
EzLifesteal
Steal hearts from other players with leaderboard, auto-ban and more tools for competitive Minecraft Lifesteal servers
Added
- Hologram orphan cleanup command:
/lifesteal hologram cleanup [radius](player-only, requireslifesteal.scoreboard.removeorlifesteal.hologramorlifesteal.admin). Scans nearby entities within the given radius (default 10, clamped to 1–64) and removes armor stands that look like EzLifesteal hologram lines but are no longer tracked by the manager. Useful after unexpected server crashes that leave ghost stands in the world. - PersistentDataContainer tagging — every armor stand spawned by
TopHologramManageris now tagged with aNamespacedKey("hologram_line")PDC entry. This makes orphan detection reliable across server restarts. Pre-existing untagged stands are identified via a heuristic (marker, invisible, no gravity, small, custom-name-visible, no base-plate, no arms). - Language keys
hologram-cleanup-removedandhologram-cleanup-noneadded to all 8 locale files (en, de, es, fr, nl, pt, ru, zh). - EzCountdown 2.0.1: richer countdown configuration — bumped the EzCountdown dependency to 2.0.1 and exposed six new
CountdownBuilderfields throughrevive-beacon.ymlunderspawn.countdown:start-message: server-wide broadcast sent when the countdown starts (leave blank to disable).end-message: server-wide broadcast sent when the countdown ends (leave blank to disable).end-commands: list of console commands dispatched when the countdown ends; supports{name}placeholder for the countdown ID.update-interval-seconds: how often EzCountdown refreshes the display in seconds (default1; increase to reduce load on high-player-count servers).visibility-permission: permission node required to see the countdown overlay; leave blank to show to all players.ephemeral: whentrue(default) the countdown lives only in memory and is never written to EzCountdown'scountdowns.yml, preventing orphaned entries after a server restart.
Changed
EzCountdownBeaconHooknow catchesDuplicateCountdownExceptionseparately (reuses an existing countdown by name rather than silently dropping it) and catches the baseEzCountdownExceptionfor all other EzCountdown errors, with distinct log messages for easier diagnosis.
- Hologram orphan cleanup command:
Added
- Bumped project version to 1.1.1.
- Short-term fix for team-bank persistence: perform a compensating rollback of a player's profile when a subsequent team-bank save fails, preventing inconsistent state between player hearts and the team bank.
- Added focused unit tests that exercise team-bank rollback and atomicity paths to address patch-level coverage requirements; JaCoCo checks pass locally.
Changed
- Bumped dependency versions (WorldEdit, WorldGuard, EzCountdown, Testcontainers, JUnit, Awaitility, SLF4J and others) per dependabot updates.
Fixed
- Resolved a patch-coverage failure by adding targeted tests for
TeamBankServiceandTeamBankAdminService; coverage for modified lines now meets project rules.
What's new in 1.1.0: shared Team Heart Bank (requires TeamsAPI), automated revive beacon placement with scheduling and random regions, WorldGuard protection for auto-spawned beacons, EzCountdown support for beacon warm-up timers, and an expanded interactive beacon GUI. Several bug fixes for bans, beacons, and the team bank.
Added
Team Heart Bank (requires TeamsAPI)
Teams can now pool hearts into a shared bank. Players deposit and withdraw hearts; admins can inspect or adjust any team's balance directly from the console or in-game.
Player commands:
Command Permission /lifesteal teambank balancelifesteal.teambank.balance/lifesteal teambank deposit <amount>lifesteal.teambank.deposit/lifesteal teambank withdraw <amount>lifesteal.teambank.withdrawAdmin commands — operate on any team by name or UUID:
Command Permission /lifesteal teambank admin balance <team>lifesteal.teambank.admin.balance/lifesteal teambank admin deposit <team> <amount>lifesteal.teambank.admin.deposit/lifesteal teambank admin withdraw <team> <amount>lifesteal.teambank.admin.withdraw/lifesteal teambank admin reset <team>lifesteal.teambank.admin.reset/lifesteal teambank admin transfer <from> <to> <amount>lifesteal.teambank.admin.transferThe bank uses YAML or MySQL storage, matching your existing storage setting.
New
lifesteal-core.ymlkeys:team-bank: enabled: true max-hearts: 100 # global cap on a team bank balance per-team-overrides: # optional per-team cap (overrides max-hearts for that team) MyTeam: 50 # key: team name or UUIDTeam-kill bypass — heart transfers are skipped when killer and victim share a team. Replaces the old flat
team-kill-bypass-with-teams-apiboolean with a richer section (old key still works as a fallback — see Migration notes below):team-kill-bypass: enabled: true exempt-worlds: # worlds where the bypass does NOT apply - pvp-arena min-team-size: 2 # bypass only activates when the team has at least N membersBeacon Auto-Spawn
The plugin can now place revive beacons in the world automatically — on a recurring timer, on demand via command, or at a random location within a configured bounding box or weighted region list.
EzCountdown Bossbar countdown

Warming up time

Player selection

New
/beaconcommand — top-level alias for/lifesteal beacon— with three new subcommands:Command Description /beacon spawn [world x y z]Place a beacon at explicit coordinates, or a random location /beacon despawn <id|all>Remove one or all active plugin-spawned beacons /beacon spawnsList all active plugin-spawned beacons and their status New
revive-beacon.ymlkeys underspawn:spawn: max-concurrent: 1 # maximum simultaneously active plugin-spawned beacons expiry-minutes: 60 # auto-remove after N minutes (0 = never expire) cooldown-minutes: 30 # minimum time between consecutive spawns (0 = no cooldown) schedule: interval-minutes: 120 # auto-spawn every N minutes (0 = disabled) random-spawn: world: world min-x: -1000 max-x: 1000 min-z: -1000 max-z: 1000 min-y: 0 # 0 = use world surface height (getHighestBlockY) max-y: 0 random-spawn-regions: # optional: named weighted regions replace the single bounding box spawn-area: weight: 3 min-x: -200 max-x: 200 min-z: -200 max-z: 200 availability-event: # announcements/effects when beacon becomes usable broadcast: true title: true particles: true fireworks: true countdown: name-prefix: "beacon-" # EzCountdown timer name prefix per-type-messages: {} # per-display-type message overridesWorldGuard integration (optional)
A WorldGuard region is automatically created around each plugin-spawned beacon to prevent players from breaking or tampering with it. The region is removed when the beacon despawns. Configurable radius and flag overrides:
deny-build,deny-pvp,deny-mob-damage,deny-explosions. Silently skipped when WorldGuard is not installed.EzCountdown integration (optional)
An EzCountdown timer is shown while a beacon warms up before becoming available. Supports
ACTION_BAR,BOSS_BAR,CHAT,TITLE, andSCOREBOARDdisplay types. Falls back to an internal timer when EzCountdown is not installed.Soft dependencies
WorldGuard,EzCountdown, andTeamsAPIare now listed assoftdependinplugin.yml. The plugin loads and works fully without any of them — each integration is silently skipped when its dependency is absent.Translations
All new messages (team bank player/admin commands, beacon auto-spawn announcements) are translated in all eight bundled locales:
en,de,es,fr,nl,pt,ru,zh.Fixed
- Players were not banned at zero hearts when using the default
min-heartssetting — the zero-heart ban check ran against an already-floored value, so players reaching zero hearts were never banned under the defaultmin-hearts: 1.0. Ban now fires correctly. /pardon <player>was reversed on server restart — manually pardoning a player (via/pardonor by editingbanned-players.json) was undone the next time the server started, because the plugin re-applied the stored ban. Bukkit's ban list is now treated as authoritative: if a ban is missing there, it is removed from storage too.- Crash on Paper 26.1.2 when banning players — an incompatibility with the Paper 26.1.2
ban API caused a
ClassCastExceptionwhenever the plugin tried to issue a ban. Fixed. - Revive beacon GUI opened when holding a revive voucher — right-clicking a beacon with a valid voucher in hand should trigger a revive, not open the info GUI. The GUI was opening anyway due to listener priority ordering. Fixed.
- Beacon availability broadcast and effects not fired for instant-availability beacons — beacons with no countdown (immediate availability) skipped the availability event entirely, so no server broadcast, title overlay, particles, or fireworks were shown. Fixed.
- Team bank returned "invalid amount" instead of "feature disabled" — when the team bank
was turned off,
deposit/withdrawvalidated the heart amount before checking whether the feature was enabled, returning a misleading error. Corrected to check enabled-state first. - Overflow heart items dropped at the victim's respawn point instead of the kill location — when a killer's inventory was full, the extra heart item spawned at the victim's new respawn position rather than at the kill site. Now dropped at the killer's location.
- Team-bank messages missing from non-English locales —
de,es,fr,nl,pt,ru, andzhlocale files were missing the team-bank message keys introduced in earlier builds. All locale files are now complete.
Changed
- Beacon info GUI expanded from 27 to 54 slots: rows 4–5 now list eliminated players (click to select a revive target); row 6 has pagination and a direct "Use Beacon" button — players no longer need to close and reopen the beacon to perform a revive.
team-kill-bypass-with-teams-apiflat key superseded by the newteam-kill-bypasssection (see Added above). The old flat key is still read as a fallback — no immediate action required.
Migration notes
No breaking changes. Existing configs continue to work without modification. One key is superseded but remains backward-compatible:
Old key ( lifesteal-core.yml)Replacement Notes team-kill-bypass-with-teams-api: true/falseteam-kill-bypass.enabled: true/falseOld key still works as a fallback Developer API
Four Bukkit events are fired during the plugin-spawned beacon lifecycle (package
com.skyblockexp.ezlifesteal.api.event):Event Cancellable Fires when BeaconSpawnEvent✓ Before the beacon block is placed in the world BeaconAvailableEventBeacon transitions from warm-up to available BeaconUsedEventA player successfully uses a beacon to revive someone BeaconExpiredEventBeacon expires naturally or is forcibly despawned - Players were not banned at zero hearts when using the default
Thank you for checking out the latest 26.1 release of EzLifesteal. Please follow the project to keep up-to-date. If you have any feature requests or run into a bug please let us know in the Discord server!
What changed?
- Published Github source code on Github: https://github.com/ez-plugins/EzLifesteal
- Added online documentation: https://ez-plugins.github.io/EzLifesteal/
- Rewritten Markdown topic
- Rewritten bbcode topic
- Added unit test CI
- Added unit tests
- Added feature test CI
- Added feature tests
- Added test coverage CI
- Rewritten main plugin class
- Made EzSeasons integration optional
- Refactored integration to use new EzSeasons 1.0.0
SeasonResetEvent
- Refactored integration to use new EzSeasons 1.0.0
- Split the
lifesteal.ymlconfiguration file- Added
lifesteal-killstreak.ymlconfiguration file - Added
lifesteal-core.ymlconfiguration file - Added
lifesteal-drops.ymlconfiguration file - Added
lifesteal-worlds.ymlconfiguration file
- Added
- Removed
messages.yml, all configurable messages are now inlanguages/*.yml - Added craftable recipes for existing vouchers in EzLifesteal
# Optional craftable recipes. Define recipes under the `recipes` section using the heart id as the key. # Supported types: "shaped" and "shapeless". # Shaped recipe example: # recipes: # gold: # type: shaped # amount: 1 # pattern: # - "ABA" # - "BCB" # - "ABA" # ingredients: # A: GOLD_INGOT # B: NETHER_STAR # C: DIAMOND # Shapeless recipe example: # basic: # type: shapeless # amount: 1 # ingredients: # - IRON_INGOT # - NETHER_STAR- Added
%ezlifesteal_is_banned%placeholder in EzLifesteal - Added
%ezlifesteal_is_banned_<player>%placeholder (returnstrueorfalse) - Added storage for ban information besides default Bukkit ban storage
- Added profile information to storage
- Added
LifestealPlayerPOJO
- Added
- Refactored all subcommands to a file per subcommand structure
- Improved performance for large-scale data handling (large amounts of players)
- Added local data caching through
LifestealPlayerPOJO to prevent database calls where possible
- Added local data caching through
- Added
/lifesteal helpsubcommand- Routed
/lifestealto/lifesteal help
- Routed
- Added
/lifesteal infosubcommand - Added beacon revive feature
- Added
/lifesteal beacon add - Added
/lifesteal beacon clear - Added
/lifesteal beacon list - Added
/lifesteal beacon remove
- Added option to prevent losing hearts from deaths by mobs
dont-remove-hearts-from-mobs: true- Added option to set mimimum hearts required to lose 1 heart when killed by a mob.
-1can be used to disable.
mob-remove-hearts-greater-than: -1- Fixed issue in heart vouchers not being dropped on death
- Fixed pojectile deaths losing hearths, ignoring the settings
- Improved the
/lifesteal giveheartsubcommand autocomplete - Improved the lores of the Heart Vouchers
- Fixed redeeming Heart Vouchers
- Removed NBT data debug from the heart vouchers
- Improved the
- Added option to enable/disable losing hearts when players get killed by mobs. Default this is set to
truewhen not configured in thelifesteal.yml
dont-remove-hearts-from-mobs: true- Improved autocomplete of the
/lifestealcommand on Paper servers - Fixed issue causing the
/lifestealcommand to show usage message
- Added option to enable/disable losing hearts when players get killed by mobs. Default this is set to
- Fixed issue loading
plugin.ymlon Paper servers
- Fixed issue loading
- Split season basics to a new "EzSeasons" plugin.
- Folia fixes in the task handlers to make them compatible.
