
ApexShader
Advanced ray tracing shader with dynamic weather and post processing effects.Translation 高级光影包,支持光线追踪、动态天气、多层云和后期处理效果。
ApexShaderRT v2.5.8 - Advanced Shader Features Documentation
Advanced cutting-edge rendering with physically-based ray tracing effects and realistic weather simulation.
Ray Tracing and Illumination Systems
Screen-space global illumination tracing (SSGI) enables long-distance light propagation and indirect light bouncing across surfaces. Ambient occlusion (AO) provides material-aware environmental darkening based on resource pack specifications. Subsurface scattering simulates physically accurate light transmission through translucent objects. Screen-space reflections deliver real-time dynamic reflections on reflective surfaces and mirror-like materials. Entity shadow distance configuration allows adjustable dynamic projection ranges for performance optimization.
Weather and Atmospheric Systems
A dynamic daily weather system cycles through ten weather configuration profiles on a per-day basis. Multi-layer cloud rendering includes small cloud layers, large cloud formations, and high-altitude thin clouds with independent control over coverage, density, and flight altitude. Volumetric fog and light scattering effects simulate atmospheric light dispersion and volumetric god rays. Lunar phase-dependent moonlight automatically adjusts nocturnal illumination based on the moon's illuminated portion. Realistic moon texture and normal mapping utilize actual lunar data for surface detail.
Post-Processing and Color Management
Temporal anti-aliasing (TAA) employs frame history accumulation, noise reduction, and supersampling techniques. Advanced color grading provides tone curves, independent RGB grading, saturation adjustment, and color temperature control. HDR tone mapping implements multiple algorithm variants to accommodate different color rendering styles. Bloom and glow effects simulate soft luminescence on high dynamic range objects. Depth of field effects model focal depth and aperture simulation.
Water Systems and Physics Simulation
Water physics mod support enables dynamic wave surfaces, optical refraction, and diffraction effects. Translucent shadow systems calculate light transmission through colored glass, water surfaces, and other semi-transparent materials. Snell window simulation approximates the physics of total internal reflection in water. Dimension-specific atmospheric effects adjust storm density in the End and smoke properties in the Nether.
Performance Optimization and Compatibility
Temporal supersampling supports adaptive resolution rendering from 0.5x to 1.0x native resolution. Distant Horizons integration applies ambient occlusion, screen-space reflections, and chunk fade-out effects to LOD terrain blocks. Overdraw prevention implements configurable maximum rendering distance limits. Eleven configuration presets provide adaptive solutions ranging from ultra-low to maximum quality settings.
Technical Specifications
Version: 2.5.8 (ApexRT) Supported Versions: Minecraft 1.17 through 1.21+ Shader Loader: IRIS Shader Loader Shading Language: GLSL
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ApexShaderRT v2.5.8 - 高级光影功能说明
高级前沿光影,带有逼真的光线追踪效果与真实的天气模型。
光线追踪与光照系统
- 屏幕空间全局光照追踪 (SSGI) - 支持长距离光线传播与间接光反弹
- 环境光遮蔽 (AO) - 资源包材质感知的环保光遮蔽模拟
- 次表面散射 - 实现透光物体的物理级光照穿透效果
- 屏幕空间反射 - 实时动态反射表面与镜面反射
- 实体阴影距离配置 - 可配置范围内的动态实体投影
天气与大气模型
- 每日动态天气系统 - 10 组天气配置档案,逐日循环变化
- 多层云渲染 - 小云层、大云层、高空薄云,可独立调整覆盖度、密度与飞行高度
- 体积雾与光线投射 - 大气光学散射、神圣光线体积效果
- 月相动态月光 - 根据月球发光部分自动调整夜间光照亮度
- 逼真月亮纹理与法线 - 基于实际月球数据的纹理映射
后期处理与色彩管理
- 时间性抗锯齿 (TAA) - 帧历史累积、噪点降低、超分辨率升采样
- 高级色彩分级 - 色调曲线、RGB 独立分级、饱和度与色温调整
- HDR 色调映射 - 多种映射算法适配不同的色彩风格
- 泛光与发光 - 高动态范围物体的柔和辉光模拟
- 景深效果 - 焦点深度与光圈模拟
水体与物理模拟
- 水波物理模组支持 - 动态波浪表面、光学折射与衍射效果
- 透光阴影系统 - 染色玻璃、水面等半透明物体的光照穿透上色
- Snell 窗口模拟 - 水下全内反射的物理级近似
- 末地风暴与下界烟雾 - 维度特定的大气密度调整
性能优化与兼容性
- 时间性升采样 - 支持 0.5x 至 1.0x 分辨率自适应渲染
- 遥远地平线集成 - LOD 块面的环境光遮蔽、屏幕空间反射、区块淡入淡出
- 过度绘制预防 - 可配置的最大渲染距离限制
- 多配置档位 - 从极低配置到极致配置的 11 档自适应方案
技术规格
- 版本号: 2.5.8 (ApexRT)
- 支持版本: Minecraft 1.17 - 1.21+
- 加载器: IRIS 着色器加载器
- 着色语言: GLSL

