
ZombieApocalypseSSS
ZombieApocalypseSSS is a comprehensive Minecraft plugin that transforms your server into a thrilling zombie survival apocalypse. Featuring advanced zombie AI, evolving variants, player infection mechanics, psychological horror elements, and dynamic events
ZombieApocalypseSSS
A full-featured zombie apocalypse survival plugin for Paper 1.21+
Turn your Minecraft server into a post-apocalyptic nightmare — one corpse at a time.
🆕 What's new in 4.5.1 — Critical Bug Purge III
This patch fixes 11 bugs found during deep code review, including two that rendered entire gameplay systems non-functional and one that could cause permanent zombie immortality after a server restart.
| # | Severity | Summary |
|---|---|---|
| BF-16 | 🔴 Critical | Turret system was completely broken — crafted turrets could never be placed as actual turrets due to an Adventure vs. Legacy API mismatch in isTurretItem() |
| BF-17 | 🔴 Critical | Turret data loss on server restart — onDisable() never called turretManager.cleanup(), skipping the final save |
| BF-19 | 🔴 Critical | All zombie custom AI lost after /zapoc reload — trackedZombies was cleared but never rescanned; behavior task saw an empty collection |
| BF-18 | 🔴 Critical | Turret config changes had no effect after reload — TurretManager was never recreated; range/damage/fire-rate kept stale values |
| BF-20 | 🔴 Critical | Feign-Death zombie permanently invulnerable after restart — invulnerable=true + AI=false persisted in NBT but the revive task was lost on shutdown |
| BF-21 | 🟡 Medium | Campfire I/O spam on main thread — saveCampfires() was called on every zombie hit; replaced with a dirty-flag + 5-second flush cycle |
| BF-23 | 🟡 Medium | Screamer: 6 YAML reads per zombie per 0.5 s — all screamer config values now cached with the sun-effect values |
| BF-24 | 🟡 Medium | Breaker: success-chance YAML read per zombie per 2 s — now cached |
| BF-25 | 🟡 Medium | Hallucination map used reusable int entity ID as key — changed to UUID |
| BF-22 | 🟢 Minor | Campfire heal loop used 3×3 chunk scan — expanded to 5×5 to match tier-3 radius |
| BF-26 | 🟢 Minor | handleBreaker() repeated the enabled check already performed by the caller |
No config changes required. All existing
data.yml,campfires.yml, andturrets_data.ymlare fully compatible.
📖 Table of Contents
- ✨ Features
- 📦 Requirements
- 🚀 Installation
- ⌨️ Commands & Permissions
- 🔧 Configuration
- 🔫 CombatGunSSS Integration
- 🧩 Developer API
- 🔍 Troubleshooting
- ❓ FAQ
- 📄 Credits
✨ Features
🧠 Advanced Zombie AI
- 15+ configurable zombie types (Tank, Screamer, Assassin, Boss, etc.)
- Hive Mind — group aggro behavior
- Noise system — blocks, gunshots, explosions attract zombies
- Scent detection — sneak < walk < sprint
- Feign Death zombies revive after a delay
- Breaker AI — destroy doors and blocks
- Sun weakness (burn or slow)
🎯 Tier Evolution System
| Tier | Multiplier | Speed | Knockback |
|---|---|---|---|
| Primal | ×1.0 | — | 0 |
| Adapted | ×1.2 | +0.1 | 0 |
| Mutated | ×1.5 | +0.2 | 0.2 |
| Aberrant | ×2.5 | +0.3 | 0.5 |
📈 Progressive Difficulty
| Phase | Days | Spawn Rate | Unlock |
|---|---|---|---|
| 1 | 0–5 | 40% | Basic zombies |
| 2 | 6–15 | 70% | Status zombies |
| 3 | 16–30 | 90% | Special zombies |
| 4 | 31+ | 100% | All types |
⚠️ Fixed in 4.4.0: Phase-based spawning now works correctly.
🧬 Infection System
- 0–100 infection points
- Effects scale with level
- +5 per hit (30% chance)
- Natural decay (~1 point / 30s, faster in safe zones)
🧠 Psychological Horror (Sanity)
- BossBar display (green → purple)
- Hallucinations, fake sounds, fake messages
- Drains in darkness, near zombies, when alone
⚠️ Fixed in 4.4.0: All sanity multipliers now apply correctly.
🔥 Campfire Safe Zones
- Prevent zombie spawning
- Heal players and reduce infection
- 3 upgrade tiers
- Zombies can destroy them
🩹 Survival Items
- Bandage — stop bleeding
- Antivirus — reset infection
- Adrenaline — temporary boost with crash
- Zombie Camo — ignored by zombies
- Radio — locate supply drops
🌙 Blood Moon
- Random night event (default 5%)
- Increased spawn rate and stronger zombies
- API events available
📦 Supply Drops
- Random drops near players
- Fully configurable loot table
- Optional coordinate broadcast
⚠️ Fixed in 4.5.0: Tier 3 campfire radius now correctly blocks zombie spawns.
🔫 Sentry Turrets
- Auto-target zombies
- Multiple ammo types
- Persistent across restarts
⚠️ Fixed in 4.4.0: Data loss issue resolved.
🌍 World Structures
- Military Checkpoint
- Crashed Plane
- Hospital
- Survivor Camp
- Outpost
✔️ Scale with difficulty ✔️ No ocean spawning
📖 Survival Guide GUI
- Interactive in-game guide
- Covers all systems and mechanics
📦 Requirements
| Component | Version |
|---|---|
| Java | 21+ |
| Paper | 1.21+ |
| WorldGuard | Optional |
| ProtocolLib | Optional |
🚀 Installation
- Download the
.jar - Place it in
plugins/ - Start the server
- Edit configs
- Use
/zapoc reload
⌨️ Commands
| Command | Description |
|---|---|
/zapoc reload | Reload config |
/zapoc summon | Spawn zombie |
/zapoc infect | Infect player |
/zapoc cure | Cure |
/zapoc panic | Spawn horde |
/zapoc bloodmoon | Toggle event |
/zapoc supplydrop | Force drop |
/zapoc stats | View stats |
🔐 Permissions
| Permission | Description |
|---|---|
zapoc.admin | Full access |
zapoc.use | Use features |
zapoc.immune | Immune to infection |
🔧 Configuration
Config files:
config.ymlzombies.ymlitems.ymlevents.ymlmechanics.ymlturrets.ymlsun-effect.ymlspawn-control.ymlmessages_en.ymlmessages_vi.yml
🔫 CombatGunSSS Integration
👉 /plugins/combatgunsss
- 30+ guns
- Full compatibility
- Optional but recommended
🧩 Developer API
ZombieApocAPI api = ZombieApocAPI.getInstance();
api.isInfected(player);
api.getInfectionPoints(player); // raw 0–100
api.getSanity(player); // new in 4.5.0
api.isBleeding(player); // new in 4.5.0
api.spawnZombie(world, location, "tank");
api.isInSafeZone(location);
Events:
- BloodMoonStartEvent
- BloodMoonEndEvent
- SupplyDropEvent
- ZombieInfectEvent
🔍 Troubleshooting
Zombies not spawning
- Check
spawn-control.enabled - Ensure world is enabled
- Use Paper (not Spigot)
- Test with
/zapoc summon
Zombies spawning inside Tier 3 campfire zones
- Fixed in 4.5.0
- The spawn-block check now uses a 5×5 chunk search to cover the full 40-block radius
API zombie has wrong / mixed type after spawnZombie()
- Fixed in 4.5.0
- Previous builds applied a random type first then the requested type, leaving stale PDC keys
Spawn phases not working
- Fixed in 4.4.0
- Update plugin
Sanity system not working
- Fixed in 4.4.0
- Check
mechanics.yml
Infection not disabling
- Fixed in 4.4.0
Turrets disappearing
- Fixed in 4.4.0
Recipes not showing
- Fixed in 4.3.3
Zombie names broken
- Fixed in 4.3.3
Structures spawning in ocean
- Fixed in 4.3.1+
/reload breaks plugin
- Always restart server
❓ FAQ
Does this replace vanilla zombies?
Optional — configurable.
Does it support multiple worlds?
Yes.
Is it laggy?
Optimized, but depends on config.
Can I disable infection?
Yes (config.yml).
Do I need CombatGunSSS?
No, but recommended.
Does it support Spigot?
No — Paper only.
📄 Credits
Author: Duong2012G License: Apache 2.0
Open source — contributions welcome.
