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Blind

Blind

Simulates blindness with noise, pulse, and light distortion effects.

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  • Blind 0.2

    release2 ноября 2025 г.

    Blind Shader - Version Log

    First stable version

    Added

    • ✨ Cartoon banding system with 8 bands per color channel
    • 🖊️ Advanced depth-based outline detection
    • 🎨 Color saturation enhancement (1.05x multiplier)
    • 🌑 Smooth vignette effect with gradual falloff
    • 💡 Normal-based directional lighting
    • 📊 Multiple render target (MRT) support in gbuffers

    Technical Improvements

    • Outline thickness optimized to 1.6x multiplier for balanced appearance
    • Smooth transitions between color bands using smoothstep interpolation
    • Contrast adjustment reduced to 1.05x for comfortable viewing
    • Outline color shifted to dark blue-black (0.02, 0.03, 0.05) for softer look
    • 4-directional depth checking for improved edge detection accuracy

    Performance

    • GLSL 120 shader language for maximum compatibility
    • Lightweight composite rendering pass
    • Optimized texture sampling operations
    • Average performance impact: 5-10 FPS (varies by system)

    Known Issues

    • Transparent blocks (water, glass) don't receive outlines due to depth buffer limitations
    • Outline thickness may diminish at far render distances
    • Outlines appear more prominent during nighttime

    Planned for v0.3

    • 🎛️ Adjustable outline thickness settings
    • 🌈 Custom color palette support
    • ☀️ Improved day/night cycle transitions
    • 💧 Better transparent block handling
    • ⚙️ In-game configuration options

Сведения

Лицензия:
Опубликован:7 месяцев назад
Обновлён:7 месяцев назад
ID проекта:
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