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ZombieApocalypseSSS

ZombieApocalypseSSS

ZombieApocalypseSSS is a comprehensive Minecraft plugin that transforms your server into a thrilling zombie survival apocalypse. Featuring advanced zombie AI, evolving variants, player infection mechanics, psychological horror elements, and dynamic events

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Все версииZombieApocalypseSSS 4.0

ZombieApocalypseSSS 4.0

Release3 мес. назад

Список изменений

[4.0] - 2026-03-12 - Update Checker + Version Bump

✨ New Features

  • Modrinth Update Checker — The plugin now checks for new versions on Modrinth during server startup.
    • Runs fully async; won't lag the main thread even if the network is slow.
    • If an update is available: Prints a clear console notification showing current vs. latest version.
    • Admins with the zapoc.admin permission receive a chat notification upon joining (delayed by 2 seconds to avoid being buried by other login messages).
    • Can be completely disabled via update-checker: false in config.yml.
    • Class: UpdateChecker.java — implements Listener to hook into PlayerJoinEvent.

🐛 Bug Fixes

  • Messages never loaded (Critical)loadConfig() called saveResource("messages_vi.yml"), but the file is located at language/messages_vi.yml inside the JAR. saveResource threw a startup exception, leaving messagesConfig empty—resulting in every getMessage() call returning §cMissing key: .... Fixed by using the correct sub-path and ensuring parent directories are created if missing.

  • /zapoc panic spawned vanilla zombies — The command called ZombieSpawnService.transformZombie(z, "random"), but "random" is not a valid key in the zombieTypes map. This caused data == null, making the method return immediately without applying stats, AI, or types. All 15 panic zombies were plain vanilla. Fixed by calling ZombieSpawnService.randomizeZombie(z).

  • Supply drop interval ignored configWorldEventTask.calculateNextDrop() attempted to read plugin.getPluginConfig().getLong("supply-drop.interval") from config.yml, but the key is actually defined in events.yml. The interval always defaulted to the hardcoded 18,000 ticks. Fixed by reading from plugin.getEventsConfig().

  • Sun effect settings ignored configZombieBehaviorTask.handleSunEffect() attempted to read sun-effect.mode, sun-effect.light-threshold, and related keys from plugin.getPluginConfig() (config.yml), but those keys reside in sun-effect.yml. Sun slow/burn modes always used hardcoded defaults. Fixed by reading from plugin.getSunEffectConfig().

⚠️ Minor Fixes

  • Bleeding tick check unreliablePlayerStatusTask used Bukkit.getCurrentTick() % 40 == 0 to throttle bleeding damage to every 2 seconds. Because the server tick counter and task invocation aren't perfectly aligned, the check fired inconsistently. Replaced with a local tickCount field incremented on each run.

  • canSpawnMutated() allowed 2 Mutated per chunk — The method returned count < 2 despite a comment explicitly stating the design cap is 1 per chunk. Adjusted to count < 1.

  • ZombieApocRefactored.java removed — Cleaned up a dead-code class from a previous refactor attempt. It was never used as the main class and contained inverted command logic. Deleted entirely.

Метаданные

Канал релиза

Release

Номер версии

4.0

Загрузчики

Bukkit
Paper
Purpur
Spigot

Версии игры

1.21–1.21.11

Загрузок

42

Дата публикации

3 мес. назад

Загрузил

ID версии

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