v25 added 3d models to:
-pointed dripstone -glow berries
v24 fixed a lot of overlays
fixed seagrass
added pumpkin hats!!!
added clay overlays
fixed chains
fixed witch model to add variants in newer versions
added tadpoles variants
added glow berries variant of glow lichens
added campfires biome variants
revamped things in some biomes
enchanted desserts and badlands :D
added overlays to sculk
v1.16 fixed ore particles (For now it's fixed in the worst possible way, I'll improve it later.)(Again we have ambient occlusion, although it will surely change.)
fixed spawn conditions of snowy mobs variants
added flowers in short_grass and tall_grass in lush caves biome
added flowers in the moss :D
added jungle zombie and skeleton and variant
v1.15
added snowy zombie, skeleton and creeper in snowy biomes
added animations to lily pads
From this version onwards, the resource pack will continue to be made with Fabulously Optimized in mind and not completely optifine, because it takes a long time to update, but don't worry, the resource pack will still work correctly in both instances (I think so, for now).
v1.13 fixed wolf face animations
v1.8 (I forgot to put this in v1.6. There's also glowing in gilded blackstone) added glow to cave vines
- added sculk and sculk vein glow (maybe broken animations) added snowy variants for:
- fern
- tall fern
- short grass
- tall grass
v1.6 added 3d stuff:b
- lantern
- chains
- ladders
- ores (now have glowing)(indluding deepslate)
v1.4 added 3d ores and 3d chests
v1.3 adjusted flowers in flower forest (more flowers)
new snow in snowy biomes
snowy leaves in snowy biomes
adjusted flowers amount in forest, no more in plains
new flowers in:
- sunflower_plains (yellow flowers)
- flower_plains (colored flowers)
no more blockstates, now the oak leaves only appear in
forestsand
plains


