
3D Displacement Test Shader
Screen Space Displacement as a replacement for POM. As a result blocks are re-rendered per-pixel as 3D objects. Experimental.
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-crash on older iris versions without tag support should be fixed
-quad method of software rasteriing added
-more debug options
more options & bug fixes
better clouds handling
better glass handling
greatly improved
exists
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Опубликован:1 месяц назад
Обновлён:1 месяц назад
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