
Contour Shaders
This Minecraft Shader Adds Custom Outlines to Every Mob!
Changelog
Added
- Contour Outline System — new
screen.CONTOUR_OUTLINE_SETTINGSsubmenu under Other with full entity/item outline controlsOUTLINE_ENTITIES— toggle dark edge outline on mobs, players, and dropped itemsOUTLINE_HAND_ITEMS— toggle outline on held items in first-person viewOUTLINE_NEAR_PX— outline thickness in pixels at close rangeOUTLINE_NEAR_DIST— distance in blocks at which outline is at full thickness; fades beyond thatOUTLINE_DARKNESS— blend between pure black outline (0.0) and entity texture color (1.0)
- ✨ Outline Mode (
OUTLINE_✨) — optional extra color mode that makes the outline cycle through ✨ colorsOUTLINE_✨_CYCLE— toggle animated vs fixed ✨ colorOUTLINE_✨_HUE— fixed hue used when animation is off (0.00Red →0.17Yellow →0.33Green →0.50Cyan →0.67Blue →0.83Magenta)OUTLINE_✨_SPEED— animation cycle speed whenOUTLINE_✨_CYCLEis on
en_US.langentries for all new Contour Outline options and screen
Fixed
- Fixed 2-column UI layout gap in
CONTOUR_OUTLINE_SETTINGSscreen —OUTLINE_DARKNESSandOUTLINE_✨now share a row correctly instead ofOUTLINE_✨being orphaned to its own row due to a double<empty>token pair between them
- Contour Outline System — new
Contour Shaders v1.0.1
A bug-fix release on top of v1.0.
What's fixed
Outlines on overlapping entities now render correctly. Previously, when two mobs overlapped on screen — or when your hand overlapped a mob — the outline would disappear at the intersection. This happened because the edge-detection pass skipped any pixel that belonged to an entity, so mob-on-mob overlap zones were silently ignored.
The outline pass now runs on every pixel. Background pixels use a lenient depth threshold to handle coplanar surfaces like feet on the ground. Entity pixels use a view-space depth comparison converted to real in-game metres, requiring a neighbour to be at least 0.4 blocks closer before drawing — this distinguishes a separate mob in front from natural surface curvature on the same mob, preventing interior self-outlining while keeping all overlap cases correct.
Known issue (carried forward, not introduced in this release)
Outlines may disappear when you are very close to a mob. This is a remaining depth precision limitation and will be addressed in a future update!
Compatibility: Iris 1.7+ · Minecraft 1.21+
Нет описания изменений


