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Плагины/ReanimateMC
  • ReanimateMC 1.2.12

    release26 февраля 2026 г.

    What's Changed

    Full Changelog: https://github.com/MatisseAD/ReanimateMC/compare/Release-1.2.11...Release-1.2.12

  • ReanimateMC 1.2.11

    release14 февраля 2026 г.

    Minor update :

    • Admin can allow or not players to execute command while they are knocked down
  • ReanimateMC 1.2.10

    release21 октября 2025 г.

    New

    Golem Reviver : You can summon a golem reviver which following you across the map and revive you if your are knocked down.

    What's Changed

    Full Changelog: https://github.com/MatisseAD/ReanimateMC/compare/Release-1.2.02...Release-1.2.10

  • ReanimateMC 1.2.02

    release25 августа 2025 г.

    What's changed

    • Updater info for the plugin
    • New GUI interface
    • More features

    Full Changelog: https://github.com/MatisseAD/ReanimateMC/compare/Release-1.2.01...Release-1.2.02

  • ReanimateMC 1.2.01

    release24 августа 2025 г.

    What's Changed

    Full Changelog: https://github.com/MatisseAD/ReanimateMC/compare/Release-1.2.00...Release-1.2.01

  • ReanimateMC 1.2.00

    release20 июля 2025 г.
    • Bump version to 1.2.00 and add permissions for admin commands
    • Add a point marker to know where knock out players are
    • Add permissions check-up
    • Fixed damage calculation thanks to Marcos Loro
  • ReanimateMC 1.1.11

    release25 июня 2025 г.
    • Change some .yml in lang folder
  • ReanimateMC 1.1.10

    release23 июня 2025 г.

    What's Changed

    Full Changelog: https://github.com/MatisseAD/ReanimateMC/compare/Release-1.1.05...Release-1.1.10

  • ReanimateMC 1.1.05

    release22 июня 2025 г.

    Fixed Issues

    • The Totem of Undying was not preventing death.

    Features

    • Right-click with the totem when you are downed to revive yourself.
  • ReanimateMC 1.1.04

    release12 июня 2025 г.

    Release 1.1.04

    • Added a statistics system (KOs and revivals) displayed in the configuration GUI.

    • Possibility to change the plugin language directly from the GUI.

    • English and French language files included.

    • Declared version: 1.1.04.

  • ReanimateMC 1.1.03

    release31 мая 2025 г.

    Add knockout configuration check and player name restoration

    Implemented a config check to enable/disable the knockout feature. Added logic to store and restore player list names during knockout, ensuring [KO] tag is removed upon revival. Updated plugin version to 1.1.03 and added console logs for plugin lifecycle events.

  • ReanimateMC 1.1.02

    release31 мая 2025 г.

    Features

    • A GUI configuration for the plugin (still in work)
  • Release 1.1.01

    release29 мая 2025 г.

    New Features

    • When the player is KO, he is sneaking
    • You can open the inventory of a player who is knocked down

    Bug patched

    • Persistent items are definetly consumed
  • Release 1.1.00

    release1 мая 2025 г.

    New feature

    Add player looting functionality during knockout phase

    Introduced LootManager and LootListener for handling player looting mechanics. Updated ReanimationListener to integrate looting logic with permissions, sneaking checks, and proper messaging. Removed redundant logging and utility code for a cleaner implementation.

  • Release 1.0.05

    release25 апреля 2025 г.

    Fix issue

    • NPC with Citizens plugin died with the finisher methods
  • Release 1.0.04

    release19 апреля 2025 г.

    Feature

    • When you are knocked down, you move while being crouched.
  • Release 1.0.03

    release18 апреля 2025 г.

    Fix issues

    • Glowing effect permanent fix
  • Release 1.0.02

    release18 апреля 2025 г.

    Features

    • Adding Action Bar when you are knocked-down
  • release 1.0.01

    release15 апреля 2025 г.

    Issue fixed

    • New command to remove glowing effect :
    /reanimatemc removeGlowingEffect <player>
    
  • Release 1.0.00

    release11 апреля 2025 г.

    ReanimateMC V1.0.00 Official Release Changelog

    Overview

    ReanimateMC introduces a groundbreaking system that replaces instant death with a strategic KO state, enabling players to be revived or executed. This initial release lays the foundation for immersive roleplay and tactical gameplay in Minecraft, featuring configurable options, a fully customizable multi-language system, and clear in-game feedback.

    Added

    • KO System:

      • Replaces instant death with a KO state where players are rendered immobile.
      • Applies blindness to restrict the KO player’s vision.
      • Activates a glowing effect on KO players to make them more visible to others.
    • Revive Mechanic:

      • Allows players to revive a KO player by crouching near them.
      • Triggers a revival process when the reviver holds a special item (configurable via the require_special_item option).
      • Displays clear instructional messages if the conditions are not met (e.g., not crouching or missing the required item).
    • Execution Mechanic:

      • Introduces the ability for players to execute a KO player by holding left-click for a specified duration.
      • Executes the KO player immediately with configurable visual and sound effects.
    • Configuration Options:

      • Extensive configuration through config.yml for:
        • Revival duration and health restoration.
        • KO duration before natural death.
        • Special item requirement (which can be disabled).
        • Effect intensities (e.g., blindness, slowness, and additional effects on revival).
    • Multi-Language Support:

      • Implemented a language manager that loads language files (e.g., en.yml and fr.yml) from a dedicated lang folder.
      • Supports custom language files, enabling server administrators to create or modify localized messages.
    • User Feedback & Commands:

      • Enhanced messages throughout the plugin to provide clear guidance during KO, revival, and execution.
      • Administrative commands added to:
        • Reload configuration and language files.
        • Force revive or KO a player.
        • Check the current status of a player.

    Changed / Improved

    • Overhauled the player damage handling to replace the instant death mechanic with the KO system.
    • Refined the visual and audio feedback effects to ensure a clear, immersive experience.
    • Improved configuration flexibility, allowing server administrators to fine-tune gameplay mechanics.
    • Enhanced the language system for better localization and ease of customization.

    Fixed

    • Addressed scheduling issues related to the revival and execution processes.
    • Resolved minor inconsistencies in player state checks and configuration value retrieval.

    Known Issues

    • The execution hold mechanism is basic and may be refined in future updates.
    • Expansion of customizable visual elements (e.g., dynamic progress bars) is planned for upcoming versions.
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Сведения

Лицензия:MIT
Опубликован:2 года назад
Обновлён:3 месяца назад
ID проекта:
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