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Traj-Cakewars

Traj-Cakewars

TrajCakeWars is a fully standalone Cake Wars 1v1 minigame engine for Spigot and Paper 1.21+. Two players fight to eat the opponent's cake, seven bites to destroy it, one second cooldown between each. As long as your cake stands, you respawn.

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  • 2.3

    beta9 мая 2026 г.

    TrajCakeWars v2.3.0 — ChangelogAdded

    On-game-end commands — configurable console commands executed for each player when a game ends. Solves combat tag plugins killing players after they leave a CakeWars match. Uses %player% variable. Configured via game.on-game-end-commands in config.yml. Changed

    Consolidated all v2.2.x patches into a single stable release. Source code fully rebuilt and cleaned up from incremental hotfixes.

  • Traj-Cakewars 2.2.2

    beta22 апреля 2026 г.

    TrajCakeWars v2.2.2 — Changelog

    Added

    • Inventory save and restore system for SMP servers. Player inventory, armor, offhand, XP, level, health, food, and gamemode are saved before each game and fully restored after. Enabled via game.save-inventory: true in config.yml.
    • All game items (swords, armor, tools, bows) are now unbreakable. No durability loss during games.
    • Command blocking during games. Only whitelisted commands can be used in-game, configurable via game.allowed-commands in config.yml. Admins with cakewars.admin bypass the restriction.
    • /cw tp <arena> command to teleport into a template world for arena setup.
    • /cw back command to return to the main lobby.
    • /cw setlobby command to set a precise lobby return point with exact coordinates, rotation, and world.
    • /cw delete <arena> command with double-type confirmation and 10-second timeout.
    • Full English translation of all player-facing strings.

    Changed

    • Lobby teleportation now uses the saved lobby location instead of world spawn, preventing players from falling into the void.
    • Private sessions no longer teleport the host to the arena lobby while waiting. The host stays in the main lobby until the opponent joins.
    • Death system guard now checks gamemode instead of a UUID set, fixing the bug where the second kill after cake destruction would heal the player instead of eliminating them.
    • Tab completion updated with all new commands.

    Fixed

    • Fixed players not dying on second kill when cake was destroyed. The handledDeaths set was never cleared between respawns.
    • Fixed GUI arena detection failing due to missing arena ID in item lore.
    • Fixed private session teleporting players to wrong coordinates in the lobby world.
    • Fixed shop inventories appearing empty when config.yml was from an older version.

Совместимость

Minecraft: Java Edition

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Опубликован:1 месяц назад
Обновлён:1 месяц назад
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