
AuroraCollections
Track, compete, and get rewarded for your item collections with seamless plugin integrations and per-collection leaderboards!
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- Fish trigger can now detect fish from PyroFishing using
pyrofishing:tier:fish_id
- Fish trigger can now detect fish from PyroFishing using
- Fix nexo custom blocks integration
- Add MMOCore hook for custom block drops
- Add missing permission based restrictions when categories/collections are locked
- Prevent paper plugin remapping since it is not needed
- Added ability to lock collections or an entire category behind a permission
- Add kelp to blockCrops and resolve item ids in block loot trigger
- Add default value for collection config option: use-global-level-matchers
- patch fish trigger to prevent abusing it
- Fix and optimize permission auto corrector
- Prevent progression from naturally generated containers (eg from chests)
- Add support for Nexo custom block drops
- Changed how HARVEST and BLOCK_LOOT triggers count drops to make it way more accurate
You need latest AuroraLib to properly use this version
- Added config option to limit progression to the max requirement amunt
- new generic-level level matcher item override that applies to every variant
item: generic-level: on-click: - "[recipe] enchanted_carrot --- [player] collection progression farming carrot"Spigot decided to make Sounds and interface instead of enum. This release fixes that.
- Added bStats
- Build against 1.21.3
This is an important update!
- Properly fill placeholders and compute rewards when a player levels up multiple times because of the use of admin commands and/or API
- Added discover messages/sounds when player discovers a previously hidden collection (disabled by default)
- Fix potential data loading race condition when applying AuraSkills stat correctors
- Add auraskills_xp number reward
- Validate filenames when loading collections
- Add villager_trade trigger
- Added progression multipliers (eg enchanted diamond usually counts as 160 regular diamond)
- Improve entity damage trigger
- Add entity_damage trigger
- Optionally hide 0 progression collections (they are "locked" until you progress at least 1)
- Fix internal category leaderboard placeholders not showing inside the category
- Added new internal placeholders for categories:
{progressbar},{maxed_progressbar},{maxed_collection_count},{total_collection_count},{maxed_progress_percent}
- Leveling menus now have
next-leveltemplate similar to AuroraLevels - Now you can define
custom-menu-itemsto add extra menu items to specific collection progression menus
- Leveling menus now have
- Added support for BeeMinions
- Fixed an edge case with empty lines in level-up messages
- New config option to open the menu when you click on the level-up message
- New admin commands: add/set/remove
- New Category leaderboards
- %aurora_lb_cc_[category]_name_1%
- %aurora_lb_cc_[category]_fvalue_1% (formatted number like 10,000)
- %aurora_lb_cc_[category]_cvalue_1% (short number like 10K)
- New progression menu leveling items now can be adjusted through the level matchers item configuration
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Опубликован:1 год назад
Обновлён:7 месяцев назад
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