Unofficial site, not affiliated with modrinth.com.What is this?
Плагины/ZombieApocalypse999
  • 1.2.7 The Hospital Update!

    release16 марта 2026 г.

    New Features

    • Ruined Hospital Structure — A new 2-story white concrete hospital that generates naturally in the world
      • Features a "HOSPIT L" sign on the front with a missing letter and a red cross symbol
      • Contains multiple patient rooms across both floors, each with a bed and a loot barrel
      • Two storage rooms on the first floor with higher-value loot barrels
      • Redstone dust scattered on floors throughout the building to simulate blood
      • Vines growing on the exterior walls for an abandoned look
      • Cobwebs in corners and ceilings
      • Random structural damage — missing blocks in walls, floors, and ceilings
      • Two zombie spawners hidden underground beneath the first floor
      • Staircase connecting the first and second floors
      • Configurable spawn chance, biome restrictions, and Y-range in structures.yml

    Hospital Loot

    • Patient Room Barrels — Each contains a random amount of: Rotten Flesh (0-4), Cobwebs (0-5), Redstone (0-3). Each possible amount has an equal chance of being selected, including 0
    • Storage Room Barrels — Each contains a random amount of: Iron Ingots (0-8), Diamonds (0-3), Mending Book (0-1), Cobwebs (0-8). Same equal-chance system for all amounts
    • All loot is scattered randomly across barrel slots rather than stacked in order
  • 1.2.6 The Crafting Menu Update!

    release17 февраля 2026 г.

    New Features

    • Crafting Menu GUI — New /zombieapocalypse999 crafting command (aliases: /za crafting, /za999 crafting) opens a crafting menu with two recipe buttons and a close button
    • Zombie Heart Drop — All managed zombies now have a 5% chance to drop a custom "Zombie Heart" item (rotten flesh with custom NBT, stacks to 64)
    • Purified Zombie Heart — New craftable item made from 8 Zombie Hearts and 1 Cure Potion in a crafting GUI. Eating it permanently grants +2 extra hearts
    • Permanent Extra Hearts — Extra hearts from Purified Zombie Hearts persist through infection, mutation, curing, and all gameplay events
    • Zombie Heart drop chance is configurable in config.yml under custom_drops.zombie_heart

    Changes

    • Removed the standalone /cure command — the Cure Potion recipe is now accessed through the Crafting Menu GUI
    • Added /zombieapocalypse999 command with alias /za999 as an additional way to access plugin commands
    • Updated help menu to include the new crafting command

    Bug Fixes

    • Fixed hearts not restoring after curing infection — Players who were fully infected and used a Cure Potion would remain at reduced max health because the infection was cleared before checking if the player needed full restoration. Hearts, potion effects, and metadata are now properly restored
  • 1.2.5 The Better Blood Moon Configuration Update!

    release16 февраля 2026 г.

    New Features

    • Added /za cure give <player> <amount> so admins can directly distribute cure potions.
    • Added per-world mutation allow/deny behavior using enabled_mutations and disabled_mutations.
    • Added scheduled blood moon windows with day-pattern matching and configurable spawn/mutation multipliers.
    • Added a new world structure: RuinedHouse2 (two floors, ruined oak style, vines, cobwebs, top-floor bed, underground zombie spawner).

    Changes

    • Blood moon behavior now supports configurable multipliers for spawn pressure and mutation rate.
    • Blood moon scheduling can run independently from simple periodic intervals when enabled.
    • Spawned mutation selection now consistently follows per-world mutation restrictions.

    Bug Fixes

    • Zombified piglins are no longer affected by zombie-specific apocalypse systems and keep vanilla aggro behavior.
  • 1.2.4 The SafeZone Update!

    release3 февраля 2026 г.
    • Added one custom structure with configurable generation options in structures.yml
    • Added per-world settings support
    • Forgot everything else I added sorry
  • 1.2.3 The Cure Update!

    release31 декабря 2025 г.

    New Features

    • Added /cure command that opens a custom GUI for crafting Cure potions
    • Implemented Cure potion recipe system with custom crafting interface
    • Added Cure potion item that can cure infection and revert zombies back to players
    • Created GUI interface showing the recipe: water bottle in center, rotten flesh on sides, diamond blocks above and below
    • Added crafting functionality that checks for required materials (1 water bottle, 2 rotten flesh, 2 diamond blocks)
    • Implemented infection reset functionality that sets infection level to 0 when using Cure potion
    • Added system to revert fully infected players (zombies) back to normal players when using Cure potion
    • Integrated Cure potion with existing infection system for proper functionality
  • ZombieApocalypse999 1.2.2 Better Configuration

    release15 декабря 2025 г.

    New Features

    • Added configurable zombie sunlight burning behavior (burn_in_sunlight: true/false)
    • Added configurable drop chances for all zombie types (normal, tank, charger, assassin, etc.)
    • Added loot drops for normal zombies with configurable drop chance
    • Added support for individual item drop chances within each zombie type
    • Added protection to prevent custom zombies from transforming into drowned when underwater

    Changes

    • All zombie types now support configurable drop chances in the configuration file
    • Normal zombies can now drop items based on the new loot drop system
    • Sunlight burning behavior can now be toggled via configuration
    • Loot drops now support both simple format (common chance) and detailed format (individual chances)

    Configuration Updates

    • Added zombies.burn_in_sunlight option to control if zombies burn in sunlight
    • Added item_drop_chance option for common chance across all items in a type
    • Added detailed_items option for individual item drop chances
    • Added normal zombie type to the loot_drops configuration
  • Added

    • Added configurable zombie spawn distances with closest_to_player and furthest_from_player options
    • Added explanatory comments for the new spawn distance configuration options

    Changed

    • Zombies now spawn within a configurable distance range from players instead of a fixed range
    • Default closest spawn distance is set to 2 blocks from player
    • Default furthest spawn distance is set to 30 blocks from player
  • New Features

    • Dynamic Zombie Evolution System: Zombies now gain experience from kills and level up to become stronger

      • Zombies gain 1 EXP per passive mob killed, 10 EXP per player killed
      • Each level provides 1% more speed, HP, and damage
      • Zombies display their level as "LV(number)" when nameplates are enabled
      • Max level is 10, where normal zombies gain a mutation and mutated zombies gain a second mutation
      • Experience required per level: 10 × level (e.g., 10 EXP for level 1→2, 20 EXP for level 2→3)
    • New Commands:

      • /za clearzombies <radius> - Removes all custom zombie mutations within a specified radius around the player
      • /za event <start/stop> <bloodmoon> - Manually trigger or stop special events like blood moons
    • Enhanced Event System:

      • Blood moon events can now be manually controlled
    • Configurable Evolution System:

      • Enable/disable evolution system entirely
      • Configure EXP rewards for different kill types
      • Set maximum level cap
      • All settings reloadable at runtime
  • ZombieApocalypse999 1.1.9

    release13 ноября 2025 г.
    • Fixed A Bug That Was Causing All Config Changes To Be Overwritten
  • ZombieApocalypse999 1.1.8

    release1 ноября 2025 г.
    • Fixed More Minors Bugs
  • ZombieApocalypse999 1.1.7

    release30 октября 2025 г.
    • Fixed Minor Bug For Task Exception #10
  • ZombieApocalypse999 1.1.6

    release28 октября 2025 г.
    • Added World-Whitelist Configuration Option
    • Fixed issue where it wasn't working on multiple worlds
  • ZombieApocalypse999 1.1.5

    release27 октября 2025 г.
    • Added /za forcestopbloodmoon command to stop bloodmoons
    • Fixed issue where config values were missing
  • ZombieApocalypse999 1.1.4 Bloodmoon Config

    release27 октября 2025 г.
    • Added a /za killzombies command
    • Added a config option in the config.yml for you to enable/disable the Bloodmoon
  • ZombieApocalypse999 1.1.3

    release18 октября 2025 г.

    New Mutation: The Leech

    • A new zombie mutation, "The Leech," has been added.
    • The Leech has a chance to spawn based on the spawn_chance setting in the config.yml file.
    • Abilities:
      • Leeching Aura: The Leech has a passive aura that drains health from nearby players and zombies, healing itself in the process.
      • On-Hit Heal: When The Leech damages a player, it heals for a portion of the damage dealt.
      • Death Heal: When The Leech dies, it releases a burst of healing energy that heals other nearby zombies.

    Bug Fixes

    • Fixed a bug where the day cycle and mutation rate would increase even when no players were online.
  • ZombieApocalypse999 1.1.2

    release4 октября 2025 г.

    New Mutations

    • Added Cryo Zombie: A frost-based zombie with abilities focused on slowing and freezing players.
    • Added Inferno Zombie: A fire-based zombie that creates environmental hazards and attacks from a distance.

    Configuration Rework

    • Modular Mutations: The config.yml file has been restructured to make all mutations modular. Each mutation type now has its own subsection for easier management.
    • Customizable Abilities: All abilities for the new Cryo and Inferno zombies (e.g., freeze chance, fireball cooldown) are now fully customizable in the config.
    • Simplified Disabling: Mutations can now be disabled by setting their spawn_chance to 0. The separate enabled flag has been removed.
    • Configuration Warning: The server console will now display a warning message on startup for each mutation that has a spawn chance of 0, to alert server owners of intentionally or accidentally disabled mutations.

    Command Updates

    • The /za spawn command has been updated to allow for manual spawning of cryo and inferno zombies.
    • The help message for the command now lists the new zombie types.

    Zombie Population Control

    • Worldwide Zombie Limit: Added a configurable max_worldwide option (default: 100) to limit the total number of special zombies allowed to exist in the world at one time.
    • Per-Chunk Zombie Limit: Added a configurable max_per_chunk option (default: 20) to prevent too many zombies from spawning in a single chunk.
    • Dynamic Spawning: The zombie spawning system now respects both the worldwide and per-chunk limits, preventing new spawns if either cap is reached.
  • ZombieApocalypse999 1.1.1

    release3 октября 2025 г.

    Gameplay and Feature Additions

    • New Zombie Mutation: Shrieker:
      • A new, fast, non-attacking zombie that shrieks to attract other zombies to the player's location.
      • Configurable spawn chance (default 10%).
      • Drops an Echo Shard on death.
    • Configurable Stat Caps:
      • Added max_speed and max_damage options to the config.yml to prevent zombies from becoming infinitely powerful.

    Configuration Changes

    • The spawn chances for all existing zombie mutations have been adjusted to accommodate the new Shrieker zombie.
    • Added a new shrieker section to the loot_drops config.

    Bug Fixes

    • Resolved an issue that caused the plugin to fail to load if the config.yml file was missing.
  • ZombieApocalypse999 1.1.0 FrostZombieFix

    release24 сентября 2025 г.

    fixed the issue where mostly Frost Zombies spawned and didn't follow config laws

  • ZombieApocalypse999 1.0.9 BetterBlockConfiguration

    release22 сентября 2025 г.

    Added / Updated Values:

    Breaking Enabled — Option to turn zombies’ block-breaking behavior on or off.

    Breaking Radius — Sets how far zombies can reach to break blocks around their target.

    Default Cooldown — The general cooldown between block-breaking attempts for all blocks.

    Per-Block Cooldowns — Specific cooldowns for individual blocks, so some blocks can take longer or shorter to break than others.

    Behavior Changes:

    Zombies will now follow the configured rules instead of hardcoded values.

    Any block not listed under per-block cooldowns will use the default cooldown.

  • ZombieApocalypse999 1.0.8 The Mining Zombies

    release21 сентября 2025 г.

    Block Breaking System

    Zombies can now break blocks in their way.

    Config-controlled with block_breaking.enabled, radius, cooldown_ticks, breakable_blocks.

    Noise & Light Awareness (Aggro Triggers)

    Zombies aggro when players:

    Sprint

    Eat food

    Shoot bows

    Place torches/light blocks

    Smarter Targeting (Memory System)

    Zombies remember their last seen target for a few seconds instead of instantly dropping aggro.

    Nearby zombies aggro when one spots a player.

    Leader/Follow Behavior

    Each group has a leader

    Followers move toward their leader when idle.

    Blood Moon Enhancements

    Doubles zombie spawn counts.

    Applies strength buffs.

    Adds sounds & particles when triggered.

    Smarter safe spawn location checks.

    Integrated with time-of-day config (day, night, both).

1

Совместимость

Minecraft: Java Edition

Платформы

Сведения

Лицензия:
Опубликован:10 месяцев назад
Обновлён:2 месяца назад
ID проекта:
Главная