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Плагины/PvPIndex Battle
  • PvPIndex Battles 1.1.0 (BungeeCord)

    release6 июня 2026 г.

    Added

    • Vault economy rewards (#15): battle winners now receive configurable currency payouts via the Vault API. Fully configured through vault-rewards.yml with per-game-mode base amounts and an optional win streak multiplier. Vault is a soft dependency: if not installed, rewards are silently disabled. Closes #15.
    • New vault-rewards.yml configuration file. All settings live under a top-level economy: key with enabled, rewards (per-mode amounts), and streak_multiplier (enabled, increment, max, min_streak) sections. The bundled default ships with economy.enabled: false so a fresh install does not pay out until opted in.
    • New VaultRewardService in platform-paper that hooks into Vault, listens for PvPIndexBattleFinishEvent, and deposits rewards.
    • New VaultRewardConfig record for parsing and validating reward configuration from the economy section.
    • New PlaceholderAPI placeholders: %pvpindex_reward_last% (last reward received) and %pvpindex_streak% (current win streak).
    • New lang keys reward.received and reward.received_streak in all 6 bundled locale files (en, de, nl, es, pl, zh).
    • Vault status line in the startup summary showing whether economy rewards are active.

    Changed

    • Console banner redesign: startup banner now displays a large ASCII art "PVP INDEX" with a Green-Yellow-Red gradient. Info line shows version, platform, and author (PVP Index).
    • Shutdown message: updated to display "PVP INDEX has been disabled. Goodbye!" in red/grey styling.
    • Paper 26.1.x adapter build: the paper.26.1.x version module now compiles against the stable Paper API 26.1.2.build.57-stable using the Java 25 toolchain, so the adapter builds cleanly across the supported 1.21.x to 26.1.x range.
    • Upgraded maven-shade-plugin to 3.6.2 (bundles ASM 9.8+) so the relocated bStats and Jackson dependencies shade correctly against Java 25 bytecode.

    Fixed

    • Cross-server challenges from a lobby: challenging a player who was on a backend server (or behind another proxy) from a lobby silently timed out. Lobby servers relied on a player-location cache that went stale once a player moved to a non-lobby backend, so the challenge was routed to a node where the target was not present. The lobby now only uses the direct lobby-to-lobby Redis path when the cache confirms the target is on a live lobby node; otherwise it broadcasts the challenge over Redis to the proxies, which authoritatively resolve the target's current server and forward it. Challenges now work from any server to any server.
    • Proxy challenge routing over Redis: Velocity proxies now handle inbound CHALLENGE_SEND messages over Redis (not only plugin messaging), resolving the target across all connected backends and forwarding the challenge. This removes the dependency on plugin messaging channels, which could break after a backend restarted independently of the proxy.
    • SMP challenge confirmation: accepting an SMP-mode challenge through the risk-confirmation dialog did nothing because closing the inventory cleared the pending GUI state before it was read. The mode and challenge target are now captured before the inventory closes.
    • Return-to-origin after a cross-server battle: players transferred to another server for a battle were left waiting on the host server for two seconds before being returned, which looked like a double teleport. They are now sent straight back to the server they came from once the battle ends.

  • PvPIndex Battles 1.1.0 (Velocity)

    release6 июня 2026 г.

    Added

    • Vault economy rewards (#15): battle winners now receive configurable currency payouts via the Vault API. Fully configured through vault-rewards.yml with per-game-mode base amounts and an optional win streak multiplier. Vault is a soft dependency: if not installed, rewards are silently disabled. Closes #15.
    • New vault-rewards.yml configuration file. All settings live under a top-level economy: key with enabled, rewards (per-mode amounts), and streak_multiplier (enabled, increment, max, min_streak) sections. The bundled default ships with economy.enabled: false so a fresh install does not pay out until opted in.
    • New VaultRewardService in platform-paper that hooks into Vault, listens for PvPIndexBattleFinishEvent, and deposits rewards.
    • New VaultRewardConfig record for parsing and validating reward configuration from the economy section.
    • New PlaceholderAPI placeholders: %pvpindex_reward_last% (last reward received) and %pvpindex_streak% (current win streak).
    • New lang keys reward.received and reward.received_streak in all 6 bundled locale files (en, de, nl, es, pl, zh).
    • Vault status line in the startup summary showing whether economy rewards are active.

    Changed

    • Console banner redesign: startup banner now displays a large ASCII art "PVP INDEX" with a Green-Yellow-Red gradient. Info line shows version, platform, and author (PVP Index).
    • Shutdown message: updated to display "PVP INDEX has been disabled. Goodbye!" in red/grey styling.
    • Paper 26.1.x adapter build: the paper.26.1.x version module now compiles against the stable Paper API 26.1.2.build.57-stable using the Java 25 toolchain, so the adapter builds cleanly across the supported 1.21.x to 26.1.x range.
    • Upgraded maven-shade-plugin to 3.6.2 (bundles ASM 9.8+) so the relocated bStats and Jackson dependencies shade correctly against Java 25 bytecode.

    Fixed

    • Cross-server challenges from a lobby: challenging a player who was on a backend server (or behind another proxy) from a lobby silently timed out. Lobby servers relied on a player-location cache that went stale once a player moved to a non-lobby backend, so the challenge was routed to a node where the target was not present. The lobby now only uses the direct lobby-to-lobby Redis path when the cache confirms the target is on a live lobby node; otherwise it broadcasts the challenge over Redis to the proxies, which authoritatively resolve the target's current server and forward it. Challenges now work from any server to any server.
    • Proxy challenge routing over Redis: Velocity proxies now handle inbound CHALLENGE_SEND messages over Redis (not only plugin messaging), resolving the target across all connected backends and forwarding the challenge. This removes the dependency on plugin messaging channels, which could break after a backend restarted independently of the proxy.
    • SMP challenge confirmation: accepting an SMP-mode challenge through the risk-confirmation dialog did nothing because closing the inventory cleared the pending GUI state before it was read. The mode and challenge target are now captured before the inventory closes.
    • Return-to-origin after a cross-server battle: players transferred to another server for a battle were left waiting on the host server for two seconds before being returned, which looked like a double teleport. They are now sent straight back to the server they came from once the battle ends.

  • PvPIndex Battles 1.1.0 (Paper)

    release6 июня 2026 г.

    Added

    • Vault economy rewards (#15): battle winners now receive configurable currency payouts via the Vault API. Fully configured through vault-rewards.yml with per-game-mode base amounts and an optional win streak multiplier. Vault is a soft dependency: if not installed, rewards are silently disabled. Closes #15.
    • New vault-rewards.yml configuration file. All settings live under a top-level economy: key with enabled, rewards (per-mode amounts), and streak_multiplier (enabled, increment, max, min_streak) sections. The bundled default ships with economy.enabled: false so a fresh install does not pay out until opted in.
    • New VaultRewardService in platform-paper that hooks into Vault, listens for PvPIndexBattleFinishEvent, and deposits rewards.
    • New VaultRewardConfig record for parsing and validating reward configuration from the economy section.
    • New PlaceholderAPI placeholders: %pvpindex_reward_last% (last reward received) and %pvpindex_streak% (current win streak).
    • New lang keys reward.received and reward.received_streak in all 6 bundled locale files (en, de, nl, es, pl, zh).
    • Vault status line in the startup summary showing whether economy rewards are active.

    Changed

    • Console banner redesign: startup banner now displays a large ASCII art "PVP INDEX" with a Green-Yellow-Red gradient. Info line shows version, platform, and author (PVP Index).
    • Shutdown message: updated to display "PVP INDEX has been disabled. Goodbye!" in red/grey styling.
    • Paper 26.1.x adapter build: the paper.26.1.x version module now compiles against the stable Paper API 26.1.2.build.57-stable using the Java 25 toolchain, so the adapter builds cleanly across the supported 1.21.x to 26.1.x range.
    • Upgraded maven-shade-plugin to 3.6.2 (bundles ASM 9.8+) so the relocated bStats and Jackson dependencies shade correctly against Java 25 bytecode.

    Fixed

    • Cross-server challenges from a lobby: challenging a player who was on a backend server (or behind another proxy) from a lobby silently timed out. Lobby servers relied on a player-location cache that went stale once a player moved to a non-lobby backend, so the challenge was routed to a node where the target was not present. The lobby now only uses the direct lobby-to-lobby Redis path when the cache confirms the target is on a live lobby node; otherwise it broadcasts the challenge over Redis to the proxies, which authoritatively resolve the target's current server and forward it. Challenges now work from any server to any server.
    • Proxy challenge routing over Redis: Velocity proxies now handle inbound CHALLENGE_SEND messages over Redis (not only plugin messaging), resolving the target across all connected backends and forwarding the challenge. This removes the dependency on plugin messaging channels, which could break after a backend restarted independently of the proxy.
    • SMP challenge confirmation: accepting an SMP-mode challenge through the risk-confirmation dialog did nothing because closing the inventory cleared the pending GUI state before it was read. The mode and challenge target are now captured before the inventory closes.
    • Return-to-origin after a cross-server battle: players transferred to another server for a battle were left waiting on the host server for two seconds before being returned, which looked like a double teleport. They are now sent straight back to the server they came from once the battle ends.

  • PvPIndex Battles 1.0.8 (BungeeCord)

    release5 июня 2026 г.

    Fixed

    • Flight exploit before battle (#28): players who jumped while flying before a battle were launched above the arena, causing the battle to be rejected. Flight and velocity are now neutralised before teleport, and again when applying pre-battle state.
    • Explosions destroying arena blocks (#29): crystal, TNT, and other explosions could break blocks in arena worlds even when allow_block_break was false in the game mode rules. Added EntityExplodeEvent and BlockExplodeEvent listeners that clear the block damage list when block breaking is disabled. Explosions still deal damage to players.

  • PvPIndex Battles 1.0.8 (Velocity)

    release5 июня 2026 г.

    Fixed

    • Flight exploit before battle (#28): players who jumped while flying before a battle were launched above the arena, causing the battle to be rejected. Flight and velocity are now neutralised before teleport, and again when applying pre-battle state.
    • Explosions destroying arena blocks (#29): crystal, TNT, and other explosions could break blocks in arena worlds even when allow_block_break was false in the game mode rules. Added EntityExplodeEvent and BlockExplodeEvent listeners that clear the block damage list when block breaking is disabled. Explosions still deal damage to players.

  • PvPIndex Battles 1.0.8 (Paper)

    release5 июня 2026 г.

    Fixed

    • Flight exploit before battle (#28): players who jumped while flying before a battle were launched above the arena, causing the battle to be rejected. Flight and velocity are now neutralised before teleport, and again when applying pre-battle state.
    • Explosions destroying arena blocks (#29): crystal, TNT, and other explosions could break blocks in arena worlds even when allow_block_break was false in the game mode rules. Added EntityExplodeEvent and BlockExplodeEvent listeners that clear the block damage list when block breaking is disabled. Explosions still deal damage to players.

  • PvPIndex Battles 1.0.7 (BungeeCord)

    release5 июня 2026 г.

    Added

    • bStats integration: anonymous usage metrics via bStats (plugin ID 31131). Shaded and relocated to com.pvpindex.shade.bstats to avoid conflicts with other plugins. Provides server count, player count, and version distribution data.

  • PvPIndex Battles 1.0.7 (Velocity)

    release5 июня 2026 г.

    Added

    • bStats integration: anonymous usage metrics via bStats (plugin ID 31131). Shaded and relocated to com.pvpindex.shade.bstats to avoid conflicts with other plugins. Provides server count, player count, and version distribution data.

  • PvPIndex Battles 1.0.7 (Paper)

    release5 июня 2026 г.

    Added

    • bStats integration: anonymous usage metrics via bStats (plugin ID 31131). Shaded and relocated to com.pvpindex.shade.bstats to avoid conflicts with other plugins. Provides server count, player count, and version distribution data.

  • PvPIndex Battles 1.0.6 (BungeeCord)

    release5 июня 2026 г.

    Added

    • Configurable after-battle location: players can now be sent to a fixed lobby location or the world spawn after a battle ends, instead of always returning to their pre-battle position. Configured via player_state.after_battle_location in config.yml with three modes: RESTORE (default, existing behaviour), LOBBY (fixed coordinates), or WORLD_SPAWN. Closes #16.
    • New AfterBattleLocationSettings config record in platform-paper.
    • New config section player_state.after_battle_location with mode, world, x, y, z, yaw, pitch keys.
    • PlayerStateService.setAfterBattleLocation() method for runtime override of the post-battle teleport destination.

    Changed

    • PlayerStateSnapshot.restore() and restoreWithoutInventory() now accept an optional Location override parameter for the teleport destination.
    • Upgraded Jackson from 2.18.2 to 2.21.3 and PlaceholderAPI from 2.11.6 to 2.12.2.
    • Removed all em dashes from comments, config files, and documentation per coding standards.
    • Corrected US English spellings to UK English throughout the codebase.

  • PvPIndex Battles 1.0.6 (Velocity)

    release5 июня 2026 г.

    Added

    • Configurable after-battle location: players can now be sent to a fixed lobby location or the world spawn after a battle ends, instead of always returning to their pre-battle position. Configured via player_state.after_battle_location in config.yml with three modes: RESTORE (default, existing behaviour), LOBBY (fixed coordinates), or WORLD_SPAWN. Closes #16.
    • New AfterBattleLocationSettings config record in platform-paper.
    • New config section player_state.after_battle_location with mode, world, x, y, z, yaw, pitch keys.
    • PlayerStateService.setAfterBattleLocation() method for runtime override of the post-battle teleport destination.

    Changed

    • PlayerStateSnapshot.restore() and restoreWithoutInventory() now accept an optional Location override parameter for the teleport destination.
    • Upgraded Jackson from 2.18.2 to 2.21.3 and PlaceholderAPI from 2.11.6 to 2.12.2.
    • Removed all em dashes from comments, config files, and documentation per coding standards.
    • Corrected US English spellings to UK English throughout the codebase.

  • PvPIndex Battles 1.0.6 (Paper)

    release5 июня 2026 г.

    Added

    • Configurable after-battle location: players can now be sent to a fixed lobby location or the world spawn after a battle ends, instead of always returning to their pre-battle position. Configured via player_state.after_battle_location in config.yml with three modes: RESTORE (default, existing behaviour), LOBBY (fixed coordinates), or WORLD_SPAWN. Closes #16.
    • New AfterBattleLocationSettings config record in platform-paper.
    • New config section player_state.after_battle_location with mode, world, x, y, z, yaw, pitch keys.
    • PlayerStateService.setAfterBattleLocation() method for runtime override of the post-battle teleport destination.

    Changed

    • PlayerStateSnapshot.restore() and restoreWithoutInventory() now accept an optional Location override parameter for the teleport destination.
    • Upgraded Jackson from 2.18.2 to 2.21.3 and PlaceholderAPI from 2.11.6 to 2.12.2.
    • Removed all em dashes from comments, config files, and documentation per coding standards.
    • Corrected US English spellings to UK English throughout the codebase.

  • PvPIndex Battles 1.0.5 (BungeeCord)

    release22 мая 2026 г.

    Added

    • /pvp alias: /pvp now works as an alias for /battle, making it easier for players to discover the command.
    • Leaderboard GUI (/battle leaderboard [mode]): paginated inventory GUI showing player skulls ranked by Elo. Each skull displays wins, losses, K/D, streak, and best streak. Supports per-mode filtering (/battle leaderboard sword) or an overall view. Aliases: /battle lb, /battle top. Requires database.enabled: true in config.yml.
    • New LeaderboardGui class in platform-paper with 28-entry pages, arrow-based pagination, and skull-per-player layout.
    • New lang keys leaderboard.no_data, leaderboard.unknown_mode, leaderboard.error in all bundled language files (en, de, nl, es, pl, zh).

  • PvPIndex Battles 1.0.5 (Velocity)

    release22 мая 2026 г.

    Added

    • /pvp alias: /pvp now works as an alias for /battle, making it easier for players to discover the command.
    • Leaderboard GUI (/battle leaderboard [mode]): paginated inventory GUI showing player skulls ranked by Elo. Each skull displays wins, losses, K/D, streak, and best streak. Supports per-mode filtering (/battle leaderboard sword) or an overall view. Aliases: /battle lb, /battle top. Requires database.enabled: true in config.yml.
    • New LeaderboardGui class in platform-paper with 28-entry pages, arrow-based pagination, and skull-per-player layout.
    • New lang keys leaderboard.no_data, leaderboard.unknown_mode, leaderboard.error in all bundled language files (en, de, nl, es, pl, zh).

  • PvPIndex Battles 1.0.5 (Paper)

    release22 мая 2026 г.

    Added

    • /pvp alias: /pvp now works as an alias for /battle, making it easier for players to discover the command.
    • Leaderboard GUI (/battle leaderboard [mode]): paginated inventory GUI showing player skulls ranked by Elo. Each skull displays wins, losses, K/D, streak, and best streak. Supports per-mode filtering (/battle leaderboard sword) or an overall view. Aliases: /battle lb, /battle top. Requires database.enabled: true in config.yml.
    • New LeaderboardGui class in platform-paper with 28-entry pages, arrow-based pagination, and skull-per-player layout.
    • New lang keys leaderboard.no_data, leaderboard.unknown_mode, leaderboard.error in all bundled language files (en, de, nl, es, pl, zh).

  • PvPIndex Battles 1.0.4 (BungeeCord)

    release22 мая 2026 г.

    Added

    • Command blocking during battles: commands are now blocked by default while a player is in an active battle. Configurable via battle_commands in config.yml with a whitelist of allowed commands (/battle, /msg, /r, /reply, /tell by default). Players with pvpindex.battle.commands.bypass permission can still use all commands. Closes #19.
    • New BattleCommandBlockListener in platform-paper that intercepts PlayerCommandPreprocessEvent at LOWEST priority.
    • New config section battle_commands in config.yml with block_commands toggle and allowed_commands whitelist.
    • New permission pvpindex.battle.commands.bypass (default: op) to bypass command blocking.
    • New lang key battle.command_blocked in all bundled language files (en, de, nl, es, pl, zh).

  • PvPIndex Battles 1.0.4 (Velocity)

    release22 мая 2026 г.

    Added

    • Command blocking during battles: commands are now blocked by default while a player is in an active battle. Configurable via battle_commands in config.yml with a whitelist of allowed commands (/battle, /msg, /r, /reply, /tell by default). Players with pvpindex.battle.commands.bypass permission can still use all commands. Closes #19.
    • New BattleCommandBlockListener in platform-paper that intercepts PlayerCommandPreprocessEvent at LOWEST priority.
    • New config section battle_commands in config.yml with block_commands toggle and allowed_commands whitelist.
    • New permission pvpindex.battle.commands.bypass (default: op) to bypass command blocking.
    • New lang key battle.command_blocked in all bundled language files (en, de, nl, es, pl, zh).

  • PvPIndex Battles 1.0.4 (Paper)

    release22 мая 2026 г.

    Added

    • Command blocking during battles: commands are now blocked by default while a player is in an active battle. Configurable via battle_commands in config.yml with a whitelist of allowed commands (/battle, /msg, /r, /reply, /tell by default). Players with pvpindex.battle.commands.bypass permission can still use all commands. Closes #19.
    • New BattleCommandBlockListener in platform-paper that intercepts PlayerCommandPreprocessEvent at LOWEST priority.
    • New config section battle_commands in config.yml with block_commands toggle and allowed_commands whitelist.
    • New permission pvpindex.battle.commands.bypass (default: op) to bypass command blocking.
    • New lang key battle.command_blocked in all bundled language files (en, de, nl, es, pl, zh).

  • PvPIndex Battles 1.0.3 (BungeeCord)

    release17 мая 2026 г.

    Added

    • TeamsAPI guard: optional integration with TeamsAPI that prevents players on the same team from challenging each other. Disabled by default (teams_guard.block_same_team: false). Requires TeamsAPI + a compatible team plugin on the server; if either is absent, the feature is silently skipped (fail-open).
    • New TeamsGuardService class in platform-paper — encapsulates the same-team lookup with graceful NoClassDefFoundError handling so the plugin loads cleanly whether or not TeamsAPI is on the classpath.
    • TeamsAPI added to softdepend in plugin.yml so Paper loads it before PvPIndex Battles when both plugins are present.
    • New config section teams_guard in config.yml.
    • New lang keys challenge.same_team and challenge.same_team_target in all bundled language files (en, de, nl, es, pl, zh).
    • JitPack repository added to parent pom.xml; teams-api:1.5.0 added as a provided dependency in pvpindex-platform-paper.

    Fixed

    • Spigot/Paper/Folia compatibility: removed all Adventure API calls that are only available on Paper. The plugin now runs on plain Spigot without NoSuchMethodError crashes.
      • player.sendMessage(Component)player.sendMessage(String)
      • player.showTitle(Title)player.sendTitle(String, String, int, int, int)
      • player.playSound(Sound)player.playSound(Location, org.bukkit.Sound, float, float)
      • Bukkit.createInventory(holder, size, Component) → String overload
      • meta.displayName(Component) / meta.lore(List<Component>)setDisplayName / setLore
      • ClickEvent / HoverEvent (Adventure) in challenge messages replaced with BungeeCord chat API (player.spigot().sendMessage(...))
    • MiniMessage and &-style colour codes are still fully supported for config authors: inputs are parsed internally via MiniMessage/LegacyAmpersand and serialised to §-prefixed legacy strings before being passed to Bukkit APIs.
    • Enchantment glint on active GUI tabs now uses item.addUnsafeEnchantment (an ItemStack method, not ItemMeta), fixing a compile error against Paper API 1.21.
    • Removed references to GameRule fields that do not exist on older Bukkit versions (FALL_DAMAGE, FIRE_DAMAGE, FREEZE_DAMAGE, DROWNING_DAMAGE).

  • PvPIndex Battles 1.0.3 (Velocity)

    release17 мая 2026 г.

    Added

    • TeamsAPI guard: optional integration with TeamsAPI that prevents players on the same team from challenging each other. Disabled by default (teams_guard.block_same_team: false). Requires TeamsAPI + a compatible team plugin on the server; if either is absent, the feature is silently skipped (fail-open).
    • New TeamsGuardService class in platform-paper — encapsulates the same-team lookup with graceful NoClassDefFoundError handling so the plugin loads cleanly whether or not TeamsAPI is on the classpath.
    • TeamsAPI added to softdepend in plugin.yml so Paper loads it before PvPIndex Battles when both plugins are present.
    • New config section teams_guard in config.yml.
    • New lang keys challenge.same_team and challenge.same_team_target in all bundled language files (en, de, nl, es, pl, zh).
    • JitPack repository added to parent pom.xml; teams-api:1.5.0 added as a provided dependency in pvpindex-platform-paper.

    Fixed

    • Spigot/Paper/Folia compatibility: removed all Adventure API calls that are only available on Paper. The plugin now runs on plain Spigot without NoSuchMethodError crashes.
      • player.sendMessage(Component)player.sendMessage(String)
      • player.showTitle(Title)player.sendTitle(String, String, int, int, int)
      • player.playSound(Sound)player.playSound(Location, org.bukkit.Sound, float, float)
      • Bukkit.createInventory(holder, size, Component) → String overload
      • meta.displayName(Component) / meta.lore(List<Component>)setDisplayName / setLore
      • ClickEvent / HoverEvent (Adventure) in challenge messages replaced with BungeeCord chat API (player.spigot().sendMessage(...))
    • MiniMessage and &-style colour codes are still fully supported for config authors: inputs are parsed internally via MiniMessage/LegacyAmpersand and serialised to §-prefixed legacy strings before being passed to Bukkit APIs.
    • Enchantment glint on active GUI tabs now uses item.addUnsafeEnchantment (an ItemStack method, not ItemMeta), fixing a compile error against Paper API 1.21.
    • Removed references to GameRule fields that do not exist on older Bukkit versions (FALL_DAMAGE, FIRE_DAMAGE, FREEZE_DAMAGE, DROWNING_DAMAGE).

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Опубликован:1 месяц назад
Обновлён:1 неделю назад
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