Programmer Art Continuation Project
PACP Base Pack 2.5.1
Baby Mobs Update, Part 2/5 Pets
Cats and Dogs, 23 new UVs.
Additions:
- Added Baby Armadillo
- Added Baby Wolves (+Variants and Collars)
- Added Baby Cats (+Variants and Ocelot)
Updates
- Fixed broken Warm Pigs with the Vanilla Backport mod. Does this count as support? No.
- Fixed Phantoms and Wandering trader not appearing with the new system.
- Fixed a hole in the red strider texture. I don't know what caused this.
Missing for the next few parts of this PACP Update:
- Baby Horse Variants (2.5.2)
- Baby Llama Variants (2.5.2)
- New Rabbit Model + Baby Rabbit (2.5.3)
- Square head for Piglin Babies. (2.5.4)
Programmer Art Continuation Project
PACP Base Pack 2.5_01
Baby Mobs Update, Part 1/5 - Day 1 Patches
Some things changed between snapshot and 26.1 Release, I didn't catch it. Thanks Mojang.
Check 2.5.0 for the full update Patch Notes and notes on how this update will be rolled out.
2.5_01 Patch
- Updated to resource pack format 84.
- Fixed broken Baby Pig Model.
- Fixed mob Warm/Cold variants. (File changed its name.)
Programmer Art Continuation Project
PACP Base Pack 2.5 (Outdated, download 2.5.0_01)
Baby Mobs Update, Part 1/5
This update will be split to ensure I can work on this without destroying my life (I'm in college, and still deeply occupied.)
This is the first update where there will be no Add-Ons! They will be their own project on modrinth.
Unfortunately (At the moment.) changing these new models back to their original counterparts would require CEM access, which isn't present in current snapshots. Additionally; some of these would require animation changes, which can't be done without code-based corrections. I don't know how to animate on CEM.
Additions:
- Added new Baby Chicken. (+ Variants.)
- Added new Baby Pig. (+ Variants.)
- Added new Baby Sheep.
- Added new Baby Cow. (+ Variants.)
- Added new Baby Squid.
- Added new Baby Dolphin.
- Added new Baby Axolotl. (+ Variants.)
- Added new Baby Camel.
- Added new Baby Polar Bear (Basically just an edit.)
- Added new Baby Bee.
- Added new Baby Fox. (+ Variants.)
- Added new Baby Hoglin. (+ Variants.)
- Added new Baby Panda. (+ Variants.)
- Added new Baby Piglin. (+ Variants.)
- Added new Baby Turtle.
- Added new Baby Sniffler. (Placeholder, likely to get redone.)
- Added new Baby Villager. (+ Variants.)
- Added new Baby Zombie Villager. (+ Variants.)
- Added new Baby Zombie.
- Added new Baby Strider. (+ Variants.)
- Added new Golden Dandelion flower.
- Finally Added a unique Glow Lichen texture.
Updates:
- Tweaked Camel colors to better resemble the Vanilla model.
- Tweaked Strider texture to be a little less flat.
Missing for the next few parts of this PACP Update:
- Baby Wolf Variants (2.5.1: Tiny Takeover - Pets)
- Baby Cat Variants (2.5.1: Tiny Takeover - Pets)
- Baby Horse Variants (2.5.2: Tiny Takeover - Mounts)
- Baby Llama Variants (2.5.2: Tiny Takeover - Mounts)
- New Rabbit Model + Baby Rabbit (2.5.3: Tiny Takeover - Remodeled Rabbit)
- Square head for Piglin Babies. (2.5.4: Tiny Takeover - Polish + Add-Ons)
THANKS FOR 500K!!!
Programmer Art Continuation Project
PACP Base Pack 2.4_01
Mounts of Mayhem Update, Week One fixes based on reports and feedback.
Updates:
- Tweaked Mud Bricks to have a more "muddy" look.
- Tweaked Netherite Spear to have a red handle, like the other netherite tools.
- Fixed Leather Horse Armor being broken.
- Fixed (For REAL, REAL this time, the corner lights are GONE forever.) Vault Top corner not lighting up when on.
Programmer Art Continuation Project
PACP Base Pack 2.4
Mounts of Mayhem Update, the first major PACP update in nearly a year. A lot of small changes to blocks, some major changes based on user feedback.
Additions:
- Added Spears (Finished ver.)
- Added Parched Mob and Spawn Egg.
- Added Camel Husk Mob and Spawn Egg.
- Added Nautilus Mob, Baby Variant and Spawn Egg.
- Added Zombie Nautilus Mob, Coral Variant, and Spawn Egg.
- Added Nautilus Armor.
- Added Netherite Horse Armor.
- Added Pale Oak leaf particle. (I frogot.)
Updates:
- Remade Mace texture to more closely resemble its Minecraft Dungeons counterpart.
- Remade Moss block to have a softer texture.
- Remade Pale Moss to have a softer texture, closer to grass.
- Remade all Basalt Blocks.
- Remade Bush texture (using the other bush as a base).
- Remade Gilded Blackstone to look closer to vanilla.
- Remade Cherry Leaves (based off spruce leaves.) (Push comes to shove, and you dislike the change, lmk. I'm still experimenting with making a texture that "looks right".
- Reverted clouds.png to its original counterpart. (taken from 1.12.2 files.)
- Updated the Creaking's look.
- Tweaked all Blackstone Blocks to be darker.
- Tweaked Pale Oak Logs (And Creaking Heart) to have closer shading to the Progart minecraft logs, as well as have the vanilla colors.
- Tweaked ALL Pale Oak things to closely resemble their vanilla coloring.
- Tweaked Nautilus Shell shading.
- Tweaked Camel shading.
- Tweaked Dripstone Spike shading.
- Fixed Vault Top corners not having lights.
- Fixed Vault Front/Side textures culling.
Beta-Fied Add-On
Updates:
- Added new Pale Oak leaves based on oak.
- Revamped Cherry Leaves.
Alpha-Fied Add-On
Updates:
- Added a new leaf litter texture with an unique color.
- Added a new Wildflowers texture.
- Changed Leaf Colors on Birch trees.
1.12 Water Add-On
- Modified water contrast slightly
- Added polytone colormap.
Programmer Art Continuation Project
PACP Base Pack 2.3_02
Additions:
- Added Copper Spears (WIP)
Updates:
- Fixed iron chains not using their PACP texture in 1.21.9+ (Another file renamed, thanks mojang.)
- Fixed new pack format overlays.
- Fixed "Classic Styled Bat" overlay. (Format 20)
- Fixed "Mob Heads" overlay. (Format 46)
- Actually fixed the copper golem spawn egg. (I'm stupid.)
- Fixed Bamboo Fence Gates being broken in 1.20.1 (UV issue between versions. Just moved the 1.20.2 model to the file.)
PACP Beta-Fied! 1.4.1_01
- Temporarily removed unique chest models to make/source new versions. In the meantime, I recommend using Nostalgic Tweaks.
You don't even need to update to this one if you just play survival.
Programmer Art Continuation Project
PACP Base Pack 2.3_01
Additions:
Updates:
- Fixed Copper Golem Spawn Egg having the wrong filename, and thus not appearing in game.
Programmer Art Continuation Project
PACP Base Pack 2.3
Additions:
Updated to 1.21.9/10 - New pack.mcmeta naming scheme, should still work on older versions. If it doesn't please warn me.
- Added new snapshot Copper Tools and Armor.
- Added new snapshot Copper Horse Armor.
- Added new snapshot Copper Nugget.
- Added new snapshot Copper Chests.
- Added new snapshot Copper Bars.
- Added new snapshot Copper Chains.
- Added new snapshot Copper Lanterns.
- Added new Shelf blocks.
- Added Happy Ghast ropes.
Updates:
- Lowered contrast on warped, mangrove stripped logs.
- Fixed Cherry Planks outline color, the old one blended too hard and made the texture appear needlessly noisy.
- Fixed Fox paw bottom face inconsistency.
- Fixed Netherite Chestplate arms.
- Fixed Copper Bulb dots.
Programmer Art Continuation Project
PACP Base Pack 2.2_03
September monthly upkeep update.
Updates:
- Pack version updated to match 1.21.8
- Fixed Bamboo Fence Gates in 1.21.1
- Lowered contrast on warped, mangrove stripped logs.
- Fixed Cherry Planks outline color, the old one blended too hard and made the texture appear needlessly noisy.
- Fixed Fox paw bottom face inconsistency.
- Fixed Netherite Chestplate arms.
- Fixed Copper Bulb dots.
Programmer Art Continuation Project
PACP Base Pack 2.2_02
- Made pack version compatible with 1.21.7. there was nothing to add from 1.21.7 - the disc and painting work fine. (can't fix how it sounds)
- Added Legacy 1.12.2 Minecraft Logo - no longer using the pre-update version of the logo.
- Tweaked Tinted Glass texture to have a slight green color, and added CTM support.
- Fixed Horse Armor.
- Fixed Nebulite Ore textures for Enderscape.
Programmer Art Continuation Project
PACP Base Pack 2.2_01
- Normalized Pack name to help with modpacks.
- Fixed Raw Cod stray pixel.
Programmer Art Continuation Project
PACP Base Pack 2.2
- Added Happy Ghasts from latest snapshot.
- Added Happy Ghast Harnesses.
- Added "Tears" Disc.
- Reworked Cherry planks, they now match the Vanilla colors.
- Reworked certain Blackstone blocks to look closer to vanilla.
- Reworked Mangrove Propangule.
- Reworked Pale Oak Sapling.
- Reworked Stripped Logs one last time. They're still based off planks, but now they have a slight depth effect.
- Reworked Amethyst crystals, now being shaded in a way closer to the old diamond.
- Tweaked Pale Oak Logs.
- Tweaked Mangrove Logs and leaves.
- Tweaked shading for bush and desert tallgrass.
- Tweaked shading for wildflowers.
- Fixed missing spot on deepslate emerald ore.
- Fixed Dark Oak log colors.
- Fixed birch trapdoor shape for better consistency.
- Removed "empty" air bubble for 1.12.2 parity.
- Fixed Camel Saddle using the modern texture on post "equipment" folder versions.
PACP Beta-Fied ADD-ON 1.4.1
- Improved "Classic" Water Coloring.
Mod Support
- Partial Enderscape support added. (Mainly end stones, grass types, ores and planks.)
Programmer Art Continuation Project
PACP Base Pack 2.1.2_03
- Fixed skeleton/wither skeleton skull in GUI.
Programmer Art Continuation Project
PACP Base Pack 2.1.2_02
- Fixed Creaking Heart side textures being broken on 1.21.5+ (Name changed, thanks mojang!)
Programmer Art Continuation Project
PACP Base Pack 2.1.2_01
A few reverts. I liked these textures in one monitor but hated them in another. Coloring and vibe was very different.
Updates:
- Temporarily reverted changes for cave vines and cartography table.
Programmer Art Continuation Project
PACP Base Pack 2.1.2
Final 2.1.X Build Another set of small changes. - 2.2 May or may not be a mod support focused update.
Updates:
- Reworked Turtle and Armadillo Scutes to be simpler.
- Tweaked Smithing Table textures to be a bit "thicker" like the other crafting tables.
- Tweaked Cartography Table textures to be a bit "thicker" like the other crafting tables.
- Tweaked shading on the new Cave Vines to be more of an inbetween of the first and second versions.
- Tweaked azalea leaves to use the oak textures. This is the final decision regarding this subject.
- Mildly tweaked Cherry Sapling.
- Mildly tweaked barrel to add similar shading to the other functional blocks.
- Mildly tweaked Blackstone blocks.
- Fixed extremely high contrast on Crimson and Warped Trapdoors.
Programmer Art Continuation Project
PACP Base Pack 2.1.1
Small, tiny patch for pre 1.21.5 versions.
Additions
- Added new leaf particles for both standard leaves and cherry leaves.
Updates:
- Tweaked cobbled deepslate to be a bit darker.
- Tweaked deepslate bricks to be a bit darker.
- Tweaked dripstone textures to have a bit more depth.
- Fixed spawn eggs being broken on versions before 1.21.5.
Programmer Art Continuation Project
PACP Alpha-Fied Add-On 1.3.4
Updates
- Fixed leaf particles on PACP Alpha-Fied.
"What's the difference between the Standard version and Comparity version?"
It's the "modpack friendly" version.
UI Elements like the minecraft title and background are unchanged from Vanilla on the comparity version, for compatibility with UI changing mods and modpacks, like Re-Console.
This edition may be discontinued soon as new resource-pack friendly UI APIs are developed. Standard is recommended for a closer feel to 1.12.2.
Programmer Art Continuation Project
PACP Base Pack 2.1_01 + 2.1_02
Reupload of 2.1_01, fixes a few more issues. Sorry!
Updates:
- Fixed missing horn on cold cow.
- Fixed missing leaf litter item texture.
- Fixed UV on brown and red mooshrooms.
- Fixed missing firefly bush item texture.
- Fixed leaf litter colors.
"What's the difference between the Standard version and Comparity version?"
It's the "modpack friendly" version.
UI Elements like the minecraft title and background are unchanged from Vanilla on the comparity version, for compatibility with UI changing mods and modpacks, like Re-Console.
This edition may be discontinued soon as new resource-pack friendly UI APIs are developed. Standard is recommended for a closer feel to 1.12.2.



