
Added:
- music disc bounce
- several gui sprites
Edited:
- signs
- hanging signs
Other Changes and Notes:
- signs are no longer block entities, sign entity textures still included to maintain backward compatibility
EDIT:
- added minecart model fix add-on as an additional download, only needed if Optifine or Entity Model Features is being used
Added:
- geyser particles
- white bubble particle
Other Changes and Notes:
- this one is a pretty small update, just a few particle effect textures
Added:
- sulfur cube
- sulfur cube bucket
- sulfur cube spawn egg
- noxious gas particle
- sulfur blocks
- cinnabar blocks
- bed model
Edited:
- core shader entity.fsh
- beds
Other Changes and Notes:
- core shader entity.fsh updated to work with Vulkan, still works with OpenGL.
- mojang made a major change to beds, beds are no longer block entities, each of the 17 bed entity textures have been split into 7 block textures, there are 2 additional textures for the head and bottom of the bed that apply to all beds, in total there are now 114 bed texture files.
- changed the bed model so I could use the full bed texture I had from before the beds were a block entity.
- bed entity textures still included to maintain compatibility with 26.1
Edited:
- trip wire string
- snifflet
Other Changes and Notes:
- I noticed that the trip wire string wasn't visible, I'm not sure how long it's been like that.
Added:
- particle spark
- particle glitter
- particle glow
- particle infested
Replaced:
- banners patterns
Edited:
- witch
- evoker
- illusioner
- pillager
- vindicator
- baby strider
- baby axolotl
- raid omen
- shield pattern skull
- shield pattern curly border
- flame particle
- copper flame particle
- baby wolves
- baby chickens
Other Changes and Notes:
-
witch and illager eyes moved down two pixels to match villagers
-
particles textures glitter, spark, glow, raid omen, and trial omen have now been added
-
banner patters from Dokucraft had mistakenly been used as a template for most of the banner patterns, for now the pack will be using banner patterns from the John Smith Legacy pack as well as a few patterns I made.
-
the baby wolf tail was fixed by Mojang, they switched back to the old tail texture layout, but each side is rotated 180 degrees... I hate this but it does work, it would have made more sense just to correct the UV mapping to match the texture they had already made.
-
I might have missed some changes, caught a cold and didn't feel like writing things down while I was making stuff, very predictably I'm not sure I remember everything I might have changed.
Notes:
-
legacy minecraft version support inital release for 1.20.2 - 1.21.11
-
I basically re-added backward compatibility and dropped support for Minecraft 26.1
-
Notes:
- legacy minecraft version support inital release for 1.19.3 - 1.20.1
Added:
- particle spark
- particle glitter
Replaced:
- ghast tear
- zombie villagers
- banner patterns
Edited:
- villagers
- illagers
- witch
- iron horse armor
- leather horse armor
Added:
- particle spark
- particle glitter
Replaced:
- ghast tear
- zombie villagers
- banner patterns
Edited:
- villagers
- illagers
- witch
- iron horse armor
- leather horse armor
Added:
- particle spark
- particle glitter
Replaced:
- ghast tear
- zombie villagers
- banner patterns
Edited:
- villagers
- illagers
- witch
- iron horse armor
- leather horse armor
Replaced:
- ghast tear
- zombie villagers
- banner patterns
Edited:
- villagers
- illagers
- witch
- iron horse armor
- particles.png
Other Changes and Notes:
- added missing particle effects
Replaced:
- ghast tear
- zombie villagers
- banner patterns
Edited:
- villagers
- illagers
- witch
- iron horse armor
- particles.png
Other Changes and Notes:
- added missing particle effects
Replaced:
- ghast tear
- banner patterns
Edited:
- villagers
- witch
- zombie villager
- iron horse armor
- particles.png
Other Changes and Notes:
- added missing particle effects
Replaced:
- ghast tear
Edited:
- villagers
- witch
- zombie villager
- particles.png
Other Changes and Notes:
- added missing particle effects
Replaced:
- ghast tear
Edited:
- villagers
- witch
- zombie villager
- particles.png
Other Changes and Notes:
- added missing particle effects
Replaced:
- ghast tear
Edited:
- villagers
- witch
- particles.png
Other Changes and Notes:
- added missing particle effects
Edited:
- particles.png
Other Changes and Notes:
- fixed several particle effects
Edited:
- particles.png
Other Changes and Notes:
- fixed several particle effects
Added:
- golden dandelion
- wild flower stem
- baby cows
- baby chickens
- baby pigs
- baby dolphin
- baby axolotls
- baby cats
- baby sheep
- baby wolves
- baby armadillo
- baby sea turtle
- baby squids
- baby camel
- baby polar bear
- baby bee
- baby rabbits
- baby fox
- baby goat
- baby llamas
- baby zombie
- baby husk
- baby drowned
- baby piglin
- baby zombie piglin
- baby villager
- baby zombie villager
- baby hoglin
- baby zoglin
- baby pandas
- baby strider
- baby horses
- snifflet
- baby armor
Replaced:
- rabbits
Edited:
- dolphin
- fox
- goat
- villagers
- zombie villagers
- some of the horses
- pink petals stem
Other Changes and Notes:
-
Villager eyes moved down two pixels and improved monocle on cartographer villager.
-
fixed a couple issues with some of the the horses, for example exactly ninety six pixels were darker than they should have been. kinda forgot what the other horse issues I fixed were before I started writing this changelog.
-
time for a short-ish rant because I have no where else to say this: the baby helmets make me unreasonably angry, keeping the normal helmet size would have worked fine but instead Mojang just had to change it, now at default resolution the helmet is larger than the normal helmet, one pixel wider on baby mobs than it is on adult mobs, as far as I can tell this is to make the helmet fit better on baby piglins, but that doesn't actually make any sense because the adult piglin wears the normal helmet model just fine with no issues, since the baby piglin has a smaller head than the adult piglin it would make sense that the normal helmet would still fit albeit loosly. I can only conclude that whoever is making these models either has very little experience with minecraft mob models or has no regard for consistency.
-
Mojang has a history of making terrible horse models and then partially fixing them later, so I'll probably have to remake textures for them if they get swapped out later. if Mojang doesn't fix it then I will, but I have to wait for optifine and/or EMF to update with support for the baby horse model.
-
the tail on the Baby wolf model is broken, nothing I can do about it for now, go to the minecraft bug report page issue MC-305518 and vote for it to get Mojang to fix the model.
Added:
- shield patterns: all
- banner patterns: flow, guster, piglin
Edited:
- shield
- magma cube
- piglins
- bee
- drowned
- zombie
- donkey
- mule
- horse saddle
Other Changes and Notes:
- the mob changes are mostly just fixes for mirrored limbs or incorrectly placed parts

