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Шейдеры/Contour Shaders
Contour Shaders

Contour Shaders

This Minecraft Shader Adds Custom Outlines to Every Mob!

768
5
  • Contour Outline Update

    release13 июня 2026 г.

    Changelog

    Added

    • Contour Outline System — new screen.CONTOUR_OUTLINE_SETTINGS submenu under Other with full entity/item outline controls
      • OUTLINE_ENTITIES — toggle dark edge outline on mobs, players, and dropped items
      • OUTLINE_HAND_ITEMS — toggle outline on held items in first-person view
      • OUTLINE_NEAR_PX — outline thickness in pixels at close range
      • OUTLINE_NEAR_DIST — distance in blocks at which outline is at full thickness; fades beyond that
      • OUTLINE_DARKNESS — blend between pure black outline (0.0) and entity texture color (1.0)
    • ✨ Outline Mode (OUTLINE_✨) — optional extra color mode that makes the outline cycle through ✨ colors
      • OUTLINE_✨_CYCLE — toggle animated vs fixed ✨ color
      • OUTLINE_✨_HUE — fixed hue used when animation is off (0.00 Red → 0.17 Yellow → 0.33 Green → 0.50 Cyan → 0.67 Blue → 0.83 Magenta)
      • OUTLINE_✨_SPEED — animation cycle speed when OUTLINE_✨_CYCLE is on
    • en_US.lang entries for all new Contour Outline options and screen

    Fixed

    • Fixed 2-column UI layout gap in CONTOUR_OUTLINE_SETTINGS screen — OUTLINE_DARKNESS and OUTLINE_✨ now share a row correctly instead of OUTLINE_✨ being orphaned to its own row due to a double <empty> token pair between them
  • Bug-fix

    release7 июня 2026 г.

    Contour Shaders v1.0.1

    A bug-fix release on top of v1.0.


    What's fixed

    Outlines on overlapping entities now render correctly. Previously, when two mobs overlapped on screen — or when your hand overlapped a mob — the outline would disappear at the intersection. This happened because the edge-detection pass skipped any pixel that belonged to an entity, so mob-on-mob overlap zones were silently ignored.

    The outline pass now runs on every pixel. Background pixels use a lenient depth threshold to handle coplanar surfaces like feet on the ground. Entity pixels use a view-space depth comparison converted to real in-game metres, requiring a neighbour to be at least 0.4 blocks closer before drawing — this distinguishes a separate mob in front from natural surface curvature on the same mob, preventing interior self-outlining while keeping all overlap cases correct.

    Known issue (carried forward, not introduced in this release)

    Outlines may disappear when you are very close to a mob. This is a remaining depth precision limitation and will be addressed in a future update!


    Compatibility: Iris 1.7+ · Minecraft 1.21+

  • Initial Release

    release5 июня 2026 г.

    Нет описания изменений

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Опубликован:1 неделю назад
Обновлён:18 часов назад
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