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Плагины/WorldEditDisplay
  • WorldEditDisplay 2.3.0

    release31 мая 2026 г.

    WorldEditDisplay 2.3.0 - Particle Fallback Renderer, Floodgate Support & Cross-Version Compatibility

    Summary

    This release introduces a Particle Fallback Renderer that allows clients below Minecraft 1.19.4 (which lack TextDisplay entity support) to visualize WorldEdit selections via particle effects, Floodgate integration to detect Bedrock players and suppress incompatible CUI messages, bStats metrics collection with display method distribution tracking, automatic re-rendering on world change, and several compatibility fixes.

    New Features

    Particle Fallback Renderer

    • Added a full particle-based rendering system for clients without TextDisplay support (Minecraft < 1.19.4)
    • ViaVersion API integration to automatically detect client protocol version and select the appropriate renderer
    • Dedicated particle renderers for all region types: ParticleCuboidRenderer, ParticleCylinderRenderer, ParticleEllipsoidRenderer, ParticlePolygonRenderer, ParticlePolyhedronRenderer
    • Point cache optimization: region geometry is only re-computed when the selection changes; repeated ticks only send pre-computed particle packets
    • Players can manually switch between render modes via /wedisplay render [auto|text|particle|toggle]
    • Permission node: worldeditdisplay.use.render to allow switching render modes

    Floodgate Support

    • Added Floodgate integration to detect Bedrock players on Geyser servers
    • CUI messages are automatically suppressed for Bedrock clients to prevent client-side issues
    • Soft-dependency on Floodgate (optional; no impact if Floodgate is not installed)

    bStats Integration

    • Added bStats metrics for anonymous usage statistics
    • Display method distribution chart to track TextDisplay vs Particle fallback usage across online players
    • Helps guide future development priorities

    World Change Handling

    • Added PlayerChangedWorldListener to automatically clear stale renders and re-render selections when a player changes worlds
    • Eliminates ghost renders left behind in the previous world

    Improvements

    • Auto-merge new config keys on startup/reload: When upgrading from a previous version, any new configuration options added to config.yml in the plugin JAR are now automatically merged into the existing config file on disk. Existing user values are never overwritten — only genuinely missing keys are added. This eliminates the need to manually edit config.yml after updates. (/wedisplayreload also performs this merge.)
    • Updated plugin documentation with new image links
    • Improved .gitignore to exclude IDE configuration files
    • Enhanced share label position calculation accuracy (see bug fixes)
    • Optimized Spigot adventure shading configuration with clearer documentation

    Bug Fixes

    • fix(render): Corrected shared label position calculation logic for proper visual alignment
    • fix(spigot): Downgraded adventure dependencies to 4.17.0 for PacketEvents compatibility on Spigot

    Technical & Dependency Updates

    • Updated adventure-api from 4.17.0 to 5.1.1
    • Updated adventure-key from 4.17.0 to 5.1.1
    • Updated adventure-text-minimessage to latest
    • Updated adventure-text-serializer-legacy to latest
    • Updated adventure-text-serializer-bungeecord to latest
    • Added viaversion-api dependency for protocol version detection
    • Added floodgate-api dependency for Bedrock player detection
    • Added bstats-base dependency for metrics collection
    • Added OpenCollab and ViaVersion repository sources

    System Requirements

    Minecraft1.20 ~ 1.21.x
    Java21+
    PlatformPaper / Folia / Spigot
    PacketEvents2.11.1+
    WorldEditLatest stable / FAWE
    ViaVersionOptional (required for particle fallback auto-detection)
    FloodgateOptional (required for Bedrock player detection)

    Configuration Notes

    • No breaking configuration changes from 2.2.x.
    • New config keys (such as particle_fallback.*) are automatically merged into your existing config.yml on first startup after upgrading — no manual edits required.
    • New permission worldeditdisplay.use.render is available to control access to /wedisplay render.
    • Run /wedisplayreload after upgrading to ensure all new settings are applied.

    Support

    For issues, feature requests, or questions, please open an issue on our GitHub repository.

    Full Changelog: 2.2.0...2.3.0

  • WorldEditDisplay 2.2.0

    release16 мая 2026 г.

    WorldEditDisplay 2.2.0 Selection Sharing, Multi-Platform Support & Performance Improvements

    Summary

    Major release introducing a Selection Sharing System that lets players share their WorldEdit selections with others in real-time, expanded multi-platform support (Paper, Folia, Spigot), a new RegionRenderer abstract base class for a more extensible rendering architecture, and numerous performance improvements with render caching and async operations.


    New Features

    Selection Sharing System

    • Added /wedisplay share command to invite other players to view your selection
    • Selections shared in real-time with persistent storage across sessions
    • Each shared selection is assigned a unique color generated automatically
    • Unused shared colors are released when sharing ends to optimize resources
    • Permission-based access control: worldeditdisplay.share required to use share commands
    • Share manager configuration is reloadable via /wedisplayreload

    RegionRenderer Abstract Base Class

    • Introduced RegionRenderer abstract base class for a unified and extensible rendering architecture
    • Simplifies adding new region types and customizing render behavior

    Multi-Platform Support

    • Added official support for Folia (region-threaded scheduling)
    • Added official support for Spigot (in addition to Paper)
    • Task scheduling is now platform-aware and routes to the correct scheduler automatically

    Region Bounding Box & Distance Utilities

    • Added bounding box calculation methods to region objects
    • Added distance calculation methods between regions and players for range-based optimizations

    Improvements

    Rendering Performance

    • Introduced renderer-level caching to reduce redundant computation
    • Name cache logic for shared renders is now correctly invalidated to avoid stale reads
    • Clearing a sharer's render now properly releases associated resources
    • Render brightness and label position adjustments for improved visual quality

    Async Settings I/O

    • Player settings are now saved asynchronously to prevent main-thread blocking
    • Config saves are deferred to a scheduled task to avoid repeated disk writes during rapid state changes

    Thread Safety

    • Share request timeout is now stored in a thread-safe mutable field
    • Player multi-region map is now returned as an unmodifiable view to protect data integrity

    Bug Fixes

    • fix(render): Corrected shared render name-cache invalidation logic to prevent unnecessary re-reads
    • fix(player): Returned unmodifiable multi-region map to protect internal data from external mutation
    • fix(share): Made share request timeout mutable for proper thread-safe handling
    • fix(render): Adjusted brightness calculation and label position for better display results

    Technical & CI Updates

    • Updated GitHub Actions workflow file versions for improved stability
    • Added adventure-api exclusion filter to the Spigot Maven profile to prevent class conflicts
    • Removed SHARE-DESIGN.md design document (merged into implementation)

    System Requirements

    ComponentRequirement
    Minecraft1.20 ~ 1.21.x
    Java21+
    PlatformPaper / Folia / Spigot
    PacketEvents2.11.1+
    WorldEditLatest stable / FAWE

    Configuration Notes

    • No breaking configuration changes from 2.1.x.
    • A new share section will be generated in config.yml on first launch.
    • Run /wedisplayreload after upgrading to apply any new defaults.

    Download

    Available on GitHub Actions and Modrinth.

    Support

    For issues, feature requests, or questions, please open an issue on our GitHub repository.

    Full Changelog: 2.1.2...2.2.0

  • WorldEditDisplay 2.1.3-SNAPSHOT

    beta14 мая 2026 г.

    Нет описания изменений

  • WorldEditDisplay 2.1.2

    release21 апреля 2026 г.

    WorldEditDisplay v2.1.2 Release Notes

    Summary

    Patch release fixing polygon regions not rendering when the selection has a flat vertical range (minY equals maxY).

    Changelog

    • fix(region): Polygon region not displayed when minY == maxY
      • Fixed a bug where PolygonRegion.isDefined() used a strict maxY > minY check, which prevented rendering whenever the polygon's vertical range was flat (e.g. a single-block-height selection or when the first mm event arrives with equal min/max values).
      • Changed the condition to maxY >= minY so polygon regions are rendered correctly in all cases.

    Notes

    • No public API changes.
    • Fully backward-compatible. No configuration changes required.

    Full Changelog: https://github.com/TWME-TW/WorldEditDisplay/compare/2.1.1...2.1.2

  • WorldEditDisplay 2.1.1

    release20 апреля 2026 г.

    WorldEditDisplay v2.1.1 Release Notes

    Summary

    Release adding per-shape see-through settings, a rendering rebase task, and fixing a rendering issue with polyhedron selections.

    Note: This release is not fully backward-compatible for configuration. renderer.global.see_through has been removed. Please update your config.yml before upgrading.

    Changelog

    • fix(renderer): Polyhedron vertex visibility

      • Fixed a bug where polyhedron vertex markers were not displayed when only vertex (p) events had been received and faces (poly) had not yet been reported by WorldEdit. Vertex markers are now rendered immediately as vertex events arrive.
    • change(renderer): Per-shape see_through configuration

      • Removed the global renderer.global.see_through setting.
      • Added individual see_through settings for each shape type (cuboid, cylinder, ellipsoid, polygon, polyhedron).
      • Existing configurations using renderer.global.see_through must be updated to the new per-shape format.
    • feat(renderer): Rendering rebase task

      • Added a periodic rebase task to keep TextDisplay entities within view range as players move.
    • perf(renderer): Reduce ellipsoid grid line count

      • Changed calculateGridStep formula from radius / N to ceil(2 * radius / N).
      • radius_grid_division now controls the approximate number of grid lines per axis plane rather than being a divisor of the radius.
      • For mid-sized ellipsoids (e.g. radius 10), grid lines per plane drop from ~20 to ~5, reducing total line entity count by up to 75%.
    • chore(deps): Bumped TextDisplayShape dependency to 1.3.0.

    Notes

    • No public API changes.
    • Configuration is not fully backward-compatible: renderer.global.see_through has been replaced with per-shape settings.

    Full Changelog: https://github.com/TWME-TW/WorldEditDisplay/compare/2.1.0...2.1.1

  • WorldEditDisplay 2.1.0

    release17 марта 2026 г.

    ✨ New Features

    • Cylinder & Ellipsoid Fill Options - New fill color and customization settings for Cylinder and Ellipsoid selection types
    • Enhanced Player Settings - Extended player preference system with renderer-specific settings for Cylinder and Ellipsoid rendering
    • Improved Settings Management - New PlayerRenderSettings class for more granular control over individual selection type rendering preferences

    🚀 Improvements

    • Optimized Segment Configuration - Refined minimum and maximum segment count adjustments for Cylinder and Ellipsoid renderers for better visual fidelity
    • Enhanced Grid Thickness Control - Improved grid thickness adjustments for circular and elliptical selections
    • Default Rendering Behavior - Polygon face fill rendering now disabled by default for cleaner initial visualization (users can enable per preference)
    • Language File Restructuring - Reorganized language files for Cuboid, Cylinder, Ellipsoid, Polygon, and Polyhedron settings for better localization management
    • Settings Command Enhancement - Improved PlayerSettingsCommand to support new Cylinder and Ellipsoid customization options

    📝 Configuration Updates

    Several configuration options have been added to config.yml for Cylinder and Ellipsoid rendering. The new format maintains backward compatibility while introducing:

    • Fill options for Cylinder selections
    • Fill color settings for Ellipsoid selections
    • Adjustable segment count parameters for both shapes

    🐛 Bug Fixes

    • Fixed rendering issues with Cylinder and Ellipsoid grid display
    • Improved stability for polygon fill rendering by disabling by default
    • Enhanced pull request detection reliability

    📋 System Requirements

    • Java: 21
    • Minecraft: 1.21.x
    • WorldEdit: Latest stable version

    Download

    Available on GitHub Actions, Modrinth

    Support

    For issues, feature requests, or questions, please open an issue on our GitHub repository.

    Full Changelog: https://github.com/TWME-TW/WorldEditDisplay/compare/2.0.0...2.1.0

  • WorldEditDisplay 2.0.0

    release17 марта 2026 г.

    🎨 WorldEditDisplay 2.0.0 - Redesigned Rendering with Customizable Colors & Enhanced Performance

    We're thrilled to announce WorldEditDisplay 2.0.0, a major release featuring a complete redesign of the rendering system with extensive improvements to visual customization and performance optimization.

    ✨ New Features

    • Migrated to TextDisplayShapes Framework - Completely redesigned rendering system for more reliable and customizable display entity rendering
    • Customizable Colors - Support for custom hex colors (#RRGGBBAA) for all visual elements across all selection types
    • Region Face Filling - Enable visual face filling for Cuboid, Polygon, and Polyhedron selections to better visualize 3D regions
    • Dirty Region Optimization - Intelligent dirty region tracking to improve rendering performance and reduce unnecessary updates
    • Enhanced Renderer Management - Improved architecture for managing multiple renderer instances with better resource allocation
    • Single Region Rendering - New capability to render or clear individual regions without affecting others
    • CUI Color Override Support - Uses WorldEdit's CUI (Client User Interface) colors to enhance fill surface rendering
    • Debug Mode Enhancement - Added detailed WECUI message display in debug mode for easier troubleshooting

    🚀 Improvements

    • Overall rendering architecture redesign for better performance and maintainability
    • Enhanced fill color processing for more accurate visual representation
    • Better multi-renderer management system
    • Improved region clearing and rendering efficiency
    • More robust packet handling and event listeners

    🔧 Technical Updates

    • Java Requirement: Updated to Java 21
    • Dependencies: Updated to latest stable versions
    • Framework: Migrated to TextDisplayShapes library for enhanced display entity rendering

    📋 Breaking Changes

    • Requires Java 21 (previously Java 17)
    • Rendering system has been completely redesigned - configurations may need adjustment for optimal appearance

    ⚠️ Important Configuration Update

    You MUST regenerate your config.yml file before upgrading to 2.0.0

    Due to significant architectural changes in the rendering system, the configuration format has changed substantially.

    Action Required:

    1. Backup your current config.yml file
    2. Delete the old config.yml on your server
    3. Start the plugin - it will generate a new config.yml with the updated format
    4. Re-apply any custom settings from your backup to the new configuration file

    Attempting to use the old configuration format may cause unexpected behavior or errors.

    🐛 Stability

    This release includes multiple fixes to ensure stability and better compatibility with the latest Minecraft versions.

    Download

    Available on GitHub Actions, Modrinth

    Support

    For issues, feature requests, or questions, please open an issue on our GitHub repository.

  • WorldEditDisplay 1.0.5

    release12 января 2026 г.

    What's Changed

    New Contributors

    Full Changelog: https://github.com/TWME-TW/WorldEditDisplay/compare/1.0.3...1.0.5

Совместимость

Minecraft: Java Edition

Платформы

Сведения

Лицензия:Apache-2.0
Опубликован:5 месяцев назад
Обновлён:2 недели назад
ID проекта:
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