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Плагины/Raycasted Anti-ESP
  • Raycasted Entity Occlusions 1.6.5

    release8 января 2026 г.

    Release v1.6.5

    IMPORTANT NOTE

    Raycasted Entity Occlusions is renaming!

    • In the next major version (v2.0.0), the plugin will be renamed to Raycasted Anti-ESP. The Modrinth and Github pages will also be renamed.

    Bug Fixes

    • Fixed console spam when chunks failed to snapshot
  • Raycasted Entity Occlusions 1.6.4

    release12 ноября 2025 г.

    Release v1.6.4

    IMPORTANT NOTE

    Raycasted Entity Occlusions is renaming!

    • In the next major version (v2.0.0), the plugin will be renamed to Raycasted Anti-ESP. The Modrinth and Github pages will also be renamed.

    Changes:

    • Lowered minimum supported version to MC v1.20.6

    Bug Fixes

    • Fixed a bug where some chunk snapshots were not performed asynchronously
    • Fixed a bug with command aliasing
  • Raycasted Entity Occlusions 1.6.3

    release18 октября 2025 г.

    Release v1.6.3

    IMPORTANT NOTE

    Raycasted Entity Occlusions is renaming!

    • In the next major version (v2.0.0), the plugin will be renamed to Raycasted Anti-ESP. The Modrinth and Github pages will also be renamed.

    Changes:

    Bug Fixes

    • Fixed a bug where tile entity removal was not handled correctly
  • Raycasted Entity Occlusions 1.6.2

    release16 октября 2025 г.

    Release v1.6.2

    IMPORTANT NOTE

    Raycasted Entity Occlusions is renaming!

    • In the next major version (v1.7.0), the plugin will be renamed to Raycasted Anti-ESP. The Modrinth and Github pages will also be renamed.

    Changes:

    Bug Fixes

    • Fixed a bug where raycasts would cause errors if the target changed dimensions
    • Fixed a bug with tile entities being removed causing errors

    Full Changelog:

    • Full changelog can be found here
  • Raycasted Entity Occlusions 1.6.1

    release11 августа 2025 г.

    Release v1.6.1

    Bug fixes:

    Tile Entity Culling

    • Tile Entity culling was broken in v1.6.0. This has been resolved now.

    Tile Data

    • Signs now properly render the text written on them when visible

    Block Changes Between Snapshots

    • Block changes between snapshots are now properly detected and accounted for

    Other Miscellaneous Bug Fixes

    • Many smaller bugs have also been fixed
    • Full changelog can be found here

    IMPORTANT NOTE

    Raycasted Entity Occlusions is renaming!

    • In the next major version (v1.7.0), the plugin will be renamed to Raycasted Anti-ESP. The Modrinth and Github pages will also be renamed.
  • Raycasted Entity Occlusions 1.6.0

    release27 июля 2025 г.

    Release v1.6.0

    New Features:

    Packetevents support

    Just add packetevents to your server and players will no longer be removed from the tablist when hidden.

    (Hopefully) Improved stability

    Added checks to make sure that chunks are snapshotted correctly

    Minor optimisations

    This version is slightly more performant than v1.5.1

  • Raycasted Entity Occlusions 1.6.0.0

    release27 июля 2025 г.

    Do not use this version

  • Raycasted Entity Occlusions 1.5.1

    release6 мая 2025 г.

    Fixed a bug when check-tile-entities was enabled which caused the wrong tile entities to be checked.

  • Raycasted Entity Occlusions 1.5.0

    release5 мая 2025 г.

    REO now supports raycasting to tile entities (configurable). The plugin now includes an update checker which links to Modrinth's API.

    There is now also a new subcommand, check-for-updates.

  • Raycasted Entity Occlusions 1.4.2

    release2 мая 2025 г.

    Bug fixes.

    • Fixed an issue where spawn chunks/forceloaded chunks would not be snapshotted
    • Fixed an issue where blocks below y=0 were not snapshotted.
  • Raycasted Entity Occlusions 1.4.1

    release28 апреля 2025 г.

    Massive changes, the entire plugin was refactored. No, you didn't miss 1.3.0, this is the follow up to 1.2.2.

    Breaking Changes:

    • Plugin is now called "Raycasted Entity Occlusions" instead of "Raycasted Entity Occlusion"
      • This is just a grammar thing lol, but it means the config folder name has changes too, which is good because
    • All config options have changed
      • The existing ones have been renamed and new ones have been added. I recommend starting with a fresh config, it's not worth trying to transfer your old values. Just generate a fresh config and edit the values as you see fit, or you can use the
    • Reworked commands
      • The command is now /raycastedentityocclusions (alias /reo)
      • Behind the scenes, it now uses the new Brigadier API instead of the outdated Bukkit method
      • One of the subcommands, /reo set allows you to change config values from the chat/console
    • Proper multithreading
      • Instead of making unsafe async worldstate checks, the plugin now routinely snapshots all loaded chunks and checks the snapshots when raycasting. A basic test seems to show a slight performance increase, but more importantly it is no longer performing unsafe actions
    • Engine mode changes
      • There are now only two engine modes, both with a new "piercing" feature. The first, 1, is a single raycast from the player to the entity. 2 runs the same cast as 1, but also predicts the player's future location and runs a cast from there. This helps account for players with higher ping.
      • "Piercing" (controlled by max-occluding-count) is the number of solid blocks a raycast must pass through before being stopped. This helps with showing entities which will soon be visible.
    • only-cull-sneaking-players is now a fully functional feature
  • Raycasted Entity Occlusion 1.2.2

    release28 января 2025 г.

    Previous version was broken

  • Raycasted Entity Occlusion 1.2.1

    release28 января 2025 г.

    Fixed a bug where RecheckInterval was ignored

  • Raycasted Entity Occlusion 1.2.0

    release25 января 2025 г.

    Added bStats support and a /raycastedentityocclusion command. Refactored codebase for easier maintenance.

  • Raycasted Entity Occlusion 1.1.0

    release23 января 2025 г.

    Added two new config options: OccludePlayers and MoreChecks. Both default to false. if OccludePlayers is set to true, players behind blocks will be occluded. This however removes them from tab list. MoreChecks quadruples the number of raycasts per entity, making them visible even if only a sliver of the entity is. This is very performance intensive, use at your own risk.

  • Raycasted Entity Occlusion 1.0.1

    release19 января 2025 г.

    Нет описания изменений

Совместимость

Minecraft: Java Edition

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Опубликован:1 год назад
Обновлён:5 месяцев назад
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