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Ресурспаки/Eclectic Sounds
Eclectic Sounds

Eclectic Sounds

Adds, replaces, and tweaks audio. Supports Vanilla unused sound events. Why mute game sounds, if you can just improve them?! Vast mod compatibility.

31.9K
62
  • Eclectic Sounds R1.15

    release7 октября 2025 г.

    Added support for cool rain

  • Eclcectic Sounds R1.14

    release4 июля 2025 г.

    fixed an invalid syntax related to swordblockingmechanics, working correctly now the pack should work on any newer versions too

  • Eclectic Sounds R1.13

    release16 мая 2025 г.

    Added support for my under review Origins++ datapack - Deathsworn's Aide, if you're interested check back on my modrinth profile in a day or two!

    Didn't keep a log of changes since R1.10 so thats all i can really say

    been working on datapacks instead or resource packs, its a lotta fun

  • R1.12

    release29 марта 2025 г.

    Adding The Twilight Forest support, includes my other new pack Twilight Forest sound fixes

  • Eclectic Sounds R1.11

    release18 января 2025 г.

    added support for sword blocking mechanics, im open to more mod support requests on my github, feel free

    love yall, thanks for the massive support

  • Eclectic Sounds R1.10_(420)

    release23 августа 2023 г.

    since the last version i lost a folder containing a lotta sounds to be worked, which sucked and was a big motivation breaker for me. i didnt want to not release something though so here's a small update adding some frog and cave sounds

    Have fun!

  • Eclectic Sounds R1.9_(410)

    release1 июля 2023 г.

    Rather small update - exactly 11 sounds changed to add support to Immersive Thunder and the start of SCP: Containment Breach on the pack's development!

    This update already includes Immersive Thunder Fix, a to be released pack that tweaks the mod's sounds

    That's it for this one, if you want to contact me dm me on discord "pocinhas" or check out the github page

    see ya till next time!

  • Eclectic Sounds hotfix R1.8_(400)

    release24 июня 2023 г.

    did a big oopsie again. i forgot to remove a testing change which made the keyboard sound not be replaced.

    nothing else changed i just fixed this and something on overview.txt

    have fun, again!

  • Eclectic Sounds R1.7_(400)

    release23 июня 2023 г.

    I did a big oopsie. Just applied a hotfix which fixes sounds.json not working at all on the pack, making most sounds not play at all. This has been an issue since R1.5 but it went unnoticed by me because of a mod which fixes this specific issue

    Very sorry about that and sorry to those who have downloaded the 2 last pack versions, hoping to get a have a good experience with it D:

    Aside all that, since I went ahead and fixed this as soon as I noticed it, this versions only includes a couple more new sounds

    Also, now works on 1.19.x 1.20.x and must work on a lot of older versions, tho i havent bothered checking

    See you next time, have fun!

    For the full update changelog you can open the zip file and check out overview.txt

    Please open the zipped file before using it if you use Auditory

    If you're looking in getting in contact with me for a suggestion, some sound to look into, rework, etc... you can find me here or DM me on discord "pocinhas"

  • Eclectic Sounds R1.6_(400)

    release3 июня 2023 г.

    i be cooking these sounds like a chef

    It's an odd number for a mark, but seems like we've reached 400 sounds!

    I still have some on stand-by and already got some ideas for the next update, so thats nice. That being said, perhaps I should take more time till releasing new versions instead of having frequent releases. Fewer releases but more content per release? I'll put some thought into it

    Anyways, some of the sounds that made the big 340 to 400 leap include piston sounds, some entities sounds and some more relating to water and blocks, also an oversight by me on counting the sounds

    See you guys next time, for the full update changelog you can open the zip file and check out overview.txt

    Please open the zipped file before using it if you use Auditory

    That's about it, if you're looking in getting in contact with me for a suggestion, some sound to look into, rework, etc... you can find me here or DM me Tigerblood#7094

  • Eclectic Sounds R1.5_(340)

    release28 мая 2023 г.

    I am spitting out updates, I gotta chill with that

    Changed some stuff related to rain, sculks and The End

    Have fun!

    Please open the zipped file before using it if you use Auditory

    That's about it, if you're looking in getting in contact with me for a suggestion, some sound to look into, rework, etc... you can find me here or DM me Tigerblood#7094

  • Eclectic Sounds R1.4_(320)

    release26 мая 2023 г.

    Good news, felt inspired and now got many sounds on stand-by, waiting to be worked on. High quality changes incoming?!

    Dis update was (partially) an experiment on ambient audio, also messed with water and drowned sounds.

    Might try and change the main description to make some things clearer and also make up some space on the text wall :P

    Have fun!

    Please open the zipped file before using it if you use Auditory

    That's about it, if you're looking in getting in contact with me for a suggestion, some sound to look into, rework, etc... you can find me here or DM me Tigerblood#7094

  • Eclectic Sounds R1.3_(280)

    release10 мая 2023 г.

    Hey there, good looking people! First off lemme start by saying that it's been a while. Working on the pack was too time consuming so for me so I felt like I had to take a break from it. This year I've been busy with "life improvements" and I do plan to mess with my project again, I do enjoy it, but I'll have to take it slow.

    Right, after that dump here's what's changed in this version:

    Notifmod seems to be on standby for the moment so I've commited the chat message sound to Extrasounds - if you're on 1.19.4 use this unofficial yet completely working fork

    I couldn't get the "chat.mention" sound event to work, if you'd like to get a cool sound when someone mentions you (or your username, it is very configurable) I recommend you configure Chat Notify and set the sound event as notifmod:chat.mention

    Please open the zipped file before using it if you use Auditory

    That's about it, if you're looking in getting in contact with me for a suggestion, some sound to look into, rework, etc... you can find me here or DM me Tigerblood#7094

  • Eclectic Sounds R1.2_(280)

    release24 февраля 2023 г.

    Big hello to those who read these! This update I experimented with GW2 sounds after being recommended to try the game. Not too bad for a MMO.

    In this update I introduce to you the very promising start of GW2's presence on this project. Added a few skeleton related sounds, and audio variants for lightning bolt and Presence Footsteps.

    As always: Open the zip file before using if you're using Auditory

    More insightful changelog in overview.txt

    If you have any request of what to add/change/rework/look in to -> Github issues

  • Eclectic Sounds R1.1_(270)

    release29 января 2023 г.

    Update :D

    So a couple things changed this version, besides adding some sounds. As you can see, the zip file is named differently. When updating my pack I've decided the following naming procedure to name it: R[elease]x.x_([the two first integers of the amount of sounds changedx10]) . If this project ever reaches over 1k sounds I'll have to do the first three integers instead lol

    The other thing which has been changed, better yet, added, is FNAF participation. I'll be working on FNAF sounds + the ones I already do work on

    That's all for this one, see ya next time ;)

    As always: Open the zip file before using if you're using Auditory

    More insightful changelog in overview.txt

    If you have any request of what to add/change/rework/look in to -> Github issues

  • Eclectic Sounds R1.0

    release11 января 2023 г.

    I'd say my project's now as complete as I wanted it to be in order to actually be a release. This means that it's unlikely for me to remove sounds to rework them.

    The pack's now peaking at 270 sounds and I've just started experimenting with ambient sounds.

    On more good news, seems like some of the incompatibilities will be fixed.

    A special thanks to those who took the beta journey with me ;)

    As always: Open the zip file before using if you're using Auditory

    More insightful changelog in overview.txt

    If you have any request of what to add/change/rework/look in to -> github issues

  • Eclectic Sounds beta 1.16

    beta23 декабря 2022 г.

    Can sound wrong when raining if used with the drip sounds mod

    Open the zip file before using if you're using Auditory

    kind of a small update, added a few sounds liquid related

    More insightful changelog in overview.txt

    If you have any request of what to add/change/rework/look in to -> github issues

  • Eclectic sounds beta 1.15

    beta27 ноября 2022 г.

    Can sound wrong when raining if used with the drip sounds mod

    Open the zip file before using if you're using Auditory

    Fixed sounds that have been broken since very early versions including button sounds

    More insightful changelog in overview.txt

    If you have any request of what to add/change/rework/look in to -> github issues

  • Eclectic sounds beta 1.14

    beta25 ноября 2022 г.

    Can sound wrong when raining if used with the drip sounds mod

    Open the zip file before using if you're using Auditory

    Hey there! New sounds!

    Reworked and added sounds. I feel like leaving beta soon

    More insightful changelog in overview.txt

    If you have any request of what to add/change/rework/look in to -> github issues

  • Eclectic sounds beta 1.13

    beta14 ноября 2022 г.

    Can sound wrong when raining if used with the drip sounds mod

    Open the zip file before using if you're using Auditory

    New update! 41 sounds changed which means we've reached the 225 sounds mark, epic

    Added sounds, cleaned the overall structure of the file, added more detailed info in overview.txt

    More insightful changelog in overview.txt

    If you have any request of what to add/change/rework/look in to -> github issues

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