
SharedSoul
Experience true cooperative survival where all players share health, hunger, inventory, XP, and death. When one player takes damage, everyone feels it. When one dies, all die together. Perfect for close-knit groups seeking the ultimate teamwork challenge.
After a long break, SharedSoul is finally back.
Over the past 9+ months, I wasn’t able to work on the plugin due to personal and family related reasons. During that time, many of you were asking for updates thank you for your patience.
There’s also something important to mention: parts of the previous source code were lost due to my own mistake and lack of experience. Because of that, this version is not just an update…
It’s a complete rewrite from scratch.
That’s why it took longer but it also means the plugin is now cleaner, more stable, and built with flexibility in mind.
🛠️ Major Fixes
✔ Fixed Item Duplication on Death A critical bug where items could duplicate after a player died has now been fully resolved. Gameplay is now stable and fair again.
⚙️ Full Customization (New)
One of the biggest improvements in v1.3.0 is customization.
You can now control almost everything through
config.yml:-
Enable/disable individual sync systems:
- Health
- Hunger
- Inventory
- XP
- Potions
- Advancements
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Adjust sync delays to prevent duplication or sync loops
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Customize all plugin messages (prefix, death message, etc.)
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Toggle debug mode
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Built-in SQLite database support
You are no longer locked into one playstyle you can fully adapt SharedSoul to your server.
💬 Improved Messaging
- Fully customizable messages with color codes
- Configurable shared death message
- Clearer command and permission feedback
🎁 Bonus: Custom Scoreboard (Gift)
As a small gift, I’ve also included a custom-made scoreboard configuration designed specifically for SharedSoul.
It displays important shared stats like:
- Health ❤️
- Hunger 🍗
- Level 🧪
- Deaths 🗡
- Player count 👤
- Inventory usage 🎒
- Last action ☄
It’s styled and ready to use, especially for Minecraft 1.21.11+ players (Java Edition).
scoreboards: scoreboard-1.21.11+: title: "&#E43A3A☠ &#E43A3A&lS&#E43A3A&lh&#E43A3A&la&#E43A3A&lr&#E43A3A&le&#E43A3A&ld &#E43A3A&lS&#E43A3A&lo&#E43A3A&lu&#E43A3A&ll &#E43A3A☠" display-condition: "%player-version-id%>=765;%bedrock%=false" lines: - " &7⏱ %localtime_time_EE dd/M/yy%" - "" - " &#E43A96❤ &fHealth: &#E43A96%sharedsoul_health%/20" - " &#FCD05C🍗 &fHunger: &#FCD05C%sharedsoul_hunger%/20" - " AE47F🧪 &fLevel: AE47F%sharedsoul_level%" - " FE2C5🗡 &fDeaths: FE2C5%sharedsoul_deaths%" - " &#E4733A👤 &fPlayers: &#E4733A%sharedsoul_player_count%" - " FE43A🎒 &finventoryfill: FE43A%sharedsoul_inventory_size%" - "" - " &#E43AE4☄ &fLastaction: &#E43AE4%sharedsoul_last_change_source%" - "" - " &7⛏sharedsoul.fun"Sorry it took so long but I wanted to include something extra for you all.
🔓 Now Open Source
SharedSoul is now open source.
If you want to add features, fix something, or customize behavior further, you’re free to modify it or contribute. This ensures the project can continue growing beyond just me.
⚠️ Note About This Version
Since this is a full rewrite, there may still be new bugs or unexpected issues.
If you run into anything, please report it on Discord. Modrinth doesn’t have a proper feedback system, so Discord is the best place to share bugs, suggestions, or issues.
❤️ Final Note
This update took time, but it’s a fresh start.
Thanks again to everyone who waited and supported the project 🙌
— Rocket Studio At only me
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SharedSoulSurvival Plugin - Update Highlights v1.2.0
Version: 1.2.0
Release Date: August 4, 2025
Hey adventurers! 👋
We’ve rolled out a big update to the SharedSoulSurvival plugin, and we’re excited to share what’s new. This version brings smoother co-op gameplay, better synchronization, and fixes to the most frustrating issues reported by players. Let’s break it down:
🔧 Major Fixes:
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Inventory & Block Interaction Now in Sync
- Player Two can now place and break blocks just like Player One — no more ghost blocks or weird inventory glitches.
- Items are now correctly picked up, placed, or removed on both sides without duplication or disappearing acts.
🎯 Gameplay Feel & Feedback:
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Damage Effects Are Now Shared
- When one player takes damage, both players now experience the same hit effects — screen shake, knockback, and all.
- This makes the shared health system feel much more immersive and fair.
🏆 Advancements Reimagined:
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Shared Progression
- Unlocking an advancement? Your partner gets it too! No more lagging behind in progress — you’re truly in this together.
⚙ Under-the-Hood Tweaks:
- Improved the way the plugin syncs world and inventory changes.
- Added extra protection against item duplication bugs and sync delays.
📌 Final Notes:
This update is a big step forward for the SharedSoulSurvival experience. If you’re running a server, we highly recommend updating to v1.2.0 for a smoother, bug-free adventure.
Thanks for being part of the journey. More magic coming soon! 💫
— Rocket Studio
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SharedSoulSurvival – Experience True Team Survival
What if every heart, every bite, every drop of XP was shared among your entire team?
SharedSoulSurvival redefines Minecraft multiplayer by turning your friends into your lifeline. When one falls, all fall. When one thrives, everyone rises.
🔥 The Ultimate Cooperative Challenge
🪨 Shared Health
- If one player gets hurt, everyone feels it.
- Healing? It heals all.
- Say goodbye to lone wolves — survival is a shared journey now.
🍗 Shared Hunger & Saturation
- Eating helps everyone.
- Starving? Now it’s a group concern.
- Promotes resource sharing and planning like never before.
🎒 Unified Inventory
- One inventory for all players.
- Drop an item? Everyone sees it disappear.
- Shared gear, shared tools, shared responsibility.
✨ Shared XP & Level Progression
- Earn XP together, level up together.
- Enchanting costs are paid from a team XP pool.
- Mob grinding becomes a team sport.
🏆 Synchronized Advancements
- Unlock an advancement? Everyone gets it.
- No one falls behind — your journey is shared in every achievement.
- Stay aligned, celebrate every milestone as a team.
💀 Shared Death
- One death = total wipe.
- A dramatic message warns the team: "[Player] has died! All souls fall together..."
- Raises the stakes for every encounter.
🧪 Potion Effects for All
- Drink one potion, everyone gets the effect.
- Plan buffs and debuffs with intention.
- Potion use becomes a strategic decision for the whole team.
