Unofficial site, not affiliated with modrinth.com.What is this?
  • Typhon 0.9.4

    release21 октября 2025 г.

    Hotfix

    This is a hotfix release. Due to extendLava changes, existing bug on lavaflow resurfaced. This was fixed in v0.9.4.

  • Typhon 0.9.3

    release21 октября 2025 г.

    Warning: This version is buggy, use Typhon 0.9.4 Release

    What's new?

    • extendLava now checks for existing lava already have lava placed.
    • evaporateBlocks and Geothermal activities now properly deal damage to WaterMobs.
  • Typhon 0.9.2

    release20 октября 2025 г.

    Hotfix

    This is a hotfix release for fixing the following bugs:

    • null pointer exception on Directional-aware lava cooldown
    • VolcanoSuccession code not properly exiting without proper exit conditions
  • Typhon 0.9.0

    release16 октября 2025 г.

    Warning: This version is buggy, use Typhon 0.9.2 or later Release

    What's new?

    Updating to latest versions

    • Typhon now targets for Minecraft 1.21.9
      • SoundSeeds updated for 1.21.9
      • Added support for geothermally affected blocks and newly utilize dry variant of grass when affected by geothermal heat.
      • Added support for 1.21.4 tree variants to be affected by geothermal heat.
      • Added support for 1.21.4's creaking_heart also affected by geothermal heat.
      • Added support for 1.21.9's CopperGolem's oxidation affected by geothermal activity.
    • Typhon now targets BluemapAPI 2.7.4

    New Integrations

    • Typhon now supports WorldGuard for region protection and management. (Experimental, may not work)
    • Typhon now supports CoreProtect for region protection and management. (Experimental, may not work)

    Fixes

    • Fixed BlueMap integration was failing in:
      • New subsidary vent formation
      • Deleting a volcano
    • Fixed TyphonNavigation for better navigations (This will fix the issue with summit navigation)
    • Added missing Tab completion for /vol <name> mainvent caldera command
    • Fixed ConeBuilding Volcanic Bombs are not working as intended

    New Features

    More control on Volcanic Lava

    • You can now configure vent to decide whether player's lava bucket should be considered as volcanicLava. Use lavaflow:usePouredLava to configure.

    • You can now configure vent to decide whether player can pickup the volcanic lava or not.

    • By directly updating core.json. You can now change volcano geothermal to be:

      • doFireTicks: Whether to burn nearby entity via heatValue (default: true)
      • doEvaporation: Whether to evaporate water when high heatValue (default: true)
      • deterMobSpawn: Whether to prevent spawn of Monsters and Animals (default: true)

    Plugin Architecture

    • Added TyphonQueuedHashMap for better performance on Typhon's internal caches
    • The response of volcano commands are more streamlined
    • TyphonNavigation no longer just posts wall-of-text.

    Lava Dome Eruption

    • Implemented Lava Dome Eruption Style
    • The lavadome will ooze

    Volcanic Bombs

    • Implemented blackbody radiation (via glowing FallingBlock) for each Volcanic bomb Now the bombs will glow in the dark with proper color based on the temperature of the bomb
      • Fixed the issue with underlying scoreboard teams for blackbody radiation isn't properly deleted on reload or shutdown
    • Fixed the issue with the Volcanic bombs aren't properly spewing out the lava when landed nearby the vent.

    Lava flows

    • The cooled lava will now reflect the flowing direction of the lava flow.

    Navigation

    • Newly revamped navigation interface:

    Geothermal

    • The geothermal system has been revamped
      • Now the volcano will follow the logrithmic curve for geothermal heat
      • The geothermal rate of the "DORMANT" state of the volcano will have more geothermal heat than previous versions. This is in order to make the par with real-life volcanoes where the geothermal heat signatures are still present even when the volcano is dormant.
      • Other geothermal states also have more geothermal heat than previous versions
    • The Volcanic Gas will now have proper checks for fire-resistance armors.
    • The Volcanic Gas will now deal proper damage to undeads.
    • When the volcano is in elevated state, Now the volcanic gas can trigger "NAUSEA" effect on players and entities.
    • Improved tree detection logic for "killing trees" via geothermal heat and gas release
    • Pyroclastic flows will "timber" the trees when it meets on trees. The trees will fall down and burn out, replaced with coal block and covered with ash.
    • Fixed timber'd Tree-falls' aren't having correct directions.
    • Volcanic Gases now oxidizes copper

    Pyroclastic Flows

    • Fixed pyroclastic flows were not properly directing and doing drifts, causing doing U-turns and other weird behaviors.
      -> Now the pyroclastic flows will properly follow the direction of the flow direction.
    • Revamped pyroclastic flow's ash accumulation system
      • Now the pyroclastic flow will accumulate ash on the ground even more than previous versions.
      • The ash accumulation will create gentle slopes on the ground just like real-life pyroclastic flows.
      • The ash accumulation amount for the pyroclastic flow has been increased drastically (from 1 to 3 blocks) for realistic stratovolcano formations.
    • Pyroclastic flows will now have range checks for the ash accumulation.
      • By default, the pyroclastic flow will flow nearby the vent and will not flow far away from the vent., but will still flow about the size of the volcanic cone of the pyroclasts.
      • But if the random roll and it meets the condition for Full Pyroclastic Flow, it will flow far away from the vent. This can be configured via "ash:fullPyroclasticFlowProbability" config node.
    • Pyroclastic flows will smooth out the surface when it meets on obstacles.
    • Pyroclastic flows will "timber" the trees when it meets on trees. The trees will fall down and burn out, replaced with coal block and covered with ash.

    Succession

    • Default Volcanic Succession rate has been drastically decreased for more realistic primary succession.
    • The Succession rate and probability of each succession cycle can be configured via command via "succession:probability" and "succession:treeProbability" config nodes.
    • The succession can be disabled per vent via "succession:enabled" in the vent config node.
  • Typhon 0.9.0 RC

    beta30 июля 2024 г.

    Typhon 0.9.0 Release Candidate

    • Typhon now targets 1.21.
    • Add experimental support for lava_dome eruptions
    • Added rootless cone eruptions on hawaiian eruptions
    • Lava Extensions have revamped to accept leftover lava from plumbLava if the current eruption sequence can be extrude lava enough
    • Volcanic eruptions now utilize BASALT_DELTA ambient sounds
    • Steaming when lava's contact with water has added back when player is nearby
    • Revamped Pyroclastic flows
    • Targets PaperMC by default from this version
      • Bukkit, Spigot is still supported. but not intensely tested
    • Added experimental Folia support with TyphonScheduler
    • Added extra icons for representing volcano states on bluemap
    • Manually triggered primary successions
    • New ERUPTION_IMMINENT Eruption status
    • Cinder cone composition has changed into NETHER_RACK and COBBLED_DEEPSLATE.
      • See beta01 release for more details
    • Added VolcanoBuilder to switch off eruption on specific condition is met
    • Added Vent Switch feature to change subvent into a mainvent.
    • Revamped Andesitic cone build
    • Lateral blast (landslide) has been implemented
    • Caldera formation utilizes TyphonScheduler to use multi-threaded environment
  • Typhon 0.8.7

    release28 апреля 2024 г.

    image

    The /tick bug is now finally fixed!!!

    • This update now has revamped "plumbing" algorithm in order to match with tick command.
    • The Bomb launching has been revamped to launch bombs per every tick. please update your config accordingly to prevent your volcano to well, launch huge amount of bombs per tick and crash your server.
  • Typhon 0.8.4

    release2 марта 2024 г.

    🌋 Typhon v0.8.4

    • /tick command support. Now lava eruption works with faster tick rates!
    • stub-implementation for lava effusion rate. faster the volcano erupts.

    This version now targets 1.20.4. It might work with older 1.20.x versions, but it might not work.

  • Typhon 0.8.3

    release1 марта 2024 г.

    🌋 Typhon v0.8.3

    • Pyroclasts now burn all wooden blocks (updated to match stairs, slabs including new cherry trees)
    • Fixed Pyroclast accumulation
  • Typhon 0.8.2

    release6 января 2024 г.

    Concatenated Changelog from v0.8.1...0.8.2

    v0.8.2

    • Pyroclastic flows now have climb limit
    • reset baseY if the baseY is higher than current summit (causes bug on cinder cone formation)
    • Fixed bug from last cinder cone build-up overhaul, now the cinder cones are not generated like: /vvv\ any more,
    • merged bombs:resetBaseY into bombs:baseY reset.
    • FIxed baseY and eruption style was not reverted back after
    • Fixed pyroclastic flow clean up doesn't work due to concurrent modification exception

    v0.8.1

    • Overhaul on caldera formation and plinian eruption
    • Revamped pyroclastic flow's ash accumulation algorithm
  • Typhon 0.8.0

    release1 января 2024 г.

    Concatenated Changelog since v0.7.2...0.8.0

    v0.7.2

    • Strombolian/Vulcanian cone building algorithms refactored
    • baseY implementation for cone building algorithms

    v0.7.3

    • removed cone building algorithm

    v0.8.0

    • Updated Minecraft target SDK to 1.20+
    • Bumped up BluemapAPI to 2.6.2
    • New and improved BlockQueue for optimized lavaflow handling while minimizing impact on TPS
    • More realistic cindercone formation by refactoring cindercone forming algorithm
    • Fixed bug on pyroclastic flows piling up too much ash
    • Fixed bug on vulcanian eruption that pyroclastic flows and ash plumes are not generated as much as expected
    • Fixed bug on HighestRocklikes returning wrong blocks due to cache bug
    • Fixed bug on cinder cone's target height code base not considering radius of crater generating wrong shape nearby the crater
    • The tree generated on Secondary succession will generate more realistic combination of trees
    • Added manual summit reset command: /vol mainvent summit reset
    • Updated summit bomb handling code to generate even better cinder cones
    • Updated handler for Geothermal activity to handle updated CHERRY tree's exotic shapes.
    • Updated geothermal activity to burn trees, cherry pedals, ferns, mangroves, seapickles and eggs.
  • Typhon 0.7.1

    release9 сентября 2023 г.

    🌋 Typhon v0.7.1

    Thank you for using Typhon Plugin. This version extends the use of BlockDisplay to add more realism in the volcanoes

    Bluemap is back!

    image
    Your long awaited bluemap support is now working as intended!

    Introducing Pyroclastic Flows

    image
    Say hello to Pyroclastic flows! If your eruption style is vulcanian or pelean, The eruption will now feature pyroclastic flows after every eruption sequence.

    Pyroclastic flows will burn down any trees or any wooden stuff in the path and really fast*, so evacuate as soon as you see those!

    *: Considering your computer is beefy enough to run this plugin full 20 TPS.

    Ash Cloud/Plumes now burns! 🔥

    image

    Flying with elytra and viewing some eruptions? Well you now need to be extra careful! those ash cloud/plumes will kill you when you approach it too much!

    🌋 ENJOY! 🌋

Совместимость

Minecraft: Java Edition

Платформы

Сведения

Лицензия:GPL-3.0-only
Опубликован:2 года назад
Обновлён:7 месяцев назад
ID проекта:
Главная