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Плагины/AuthMe ForceLogin
  • PremiumBypass 2.0.1

    release23 мая 2026 г.

    Bug Fix: We have resolved a security vulnerability where players could exploit the system if the plugin detected 127.0.0.1 or a local IP address.

    Previously, a local IP detection could allow the automatic login bypass to trigger incorrectly. This has been fixed: the bypass mechanism is now strictly disabled for 127.0.0.1 and all local loopback addresses to ensure player authentication cannot be spoofed.

    Security Warning: If running behind a proxy (Velocity/BungeeCord), you must configure IP forwarding properly. If the plugin detects 127.0.0.1 as the player's IP, automatic login will now fail completely for that player rather than risking a security bypass for all local connections.

  • PremiumBypass 2.0.1

    release1 мая 2026 г.

    ✨ New Features

    🔄 /premium accept System Rework

    Removed the intermediate confirmation step for faster usage.

    The command now directly performs the Mojang verification and saves the IP.


    ℹ️ New Command: /premium about

    Added a detailed information section explaining how the plugin works.

    Provides full transparency on data handling in compliance with GDPR.


    🔒 GDPR Protection & AES Encryption

    All IP addresses stored in linked.yml are now encrypted using AES-128.

    Even if configuration files are accessed, player IPs remain unreadable in plain text.

    IP addresses are only decrypted in memory during player connection.


    ⚙️ Full Control (Global Toggle)

    Added the enableplugin setting in the configuration.

    If set to false, the plugin is fully disabled (commands and bypass), ensuring maximum safety during maintenance.


    ⚙️ Technical Improvements

    📁 Full config.json (or config.yml)

    All messages without exception (success, errors, help, warnings) are now fully customizable.

    Centralized handling of the plugin disabled error message.


    🔐 Secure IP Display

    The /premium list sure command only displays decrypted IPs after explicit confirmation from the user.

    Prevents accidental IP leaks during streams or screenshots.


    🧹 Code Cleanup

    Improved asynchronous task handling for Mojang API requests.

    Optimized performance and reliability.

  • PremiumBypass 1.2.1

    release13 февраля 2026 г.

    ✨ Main additions

    ✅ Improved compatibility and robust handling of the bypass feature during the login sequence.

  • PremiumBypass 1.2.0

    release30 декабря 2025 г.

    ✨ Main additions

    ✅ Full compatibility with Paper 1.21.5 up to 1.21.9.

    ✅ Plugin forced to load after AuthMe via depend: AuthMe in plugin.yml

    ✅ Use of secure Reflection for AuthMe API (forceLogin, isAuthenticated)

    ✅ Login execution scheduled with a one-tick scheduler to ensure AuthMe is ready

    ✅ Silent handling of already logged-in players (isAuthenticated) to prevent duplicates

    ✅ Support for hybrid offline/online mode

  • PremiumBypass 1.1.1

    release21 октября 2025 г.

    ✨ Main additions

    The command /premiumbypass has been changed to /premium.

  • PremiumBypass 1.1.0

    release21 октября 2025 г.

    Version 1.1 – October 21, 2025

    ✨ Main Additions

    Support for premium bypass based on multiple IP addresses for each player.

    🛠 Improved Features

    Adapted linked.yml file management to store multiple IP addresses per player.

    Verification and activation of the bypass for all registered IP addresses.

    🐞 Bug Fixes and Stability

    Secure saving of multiple IP addresses in linked.yml.

    IP address verification before activation to prevent conflicts.

    ⚡ Additional Notes

    Players must be authenticated via AuthMe before activating the bypass.

  • PremiumBypass 1.0.0

    release21 октября 2025 г.

    Version 1.0 – 10/21/2025

    ✨ Main Additions

    Full support for IP-based premium bypass.

    If the player's IP matches the registered IP, they are automatically logged in via AuthMe.

    Players can manually activate the bypass with /premiumbypass accept.

    Ability to revoke the bypass with /premiumbypass revoke.

    Check the status with /premiumbypass status.

    Support for Bedrock users (names starting with _).

    🛠 Improved Features

    Multi-version compatible AuthMe detection and integration via reflection:

    fr.xephi.authme.api.v3.AuthMeApi

    fr.xephi.authme.api.API

    fr.xephi.authme.AuthMe.getInstance().getAPI()

    Automatic prompt on login to invite players to activate the bypass.

    Fully configurable messages in config.yml.

    Robust management of linked.yml to store linked IPs.

    Compatibility with all Minecraft versions supporting AuthMe.

    📝 Messages and Configuration

    Customizable confirmation messages, prompts, and errors.

    settings.prompt_on_join option to enable/disable the automatic prompt.

    🐞 Fixes and Stability

    Automatic and secure saving of linked.yml.

    Enhanced error handling when calling AuthMe methods via reflection.

    Secure IP verification before activating the bypass.

    ⚡ Additional Notes

    Plugin is independent of account type (offline/online): works as long as AuthMe is installed.

    Optimized for performance and multi-server compatibility.

    Players must be authenticated via AuthMe before activating the bypass.

Совместимость

Minecraft: Java Edition

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Опубликован:7 месяцев назад
Обновлён:3 недели назад
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