Unofficial site, not affiliated with modrinth.com.What is this?
  • OPShield 2.0.0

    release4 июня 2026 г.

    [2.0.0] - 2026-06-03 — Thread-Safety & Security Overhaul

    This release resolves all known thread-safety bugs identified through a full code audit. No configuration keys were added, removed, or renamed. Existing config.yml and data.yml files are fully compatible — no migration required.


  • OPShield 1.9.1

    release23 мая 2026 г.

    [1.9.1] - 2026-05-23 — Bug Fix Release

    This is a patch release that resolves six bugs identified through code review. No configuration keys were added, removed, or renamed. Existing data.yml and config.yml files are fully compatible — no migration needed.


    🐛 Bug Fixes

    FIX [Critical] — Double timestamp in every audit log entry

    • Root cause: OPShield.audit() manually prepended a formatted timestamp to the message string before passing it to AuditLogger.log(). However, AuditLogger.buildLine() also wraps every line with its own timestamp, resulting in output like:
      [2026-05-23 10:00:00] 2026-05-23 10:00:00 | Configuration reloaded.
      
      This affected every audit entry since v1.6.0.
    • Fix: Removed the manual timestamp construction from OPShield.audit(). Timestamp formatting is now owned exclusively by AuditLogger.buildLine(). Audit lines now read correctly:
      [2026-05-23 10:00:00] Configuration reloaded.
      
    • Impact: Existing rotated log files (audit.log.1 etc.) retain the old double-timestamp format. New entries written after the upgrade are clean. No action required on existing files.

    FIX [High] — auth_session_granted and auth_session_active messages were never sent

    • Root cause: The language key auth_session_granted was introduced in v1.9.0 but the corresponding send() call was absent from both completePrivilegeCommand() (session grant path) and handlePrivilegeCommand() (session reuse path). Players had no way to know a session existed or how much time remained.
    • Fix:
      • completePrivilegeCommand() now calls sendReplaced(player, "auth_session_granted", "minutes", …) immediately after the session is stored in authenticatedSessions.
      • handlePrivilegeCommand() now calls sendReplaced(player, "auth_session_active", "minutes", …) (with the remaining minutes) on the session-reuse fast-path.
    • New language key: auth_session_active added to en.yml, vn.yml, and ru.yml.

    FIX [Medium] — Shadow-ban decoy messages lost all colour formatting

    • Root cause: The fake-success message pipeline was:
      PlainTextComponentSerializer.plainText().serialize(colorize(fakeMsg))
      
      colorize() correctly parsed &a, &c, etc. into an Adventure Component with colour, but PlainTextComponentSerializer.plainText().serialize() then stripped every colour code before wrapping the result in a hard-coded NamedTextColor.YELLOW. Language-file formatting was silently discarded.
    • Fix: Removed the unnecessary serialise/re-wrap chain. The Component returned by colorize(fakeMsg) is now sent directly:
      player.sendMessage(colorize(fakeMsg));
      
      Server owners can now apply any Adventure-compatible colour codes (&a, &c, &l, etc.) in their language files and have them rendered correctly.
    • Cleanup: Removed now-unused imports NamedTextColor, PlainTextComponentSerializer, and Component from OPShield.java.

    FIX [Medium] — LockoutManager.cleanupExpired() discarded backoff count earlier than count_decay_hours intended

    • Root cause: cleanupExpired() removed any record whose expiryMs <= now AND attempts == 0. When a lockout expired naturally, isLockedOut() set expiryMs = 0 and attempts = 0 (intentionally preserving count for exponential backoff). On the very next cleanup tick (≤ 60 s later), the cleanup predicate matched and deleted the entire record, including count. The security.lockout.count_decay_hours config key had no practical effect: the backoff counter was always reset within one cleanup cycle after each lockout expired.
    • Fix: cleanupExpired() now accepts a decayMs parameter (derived from lockoutDecayHours in OPShield). A record is only removed when both conditions are true:
      1. No active lockout and no in-progress attempts.
      2. The time elapsed since lastLockoutAtMs exceeds decayMs. Exponential backoff now behaves as documented.
    • API change (internal): LockoutManager.cleanupExpired()cleanupExpired(long decayMs). No external callers; internal call site updated in OPShield.cleanupRuntimeState().

    FIX [Medium] — /opshield reload blocked by allow_op_reload: false even for players with explicit opshield.reload permission

    • Root cause: In handleManagementCommand(), the allow_op_reload flag was evaluated before the permission check. A player with an explicit opshield.reload grant from a permissions plugin was still denied when allow_op_reload: false, making the permission effectively meaningless.
    • Fix: The permission check (opshield.reload) now runs first. The allow_op_reload flag is applied only as a secondary restriction after the caller is confirmed to hold the permission. Console senders are unaffected.

    FIX [Low] — IP tracking unreliable behind BungeeCord / Velocity (documentation + debug warning)

    • Root cause: getPlayerIpRaw() uses player.getAddress().getAddress().getHostAddress(). Behind a proxy, this resolves to the proxy's own address (commonly 127.0.0.1 or a private RFC-1918 range), not the connecting client's real IP. IP-based lockout mirroring and ip_limit tracking silently group all players under the same key.
    • Fix (partial): Full proxy-IP forwarding requires server-side configuration outside the plugin's scope (Paper IP forwarding, BungeeGuard, etc.). This release adds a debug-mode warning logged when debug: true and the resolved address is a loopback or private-range address, so administrators are alerted during setup. The warning is suppressed in production (debug: false) to avoid console spam on legitimate LAN servers.

    🌍 Language File Changes

    KeyFilesChange
    auth_session_activeen.yml, vn.yml, ru.ymlAdded — shown when an existing valid session is reused

    All other keys are unchanged and backwards-compatible.


    🔧 Internal / Code Quality

    • Removed four now-unused imports from OPShield.java: LocalDateTime, ZoneId, Instant, DateTimeFormatter (timestamp moved to AuditLogger), Component, NamedTextColor, PlainTextComponentSerializer (shadow-ban message fix).
    • LockoutManager.cleanupExpired() signature updated (internal only).
    • Added inline FIX[…] comments at every corrected site for audit trail.

    ✅ Compatibility

    ItemStatus
    config.yml (v1.9.0)✅ No changes required
    data.yml (v1.9.0)✅ No changes required
    Language files (v1.9.0)⚠️ auth_session_active key added; old files work but players will see [Missing Message: auth_session_active] until updated
    Paper API✅ 1.21+ (unchanged)

  • OPShield 1.9.0

    release16 мая 2026 г.

    [1.9.0] - 2026-05-15 — Async Auth, Session Timeout & Security Hardening

    🐛 Bug Fixes

    FIX [Critical] — PBKDF2 verification was running on the main server thread

    • Root cause: handlePrivilegeCommand() called PasswordHasher.verify() synchronously during onCommand(), which executes on the main thread. With 120,000 PBKDF2 iterations, each failed attempt caused a measurable TPS drop (~50–200 ms). Under coordinated brute-force from multiple clients this could stall the server tick loop.
    • Fix: Password verification is now dispatched via Bukkit.getScheduler().runTaskAsynchronously(). The result is delivered back to the main thread via runTask() for all Bukkit API side-effects. Zero blocking on the main thread.
    • New status field: /opshield status now shows pending verification count (0/4).

    FIX [Critical] — No session timeout after successful authentication

    • Root cause: After a correct password was accepted, no state was stored. Every subsequent /op or /deop required re-entering the password. In practice admins worked around this by keeping a note of the password nearby, which is a security anti-pattern.
    • Fix: A ConcurrentHashMap<UUID, Long> (authenticatedSessions) tracks expiry epoch-ms per player. After the first successful auth within a session window, password entry is skipped.
    • Config key: security.session_timeout_minutes (default 30; set 0 to disable).
    • Session lifecycle: granted on successful auth → cleared on player quit (PlayerQuitEvent) → cleared on manual /opshield unlock → purged by cleanup task.

    FIX [High] — No global rate limit on PBKDF2 operations

    • Root cause: A coordinated attack with many accounts spamming /op <name> <guess> queued unbounded async hashing tasks, saturating CPU cores.
    • Fix: AtomicInteger globalAuthCount caps server-wide concurrent PBKDF2 operations at MAX_CONCURRENT_AUTH = 4. Requests over the cap receive auth_server_busy and are dropped without queuing.
    • Per-sender dedup: Map<String, AtomicInteger> authPending prevents the same player from queuing more than one verification at a time. Excess requests receive auth_pending.

    FIX [High] — cleanupRuntimeState() ran on the main thread

    • Root cause: Bukkit.getScheduler().runTaskTimer() was used instead of runTaskTimerAsynchronously(). The cleanup method holds synchronized blocks on LockoutRecord objects; under load this briefly stalled the tick.
    • Fix: Scheduler call changed to runTaskTimerAsynchronously(). All collections involved are ConcurrentHashMap/ConcurrentLinkedQueue — safe for async access.

    FIX [Medium] — Shutdown race condition between async periodic flush and onDisable sync flush

    • Root cause: onDisable() called flushPersistentDataSync() while the 200-tick async flush task could be mid-execution. Although compareAndSet prevented double saves, the two threads could both have a reference to dataFile and compete on the same YamlConfiguration serialisation.
    • Fix: onDisable() now cancels both async task IDs (periodicFlushTaskId, cleanupTaskId) before calling flushPersistentDataSync(), ensuring only one flush can run at shutdown.

    FIX [Medium] — ShadowBanManager used HashMap for command→message mapping

    • Root cause: HashMap has undefined iteration order. Commands like deop op, ban-ip, or give op could match the wrong message key depending on JVM run, leading to non-deterministic fake responses.
    • Fix: Replaced with LinkedHashMap preserving explicit insertion order. More specific and longer tokens (e.g. "inventory", "teleport", "deop") are declared before shorter substrings ("clear", "tp", "op") so prefix-matching is always predictable.

    FIX [Low] — config-version field was written but never read

    • Root cause: config-version: 2 was introduced in v1.8.0 but reloadConfiguration() never checked it. There was no warning when admins ran an old config against a new build.
    • Fix: reloadConfiguration() now compares config-version against EXPECTED_CONFIG_VERSION = 3. It logs a warning if the file is outdated (new options missing → defaults used) or from a newer build (unknown keys may be ignored). The version is bumped in-place so the warning fires only once.

    FIX [Low] — PlayerQuitEvent not handled; stale session UUIDs accumulated

    • Root cause: authenticatedSessions was new in this version, but without a quit handler a UUID could remain in the map until the cleanup task ran, creating a window where a reconnecting player could bypass auth.
    • Fix: @EventHandler onPlayerQuit() immediately removes the UUID from authenticatedSessions on disconnect.

    ✨ New Features

    Authenticated Session Tokens

    • First successful /op or /deop authentication grants a timed session.
    • Subsequent privilege commands within the window skip password entry.
    • Session duration: security.session_timeout_minutes (default 30; 0 = always require password).
    • Sessions are cleared on disconnect, manual unlock, or config reload.
    • New language keys: auth_session_granted, auth_pending, auth_server_busy.

    Async PBKDF2 Authentication Pipeline

    • All password verifications now run asynchronously.
    • Bukkit API side-effects (setOp, messages, broadcasts) still execute on the main thread via callback.
    • Extracted completePrivilegeCommand() to consolidate post-auth logic (hash upgrade, session grant, lockout clear, setOp, broadcast).

    Enhanced /opshield status Output

    Two new status lines:

    Active auth sessions: 2
    Pending PBKDF2 verifications: 0/4
    Session timeout: 30 min
    

    🔧 Configuration Changes

    KeyChangeDefault
    config-versionBumped 233
    security.session_timeout_minutesNEW — auth session TTL in minutes; 0 = disabled30

    No existing keys were removed or renamed. Old config-version: 2 files are read normally with a one-time console warning.


    🌍 Language Files

    Three new message keys added to all language files (en, vn, ru):

    KeyPurpose
    auth_pendingSender already has a PBKDF2 verification in flight
    auth_server_busyServer-wide auth cap reached
    auth_session_grantedConfirmation message shown after session is created

    📊 Code Quality Metrics

    Metricv1.8.0v1.9.0
    PBKDF2 on main thread✅ yes❌ no (async)
    Session timeout
    Global auth rate limit✅ (cap=4)
    Per-sender auth dedup
    Cleanup on main thread✅ yes❌ no (async)
    Shutdown race condition✅ present❌ fixed
    ShadowBan match ordernon-deterministicdeterministic
    config-version enforced
    PlayerQuitEvent handled

    📝 Migration Notes from v1.8.0

    1. No breaking changes — existing config.yml and data.yml are fully compatible.
    2. New config key — add security.session_timeout_minutes: 30 (or let the default apply on first reload).
    3. config-version is auto-bumped from 23 on first reload; a one-time warning will appear in console.
    4. Permission setup is unchanged from v1.8.0.

    🔮 Planned for v1.10.0

    • Extract AutoPunishmentManager — move all ban/kick/firewall logic out of OPShield.java
    • Extract IpLimitManager — move IP tracking and flagging
    • Extract CommandRestrictionManager
    • Unit tests for LockoutManager and ShadowBanManager
    • Consider Argon2id as an optional stronger hashing algorithm

  • OPShield 1.8.0

    release28 апреля 2026 г.

    [1.8.0] - 2026-04-28 — Manager Refactor, Security Hardening & Quality Improvements

    🔒 Security Fixes

    CRITICAL — Permission Default Changed

    • opshield.admin default changed from opfalse (breaking if you relied on implicit OP grants)
      • Previously any player with OP status automatically received full OPShield admin rights
      • Now all permissions must be explicitly granted via a permission plugin (e.g. LuckPerms)
      • Migration: add opshield.admin to your OP group in your permission plugin
    • All child permissions (opshield.reload, opshield.unlock, opshield.op, opshield.deop) default changed from opfalse for the same reason
    • Added opshield.* wildcard permission for convenience

    🏗️ Architecture Improvements

    LockoutManager — Full Refactor

    • Introduced LockoutRecord inner class consolidating 5 separate ConcurrentHashMaps (failedAttempts, lockoutTimestamps, lockoutCount, lastLockoutAt) into a single per-key object
    • Decay logic moved entirely into LockoutManager.recordFailure() — no longer split between main class and manager
    • Added mirrorLockout() for IP-mirrored lockouts (called by OPShield when track_ip=true)
    • Added exportSnapshot() / importSnapshot() for clean persistence without raw map access
    • Backwards-compatible persistence: v1.8.0 reads legacy v1.7.0 data format and migrates automatically
    • LockoutManager is now the single source of truth for all lockout state

    ShadowBanManager — Full Refactor

    • Shadow-ban levels now owned by ShadowBanManager (previously a raw ConcurrentHashMap in OPShield.java)
    • getFakeMessage() is no longer static; it accepts a MessageProvider functional interface so messages come from language files, not hard-coded strings
    • Added shouldEscalate(key, threshold) method — clearly separates the "should I punish?" decision from execution
    • Added exportLevels() / importLevels() for persistence
    • Extended command keyword → message-key mapping: now covers op, deop, kick, stop, reload, pardon

    OPShield.java — Reduced God Class Burden

    • Replaced 5 raw state maps with delegation to LockoutManager
    • Replaced playerShadowBanLevel map with delegation to ShadowBanManager
    • Added /opshield status command for runtime diagnostics (shows active levels, flagged IPs, queue sizes)
    • Added debugLog() helper — controlled by debug: false config key; never exposes sensitive info in production

    ✨ New Features

    • debug mode (debug: false in config.yml) — enables verbose internal logging for troubleshooting without recompiling
    • /opshield status — new sub-command with opshield.status permission; reports shadow-ban level count, flagged IPs, sensitive-history windows, auto-punishment state
    • security.password.auto_upgrade_legacy_hash: true — automatically re-hashes a legacy SHA-256 password to PBKDF2 the next time the correct password is provided; hash is saved to config.yml with no manual action required
    • Audit queue capacity (audit.max_queue_size: 10000) — prevents unbounded memory growth if disk writes fail; oldest entries dropped with a console warning (rate-limited to once per flush cycle)
    • Audit JSON format (audit.format: json) — emits one machine-readable JSON object per line for log aggregator ingestion; plain format unchanged for backwards compatibility

    🐛 Bug Fixes

    • ShadowBanManager.getFakeActionMessage() was never called — v1.7.0 added it but the main class still used hard-coded logic. Now the manager is the sole source of fake messages
    • LockoutManager.ipLimitMap was unusedrecordIpConnection() was called but the data was never read. Removed; IP limit tracking remains in OPShield.java pending IpLimitManager extraction
    • PasswordHasher.upgradeHashIfNeeded() (NEW) — isLegacyHash() existed in 1.7.0 but there was no code path to actually upgrade the stored hash. Now the main class calls upgradeHashIfNeeded() after each successful login when auto_upgrade_legacy_hash: true
    • HASH_FORMAT_VERSION constant (NEW) — the string "pbkdf2" was scattered as a magic literal across PasswordHasher; centralised to a named constant

    🔧 Build Improvements

    • maven-compiler-plugin 3.13.0 added with explicit <release>21</release> and <parameters> flag
    • maven-shade-plugin 3.6.0 added (no relocations yet, but scaffold is ready for future bundled deps)
    • maven-surefire-plugin 3.2.5 added with JUnit 5 + Mockito test dependencies for unit testing managers
    • Centralised version propertiesjava.version, paper.version, and plugin versions now all defined in <properties> for consistency

    📝 Configuration

    • Added config-version: 2 — allows future automatic migration detection
    • Added debug: false — verbose diagnostic logging toggle
    • Added security.password.auto_upgrade_legacy_hash: true
    • Added audit.max_queue_size: 10000
    • Added audit.format: plain
    • Added shadow_ban.auto_punish_level default raised from 35
    • Added inline "Recommended values by server size" comments to config.yml

    🌍 Language Files

    • Added 7 new shadow-fake message keys: shadow_fake_op, shadow_fake_deop, shadow_fake_kick, shadow_fake_pardon, shadow_fake_stop, shadow_fake_reload (all three languages)
    • Fixed inconsistent Vietnamese translations in vn.yml
    • All three language files now use natural-language fake messages that better blend in with real server output

    📊 Code Quality Metrics

    Metricv1.7.0v1.8.0
    Raw state maps in OPShield.java73
    Manager classes2 (stub)2 (fully active)
    Permissions with insecure default op60
    Hard-coded fake messages80
    Unused manager methods20
    config-version
    Debug mode
    Audit queue cap
    JSON audit format

    📝 Migration Notes

    1. Permission plugin setup required — add opshield.admin to your OP group (see CRITICAL note above)
    2. data.yml is auto-migrated from v1.7.0 format on first boot — no manual action needed
    3. All configuration keys are backwards-compatible; new keys use sensible defaults
    4. Old lockout_timestamps / failed_attempts / lockout_count / last_lockout_at sections in data.yml are read on upgrade and merged into lockout_records; old sections are replaced on next save

    🔮 Planned for v1.9.0

    • Extract AutoPunishmentManager — move all ban/kick/firewall logic out of OPShield.java
    • Extract IpLimitManager — move IP tracking and flagging
    • Extract CommandRestrictionManager — move matchesConfiguredCommand logic
    • Add unit tests for LockoutManager and ShadowBanManager
    • Consider Argon2id as an optional stronger hashing algorithm

  • OPShield 1.7.0

    release24 апреля 2026 г.

    [1.7.0] - 2026-04-24 — Architecture Improvements & God Class Refactoring

    🚀 Improvements

    Architecture Refactoring

    • LockoutManager (NEW) — Extracted lockout logic from main class

      • Centralized player/IP lockout state management
      • Clean public API for lockout operations
      • Expired lockout cleanup methods
    • ShadowBanManager (NEW) — Extracted shadow ban logic

      • Shadow ban state tracking
      • Fake action message generation
      • Duration management with expiry cleanup
      • Improved message consistency

    Password Security

    • PasswordHasher improvements — Enhanced password handling
      • PBKDF2 iteration count configurable at runtime
      • Legacy SHA-256 detection with isLegacyHash() method
      • Iteration count validation (10,000 - 1,000,000 range)
      • Better separation of hash versioning concerns

    Code Organization

    • Created manager/ package for extracting business logic
    • Reduced OPShield.java God Class burden
    • Better separation of concerns
    • Improved testability of individual components

    Language Files

    • Fixed grammar inconsistencies (e.g., "1 player" vs "1 players")
    • Improved fake action message clarity
    • Better error message wording

    📊 Code Quality

    Metrics

    • Before: 1,172 LOC in single class (God Class)
    • After: OPShield.java reduced + 2 new manager classes
    • Managers Created: 2 (LockoutManager, ShadowBanManager)
    • Lines Extracted: ~300+ from main class

    Quality Improvements

    • ✅ Reduced cyclomatic complexity in main class
    • ✅ Improved code organization
    • ✅ Better separation of concerns
    • ✅ More testable components
    • ✅ Easier to extend for future features

    📝 Migration Notes

    For existing servers:

    1. No database migration needed
    2. All configuration stays the same
    3. No command changes
    4. Direct drop-in JAR replacement

    🔮 Future Work (v1.8.0+)

    Recommended further refactoring:

    • Extract AutoPunishmentManager for ban/kick logic
    • Extract IpLimitManager for IP tracking
    • Extract CommandRestrictionManager for command validation
    • Create interface-based services for better testability
    • Add unit tests for new manager classes

  • OPShield 1.6.0

    release21 апреля 2026 г.

    [1.6.0] — 2026-04-21

    Bug fixes

    High severity

    • AuditLogger switched from FileWriter to NIO Files.write()FileWriter used the JVM platform default charset, which could produce garbled or truncated log entries on servers whose OS locale is not UTF-8. All writes now use java.nio.file.Files.write() with an explicit StandardCharsets.UTF_8 argument and StandardOpenOption.APPEND.

    • ensureFile() is no longer called on every flush tick — the previous implementation re-checked (and conditionally re-created) the log file and its parent directory on every async flush, even when neither had changed. An AtomicBoolean fileReady flag now gates the check so it runs at most once per file lifetime. The flag is cleared after rotation so the next write correctly re-creates the log file.

    • Failed audit writes now re-queue entries instead of silently discarding them — if a flush attempt throws IOException, the affected lines are returned to the front of the queue and retried up to MAX_WRITE_RETRIES (2) times. On final failure a SEVERE console error is printed and the lines are re-queued so they are not permanently lost.

    Medium severity

    • Legacy SHA-256 password hash triggers a console warning on startup — if op_password_hash in config.yml contains an old SHA-256 value (generated by OPShield < 1.4.0), the server console now displays a clear warning advising the admin to reset the password so it is upgraded to PBKDF2 storage. The plugin continues to accept the legacy hash for authentication; no data is lost.

    Low severity

    • Magic string "unknown" for unresolvable player IPs replaced with named constant UNKNOWN_IP — eliminates the class of silent typo bugs where inconsistent string literals caused an IP to be handled as a real address in some code paths but skipped correctly in others.

    • Grammar correction in English shadow-ban fake messagesshadow_fake_clear incorrectly read "Cleared the inventory of 1 players". Corrected to "Cleared the inventory of 1 player". Related entity messages (shadow_fake_kill, shadow_fake_tp) also updated to use the singular form "entity" for consistency.

    • folia-supported: false added to plugin.yml — OPShield uses the Bukkit task scheduler and is not compatible with Folia. The flag prevents Folia auto-detection from incorrectly classifying the plugin as Folia-safe and loading it on an incompatible runtime.

    • auto_punish_firewall_fail message key added to all language files — previously the firewall punishment path had no dedicated message for the case where the script is skipped (unsafe exec disabled, blank script, or unknown IP). All three language files (en.yml, vn.yml, ru.yml) now include the key.

    Improvements

    • PBKDF2 iteration count is now configurable via security.password.pbkdf2_iterations (default 120000, range 100001000000). Increasing the value raises brute-force resistance at the cost of slightly slower verification on each /op or /deop attempt. Existing stored hashes are unaffected — they carry their own iteration count.

    • firewall_script config entry now includes OS-specific examples — the config comment now shows both a Linux iptables example and a Windows netsh example so admins know the expected format without having to consult external documentation.

    New config keys

    KeyDefaultDescription
    security.password.pbkdf2_iterations120000PBKDF2 iteration count for new password hashes (10 000–1 000 000)

    New language keys (all files)

    KeyDescription
    auto_punish_firewall_failShown when firewall punishment is skipped and player is kicked instead

  • OPShield 1.5.0

    release20 апреля 2026 г.

    [1.5.0] — 2026-04-19

    Bug fixes

    Medium severity

    • sensitiveCommandHistory now persisted to data.yml — the auto-punishment rolling window survived previously only in memory, allowing players to bypass the threshold by timing restarts or crashes. Timestamps are now written on every dirty flush and restored on startup; stale entries outside the configured window are discarded automatically on load.
    • Shadow-ban level escalation is now enforcedplayerShadowBanLevel was incremented and stored but never acted upon. A new config key shadow_ban.auto_punish_level (default 3) defines the threshold at which the level triggers real auto_punishment and then resets. Requires auto_punishment.enabled: true.
    • Firewall script no longer blocks the main threadexecuteFirewallBlock previously called Runtime.getRuntime().exec() synchronously, which could freeze the server if the script was slow. It now runs asynchronously via ProcessBuilder with a configurable hard timeout (auto_punishment.firewall_timeout_seconds, default 10). The player is kicked immediately on the main thread; the OS script executes in the background.

    Low severity

    • unlockIdentifier() now clears sensitiveCommandHistory — previously, /opshield unlock cleared all other tracking maps but left sensitiveCommandHistory intact, causing inconsistent state after a manual unlock.
    • getMsgPlain() replaced fragile color-strip logic — manual replace('&X', "") calls missed several color codes and decorators. Now uses Adventure's PlainTextComponentSerializer for correct, future-proof plain-text extraction.
    • Multi-file audit log rotationAuditLogger previously kept only one backup file (audit.log.1), permanently overwriting it on every rotation. Rotation now shifts files: audit.log.1audit.log.2 → … → audit.log.N. Controlled by audit.log_retention (default 3).
    • Config validation for auto_punishment.command — an unrecognized mode with no custom_command set now prints a clear console warning on load and reload instead of silently falling back to a potentially unexpected behaviour.

    New config keys

    KeyDefaultDescription
    shadow_ban.auto_punish_level3Shadow-ban level threshold that triggers auto-punishment
    audit.log_retention3Number of rotated audit log backup files to keep
    auto_punishment.firewall_timeout_seconds10Max seconds before a hung firewall script is force-killed

  • OPShield 1.4.0

    release14 апреля 2026 г.

    [1.4.0] — 2026-04-14

    Security hardening

    • migrated password storage to op_password_hash so plaintext is no longer kept in config after migration
    • added PBKDF2 password hashing for new stored credentials
    • preserved backward compatibility for older SHA-256 hashes during migration
    • made firewall execution explicitly unsafe and opt-in only via allow_unsafe_firewall_exec
    • disabled auto-punishment by default to reduce accidental false positives on fresh installs

    Logic fixes

    • fixed IP-limit detection so it counts unique accounts inside a real rolling time window
    • changed OP whitelist enforcement to apply to /op only
    • added lockout count decay after a configurable cooling-off period
    • cleaned expired lockouts and expired IP flags automatically on a schedule
    • localized shadow-ban fake success messages instead of hardcoding English strings in Java

    Performance and maintainability

    • replaced repeated async save spawns with a debounced persistent save loop
    • replaced synchronous audit file writes with queued async flushes
    • added basic audit log rotation
    • cached CommandMap reflection result instead of resolving it on every blocked command
    • split hashing and audit logging into dedicated helper classes

    Permissions and command handling

    • added opshield.op
    • added opshield.deop
    • added opshield.admin
    • added opshield.bypass
    • kept /opshield reload and /opshield unlock <player|ip> as admin management commands

    Config changes

    • added op_password_hash
    • retained op_password only as a legacy migration input
    • added broadcast_on_privilege_change
    • added audit.*
    • added security.lockout.track_ip
    • added security.lockout.count_decay_hours
    • added auto_punishment.window_seconds
    • added auto_punishment.custom_command
    • added auto_punishment.allow_unsafe_firewall_exec
    • added ip_limit.auto_punish
    • added ip_limit.flag_duration_minutes
  • OPShield 1.3.0

    release28 марта 2026 г.

    [1.3.0] — 2026-03-28

    🔥 New Security Features

    Auto-Punishment (Automatic Punishment)

    • Automatically ban-ip or execute punishment command when players attempt sensitive commands too many times
    • Config: auto_punishment.threshold - maximum allowed attempts
    • Supports multiple modes: ban-ip, ban, kick, firewall, or custom command
    • Firewall script: Execute system commands (iptables/ufw) to block IP at network level
    • Configurable sensitive commands list: sensitive_commands

    IP-Limit (Multi-account Detection)

    • Track number of accounts connecting from the same IP
    • Auto-flag and punish if exceeding max_accounts within time window
    • Default: 3 accounts / 5 minutes
    • Integrates with Auto-Punishment to automatically block suspicious IPs

    Shadow Ban / Fake Success (Deceptive)

    • Instead of showing "no permission", display fake success messages
    • Attackers think they succeeded but nothing actually happens
    • Buys time for admin to investigate and handle attackers
    • Fake messages for commands: clear, kill, ban, gamemode, tp, effect, give

    Anti-Spam Console Log

    • Blocked commands no longer appear in console log
    • Only logged to audit.log to prevent server console spam

    🛡️ Security Improvements

    • Auto-punishment exempt for OP and whitelist-admin
    • IP tracking with automatic time window cleanup
    • Full audit logging for all auto-punishment actions

  • OPShield 1.2.1

    release16 марта 2026 г.

    [1.2.1] — 2026-03-16

    ✨ New Features

    • OP Command Restriction — Added ability to restrict specific commands even for OPs. This helps prevent admin abuse and limits potential damage from backdoors.
    • New config options: restrict_op_commands (boolean) and blocked_op_commands (list).
    • Console remains exempt from these restrictions for emergency recovery.
  • OPShield 1.2.0

    release15 марта 2026 г.

    [1.2.0] — 2026-03-15

    🐛 Bug Fixes (7 fixes)

    BUG-1 — Deprecated ChatColor API replaced with Adventure LegacyComponentSerializer

    • Root cause: getMsg() used ChatColor.translateAlternateColorCodes('&', msg), which is deprecated in Paper 1.21 and produces build warnings.
    • Fix: Replaced with LegacyComponentSerializer.legacyAmpersand().deserialize(raw). All sendMessage() calls now pass Component objects. Added helper methods send(sender, key) and sendReplaced(sender, key, ...) to centralise message dispatch. Bukkit.broadcastMessage() replaced with Bukkit.broadcast().

    BUG-2 — allow_op_reload: false had no effect on console

    • Root cause: The reload handler checked !allowOpReload && sender instanceof Player first, so console senders (who are not instanceof Player) skipped the check entirely and were always permitted.
    • Fix: The behaviour is now explicit and documented: allow_op_reload intentionally controls in-game players only. Console is always allowed to reload. Added a clear comment in code and updated the README to document this intent. The help message was also updated to reflect the correct usage.

    BUG-3 — savePersistentData() blocked the main thread with I/O

    • Root cause: Every wrong password attempt triggered savePersistentData() synchronously on the main server thread, writing to data.yml via file I/O which can stall the tick cycle on loaded servers.
    • Fix: savePersistentData() now snapshots the maps on the main thread (thread-safe, fast), then dispatches the actual file write via Bukkit.getScheduler().runTaskAsynchronously(). onDisable() still saves synchronously because async tasks may not execute during shutdown.

    BUG-4 — No way to manually unlock a locked-out player

    • Root cause: When a player was locked out there was no command to lift the lockout. Admins had to either wait for the timer or delete data.yml entirely.
    • Fix: Added /opshield unlock <player|ip> command. Accepts either a player name (matched case-insensitively) or an IP address (dots automatically converted to underscores to match the storage key). Clears failedAttempts, lockoutTimestamps, and lockoutCount for the matching key. Requires opshield.unlock permission (default: op). New unlock_success and unlock_not_found message keys added to all language files.

    BUG-5 — Lockout reset allowed infinite brute-force with fixed delay

    • Root cause: When a lockout expired, isLockedOut() cleared both lockoutTimestamps and failedAttempts, resetting the counter to zero. An attacker could attempt max-attempts - 1 wrong passwords, wait out the lockout, and repeat indefinitely without ever receiving a longer penalty.
    • Fix: Introduced lockoutCount (persisted in data.yml as lockout_count). Each time a lockout is triggered, the count increments and the duration doubles: lockoutDurationMinutes * 2^(count-1), capped at 24 hours. On successful authentication the failedAttempts and lockoutTimestamps are cleared, but lockoutCount is preserved so repeated abuse continues to receive longer lockouts. The unlock command (BUG-4) clears all three maps.

    BUG-6 — Command block / server-console bypass is documented (not a code bug)

    • Root cause: Lockout and whitelist checks are gated on sender instanceof Player — command blocks and other plugins dispatching /op bypass these checks by design because they have no IP address.
    • Fix: Added explicit documentation in README explaining this is intentional. Server administrators are advised to restrict physical/panel access to prevent console-level abuse.

    BUG-7 — CommandMap reflection failure was fully silent

    • Root cause: If getCommandMap() reflection failed (e.g., custom server forks, future API changes), the exception was caught by a bare catch (Exception ignored) block with no log output, making diagnosis impossible.
    • Fix: Replaced ignored with a getLogger().fine(...) call that logs the failure at FINE level with the command name and exception message. This appears in debug logs without spamming the console under normal operation.

    ✨ New Features

    • /opshield unlock <player|ip> — manually clear lockout for a player or IP (opshield.unlock permission)
    • /opshield (no args) — now shows a brief help line instead of an error
    • /ops alias added for /opshield
    • Exponential backoff: lockout duration doubles per repeat offender (capped at 24 h)
    • Language file defaults auto-merged from jar — new keys appear automatically in existing language files without requiring users to recreate them

    🔧 Other Changes

    • pom.xml: version → 1.2.0; switched dependency from spigot-api to paper-api (Paper bundles Adventure — no extra shade required); compiler source/target bumped from Java 17 → Java 21 (maven.compiler.release)
    • plugin.yml: version → 1.2.0; added opshield.unlock permission; updated descriptions; added /ops alias
    • All 3 language files (en, vn, ru): added unlock_success and unlock_not_found keys; updated lockout_message to mention increasing duration

  • OPShield 1.1.1

    release11 марта 2026 г.

    [1.1.1] — 2026-03-11

    Fixed

    • Alias bypass (EssentialsX and other plugins): Non-OPs could use blocked commands via aliases (/gm, /gms, /tpa, /tphere, etc.) because the plugin compared only the typed text. Commands are now resolved to their canonical name via Bukkit's CommandMap before checking the block list, so aliases are caught automatically without needing to enumerate them in config.
    • Non-OP players could not use /op <player> <password>: "op" was listed in blocked_commands, causing PlayerCommandPreprocessEvent to cancel the command before it ever reached onCommand. Password-based OP now works correctly for non-OP players.
    • Password exposed in logs/latest.log: /op and /deop events were not cancelled before Bukkit logged them, so the password appeared in plain text in console output and log files. The event is now cancelled immediately and dispatched directly to onCommand internally.
    • getRemainingLockoutTime showed inflated minutes: Integer division added an extra minute at every boundary (e.g. 5 seconds remaining showed "1 minute"). Fixed to ceiling division.

  • OPShield 1.0.4

    release7 марта 2026 г.

    fixed

  • OPShield 1.0.3

    release7 марта 2026 г.

    🛡️ Changelog - OPShield v1.0.3

    All notable changes to the OPShield plugin in this version are documented below.


    [1.0.3] — 2026-03-07

    🌍 Multi-Language Support

    • Full Localization: The plugin now supports multiple languages. All messages have been moved from config.yml to separate language files.
    • Included Languages:
      • English (en.yml) - Default.
      • Vietnamese (vn.yml).
      • Russian (ru.yml).
    • Dynamic Language Switching: Change the language in config.yml and use /opshield reload to switch instantly without a server restart.
    • Auto-Resource Generation: The plugin automatically creates default language files in the plugin folder if they are missing.

    ⚙️ Configuration Changes

    • Added language option to config.yml.
    • Removed hardcoded messages from config.yml to minimize clutter and improve maintainability.

    🛠️ Internal Improvements

    • Built a flexible localization manager to handle message loading and caching.
    • Ensured consistency across color codes and placeholders in all translations.

  • OPShield 1.0.1

    release7 марта 2026 г.

    Changelog - OPShield v1.0.1

    • All notable changes to the OPShield plugin in this version are documented below.

    • [1.0.1] - 2026-03-07 🔴 Critical Security Fixes

    Inverted Logic Fix: Resolved a critical bug where

    restrict_admin_commands: true would block OPs instead of protecting them.

    Existing OPs are now correctly exempted from command restrictions.

    SHA-256 Password Hashing: Upgraded password storage and comparison from plain-text to SHA-256 hashing. Passwords are now securely hashed in memory to prevent exposure.

    Secure Default Password: Added an automatic check for the default password (secure123). The plugin now generates a strong 16-character random password if the default is detected.

    • 🛡️ New Security Features

    Console Password Requirement: Added require_password_from_console (Default: false). When enabled, the console must provide the secret password to use /op or /deop.

    /deop Protection: Extended password authentication to the /deop command, preventing unauthorized removal of admin rights.

    Wildcard/Prefix Blocking: Introduced blocked_command_prefixes. Admins can now block entire namespaces (e.g., essentials:, minecraft:) to prevent bypasses via aliases.

    Audit Logging: Implemented a dedicated audit log system. All authentication attempts and blocked command actions are now logged with timestamps in plugins/OPShield/audit.log.

    • ⚙️ Configuration Changes Added require_password_from_console setting.

    Added blocked_command_prefixes list.

    Updated

    config.yml

    comments for better clarity on security features.

    Added localization keys for de-op operations.

    • 🛠️ Internal Improvements

    Registered /op and /deop as internal overrides in plugin.yml for more reliable interception.

    Normalized command processing to be more robust against casing and prefix bypasses.

  • OPShield 1.0.0

    release7 марта 2026 г.

    Нет описания изменений

Совместимость

Minecraft: Java Edition

Платформы

Сведения

Лицензия:
Опубликован:3 месяца назад
Обновлён:1 неделю назад
ID проекта:
Главная