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Плагины/CraftersLogin
  • CraftersLogin 1.8

    release1 мая 2026 г.

    CraftersLogin v1.8 — Critical Fixes

    April 22, 2026

    ⚠️ This version is intended for proxy-based setups only (Velocity). Standalone server usage is no longer supported.


    🔧 Fixed

    • H2 Driver Registration on Velocity — The shaded H2 driver is now properly registered on startup.
    • Plugin Message Subchannel Mismatch — Premium enable and disable commands now send the correct subchannel identifiers to the proxy.
    • Empty Method Implementations — Database initialization and session cleanup task were not executing; both are now fully implemented.
    • Duplicate Channel Registration — A duplicate messaging channel registration on listener setup has been removed.
    • Premium Command on Standalone Servers — The premium command was not functioning correctly on standalone servers; the behavior has been corrected and the plugin now requires a proxy to operate.
    • Tab Completion Not Working — The /cl command now correctly shows tab completion suggestions.
    • Help Messages Showing Plugin Prefix — All /cl help lines now display clean text without the plugin prefix.

    ✨ Added & Improved

    • Proxy-Only Mode — The plugin now requires a proxy to be configured in order to function. Running it on a standalone server without a proxy is not supported. This is strongly recommended for better security.
    • Expanded Tab Completion — All subcommands, spawn subcommands, purge day values, player names, and the convert subcommand are now included in tab completion.
    • Database Connection on Enable — The database connection is now properly established when the plugin loads.
    • Session Cleanup Task — Expired sessions are now automatically removed every 5 minutes.
    • Proxy Premium Sync — Enabling or disabling premium mode now correctly notifies the Velocity proxy.
  • CraftersLogin 1.6

    release22 апреля 2026 г.

    CraftersLogin v1.6 — Critical Premium Auto-Login System - Fully Functional

    🔧 Fixed

    • Premium auto-login was not working correctly when switching servers or reconnecting because the premium status was not being validated early enough in the connection process
    • Already registered premium players were incorrectly rejected because the system was not recognizing their existing registration during the UUID validation process
    • The auto-login system was generating false positives because it was not properly distinguishing between new and existing registered players during UUID mismatch checks
    • Database error when updating accounts because SQL queries were still referencing columns that had been removed when the ban system was deleted
    • The premium player cache was throwing internal errors because the implementation was using a view of the key set that became invalid when the underlying map was modified
    • Premium players were not being correctly forced into online mode because the authentication listener was not running at the right priority level in the event chain
    • Internal message communication between the proxy and backend servers was failing because the listener was expecting messages from the wrong source type
    • A player's premium status was not being saved to the correct database table because the enable and disable methods were using different tables inconsistently
    • The console was generating excessive spam because informational messages were being logged at the wrong level
    • Expired premium accounts or players who used /premium before their subscription ended were not being handled because there was no way to disable premium mode once enabled

    ➕ Added

    • Early premium validation system at the moment the player attempts to connect, before entering the server
    • In-memory cache manager for premium players, improving verification performance
    • Database support on the proxy side for storing premium player data (H2 and MySQL)
    • Configurable message for when a premium player fails automatic authentication
    • Using /premium now kicks the player so they can reconnect and apply auto-login correctly
    • Changing another player's password as an admin now automatically kicks that player for security

    🔄 Changed

    • H2 is now the default database, MySQL is now optional
    • All system messages were moved to configuration files, none are hardcoded anymore
    • /cl ban and /cl unban subcommands were completely removed
    • The spawn command was restructured with new subcommands: setspawnregister, setspawnlogin and setspawn
    • The ban system was fully removed from the database for better compatibility and a lighter JAR size
  • CraftersLogin 1.5

    release19 апреля 2026 г.

    CraftersLogin v1.5 — Velocity Support Fix

    🔧 Fixed

    • ClassNotFoundException for Velocity plugin (CraftersLoginVelocity)
    • minimizeJar task incorrectly removing Velocity classes from the JAR
    • Proxy config files not being generated on startup

    ➕ Added

    • ProxyInitializeEvent to properly initialize the Velocity plugin

    🔄 Updated

    • config.yml, messages.yml and proxy-config.yml bumped to version 2
    • Velocity plugin now correctly loads and creates proxy-config.yml and messages-proxy.yml
  • CraftersLogin 1.0

    release19 апреля 2026 г.

    Нет описания изменений

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Обновлён:1 месяц назад
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