
Heavenly Restricted Update
New Content:
- ADDED /infinity COMMAND
- grants you invincibility
- pushes entities away from the user
- if smashed into a wall using the infinity push, deals damage
- Permission: sorcery.infinity
- ADDED HEAVENLY RESTRICTION CRYSTAL
- Base Restriction - Permanent speed+jump+night vision+resistance boost
- Heavenly Overdrive - 20s of extra buffed strength, jump boost, speed and absorption
- Heaven's Call - 10s of absolute invincibility
- Passive: While in Base Restriction mode, Infinity/Limitless domain has no effect on the player + bypasses the push of infinity
- Can't use any other crystals during base restriction
- ADDED INVERTED SPEAR OF HEAVEN
- Completely bypasses the new /infinity command and its invincibility
- 9 Attack damage
- 1.8 Attack Speed
Bug fixes:
- Started using infinite value for potions instead of a big number
- Domain Cleanup has been fixed
- Fixed a bug where the Malevolent Shrine caster couldn't use elytra
Balance changes:
- Changed health mode to have 30 hearts on special grade instead of 20, other grades are 3 hearts per grade
- Lapse Blue Default damage: 6 > 5
Config changes:
- Default Flat Point Steal (on kill): 10 points > 5 points
- Default Percent Point Steal (on kill): 50% > 30%
- Added defaults for Heavenly Restriction
Technical changes:
- Added a update checker for the plugin
- This requires reverting to numbers only for update versions
THE CONFIG MUST BE RESET AFTER THIS UPDATE
- ADDED /infinity COMMAND
This is a reupload of Sorcery-1.4.7 (the same file). The reason for this is becouse 26.1.X support is still in beta and may have bugs.
The following text comes from 1.4.7 release:Bug Fixes:
- No longer using the deprecated isOnGround() method, 26.1.X is light supported now.
- Fixed a bug where crushing blow would activate after getting off a domain instead of instantly ending the ability
- Executioner's sword can no longer be stored anywhere (yes this was FINNALY fixed)
- Ability cooldowns will no longer trigger in infinity domain even if you're the owner
- Fixed infinity domain's music not happening for the owner (for some reason)
- Synced the infinity glass break better with the destroyal of the domain
Changes:
- Gambler's domain is (hopefully) less confusing + slightly improved
- Lawyer's domain is also less confusing + shows results after each round
- Ban on negative points is now DISABLED by default
NOTE:
- 26.1.X wasn't completely tested and may have bugs. Make sure to report all bugs to our communications server!
Bug Fixes:
- No longer using the deprecated isOnGround() method, 26.1.X is light supported now.
- Fixed a bug where crushing blow would activate after getting off a domain instead of instantly ending the ability
- Executioner's sword can no longer be stored anywhere (yes this was FINNALY fixed)
- Ability cooldowns will no longer trigger in infinity domain even if you're the owner
- Fixed infinity domain's music not happening for the owner (for some reason)
- Synced the infinity glass break better with the destroyal of the domain
Changes:
- Gambler's domain is (hopefully) less confusing + slightly improved
- Lawyer's domain is also less confusing + shows results after each round
- Ban on negative points is now DISABLED by default
NOTE:
- 26.1.X wasn't completely tested and may have bugs. Make sure to report all bugs to our communications server!
Bug fixes:
- Bound crystals can no longer be stored in vases and bundles
- Fixed a crystal despawning bug
Balancing changes:
- Executioner's sword can no longer instakill players that weren't in the domain
- Executioner's sword sharpness changed: 255 > 5
Bug Fixes:
- Patched a glitch where if a player had full inventory and dropped a bound crystal the second he picked up another item, the crystal would dissapear
- Patched a bug where confiscated crystals wouldnt return on rejoin
Other:
- Bound crystals can no longer be stored in ender chests
- Bound crystals can now be dropped and placed in containers if the player is in creative
New Command!
/disableabilities
- Disables all abilities for any player
- Permission: sorcery.disableabilities
Sorcery Config changes
- added Point stealing to the list; flat point steal and point steal percent
- how it's calculated:
total-stolen = flat point steal + (point steal percent * victim's points) - added Point logging
- logs when a player gets too much kills or too much points in the console.
- also logs point withdrawing
Bug Fixes
- fixed a bug where setting the point value to higher then 1k wouldnt update hearts/effects
Bug Fixes
- fixed a bug where executioner's sword could be stored (AGAIN please stop dupe hunting)
NEW COMMAND
/withdrawpoints
- can be used by everyone by default
- Permission: sorcery.points.withdraw
- Withdraws your points into a redeemable item.
Bug Fixes
- Fixed a bug where having negative points would lag (or crash) the server
- Added a new argument to /grade command: see
NEW COMMAND (kind of?)
- /grade see
- Allows the player to see his or (needs perm by default) other players's points
New Permissions:
- sorcery.grade.see.others: Allows viewing other players points and grades; default op
- sorcery.grade.use: Allows viewing your own points and grades (without other players); allowed by default
Simply added a /bindcrystal command
- usage /bindcrystal
- the crystal stays with the player forever (doesen't drop on death, can't store or drop it)
- usage /bindcrystal
ADDED BROTHER'S CRYSTAL!
- Abilities:
- [SWAP] Boogie Woogie
- [MELEE] Sweeping Kicck
- [PROJECTILE] Heavy Force
- [ULTIMATE] Unreal Flashback
Bug Fixes
- fixed a bug where sometimes the domain breaking on the owner leave didn't work
- hopefully patched most domain bugs around the issue of the player permanently being stuck in some domains
- fixed a bug where the gui didn't close in the lawyer domain
- fixed some bugs where the executioner's sword didn't despawn
- fixed a bug where lawyer's domain would keep the quit listener active and causing the quit listener to go off even after the game ended
- added a cleanup script on server stop in order to fix some bugs
- fixed a bug where lawyer's domain had pvp
CONFIG FILES WERE CHANGED: PLEASE MAKE SURE TO DELETE THE OLD ONES IF YOU WOULD LIKE TO CHANGE THE DEFAULT SETTINGS FOR THE NEW CRYSTAL
Hotfix to fix another annoying lawyer domain bug
A beta version meant to fix theese bugs:
- fixed a bug where sometimes the domain breaking on the owner leave didn't work
- hopefully patched most domain bugs around the issue of the player permanently being stuck in some domains
- fixed a bug where the gui didn't close in the lawyer domain
- fixed some bugs where the executioner's sword didn't despawn
- fixed a bug where lawyer's domain would keep the quit listener active and causing the quit listener to go off even after the game ended
- added a cleanup script on server stop in order to fix some bugs
Note: This is a "snapshot" version, not a full release.
GRADE SYSTEM V1
- Killing enemy mobs now increases points!
- If you get enough points, you can now reach higher grades, which now instead UNLOCK abilities
- Killing players steals 50% of their points
- Going into negative points now bans you (toggleable in the new sorcery config*)
- Higher grades give you buffs*
*HEAVY SORCERY CONFIG UPDATE!
- Added more comments so it is easier to understand
- You can now toggle how much points does a player need to grade up
- Going into negative points ban is toggleable (enabled by default)
- *New modes for the new buffs system:
- health - gives more health on grade up
- effects - gives resistance on grade up
- none - none of the above (no buffs)
New Command
/grade (points/grade) (increase/set)
Permission: sorcery.gradeMEGAPATCH V1
HEAVILY IMPROVED CONFIG - (almost) ALL ABILITIES AND COOLDOWNS ARE NOW EDITABLE
Note: You have to delete the existing sorceryconfig.yml file in order for it to show up
NEW DisableDomains command! usage: /disabledomains
- it disables domains
Permission: sorcery.disabledomains
Justice Gavel buffs:
- Not hitting a player no longer uses up your cooldown
- Hitting Final Judgement now gives you invincibility for a few seconds to prevent fall damage
Gambler buffs:
- reserve ball damage: 6 > 10
Vessel Buffs:
- Crushing blow gives you invincibility for a couple of seconds (same reason as justice gavel)
Bug fixes:
- Fixed a lot of sounds playing in a stupidly large range, moved to a better system
- Lawyer's domain no longer gives you nameless crystals after confiscation
- Improved overall Confiscation logic
- other bug fixes
- it disables domains
Malevolent Crystal
- Malevolent Shrine damage 3.5 > 8
Vessel Crystal
- Divergent fist damage 6 > 9
- Black Flash damage 10 > 23
- PERFECT Black Flash damage 20 > 40
- PERFECT Black Flash now inflicts Weakness, Slowness and Blindness for 3-4 seconds
- Piercing Blood range 20 > 40
Ten Shadows
- Warden (non pet) now teleports to the player after summon
- Nue damage 23 > 25
- Malevolent Shrine damage 3.5 > 8
fixed a bug where ten shadows could spawn infinite wardens
Infinity crystal nerfs:
- Lapse Blue cooldown: 10s > 18s
- Reversal Red cooldown: 10s > 15s
Malevolent crystal buffs:
- divine arrow lifetime: 3s > 10s
Bug fixes
- abilities can no longer destroy unbreakable blocks (end frames, bedrock, command blocks, barriers etc)
fixed a bug where infinity's red went through the ground
resource pack improvements
hollow nuke improvements
improved the selection of abilities in all crystalsbug fixes new config file for resource pack
- hollow nuke
- bug fixes

