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  • UnstableSMP 1.4

    release4 февраля 2026 г.

    UnstableSmp — Update

    Fixed

    • Fixed an issue where immortal players could die if they were damaged too quickly after a Totem of Undying activation.
    • Resolved edge cases where post-totem timing could briefly bypass immortality protection.
    • Improved damage handling consistency during rapid consecutive hits.
    • Increased overall stability of the immortality system in high-damage or PvP scenarios.

    Improvements

    • Refined internal health checks to be more reliable after totem activation.
    • Made immortality behavior more predictable under fast combat conditions.
  • UnstableSMP 1.2

    release4 февраля 2026 г.

    UnstableSmp — Initial Release

    Added

    • Immortality system that prevents selected players from dropping below a configurable minimum health (default: half a heart).
    • /immortal command with subcommands: set, unset, toggle, list, and reload.
    • Permission-based access for all commands (OP by default).
    • Totem of Undying compatibility — vanilla totem behavior is fully preserved.
    • Persistent player data storage (data.yml).
    • Configurable settings via config.yml.

    Behavior

    • Immortal players take normal damage until they reach the minimum health threshold.
    • Potentially fatal damage is reduced to leave the player at the minimum health instead of dying.
    • If a player is holding a Totem of Undying, the plugin does not interfere.

    Notes

    • Designed to be lightweight and simple.
    • Suitable for SMP and event-based servers.

Совместимость

Minecraft: Java Edition

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Опубликован:4 месяца назад
Обновлён:4 месяца назад
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