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Плагины/Spartan AntiCheat & AntiExploit (Limited)
  • 4.0.8.8

    release13 июня 2026 г.

    [#] Fixed an Exploits ground-spoof false positive with mud/soul-sand blocks

  • 4.0.8.7

    release6 июня 2026 г.

    [#] Fixed a memory clearance issue, thanks to https://github.com/rs01923
    [#] Potentially fixed an Exploits ground-spoof false positive with farmland blocks

  • 4.0.8.6

    release28 мая 2026 г.

    [#] Improved the plugin's RAM usage when certain checks/detections are disabled
    [#] Improved certain code to be more compatible with Folia servers
    [#] Decreased the amount of potential world errors
    [#] Reworked the gravity simulation check to deal better with water to solid transitions

  • 4.0.8.5

    release15 мая 2026 г.

    [#] Fixed Folia console errors
    [#] Fixed IrregularMovements vehicle/entity false positives
    [#] Fixed KillAura move-length water related false positives

  • 4.0.8.4

    release23 апреля 2026 г.

    [+] New quark-e-4.0-131k-a37k-moe KillAura Local ML model with 150 ticks context window. Designed for maximum speed & performance balance, trained on 8.500.000 vectors with 96% ROC-AUC.
    [#] Fixed NoSwing false positives
    [#] Fixed Gravity Simulation false positives
    [#] Fixed Inventory Clicks false positives
    [#] Fixed a Folia teleport async console error
    [#] Fixed a Folia block data console error

  • 4.0.8.3

    release19 апреля 2026 г.

    Core & Engine

    • Compatibility: Full support verified for 1.21, 26.1, and 26.2.
    • Block Data: Integrated collision mapping for all new block types.
    • Violation Engine: VL points now decay naturally across all checks to stop infinite alert stacking and console spam from regular server latency.

    Combat

    • NoSwing: Stripped out the 1-second throttle and 1.0f cooldown requirements to catch aggressive 15+ CPS KillAura modules. Added a 150ms temporal buffer to absorb out-of-order packet batching without false flagging.
    • Reach: Scaled reach limits dynamically based on attacker momentum to safely allow legitimate high-speed sprint-combos.
    • KillAura: Added a pipeline cutoff to prevent false aimbot bans when players are fighting inside cobwebs (compensating for the lack of WASD movement).
    • Criticals: Blocked "Zero-Y" hover spoofs and micro-jump offsets (e.g., 0.0625).
    • Velocity: Blocked "Reduce" hacks via yield percentage math and fixed Ping Spoof bypasses by decoupling knockback from network transaction stalling.
    • FastClicks: Injected RNG pattern analysis to catch randomized macros and Modal Duplication flaws.
    • FastBow: Tightened draw-time thresholds to 850ms to shut down server-side "Insta-Bow" exploits.

    Inventory & Consumables

    • ImpossibleInventory: Replaced broken death-tracking with Inhuman Damage-Reaction tracking to catch real Auto-Totem hacks. Fixed the InvMove walking bypass by tracking horizontal movement, and added buffers for mid-air inventory clutches and portal-edge desyncs.
    • InventoryClicks: Removed the ItemMeta requirement to catch Auto-Armor/Auto-Pot using generic items. Tracked keyboard actions to catch hotkey macros, fixed exact-match buffer bypasses, and added amplitude caps to stop 0ms lag-spike bans.
    • FastEat: Hooked PlayerItemConsumeEvent to stop bypasses when eating Gapples at 20/20 hunger. Added offhand scanning for potions and kelp.
    • FastHeal: Rebuilt Regen math to use exact vanilla bitshifting to stop bypasses and stabilized 1.9+ saturation jitter.

    Movement

    • IMFoodSprint: Added a 1000ms latency grace period for server-client food desyncs, and built a VL accumulator to mathematically catch sprint "pulse-toggling" cheats. Explicitly exempted Elytras and Vehicles.
    • Elytra: Switched deployment logic to track vertical acceleration rather than raw Y-speed (allows quick-deploy jumps). Sealed the floating-point "Energy" bypass used for infinite level-flight.
    • Vehicles: Isolated boat/minecart max speeds from player modifiers (Speed potions/Soul Speed). Added exponential limit scaling for Blue/Packed Ice boat highways.
    • Fluid Dynamics: Overhauled fluid drag to accurately support 1.13+ sprint-swimming, Depth Strider, and lava wading.
    • Gravity: Decoupled fall-start predictions to stop false desync flags when crossing chunk boundaries.
    • Custom Mounts: Expanded teleport thresholds to absorb extreme momentum shifts from non-vanilla vehicle systems.

    World & Building

    • FastBreak: Closed the 0ms Insta-Break loophole and completely eliminated the 400% speed exploit by moving to a strict 80% vanilla limit with a flat latency buffer.
    • BlockReach: Transitioned to "Eye-to-Center" coordinate math for perfect accuracy, fixing bypasses when mining straight down and false positives when bridging diagonally.
    • FastPlace: Fixed division-by-zero vulnerabilities during TPS drops and expanded the detection net to catch "soft" 190ms auto-builders.
    • Interactions: Fixed the "floor-staring" bypass for block interaction events.
  • 4.0.8.2

    release16 апреля 2026 г.

    [#] Fixed a Folia error in relation to the Spartan NPC [#] Potentially fixed a Folia login missing data console error [#] Improved asynchronous processing on Folia servers

  • 4.0.8.0

    release5 марта 2026 г.

    [#] Added ping to the Discord webhooks.

  • 4.0.7.9

    release20 февраля 2026 г.

    [#] Chat colors will no longer be included in the Discord webhooks
    [#] Introduced safer reading of packets in case of compilation-rooted errors

  • 4.0.7.8

    release16 февраля 2026 г.

    [#] Fixed the plugin's reflection methods improperly identifying open inventory titles

  • 4.0.7.7

    release16 февраля 2026 г.

    [#] Made webhooks execute locally instead of on the Cloud

  • 4.0.7.6

    release11 февраля 2026 г.

    [#] Fixed an incorrectly placed legacy API class

  • 4.0.7.5

    release8 февраля 2026 г.

    [#] Fixed a bedrock false positive caused by the HitReach check
    [#] Improved the way the plugin handles most packets for less errors and more functionality

  • 4.0.7.4

    release22 января 2026 г.

    [#] Potentially fixed an error with the PlayerInfo class on older server versions

  • [#] Fixed a typo in a Spartan's static English message
    [#] Improved the amount of error messages in the inventory menus
    [#] Fixed item attributes causing compile errors

  • 4.0.7.2

    release3 января 2026 г.

    [#] Disabled the ground-spoof detection for Folia forks
    [#] Disabled the Elytra check by default
    [#] Added support for spears in the movement checks
    [#] Fixed null pointer errors caused by an inventory menu

  • 4.0.7.1

    release18 декабря 2025 г.

    [#] Fixed a few remaining issues with the Folia fork revolving around block/material and entity data access.
    [#] Further worked on the movement ghast false positives.

  • 4.0.7.0

    release15 декабря 2025 г.

    [#] Fixed more issues with the Folia fork revolving around block/material data access.

  • 4.0.6.9

    release15 декабря 2025 г.

    [#] Fixed several issues with the Folia fork revolving around block/material data access.

  • 4.0.6.8

    release27 ноября 2025 г.

    [#] Fixed a zip file compilation error

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