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  • LoginMe 1.0.1

    release7 марта 2026 г.
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    LoginMe

    A lightweight authentication plugin for cracked/offline-mode Minecraft servers. Supports Bukkit, Spigot, Paper, Purpur, Folia, BungeeCord, Waterfall, and Velocity — all in a single JAR.


    Features

    • Register and login system with /register and /login
    • Passwords hashed with SHA-256 + random salt per player — never stored in plaintext
    • Offline session cache — players don't need to re-login after briefly disconnecting
    • Full movement, chat, and command restrictions until authenticated
    • Blindness effect applied to unauthenticated players
    • Login timeout on proxy (auto-kick if not logged in within X seconds)
    • Session sharing — login once at the proxy, stays logged in across all backend servers
    • No external database required — uses a simple flat file (players.dat)

    Compatibility

    PlatformSupported
    Bukkit / Spigot
    Paper / Purpur
    Folia
    BungeeCord / Waterfall
    Velocity

    Minecraft version: 1.21.1+


    Installation

    Standalone (Paper/Spigot only, no proxy): Drop LoginMe.jar into your server's plugins/ folder and restart.

    With proxy (BungeeCord / Velocity): Drop LoginMe.jar into both the proxy plugins/ folder and every backend server's plugins/ folder. The proxy handles authentication and shares the session to backend servers automatically.


    Commands

    CommandDescription
    /login <password>Login to your account
    /register <password> <confirm>Create an account
    /reg <password> <confirm>Alias for /register

    Configuration

    Located at plugins/LoginMe/config.yml:

    prefix: "&7[&bLoginMe&7] "
    
    # How long to keep a session after a player disconnects
    # Supports: s (seconds), m (minutes), h (hours), d (days)
    offline-cache-duration: "5m"
    
    # Proxy only: kick player if not logged in within this time after joining
    login-timeout: "60s"
    
    messages:
      login-success: "&aLogin successful!"
      already-logged-in: "&cYou are already logged in!"
      not-registered: "&cYou are not registered! Use /register <password> <confirm>"
      login-usage: "&cUsage: /login <password>"
      wrong-password: "&cWrong password!"
      register-success: "&aRegister successful!"
      already-registered: "&cYou are already registered! Use /login <password>"
      register-usage: "&cUsage: /register <password> <confirm>"
      password-mismatch: "&cPasswords do not match!"
      please-login: "&ePlease login with /login <password>"
      please-register: "&ePlease register with /register <password> <confirm>"
      must-login-first: "&cYou must login first!"
      must-login-chat: "&cYou must login first to chat!"
      login-timeout: "&cLogin timeout! Please reconnect and login."
    
    titles:
      login-success: "&aLogin Successful!"
      login-success-subtitle: "&7Welcome back!"
      register-success: "&aRegister Successful!"
      register-success-subtitle: "&7Please login with /login <password>"
    

    All messages support & color codes.


    Data Storage

    Player data is stored in plugins/LoginMe/players.dat. Each entry contains the player's UUID alongside a randomly generated salt and SHA-256 hash of their password. The file is human-readable but should not be edited manually.

  • LoginMe 1.0.0

    release3 сентября 2025 г.

    Нет описания изменений

Совместимость

Minecraft: Java Edition

Сведения

Лицензия:
Опубликован:9 месяцев назад
Обновлён:3 месяца назад
ID проекта:
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