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Плагины/Towns & Nations
  • Towns & Nations 1.0.1

    release10 июня 2026 г.

    Towns and Nations 1.0.1

    New :

    • Minimap in the scoreboard (/tan minimap)
    • Players with no town can now buy property if "Neutral" relation allows it
    • If a player in a vehicle enters a chunk where using it is forbidden, he will dismount.
    • Seperate /tanadmin sudo permission :
      • tan.admin.commands.sudo -> self
      • tan.admin.commands.sudo.other -> self & others
      • Wiki updated
    • Add information on Fort Outpost mechanic in the build menu
    • New permission for egg use (mobs & chicken)
    • Add romanian translation @trident35ro
    • Add deposit command (/tan deposit <town/region/nation> <amount>)

    Bug fixes

    • Fix missing rank permission in Regions and Nations (Upgrades, Claims, Mobs and administrator)
    • Fix ability to overlap properties
    • Fix locked chunk permission from new updates if the territory was created before.

    Others

    • Now using the new requirement system in the building menu
    • Replaced deprecated enums (Biomes & BannerTypes) by paper's new system
  • Towns & Nations 1.0.0.1

    release12 мая 2026 г.

    Fixing TerritoryChunkSettingsMenu not opening

  • Towns & Nations 1.0.0

    release11 мая 2026 г.

    Towns and Nations 1.0.0

    New :

    • Plugin is now 1.21.11+ (previously 1.19+)

      • Added copper chest protection
      • Tooltips have been removed from comsetic item in GUIs
      • Placing a property sign at the bottom of a block will show a hanging sign instead of a floating sign
    • Add option to rename forts

    • Reworked heldByAlly & heldByEnemy : only check when an attack is ongoing rather than the entire war.

    • Option to allow all players to join a town without approval

    • Right clicking on a fort banner will display a descriptive text

    • Display fort protection radius and fort capture time in gui

    • Better /tan map

      • Replacing paper API with spigot
      • UI is more coherent with plugin style
      • Better display of occupied chunk
      • Display fort chunks on map :hut:
      • Display Landmarks on map :sparkle:
      • If a chunk is protected by a fort, it will be displayed in /tan map
    • If the chunk where the territory spawn is located is unclaimed or occupied, it is unusable

    • Valid world check will not be done after the server start.

    • The check for valid worlds will now be done after all plugins are loaded

    Bug fixes

    • Trying a fix on a bug causing errors on certains UUID if the server is in offline mode
    • Fix registering banner playing "NOT_ALLOWED" sound even if the banner have been successfully set
    • Fix ability to bypass minecart and boat permission by using the secondary hand
    • Fix wrong support block being protected when placing a property sign down of a block
    • Fix bossbar not showing to a player that join the server in the middle of an attack
    • Fix missing chunkPermissionConfig "nationPermissions"
    • Fix wrong loading of Internal vault support

    Others

    • Small economy refactoring
    • Lowering visibility of data inside DbManagers
    • More work on Centralizing JsonStorages
  • Towns & Nations 0.18.0

    release18 апреля 2026 г.

    New :

    • Experimental proxy support with Redis.

      • This is the starting ground for a MySQL and SQLite full support
      • Config.yml has been updated
      • If no redis server have been setup, plugin will not start.
    • Remove ability to change relation while at war

    • /town join command now use real town name, allowing player to accept a town invitation even if they miss the button in chat

    Bug fixes

    • Fix admin "player menu" not showing

    • Fix several events not being displayed :

      • Attack ended
      • War declared
      • War ended
    • Fix war not ending even if surrender progress is above 100%

    • Fix ability to spam request to join a town

    • Fix ability to continue claiming enemy chunk 20s after an attack ended

    Others

    • Change war cost "not enough money" message
    • Cleaning data access and storage classes
    • Removed all Singleton Storage class.
    • Add text in config.yml for everything that can be customized in upgrades.yml
  • Towns & Nations 0.17.3 - hotfix

    release12 марта 2026 г.

    Fix "Change Ownership" menu wrong callback

  • Towns & Nations 0.17.3

    release10 марта 2026 г.

    New :

    • Separated "mob grief" general chunk setting to <Villager/Passive/Hostile> grief
    • Add configurable cost for declaring war @aligator31
    • Minor gui improvements

    Bug fixes

    • Fix private property creation
    • Fix paying resources when a level is maxed out
    • Fix /tanadmin setmoney and /tanadmin addMoney syntax message
    • Fix missing buttons in hierarchy menu
    • Fix INTERACT_BOAT only blocking placing of oak boats.
    • Fix INTERACT_MINECART only blocking placing of minecart

    Others

    • All Planned tasks have been added on github to make contributing easier
  • Towns & Nations 0.17.2

    release4 марта 2026 г.

    New :

    • Property sign can now be relocated.

    • Config option to remove full protection of property sign enablePropertySignProtection

    • Teleportation

      • Add spawn to Regions and Nations. (/tan setspawn region/nation)
      • Territories can select who can use the town spawn (Self / Nation, Region, Alliance, Non-aggression pact, Neutral)
      • In addition to /tan spawn, players can access all available teleportation from the player menu
    • Intrusion alert are now shown in the hotbar instead of the chat message + sound

    • Option to disable tan's block check if an event has already been cancelled by another plugin (to avoid stacking messages in chat) noCheckIfEventCancelled: true

    • Updated languages

    Bug fixes

    • Fix fort ID not auto incrementing, causing all fort to override the last one.
    • Fix upgrades.yml overriding regions and nations upgrades
    • Fix empty api methods in Landmark.java, causing errors in map plugins

    Others

    • space character in names are now seen like - . This will allow autocompletion of territory name in commands and block duplicates. Example : 'my town' = 'my-town'
  • Towns & Nations 0.17.1

    release20 февраля 2026 г.

    New :

    Add config option for double permission check when :

    • Breaking chest (BREAK_CHEST_NEED_INTERACT_CHEST_PERMISSION)

    • Breaking furnace (BREAK_FURNACE_NEED_BREAK_FURNACE_PERMISSION)

    • Luckperms integration

      • Luckperms context support + wiki page
      • Upgrades can be used to unclock luckperms permission
    • New placeholders :

      • %tan_player_colored_town_tag_or_empty%
      • %tan_player_colored_town_tag_or_{text to replace}%
    • If a territory max level is below 8, "MAX_LEVEL_REACHED" will be written instead of "LEVEL_LOCKED"

      • Setting a territory max level to 0 will lock the upgrade menu from a territory type Set by default for Regions and Nations

    Bug fixes

    • Fix duplicates message when using /tanadmin reload
    • Fix missing Lang files reload with /tanadmin reload
    • Update discordSrv to SphereLib 0.6.1
    • Fix Shift click not being blocked in TaN's GUI
    • Fix blocking TerritorySettings menu from players, blocking them from leavingTODO ADD @ of creator
    • Fixed BStat relocation
    • Fix internal error when deleting a non-occupied fort
    • fix max territory level offset in upgrade menu, allowing to upgrade 8 level above the maximum
    • Fix Upgrade menu previous/next buttons not updating level bar
    • Fix ability to create one private property above the max cap
    • Fix landmark not automatically unclaimed if prerequisites are no longer met
    • Removed all "early save" actions. This could cause errors in case of crash/force stop since only a part of the storage files where updated.
    • Fix double save each time a chunk were claimed/unclaimed

    Others

    • Completing removal of HeadUtils.java
    • Removing most of TownDataStorage singletons
  • Towns & Nations 0.17.0

    release6 февраля 2026 г.

    Нет описания изменений

  • Towns & Nations 0.17.0

    release5 февраля 2026 г.

    New :

    • Introducing Nations @dorukium
    • Words blocker for TAN chat + nations, properties and ranks names @dorukium
    • Add option to register a territory banner. It will be displayed instead of the current green(owner)/red(captured) banner.
    • Upgrades
      • Upgrades can now have a description. One step closer to becoming hoi4
      • Minor GUI improvement to Upgrade menu
    • new command : /tan claimarea @dorukium
    • Sudo admins can override PVP restrictions
    • New "getting started" page on the wiki @mapiatto
    • Admin can set money of territories from GUI
    • non-op players will now be able to use TaN's base commands by default
    • Option to change TRUE/FALSE values on placeholders

    Bug fixes

    • Fix Browse Region menu not opening if a player does not have a region of his own
    • Fix double "click to..." in property menu (set icon)
    • Remaining old ConfigUtil options have been removed. The bug will not happens to TaN anymore
    • Check why "upgrade level" is offset by 2 levels
    • Fix rank not being assigned when a territory is vassalized
    • Fix falling blocks from not falling in claimed chunk with "disable mob grief" turned off

    Others

    • Extended API for Wars and permissions
    • Default town upgrades have been changed @titanhammer_
    • Using github actions to pass all tests after each push & PR's ⁨@dorukium
    • Removing 200+ call of PlayerDataStorage, increasing stability and execution time⁩ (~70 remains)
    • Player ID's are now stored in UUID
    • Refacto Chunk code : No more ownerID in main ⁨⁨⁨⁨⁨⁨⁨⁨⁨⁨⁨⁨NewClaimedChunk⁩⁩⁩⁩⁩⁩⁩⁩⁩⁩⁩⁩
  • Towns & Nations 0.16.8

    release6 января 2026 г.

    New :

    • Config for town tags (townTagFormat)
    • It is no longer possible to create two planned attacks on the same time slot
    • Add option to forbid/prevent spliting territory chunks in half if it means that one part will no longer be linked. Will be applied to normal unclaim and wargoals unclaim (preventUnclaimOrphanChunks, default false).
    • Option to set relation after surrendering (default : non-aggression)
    • Option to forbid territory from leaving the war (enableLeavingWars)

    Bug fixes

    • Fix EnableTownPrefix config not being used.
    • Remove EnablePlayerPrefix config
    • Fix region being able to unclaim chunk with buildings
    • Fix wrong Lang on capture fort wargoal

    Others

    • Change word "prefix" to "tag" in the config. Some lines will be reset
    • Merging unclaim code between town and region
    • If a world has been deleted, unclaim all chunks inside + capital + buildings
    • Clear Lang of unused strings (173)

    /plugins/towns-nations

  • Towns & Nations 0.16.7

    release1 января 2026 г.

    Towns and Nations 0.16.7

    New :

    • Region color at creation is now similar of the the capital color
    • If a chunk is occupied by a foreign power, it cannot be unclaimed by the rightful owner
    • Admin gui can now force the surrender of one side
    • Disable ability to move town capital while at war
    • New command /tan borders to show/hide territory boundaries
      • 3 Particles type depending on the player relation with the territory (Ally, Neutral and Hostile)
    • Remove force showing borders of defensive territory in wars

    New additions to wars

    Diplomacy

    • Declaring a war is now done in the War menu (rather than in Diplomacy -> Hostile)
    • Territory can only declare wars if relations enables wars (as of today, only hostile)
    • When declaring a war, all territory in alliances with the defender will join the war and set their relations to hostile to the attacker.
    • Add confirmation menu when declaring war showing all territory joining defender
    • It is no longer possible to surrender from the planned attack menu

    Wars

    • Add option to rename wars
    • Planned attack no longer have name + deleted menu
    • Switch territory participation in war from planned attack to war menu.
    • When a planned attack is set, all territory at war will join.
    • Option to requires admin approval to start a war. If set to true, planned attacks cannot be started until an admin approve.
    • Option to force surrender if % of total claims are captured (default : 70%).
    • Option to add a % of surrender process if capital is captured (default 20%)
    • Option to remove planned attack.

    During assault

    • Both side can now capture chunks chunks
    • Options to specify what permission a player get in a chunk at war if held by an ally or an enemy. When a chunk is captured, permission switch.

    Bug fixes :

    • Fix renting property save into BDD
    • Fix mob ban constants
    • Fix missing "EMPTY" lang line
    • Fix bug asking regions to respect TerritoryClaimBufferZone with their own towns
    • Fix unclaim messages not showing to players
    • Fix region chunk not being deleted if no longer linked to a fort
    • Fix "Liberate" wargoal "CANNOT_BE_USED" message
    • Fix reversed "Fort captured" / "Chunk captured" values in attack debrief
    • Fix wither grief not being registered
    • Fix attacker side of a war always counted as the "initiator" of all planned attack, thus blocking the defending side from attacking
    • Fix countdown until attack not restarting after server restart
    • Fix error if several war fights for the same chunk
    • Fix defensive side not able to cancel its own planned attacks
  • Towns & Nations 0.16.6

    release19 декабря 2025 г.

    New :

    New newsletters :

    • War starts

    • Attack declared

    • War ends

    • Set attack to "cancelled" if server was offline during the whole attack

    Bug fixes :

    • Added missing lang files for attacks
    • Fix attack not starting if the server start between attack start and end
    • Fixed daily transactions (taxes & salaries) not being capped in number of lines
    • Fix casualties not being counted during an attack
    • Fix ability modify an attack after it has started (and being able to cancel it)

    Others

    • Merge of TownsAndNations-API repo into TownsAndNations. This will speed up the developpement of a better API
    • merge canPlayerDoInternal of TownData and RegionData
    • Remove support from 0.15.1 old territory icon transition
  • Towns & Nations 0.16.5

    release13 декабря 2025 г.

    Towns and Nations 0.16.5

    New :

    • More options to ressources in upgrades :

      • :warning: Old ressource config will no longer be read :warning:
      • Option for quantity for each level
      • Option for custom name (optional)
      • Option for custom skin (optional)
    • War option to :

      • block days of the week from attacks
      • manage chunks capture time
      • manage forts capture time
      • enable/disable full claiming of all chunks in the radius of a captured fort (not protected by other forts)
    • Custom amount of tag letter

    • Added scope in the attack menu : All attacks / Future attacks only

    • New placeholders :

      • %player_location_property_exist% TRUE or FALSE
      • %tan_player_location_property_name% "no property found" or property name
      • %tan_player_location_property_is_owner% "no property found" or TRUE or FALSE
      • %tan_player_location_chunk_type_name% Wilderness, Landmark Town or Region
      • %tan_player_location_chunk_name% Wilderness, landmark name or territory colored name
      • %tan_player_location_pvp_enabled% TRUE/FALSE
    • Wiki for placeholder has been improved

    Bug fixes :

    • Fix missing player applications in the town application menu
    • Fix daily task not triggering
    • Fix property name and desc max size being set to 0 due to a Spherelib problem
    • Fix "AdminApproval" config file being override due to a Spherelib problem
    • Fix "add specific player" for permissions menu not opening

    Others

    • Replace all wrongly used List to Set :octagonal_sign:
    • Town and Region max level are now located in "upgrade.yml" config file
  • Towns & Nations 0.16.4

    release1 декабря 2025 г.

    Towns and Nations 0.16.4

    New :

    • New upgrade : chunk maintenance cost

    • Removed TownChunkUpkeepCost config

    • Removed RegionChunkUpkeepCost config

    • Added custom icon support for chunk permissions

    • Allows ranks for chunk permissions (Territory and Properties) **Old permissions will be reset :warning: **

    • Show number of players and ranks allowed in permission menu

    • More admin control over land permission :

      • Set default value (registered only, town, region, foreign...)
      • Lock permission (can't be changed by players)
    • "Conquer" war goals can now be used to unclaim chunks fail

    • Update internal API to manage Property owner (public or private)

    Bug fixes :

    • Fix Admin manage player menu using admin's town instead of target player's town
    • Fix bug that caused private property money check not using Vault integrated system
    • Fix Date on Attack newsletter showing "ENGLISH"
    • Fix Manage authorization button in property menu displaying Manage authorized players
    • Fix double Click to... in Manage players permissions
    • Fix From rented properties budget line wrong gains
    • Fix custom town colored name not showing on papi %tan_player_town_colored_name%
    • Fix chunk cost unused constants
  • Towns & Nations 0.16.3

    release25 ноября 2025 г.

    Towns and Nations 0.16.3 - Admins support and better transaction history

    New :

    • Admin can access transaction history from all players and territory

    • Admin can set money from players directly from the GUI

    • New transaction history : Chunk upkeep

    • Transaction now shows date and are sorted by dates

    • Add nbDaysBeforeTransactionDeletion to delete old transactions

    • Taxes and salaries transaction are merged by date if viewed by a territory for a better readability

    • Attacks already ended now shows the result of the attack (number of forts and chunks captured, number of deaths on each side, if it has been cancelled...)

    • New placeholder :

      • %tan_player_town_colored_name%
      • %tan_player_{player}_town_colored_name%
    • Biome check is now at the highest point of the middle chunk instead of y = 64 and added option to check the entire chunk

    Bug fixes :

    • Fix "admin browse towns/regions" menus not showing
    • Fix attack menu not showing if a war was stopped
    • Fix bug when surrendering in a war with already existing attacks
    • Fix Territory Tax Transaction using a wrong ID
    • Fix /tan not performing /tan help by default unlike other commands
    • Fix player check for blacklist commands during attacks being reversed
    • Add default Enum constructor to avoid missing enum in specific version

    Others :

    • Attacks are no longer stored in a separated file from Wars
    • Delete Old HeadUtil code used for displaying heads before the menu update
    • pre 0.16.0 Level to new level system is no longer supported
  • Towns & Nations 0.16.2

    release14 ноября 2025 г.

    Towns and Nations 0.16.2 - Quality of life and bugs fixes

    New :

    • Territory can no longer be deleted if at war to avoid errors
    • All admins menu use the new menu style
    • Month name are now localized with java Locale (English, French, Germany, Italy, korea, japanese and chinesse simpl & trad)
    • Upgrade looks of several menus(General settings, attacks,...)
    • Region can now use the mob ban menu
    • Mob ban menu now shows the Unlock mob ban requirement
    • Add description to confirmation menu when kicking a vassal
    • 2 new rank permissions :
      • Manage landmarks
      • Collect landmarks loot

    Bug fixes :

    • Fix color on newsletter scope (all scopes had the "selected" color)
    • Fix Admin war menu back arrow redirecting to Admin landmarks menu instead of main menu
    • Fix admin manage town menu redirecting to player main menu instead of the admin main menu
    • Add missing return option when setting up a landmark
    • Fix "Rename rank" not releasing the chat listener
    • Fix "Click to proceed" message being wrongly added to icons without actions
    • Fix attack time displaying an incorrect date in attack icons
    • Fix Selecting attack start time authorized slots being reversed
    • Fix attack menu returning to main menu instead of war menu
    • Add colored chuker box to chest protection

    Others :

    • Menu headers no longer no longer needs a String but a FilledLang or Langto avoid duplication of calls to the player language
    • AbstractTransaction now uses a Set to avoid doublons
  • Towns & Nations 0.16.1

    release6 ноября 2025 г.

    Towns and Nations 0.16.1 - Trade history rework

    New

    • Every monetary transaction is now stored. (player, territory, upgrades...)

    • Reworked transaction history menu for territory

    • Added transaction history for players

    • List of all stored transaction :

      • Player to player money transfer (from /tan pay)
      • Donate to treasury
      • Retrieve from treasury
      • Taxes (Player -> Town and Town -> Region)
      • Salary
      • Creating property
      • Selling property
      • Renting property
      • Upgrade cost
    • If a territory or a player does not have enough money to pay taxes, it will be taxed on what he still have (life is tough)

    • "Change scope" button visual rework

    • Optimized Newsletters ("mark all as read" no longer lag the server for 5 seconds)

    • "Town" chunk permission has been renamed "Self" to avoid confusion

    Bug fixes :

    • Check description, name and rank name max size maxSize
    • Fix ability to withdraw negative amount of money from a town
    • Fix property buy cost being multiplied twice in the owner display
    • Fix "Alliance" chunk permission being written "Region"

    Others :

    townMaxRank is now territoryMaxRank. Custom value will be reset

  • Towns & Nations 0.16.0

    release29 октября 2025 г.

    New

    • New upgrade GUI

    • Region now have upgrades

    • Prerequisites centralization :

      • Prerequisites now use the same style in all menus and upgrades
      • Upgrades can cost items alongside money
    • New rewards :

      • Claim rights on specific biome (or all)
      • Unlimited number of chunks ∞
      • Unlimited number of members ∞
      • Unlimited number of private properties ∞
      • Unlimited number of landmarks ∞
      • Adding new upgrades in the future will be easier
    • Reload now works on upgrades

    • Upgrade wiki updated (player & admin pages)

    • Building menu created (Forts and properties)

    Bug fixes :

    • Fix missing permission check when :
      • replacing town icon (custom head only)
      • claiming a landmark
      • Choosing a town tag
      • Open / Close application
    • Fix error when kicking a disconnected player from his town.
    • Fix claim success message being sent twice
    • Fix wrong error message when a player try to unclaim a region chunk without permission
    • Fix message "contested" not being shown when a chunk was contested during an attack

    Others :

    • Chunk claim cost is no longer set in the config.yml file but in the upgrades.yml files
  • Towns & Nations 0.15.6

    release15 октября 2025 г.

    Towns and Nations 0.15.6

    SphereLib 0.6.0 is mandatory

    New

    Config updates :

    • warBoundaryRadius : the radius (in block)
    • warBoundaryParticle : the type of particles used for war boundaries
    • propertyBoundaryParticles : the type of particles used for display properties

    New placeholders :

    • player_town_tag

    • player_colored_town_tag

    • More information over relations in the relation GUI

    • Added a truce period to all positive relations. If enabled, relation cannot switch to anything below neutral for X days after relation has been removed. It can be disabled by setting it to 0.

    • Towns can create properties. Ranks with "manage property" permission can modify settings. Money from rent and sell will go to the town treasury.

    Bug fixes :

    • Fixed several cascading bugs causing each minute of a war to last 50 seconds
    • Fix missing info message when registering the number of chunk to conquer with the conquer war goal and the option to change town tag
    • Fix wrong config file being loaded between Spherelib's **ConfigUtil ** class due to SphereLib common storage. Bug is still present in some upgrades and database related configs and will soon be addressed.
    • Fixed personal and "ALL" authorization returning false if the authorized player had no towns.

    Others :

    • By default, all available chunk protection are enabled
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