
Golden Days Base
Golden Days is a Minecraft resource pack meant to bring back old textures, lighting, names, and sounds from older versions of Minecraft, like Beta.
Major fixes to fog in this update. If you have had issues with it, please try this new version.
Changes
- Refactor Chest Styles to work with the standalone options
- Reimplement End Portal shaders
Fixes
- Fix issues with fog density in the Nether and End with Boss Fog
- Fix left-handed Bow holding
- Fix missing item texture issue on 1.21.4
Full Changelog: https://github.com/Poetic✨/golden-days/compare/1.15.5...1.15.6
- Change Stained Glass to have more contrast and more opacity
- Fix Leather Armor being invisible on ~1.21.4-1.21.11
Full Changelog: https://github.com/Poetic✨/golden-days/compare/1.15.4...1.15.5
New
- Added new option for Modern Bow Holding
- New looping Water, Lava, and Fire textures (made directly in Beta using looping random)
- First pass textures for Chaos Cubed snapshots
Changes
- Reworked shaders again, adding support for Sodium Core Shader Support (needs testing)
Fixes
- Fix an issue with PolyTone on Forge when installed with content mods
Full Changelog: https://github.com/Poetic✨/golden-days/commits/1.15.4

New
- New textures for the baby mobs in 26.1
- Retextured the new Rabbit model with the old design
- New easter eggs
Changes
- The textures of Nylium/Nethergrass have been edited to make them more unique
Fix
- Fix Dragon Heads having black eyes
Full Changelog: https://github.com/Poetic✨/golden-days/compare/1.15.2...1.15.3

New
- Froglights have been retextured and renamed to Magmalights
- Raw Ore Blocks and Items have been fully redesigned
- Copper Grates have been given new grid-like textures
- Retextured Bamboo Planks to resemble early Classic planks
Options
- Added two options for Bamboo Planks: consistent and smooth
Changes
- Wildflowers are now Yellow and White instead of Yellow and Red
- Flowerbed blocks no longer have UV rotation (Pink Petals, Leaf Litter, etc.)
- Leaf Litter now resemble Birch Leaves in color
Fix
- Use Forge OBJ loader on 1.20.1 and NeoForge on 1.20.2+
- Fix translucency on Cherry, Mangrove, and Azalea leaves showing in 26.1a
- Fix Chiseled Tuff tops not matching the sides
Full Changelog: https://github.com/Poetic✨/golden-days/compare/1.15.1...1.15.2
The Customization Update - Patch 1

New
- Wind Charges are now 2D like snowballs (EMF)
- Ghasts ignore lighting and are always glowing (EMF)
- Boats now emit water particles when moving (PolyTone)
- OBJ paralleliped Torch models for NeoForge
- Item rename easter egg for Torches
- Texture and rename Golden Flowers (26.1)
Changes
- Hoes now make the dirt break sound like in old versions
- Birch log tops now use the oak bark rim
- Leaf Litter is now hidden from maps
Options
- New option for 2D cross candles like in old versions of Golden Days
- Auto-generated versions of the PolyTone options are now available as standalone packs on GitHub in the actions tab for versions without PolyTone configs (not fully supported)
Fixes
- Fix Fire model backfaces being visible
- Hide the outer hat layer of Baby Zombie Pigmen
- Fix bat wings being invisible from the back
- Added missing Oak translations
The Customization Update
New:
- Bamboo Sapling texture
- Player-style Armor Stand
- White Eyes Creaking Heart
- New unique Charcoal texture (with new option to make coals match)
- Customizer via PolyTone (1.21.11+)
- Four option presets built-in (Early Beta, Late Beta, Early Release, Late Release)
- Player CEM to flatten the second layer (PolyTone & EMF)
- Sky Dimension/Aether inspired End option (PolyTone)
- Built-in Bushy Leaves option (PolyTone)
- Overlay CTM option (PolyTone)
- more below...
- Started on 26.1 baby mobs (not done)
All New Options:
- Bushy Leaves: true, false
- Overlay CTM: disabled, normal, no_tint
- Beta Lighting: true, false
- Disable Flat Items: true, false
- Use Core Shaders: true, false
- Cloud Height: -64, 320
- Bricks: alpha, modern
- Cobblestone: classic, hybrid, modern
- Cuboid Bamboo: true, false
- Fast Grass: true, false
- Flatten Skins: true, false
- Matching Coals: true, false
- Oak Log Tops: true, false
- Shadowed Leaves: true, false
- Silent Chests: true, false
- Solid Items: true, false
- Chest Style: beta, hybrid, modern
- End Style: custom, early_release, modern
- XP Bar Style: hidden, custom, modern
- [WIP] Picture Perfect: true, false
Changes:
- Oak Log Tops is now a PolyTone option and not the default
- Retextured Bamboo (and new 3D model option)
- Retextured the Deepslate set
- Retextured the Blackstone set
- Retextured the Tuff set
- Retextured Trapped Chest ring
- Make all PolyTone modifiers explicitly targeted
- Removed ResPackOpts support
Parity:
- Edited lighting on Repeaters and Comparators
- Force nearest neighbor sampling on 1.21.11+ (shader)
- Changed the breaking particles on Grass Blocks
Fixes:
- Fixed Boats bouncing on land
- Fixed White Eyes not spawning on 1.21.11+ (PolyTone)
- Fixed Crying Obsidian particles not matching the base texture
Golden Days Alpha:
- New option for Classic Dyes (includes dyed blocks excluding Terracotta) (PolyTone)
- New option for Classic Bricks (PolyTone)
Full Changelog: https://github.com/Poetic✨/golden-days/compare/1.14.0...1.15.0
- Updated to 1.21.11 (Mounts of Mayhem)
- Add support for respackopts
- Indev Battleaxes, shows up with Sharpness or when renamed to
Battleaxe - New Observer texture
- Gave Polished Slabs a unique side texture
- Beta accurate Door, models
- Redone Fence, Trapdoor, Stair, and Pressure Plate models
- Noshaded Redstone Torches on Comparators and Repeaters
- New Wall inventory model inspired by the Fence inventory model
- Repositioned some item textures
- Fixes some inconsistencies
- Cleaned up files
- More that I don't feel like typing...
Full Changelog: https://github.com/Poetic✨/golden-days/compare/1.13.1...1.14.0
New
- Betafied Sculk (not fully done)
Changes
- Retextured Chiseled Deepslate to be better for building
- Make 2D Player Head model only show in GUI and first person for compatibility
- Change PolyTone grass colors to int colors
Bugs
- Fixed Stairs model
- Fix Player Heads
- Fix Sculk Shrieker culling
Full Changelog: https://github.com/Poetic✨/golden-days/compare/1.13.0...1.13.1
Parity:
- Rip Sky and Fog colors directly from Beta 1.7 (PolyTone)
- Use green grass color for Swamps like Beta 1.8 (PolyTone)
- Accurate beta fog color in all Nether biomes (PolyTone)
- Beta Fence Gate inventory model
- Almost-accurate Fishing Rod held position
- Old Fishing Rod sounds
- Removed Dead Bush ambient sounds
- Fix beta Door sound parity
- Fix Villager cloaks being longer than they used to be
- Remove random variants from Bedrock
- Alpha Addon: Remove sunset color (PolyTone)
- Alpha Addon: Universal Fog and Sky colors (PolyTone) New:
- Update pack to work with 1.21.9 snapshots (Copper Age drop)
- Remove grass color modifiers in all biomes (PolyTone)
- Lighten the grass in the Pale Garden (PolyTone)
- Make the Pale Garden more creepy (PolyTone)
- New Candle textures
- Replace Elytra with Dragon Wings
- Make Magma Blocks glow
- Closed and Open Eyeblossoma
- Redstone Lamp
- Copper Golem, Chest
- Copper Tools and Armor
- Copper Lantern, Chain, Bars
- Honey Block
- Resin Clump, Bricks, and Block
- Red Nether Brick
- Recolored many blocks for GD Classic
- Added Herobrine Changes:
- Moved vanilla shaders out of Base and into Shaders pack due to GPU issues
- Recolored Stained Glass and Stained Glass Panes (including CTM)
- Retextured Concrete and Concrete Powder
- Simplified the color palette of Stained Clay
- Overhauled Candle model
- Overhauled Bush and Firefly Bush
- Edit the side textures of the Cartography Table
- Simplify Cauldron models
- Change the top of unstable Scaffolding to have a hollow top
- Use Amethyst place sound for steps
- Replace other Amethyst sounds with Glass to match Glowstone
- Return Sculk to sounding like Sculk until reworked
- Removed Dead Bush ambient sounds
- Refactored parts of the pack to bring them up to quality
- Trim unused files Bugs:
- Fixed random floating bits on boats
- Fix Purple Shulker inconsistency
- Fix Mangrove Propagule blockstate when using PolyTone
- Fix enchantment glint
- Fix hanging sign GUI texture not matching the block
- Fix trapdoor subtitles having the incorrect translation key
- Fixed Eyeblossoms making... door sounds...
Full Changelog: https://github.com/Poetic✨/golden-days/compare/1.12.3...1.13.0
New Additions
- Accurate and dyeable leather armor!
- Tilted fire from before Release 1.8!
- Change Dried Ghast to Dry Ghast Egg
- Retexture locator bar to match GD's XP bar
Bug Fixes and Issues
- Fix Boat paddle issues
- Fix shaders not compiling
- Fix a bunch of other issues
Misc Changes
- Add GitHub workflows for development builds
Full Changelog: 1.12.2...1.12.3
Changes
- Alpha Wildflowers texture
- Remove title screen shader as it caused crashes and didn't work on all GPUs
- Fix Beehive and Bee Nest on 1.21.2-
Full Changelog: https://github.com/Poetic✨/golden-days/compare/1.12.1...1.12.2
This patch fixes some critical issues with version 1.12.0 and retextures a bunch of things!
Changes
- New Better Foliage addon (goes on top of all packs, compatible with Base and Alpha)
- New Dyed Bundle textures
- New Lightning Rod texture
- New Pale Moss texture
- New Wildflowers texture
- New Breeze model and texture
- New Pillager texture
- New Wind Charge texture
- New Firefly Bush texture
- New Firefly particle
- Hide Falling Leaves particles
- Improve Leaves compatibility with mods
- Fix CEM models of Minecart Chests, Boats, Mooshrooms
- Fix skylight at night
- Fix PolyTone compat
- Fix Creaking Heart
- Removed Herobrine
Full Changelog: https://github.com/Poetic✨/golden-days/compare/1.12.0...1.12.1
Long time, no update!
Changes
- Update to 1.21.4 and beyond
- Full-Block Chests without CEM
- Dyeable Leather Armor
- Old-styled End Portal effect
- New Player Head model
- Lighting Overhaul (no longer additive!)
- Sound Overhaul
- Accurate Fire Models (Snapshot)
- Happy Ghast textures (Snapshot)
- Optimized all the images
- Fixed a bunch of issues
- More I didn't feel like mentioning...
Full Changelog: https://github.com/Poetic✨/golden-days/compare/1.11.0...1.12.0
First release for 1.21! Some textures not mentioned below were already included in the previous version due to experimental gameplay. :)
Full Changelog: https://github.com/Poetic✨/golden-days/compare/1.10.1...1.11.0
New
- Newold Bat texture
- April Fools 2011 inspired Trial Keys
- Statistics screen Bundle
- Newold Paintings
- Newold Breeze Rod
- Newold flower stems
- Newold Hammer inspired Mace
Changes
- Newold Shield with Banner support
- Better looking cracking on sus blocks
- Edit Chiseled Bookshelf front face
Fixed support for Entity Model Features (EMF) 2.0
Welcome to Golden Days 1.10! This is a big one, lots of changes! The following screenshot is using Golden Days Alpha on top of Base.
Golden Days 1.10.0 Features New - Support for 1.20.3/4 (Short Grass rename) - Bunch of old sounds for new blocks - Old Vex model and old-new Allays - Edited deepslate suite of blocks - Blackstone has a rougher appearance New-old - Lanterns - Chains - Stripped Logs - Fox - Frog - Bamboo - Brown Mooshroom - Ender Chest - Sniffer Egg - Dirt Path - Pink Petals - Beetroot - Chorus Fruit - Potatoes - Carrots - Beetroot Soup - Suspicious Stew - Tuff Variants (1.21) - Copper Variants (1.21) - Trial Spawner (1.21) - Crafter (1.21) Revamped - Glow Berries - Honeycomb Beta Parity - Old Redstone model and color (Still blends smoothly) - Disabled modern ambient music in favor of C418 music - Non-shader grass color variation - Accurate dye colors (PolyTone) - Removed backface from Spawner when using Experimental datapack Alpha Addon - Bunch of new colors for different leaf types - Edited colors on a bunch of textures Mod Support Support for PolyTone (Custom Colors implementation with even more features) - Can now center Flowers in the middle of the block - Accurate Swamp water - Complete re-do of the lightmaps. Now 99% accurate*! - Dye colors (Banners, Sheep...) - Old Potion colors Continuity - Water in a Water Cauldron is now translucent Fixes - Fixed flipped faces on the Boat CEM UV - Fix #41 Fixed Colormaps appearing dull - Fix #19 Made Netherite Ore easier to see - Fixed missing subtitles for edited sounds - Fixed xray using stonecutters - Removed duplicate textures - Fix Chest CEM when using EMF in certain versions - Fix Player Head using new Steve skin due to using the slim model * This is a false statement as modern Minecraft lighting is additive and therefore the interaction between block light and sky light will never be accurate with a lightmap as far as I know.This release adds compatibility for 1.20.2 and is backwards compatible with 1.20.x
Golden Days Base:
- Beta 1.8 style Glass Panes (Parity)
- Achievement-style Advancements (Parity)
- All Coral variations have new beta-inspired textures (New)
- Scaffolding now has a texture and model inspired by IC2 Scaffolding (New)
- The Recipe Book GUI is now inspired by Legacy Console Edition (New)
- Hoglins and Zoglins now have textures inspired by Zombie Pigmen and Pigs (New)
- End Portal Frames are now inspired by Beta 1.9 (New)
- Red Sand has the same pattern as Sand (New)
- Concrete and Concrete Powder now use the same color palette as wool (New)
- Gold Armor Trim uses a new color palette (New)
- Blue Ice inspired by normal Ice (New)
- Black dye now uses the same colors as Ink Sacs (New)
- Dirt Paths are now Gravel inspired (New)
- New Support for Beds in Enhanced Block Entities (EBE)
- Water and Lava Cauldrons now use the old model (Parity)
- Water color has been adjusted (Parity)
- And more I do not want to keep listing off...
Golden Days Alpha:
- Alpha style Emerald and Netherite Blocks (New)
Bug Fixes:
- Fix #14
- Fix #19
- Fix #20
- Fix #25
- Fix #34
- Fixed end textures for Cherry and Mangrove Logs
Full Changelog: https://github.com/Poetic✨/golden-days/compare/1.9.0-cowhotfix...1.9.1
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