
WorldRulesManage
Professional world management with customizable settings to restrict what players can or cannot do in specific worlds or within defined radius areas, such as placing blocks, interacting with entities, triggering blocks, and more.
Fix - the issue with infoPeriod in config.yml not being calculated in seconds. Optimization - Windows 11's CMD line spacing issue. Optimization - The parameters autoReloadError, autoReloadCreate, autoReloadChange, and autoReloadDelete for the language module {0} are recommended to be removed. You can also directly delete the entire language folder to regenerate the configuration files. Optimization - Fixed the issue where deleting the globalRules and localRules folders during runtime would not dynamically generate configuration files.
- Need to regenerate the configuration files in localRules.
- Need to regenerate the configuration files in localRules.
6.6 Remove redundant code and optimize!
- Remove redundant code, now wrl reload speed is 100%.
- If it has been updated and the configuration file is not frequently modified, you can ignore this update.
WorldRulesManage 6.5 Performance Optimization and New Features!
- Added the keepInventory game rule in globalRules.
- Added animals, monster, and ironGolem options in the creatureSpawn rule in globalRules.
- Optimized the listener logic: events already intercepted by globalRules no longer process localRules events, because once intercepted globally, handling locally is unnecessary (previously both were processed).
- Improved the speed of /wrl reload and restarting the plugin when modifying the config.yml configuration file.
- Added a keepInventory listener toggle option in config.yml.
- Optimized the configuration file examples and descriptions. Some configuration items had spelling errors; we will not directly correct these, because if the old configuration is not cleared after an update, functionality may break.
- Added soft dependencies for the plugin: [PlaceholderAPI, Multiverse-Core, LuckPerms, PlayerPoints, CMI, CMILib, Essentials].
New features and code refactoring!
- Added many features—too many to describe in detail.
- Optimized performance and introduced multithreading; previously used YAML, now switched to Java data types.
- Added support for automatic internationalization; currently only English and Chinese are supported, as the author doesn’t have time to translate into every popular language.
- Supports more customizable title-based notifications.
- Each world’s rules are stored in a separate YAML file, so there’s no worry about overly long configuration lines.
- Other features are left for you to explore."
A new fatalInjury option has been added under playerDamage (default: disabled). It does not prevent fatal damage (e.g., falling from a great height, /kill, etc.).
Note: If you do not need the fatalInjury feature, you can ignore this update or update without making any changes. If you are upgrading from v5.2 to v5.3, simply add fatalInjury: true under playerDamage. A configuration example has been provided below.
playerDamage: # -> Prevent players from taking damage (e.g., no hurt or knockback) enable: true # Enable or disable fatalInjury: false # Will not prevent fatal damage (e.g., high fall, /kill, etc.) message: "&cYou cannot be harmed in this world!" # Message shown when blocked (supports PlaceholderAPI). Comment or remove to show nothing.Kind Reminder: If version 5.0 already meets the needs of your server, you may ignore this update! WorldRulesManage v5.1 adds support for using whitelist/blacklist in blockBreak and blockPlace to restrict the breaking and placing of specific blocks. Additionally, you will need to update the blockBreak and blockPlace sections in your configuration file. A configuration example has been provided in the update log.
blockBreak: message: "&cYou are not allowed to break blocks in this world!" type: WHITELIST list: [] blockPlace: message: "&cYou are not allowed to place blocks in this world!" list: []Major Update: WorldRulesManage 5.0 Updating to this version requires deleting the previous configuration files and regenerating them. Now supports customizing messages for each world's rules individually. A new option to block entity spawning has been added to the global rules. World-level global rules now support always keeping the weather clear. Finally, the core logic has been optimized.
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