
Naked & Bound
A hardcore co-op survival game mode where all players share one health pool and must survive together.
142
1
- Fixed crash from wildcard explosions
- Remove lava chicken task
- Tweaks to scatter logic
- Teleport players back to the starting location at the end of the game
- Prevent feeding golden apples to animals during a game
- Only send wildcard info if the day is active
- Remove crafting armor and golden apples as wildcards if they are active for that game already
- Increased default low stamina threshold to 30%
- Remove netherite from wildcard crafting
- Fix decay interfering with mining blocks
- Save and restore wildcard modifiers after reboot
- Prevent drinking milk while wildcard mode is enabled
- Added game setup and config gui via /naked command
- Bumped config to v3
- Improved config migration logic
- Fixed end game command bug
- Send end game button on death
- Added survival and decay modes
- Initial implementation of Wildcard mode (/naked start wildcard)
- Added "default" to game mode list when starting a game (/naked start default)
- Moved tasks to tasks.yml
- Added config updating and migration
- Bug fixes
- Added a clickable resume button at the end of the day for those with the correct permission
- Added scattered teleport option at the start of the game
What is Wildcard mode?
For the first few days, it's business as usual. After this, you'll get a daily buff or negative effect applied to all players. As you progress through the days, the chances of negative effects increases. What are those negative effects? You'll have to play to find out!
- Added distance mode + config options
- Improve messages when starting a game
- Added extra tasks
- General project cleanup
- Removed permission for /naked stats
- Show actual gametime in the end of game summary, based on days and ticks
- Fixed issues with hearts not syncing on the first run
- Initial beta release
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Лицензия:
Опубликован:5 месяцев назад
Обновлён:4 месяца назад
ID проекта: