders

Forget-Me-Not Shaders

Realistic shader pack for can-pipe with a focus on quality and immersion

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  • Forget-me-not Shaders v0.8.0

    release3 февраля 2024 г.

    Notable changes

    • different tone map (again)
    • rebalanced lighting & sky colors (again)
    • new water waves
    • removed RTAO
    • possibly improved compatibility with some hardware
  • Forget-me-not Shaders v0.7.2

    release15 июля 2023 г.

    Forget-me-not v0.7.2

    Notable changes

    • different tone map (configurable)
    • more accurate fog
    • 20+ post-processing & editing options
    • balanced exposure (again)
    • improved sky & clouds

    Comparison to v0.7.1: https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=ed757132-22a5-11ee-b5bd-6595d9b17862

  • Forget-me-not Shaders v0.7.1

    release8 июня 2023 г.

    Notable changes:

    • reworked exposure to be more balanced
    • improved TAA implementation to be sharper
    • balanced lighting colors
    • removed metals support by default (configurable, default off)
  • Forget-me-not Shaders v0.7.0

    release15 мая 2023 г.

    Rewritten

  • Forget-me-not Shaders v0.6.0

    release29 ноября 2022 г.

    Hi everyone!

    v0.6.0 was originally planned to be a small update, but it's turned out to be quite phenomenal. Here are some of the changes:

    • Added seasons! Everyone's world is going to be a little more magical with the first-ever implementation of seasons in a Minecraft shaderpack
    • Added material shaders for most vanilla materials. Are you a Lumi Lights, Lomo, or Canvas Standard user? You can still enjoy your favorite pipelines as usual, but if you activate Forget-me-not's resource pack, you'll get some pretty emissive lights
    • Added water refraction
    • Adjusted bloom
    • Adjusted fog scattering / bloomy fog

    API changes (FMN PBR version 3):

    • When fmn_isFoliage is set to 1 and the material uses vertex tint, seasons will dynamically change the color of the material
    • When fmn_isLeafBlock is set to 1 and the material uses vertex tint, trees will get some additional color changes based on noise

    Forget-me-not is in the need of a major rework for both performance and ease of use, so that's probably what I will work on next. Unless I get another idea similar to seasons. Enjoy!

  • Forget-me-not Shaders v0.5.0

    release5 ноября 2022 г.

    Hey!

    v0.5.0 is a smaller release but still adds a couple of very nice things.

    • Improved bloom
    • Improved ambient occlusion
    • Improved held light occlusion
    • Improved end sky
    • Improved weather atmosphere & VL
    • Added fog scattering effect, also known as bloomy fog

    API changes (FMN PBR version 2):

    • Control water fog color by changing the water albedo using either a texture or a shader.
    • When fmn_isPlayer is 1, fragment will be discarded when making the depth image to trace for held light occlusion.
  • Forget-me-not Shaders v0.4.1

    release22 октября 2022 г.

    Initial Modrinth release

Совместимость

Minecraft: Java Edition

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Опубликован:3 года назад
Обновлён:2 года назад
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