
SoloLeveling999
SoloLeveling999 — Forge your own power as you slay mobs, level up, and master four core stats—Agility, Strength, Vitality, and Attack Speed—to evolve from an ordinary survivor into an unstoppable force.
289
5
Added
- Added a new
/questcommand with support for/quest <questname> cancel. - Added direct support for
/quest jobchange cancelso players can cancel the Job Change quest and start it again later.
Changed
- Job Change arena size is now doubled from the configured base size.
- Job Change arena is now built with oak wood only.
- Removed leaves from the Job Change arena structure to prevent despawn-related arena issues.
- Removed creepers from Job Change quest waves and Job Change spawner wave composition.
- Arena cleanup now removes arena blocks without dropping items.
- Arena protection was reinforced so players cannot break or place blocks in active arena regions.
- Arena protection was extended to prevent explosion and entity-driven block changes inside arena regions.
- Added a new
Added
- PlaceholderAPI support for mana so scoreboard plugins can display mana on the right side
- New placeholders:
%sololeveling999_mana%%sololeveling999_mana_current%%sololeveling999_mana_max%%sololeveling999_mana_percent%
Changed
- Added
mana.display: NONEmode to fully hide mana UI (no action bar or boss bar) - Expanded
config.ymlcomments to better explain each configuration section and key values - Plugin metadata now marks PlaceholderAPI as an optional soft dependency
Added
- Look-based portal spawning that uses the block the player is targeting
- Safe portal Y-level auto-adjustment logic to ensure frame support and top clearance
- Portal spawn chat message with quest name and exact coordinates
- Level 5+ daily quests that refresh every 24 real-life hours
- Daily Kill Quest: kill 5 of a randomly selected hostile mob from a configurable mob pool
- Daily Mine Quest: mine a random amount (5-100) of a randomly selected block from a configurable block pool
- Permanent reward system for daily quests granting +2% mob EXP bonus per completed quest
- Persistent saving/loading for daily quest state and permanent mob EXP bonus
Changed
- Mob EXP gain now applies each player's permanent mob EXP bonus
- Quest GUI and
/sololeveling999 questsflow now include daily quest details and progress - Player join/level-up flow now initializes and refreshes daily quests when eligible
Added
- Awakening system at level 40 that grants the System Quest item
- System Quest item protections (non-droppable, non-storable) with auto-return if inventory is full
- Quest list/detail GUIs and class selection GUI via
/sololeveling999 quests - Bedrock portal spawning from the System Quest item, with entry opening class selection
- Job Change Arena instancing with 5-wave progression and spawner finale, plus fail-on-death handling
- Class rewards and
/sololeveling999 classcommands for sword, bow, and fireball - Intelligence stat with configurable mana and magic damage scaling
- Mana system with configurable base, regen, and ActionBar/BossBar display
- Mage fireball ability with mana cost and intelligence-based magic damage
- Portal cooldown/lifetime controls and optional mob scaling for arena waves
Changed
- Stats GUI includes Intelligence and updated slot layout
- Attribute application supports class passives and intelligence-driven mana updates
- Player data now persists intelligence and chosen class
- Main plugin now registers awakening, portal, arena, and mana listeners
Added
- New
/resetstats <player>command that allows administrators to reset a player's allocated stat points, returning all points to the player for redistribution - New
/leaderboardcommand that displays the top 10 players by level in the server - New
/statinfo <attribute>command that provides detailed information about how specific attributes affect gameplay - Attribute cap configuration option that allows server owners to set maximum values for each attribute (agility, strength, vitality, attack_speed) to prevent overpowered players
- Minimum level requirements system that allows configuring items or blocks that require specific levels to use or access
- EXP loss on death configuration option that allows setting a percentage of EXP that players lose when they die
- PvP EXP system that allows players to gain EXP by defeating other players in combat, with EXP gained based on the defeated player's level
- Item usage restrictions based on player level - players cannot use items they don't meet the level requirement for
- Player death event handling to process EXP loss on death
- Player interaction and block break event listeners to enforce level requirements on items
- New
The First Release
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Сведения
Лицензия:
Опубликован:8 месяцев назад
Обновлён:6 дней назад
ID проекта:
