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Шейдеры/Alpha Piscium
Alpha Piscium

Alpha Piscium

High-quality realistic Minecraft shaderpack.

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  • Alpha Piscium v1.9.0

    release26 мая 2026 г.

    Highlight

    • Added specular GI

    New

    • Added specular GI

    Fix

    • Increased AE speed at low fps
    • Fixed screenspace shadow uninitialized warnings
    • Fixed handheld alpha test shadow
    • Fixed Voxy before 0.2.6
  • Alpha Piscium v1.9.0-Beta1

    beta20 мая 2026 г.

    Highlight

    • Added specular GI

    New

    • Added specular GI

    Fix

    • Increased AE speed at low fps
    • Fixed screenspace shadow uninitialized warnings
    • Fixed handheld alpha test shadow
  • Alpha Piscium v1.8.6-Hotfix1

    release2 мая 2026 г.

    Fix

    • Fixed no voxy bug
  • Alpha Piscium v1.8.6

    release26 апреля 2026 г.

    Highlight

    • Added Voxy support
    • Switched to Adobe f82 Schlick fresnel, replacing the previous HCM model for more accurate specular appearance

    New

    • Added video render mode setting

    Improvement

    • Switched to regular spherical cap GGX VNDF sampling for translucent
    • Shadow sample optimization for improved performance

    Fix

    • Fixed temporal reuse exploding after zooming in
    • Fixed shadow rendering on SSS (subsurface scattering) surfaces
    • Fixed water scattering overflow near sunset/sunrise
    • Fixed time_interpolate behavior
    • Fixed atmosphere depth break indirect dispatch

    Misc

    • Cleaned up SST and ReSTIR temporal reuse logic
  • Alpha Piscium v1.8.6-Beta1

    beta21 апреля 2026 г.

    Highlight

    • Voxy integration merged — distant terrain from the Voxy mod is now supported
    • Switched to Adobe f82 Schlick fresnel, replacing the previous HCM model for more accurate specular appearance

    New

    • Added video render mode setting for cinematic/recording workflows

    Improvement

    • Switched to regular spherical cap GGX VNDF sampling for translucent specular
    • Shadow sample optimization for improved performance
    • Cleaned up SST and ReSTIR temporal reuse logic

    Fix

    • Fixed temporal reuse exploding after zooming in
    • Fixed shadow rendering on SSS (subsurface scattering) surfaces
    • Fixed water scattering overflow near sunset/sunrise
    • Fixed time_interpolate behavior
    • Fixed atmosphere depth break indirect dispatch
  • Alpha Piscium v1.8.5

    release6 апреля 2026 г.

    Highlight

    • Major improvements to ReSTIR SSGI stability and quality

    New

    • Readded RCRS anti firefly to GI denoiser pipeline
    • Added ReSTIR Temporal Reuse Limit setting for better user control on GI responsiveness
    • Added FXAA as TAA history missing fallback

    Improvement

    • Combined sun and moon Sky-View LUT
    • Optimized colored shadow precondition check
    • Uses blue noises in ReSTIR for better noise distribution
    • Reduced denoiser history fix leaks
    • Improved shadow AABB calculation and cleanup
    • ReSTIR uses full bilateral bilinear temporal resampling to improve stability and quality
    • Updated default accumulation settings for less lighting lags
    • Reduced GI reprojection false anti-stretching history kills
    • GI denoiser history fix skips first 3 LODs for fewer fireflies
    • Replaced bloom hard clipping with soft clipping
    • Switch TAA variance AABB history ratification from clamping to clipping
    • Optimized ReSTIR reuse passes
    • Water volume tweak
    • Use AABB clipping for fast history clamping
    • Use bilinear on fast history for free blurring and fewer noises
    • Use distance between probe pixel position and origin position as fade distance

    Fix

    • Fixed atmosphere mie coefficient calculation for low turbidity value
    • Fixed DH water material detection
    • Fixed DH water shadow blending
    • Fixed random emissive from DH solid
    • Slightly mitigated shadow acne
    • Fixed SSS singularity bug in SRGB rendering working space
    • Removed denoiser stabilization pass to fix bleeding
    • Fixed GI grid pattern artifacts caused by bad reprojectInfo.curr2PrevScreenPos precision
    • Fixed TAA reset missing
    • Fixed emissive bug on 0 albedo material

    Misc

    • Migrated cloud ambient LUT to shadesmith tiles for optimized texture management
    • Cleaned up SSBO usage
    • Removed env probe setup clearing
    • Fixed make zip naming

    huge_2026-04-02_20 55 01-lossy huge_2026-04-02_20 47 47-lossy huge_2026-03-29_01 55 59-lossy huge_2026-03-24_08 04 24-lossy

  • Alpha Piscium v1.8.5-Beta2

    beta3 апреля 2026 г.

    New

    • Added FXAA as TAA history missing fallback

    Improvement

    • Replaced bloom hard clipping with soft clipping
    • Switch TAA variance AABB history ratification from clamping to clipping
    • Optimized ReSTIR reuse passes
    • Water volume tweak

    Fix

    • Fixed SSS singularity bug in SRGB rendering working space
    • Removed denoiser stabilization pass to fix bleeding
    • Fixed RGBA16F atlas size
  • Alpha Piscium v1.8.5-Beta1

    beta29 марта 2026 г.

    Highlight

    • Major improvements to ReSTIR SSGI stability and quality

    New

    • Readded RCRS anti firefly to GI denoiser pipeline
    • Added ReSTIR Temporal Reuse Limit setting for better user control on GI responsiveness

    Improvement

    • Combined sun and moon Sky-View LUT
    • Optimized colored shadow precondition check
    • Uses blue noises in ReSTIR for better noise distribution
    • Reduced denoiser history fix leaks
    • Improved shadow AABB calculation and cleanup
    • ReSTIR uses full bilateral bilinear temporal resampling to improve stability and quality
    • Updated default accumulation settings for less lighting lags
    • Reduced GI reprojection false anti-stretching history kills
    • GI denoiser history fix skips first 3 LODs for fewer fireflies

    Fix

    • Fixed atmosphere mie coefficient calculation for low turbidity value
    • Fixed DH water material detection
    • Fixed DH water shadow blending
    • Fixed random emissive from DH solid
    • Slightly mitigated shadow acne

    Misc

    • Migrated cloud ambient LUT to shadesmith tiles for optimized texture management
    • Cleaned up SSBO usage
  • Alpha Piscium v1.8.4

    release7 марта 2026 г.

    Highlight

    • Added limited Built-in PBR support
    • Improved translucent rendering with double refraction

    New

    • Added limited Built-in PBR support (Foliage SSS, Translucent, and Emissive)
    • Added double refraction for non-water translucents for more accurate light bending
    • Added more per-material translucent absorption settings

    Improvement

    • Migrated TranslucentSST to the new SST implementation, greatly simplifying the code
    • Improved cloud spherical shell setup
    • Improved water scattering with new phase function based on Petzold data

    Fix

    • Fixed translucent sky reflection error
    • Fixed DH (Distant Horizons) support
    • Fixed missing TAA clamp mix logic
    • Fixed cloud spherical shell setup
    • Fixed insanely bright emissive from end rod and charged lightning rod

    Misc

    • Increased default PCSS sample count for better shadow softness
  • Alpha Piscium v1.8.3

    release8 февраля 2026 г.

    Highlight

    • Major performance optimizations on rasterization pass
    • Config profiles for different quality/performance tiers

    New

    • Added config profiles for different quality/performance tiers
    • Added Assume NV GPU option for NVIDIA-specific optimizations
    • Separated SSS sample count from blocker search count for better control

    Improvement

    • Optimized gbuffer pass viewZ attribute by computing from gl_FragCoord.w
    • Optimized terrain draw normal vertex attributes
    • Optimized shadow pass attributes
    • Optimized denoiser reproject register usage
    • Optimized denoiser stabilization pass occupancy
    • Removed some vertex attributes for passes that don't need them
    • Optimized SST register usage and ray sorting key layout
    • Optimized GI5 storing handle register usage
    • DenoiseBlur FP16 optimization
    • ReSTIR temporal reuse math simplification
    • Early return branching optimization
    • Updated TAA filter kernel for lower quality profile
    • Reduced TAA motion blur
    • Tone mapping tweak
    • Moved cloud clear from GIReproject to ShadowSample pass to balance VRAM loads
    • Moved fast history storing to history fix pass to balance VRAM loads
    • Emissive color curve now performed in input color space for better consistency
    • Removed spatial reuse feedback due to firefly artifacts

    Fix

    • Fixed hit distance on disocclusion
    • Fixed backward analysis distance check
    • Fixed GBufferTranslucent material id reading
    • Fixed RTWSM forward analysis writing position
    • Fixed extra water tinting
    • Fixed history length diffusion killing disocclusion fix

    Misc

    • Removed unused shadow specular output and associated references
    • Removed reservoir age reset
  • Alpha Piscium v1.8.2

    release31 января 2026 г.

    Highlight

    • SSS rewrite
    • Improved cumulus modeling

    New

    • Added Shadow hardening filter

    Improvement

    • SSS Rewrite
    • Improved RTWSM Backward Perpendicular Function
    • Reduced shadow bias
    • Improved cumulus modeling
    • Optimized ShadowSample pass register usages
    • GI history length filter tweak
    • TAA YCog conversion optimization
    • Optimized RCAS
    • Optimized cumulus base coverage noise
    • Optimized ray sorting by skipping empty bins
    • ReSTIR temporal reuse register usage optimization
    • Optimized TAA SM usage

    Misc

    • Removed old SSS settings
    • Updated file walking to follow symbolic links in addStuff function
    • Detail noise toggle for debug
    • GBuffer debug scaling
  • Alpha Piscium v1.8.1

    release22 января 2026 г.

    New

    • Added GI SST steps options
    • Added Color McSpaceFace colorspace for rendering

    Improvement

    • Improved Water Caustics and make it enabled by default
    • Improved PCSS
    • Improved denoiser to reduce fireflies
    • Increased environment probe range setting maximum
    • Adjusted water wave
    • Improved shadesmith tilling algorithm to reduce VRAM usage

    Fix

    • Fixed potential cloud banding caused by bad randoms
    • Fixed cloud multi-scattering radius setting
    • Fixed solid shadow and caustics mixing
    • Fixed randomly appeared black line in GI accumulation
    • Fixed missing denoiser stabilization
    • Fixed twilight color banding

    Misc

    • Updated sponsor list
    • Removed unused CSR32F tile
  • Alpha Piscium v1.8.0

    release11 января 2026 г.

    Highlights

    • Diffuse GI overhaul with ReSTIR SSGI
    • Denoiser overhaul with ReBLUR-based denoiser

    New

    • Integrated Shadesmith for shader release optimization
    • Added translucent absorption saturation setting

    Improvement

    • Diffuse GI overhaul with ReSTIR SSGI
    • Denoiser overhaul with ReBLUR-based denoiser
    • Optimized various passes with custom Z-order thread group tiling
    • Optimized various passes's VRAM bandwidth usage
    • Optimized Hi-Z SST
    • Replaced imageLoad with texelFetch for performance
    • Refactored post-processing pipeline
    • Improved HiZ mip tiles
    • Enhanced TAA with more filter options
    • Improved TAA sharpness, reduced motion blur and ghosting
    • Improved image sharpening
    • Updated default tonemap setting
    • Migrated various images to Shadesmith tiles
    • Improved bloom stability
    • Tweaked auto exposure
    • Tweaked emissive default settings
    • Adjusted translucent SST thickness factor for less flickering and false hits
    • Removed unused skylut

    Fix

    • Fixed backward SST (Screen-Space Tracing) near camera
    • Fixed HiZ backward tracing failing in some cases
    • Fixed missing sky reflection at night
    • Fixed ghosting over sky
    • Fixed cloud curl noise default strength
    • Fixed incorrect cloud multiple scattering math

    Misc

    • Updated build scripts to include branch names in zip files
    • Updated release script to support beta releases on dev branch
    • Improved shift-program script to handle different worlds and no-suffix passes
    • Removed old unused CAS code
    • Added dynamic range to debug text

    huge_2026-01-11_00 10 43 (Custom) huge_2026-01-11_00 39 25 (Custom) huge_2026-01-11_00 42 43 (Custom) huge_2026-01-11_00 45 50

  • Alpha Piscium v1.8.0-Beta4

    beta9 января 2026 г.

    New

    • Added settings for spatial denoiser sample counts

    Improvement

    • Improved spatial with grazing angle based kernel stretching
    • Reimplemented vanilla skylight attenuation
    • Reimplemented env probe in diffuse GI
    • Optimized temporal reuse pass VRAM usage and tiling
    • Replaced imageLoad with texelFetch for performance
    • Improved dithering for GI pipeline
    • Added dithering to history fix color output
    • Reduced denoiser light leaks
    • Tweaked history fix for less light popping
    • Tweaked denoiser stabilization
    • Tweaked mip history fix edge weight
    • Limited hit distance to avoid self hit

    Fix

    • Fixed GI shadowing ghosting
    • Fixed over blurring GI on leaves

    Misc

    • Code cleanup for denoiser blur
    • Removed old unused CAS code
    • Added shader type macro
  • Alpha Piscium v1.8.0-Beta3

    beta4 января 2026 г.

    New

    • Added luminance difference based firefly suppression
    • Added optional dynamic spatial reuse sample count (disabled by default, previously always enabled)

    Improvement

    • Optimized GI SSRT with ray sorting and compaction
    • Optimized various passes with custom Z-order thread group tiling
    • Optimized various passes's VRAM bandwidth usage
    • Optimized denoiser history fix pass
    • Improved denoiser shadow sharpening
    • Enhanced TAA with more filter options
    • Improved TAA anti-motion blur
    • Tweaked auto exposure speed
    • Tweaked emissive default settings
    • Adjusted translucent SST thickness factor for less flickering and false hits
    • Migrated various images to Shadesmith
    • Merged post final composite
    • Removed unused skylut
    • Added kernel center pixel skip optimization
    • Added GI denoiser dithering

    Fix

    • Fixed AE distance weighting decaying too fast
    • Fixed missing sky reflection at night
    • Fixed GI sky border
    • Fixed/reduced temporal reuse biases and errors
    • Fixed TAA screenshot mode history reset

    Misc

    • Code cleanup for GI system

    huge_2026-01-04_06 37 28 huge_2026-01-04_06 34 47

  • Alpha Piscium v1.8.0-Beta2

    beta30 декабря 2025 г.

    New

    • Implemented denoiser stabilization pass
    • Added SST thickness setting
    • Added translucent absorption saturation setting

    Improvement

    • Optimized denoiser variance filtering using shared memory
    • Optimized hit distance filtering
    • Optimized fast history clamping with shared memory
    • Optimized Hi-Z SST
    • Improved HiZ mip tiles
    • Improved disocclusion fix
    • Improved denoiser fast history clamping
    • Reduced bloom intensity
    • Tweaked auto exposure default settings
    • Adjusted auto exposure speed
    • Relax history fix edge weighting for initial frames
    • Removed RCRS anti-firefly (replaced with better solution)
    • Added clip check to TAA
    • Improved TAA sharpness

    Fix

    • Fixed denoiser dissolution fix causing dark edges
    • Fixed low FPS auto exposure flashing
    • Fixed ghosting over sky
    • Fixed auto exposure overshoot
    • Fixed broken temporal reuse
    • Fixed HiZ backward tracing
    • Fixed random history reset near camera
    • Fixed hit distance filtering
    • Fixed denoiser stabilization motion blur handling
    • Reimplemented environment probe radiance updating
  • Alpha Piscium v1.8.0-Beta1

    beta28 декабря 2025 г.

    New

    • Integrated Shadesmith for shader release optimization
    • Diffuse GI overhaul with ReSTIR SSGI
    • Denoiser overhaul with ReBLUR-based denoiser

    Improvement

    • Refactored post-processing pipeline

    Fix

    • Fixed GI light lag during sudden time changes
    • Fixed backward SST (Screen-Space Tracing) near camera
    • Fixed cloud curl noise default strength
    • Fixed incorrect cloud multiple scattering math

    Misc

    • Updated build scripts to include branch names in zip files
    • Updated release script to support beta releases on dev branch
    • Improved shift-program script to handle different worlds and no-suffix passes
  • 1.7.3-Hotfix1

    release21 декабря 2025 г.

    Fixed atmospheric scattering layering hotfix

  • Alpha Piscium v1.7.3

    release21 декабря 2025 г.

    New

    • Added more cloud modeling settings
    • Added installation guide (Thanks to @loveghosties on Discord)

    Improvement

    • Improved water wave at smaller water body with more high-frequency water wave
    • Improved sky view LUT encoding
    • Refactored volumetrics setting menu to reduce depth
    • Adjusted default cloud settings for better out-of-the-box experience
    • Improved cloud ambient lighting

    Fix

    • Fixed normal mapped TBN with reorthogonalization

    Misc

    • Added automated release script
  • Alpha Piscium v1.7.2

    release12 декабря 2025 г.

    New

    • Added Time Speed History Reset Threshold setting
    • Added more documentation to settings

    Improvement

    • Optimized cumulus base coverage noise performance using LUT for higher octaves
    • Tweaked default history reset for less light lag
    • Updated Chinese translation

    Fix

    • Fixed water side face parallax glitch
    • Fixed SRGB to Rec709 conversions
    • Fixed cross-product handedness for bitangent calculation
    • Added missing cumulus base noise LUT
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Опубликован:8 месяцев назад
Обновлён:2 недели назад
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