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AuraSkills

AuraSkills

The ultra-versatile RPG skills plugin. Formerly known as Aurelium Skills.

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359
  • 2.3.12

    release7 апреля 2026 г.

    New Features

    • Add support for Paper 26.1.1 version and world format

    Bug Fixes

    • Fix resethealth command not working in 26.1+
    • Fix FancyHolograms damage holograms not being removed
  • 2.3.11

    release29 марта 2026 г.

    New Features

    • Add 26.1 support
    • Add {skill_name} placeholder to rewards for skill display name

    Changes

    • Job selection now works without an economy plugin
    • Update Czech, Polish, and Chinese Simplified messages

    Bug Fixes

    • Fix Life Steal ability healing players that are dead
  • 2.3.10

    release17 декабря 2025 г.

    New Features

    • Add 1.21.11 support
    • Add nautilus, zombie nautilus, parched, camel, and camel husk to Fighting and Archery sources

    Bug Fixes

    • Fix CustomRegenEvent may only be triggered synchronously
    • Fix error when changing some alchemy source menu_item material
  • 2.3.9

    release2 декабря 2025 г.

    New Features

    • Add allow_bone_meal option to block sources
      • If false, crops that have been fertilized with bone meal will not give skill XP (true by default)
      • Only applies to block sources with interact trigger like sweet_berry_bush
      • This reverts default behavior to before 2.3.8
    • Support FancyHolograms for damage holograms
      • Must be enabled in config with hooks.FancyHolograms.enabled
    • Add menu item and template variants
      • Variants are a more powerful version of contexts that can show different items for a single template/item based on properties and context filters
      • Variants are defined with a variants list of mappings on an item or template
      • Each variant can have the following filtering keys that match an item to a variant:
        • A single context or list of contexts to filter for templates (if a list, any context can be matched)
        • A properties mapping with a set of key-value properties to filter for (if multiple, all properties must be matched)
      • A variant can have the following keys that define the actual item appearance for a given variant:
        • Any keys that define a base item, such as material, key, and meta keys like enchantments
        • A pos or group and order
        • A display_name and lore
    • Allow duplicate of the same template context items using pos list

    Changes

    • Make backup loading and saving async
      • Backups load much faster by loading users in parallel
    • Remove delayed attribute updates for non-Folia servers introduced in 2.3.8 to fix issues
    • Fishing command loot now overrides vanilla item loot, instead of both being given

    Bug Fixes

    • Fix SQL migration error on older MySQL versions
    • Fix SQL key too long using prefix index for modifiers table
    • Fix NPE with Nexo when breaking custom blocks
    • Fix damage_reduction trait not disabling correctly
    • Fix error removing Fleeting on server shutdown
    • Fix loot tables giving XP without skill permission
    • Fix level up title not working on newer versions
  • 2.3.8

    release8 октября 2025 г.

    New Features

    • Add 1.21.9 and 1.21.10 support
    • Add Folia support
    • Add call_block_break_event option to Treecapitator
    • Add collect trigger for block sources
      • Triggers when specific blocks (beehive, beenest, cauldron) are harvested with an applicable tool (shears, bottles, or buckets)

    Bug Fixes

    • Fix PlaceholderAPI not being registered on startup sometimes
    • Fix spawner_multiplier for drowned transformed from zombies
  • 2.3.7

    release31 августа 2025 г.

    New Features

    • Add average stat placeholders
      • Add average_stat, average_stat_int, and average_stat_1 placeholders for the player's average stat level
    • Add options for Treecapitator and Terraform to consume durability
      • The durability_multiplier option determines how much durability should be decreased per block broken (1 = 1 durability per block). The default is 0 (disabled).
      • The max_limit_durability determines if the number of blocks broken should always be equal or less than the item's durability. The default value of false makes the ability only use the max_blocks value to limit blocks broken.

    Bug Fixes

    • Fix Valor, Stamina, and item modifiers not applying in off-hand
    • Fix hide_tooltip not working on items
    • Fix some menu items not showing with Nexo
  • 2.3.6

    release6 августа 2025 г.

    New Features

    • Add loot requirements to tables, pools, and loot
      • The requirements option can be set on the loot table, a pool, or loot entry
      • Requirements accept the already available Block Requirements types
    • The following new requirement types have been added
      • world, biome, region, item, and enchantment
      • Each type has specific keys below that must be added to define type behavior. These keys are added in the same indent level as type.
      • The world type requires the player to be in the specified world. Keys:
        • world - The name of the world the player is required to be in
      • The biome type requires the player to be in the specified biome. Keys:
        • biome - The name of the biome the player is required to be in
      • The region type requires the player to be in the specified WorldGuard region. Keys:
        • region - The name of the WorldGuard region the player is required to be in
      • The item type requires the player to hold a specific item. Keys:
        • item - The material name of the item the player is required to hold
      • The enchantment type requires the player to have a specific enchantment on their held item. Keys:
        • enchantment - The name of the enchantment to add a requirement for
        • level - The required enchantment level, either singular or a min-max (optional)
        • Examples of valid levels are 1 and 1-3
    • Add new options and tags to customize Treecapitator
      • Add trunks tag to the Foraging sources file to configure which sources can activate Treecapitator
      • Add treecapitator_applicable tag to the Foraging sources file to configure which sources are broken by Treecapitator
      • Add max_blocks option to block sources to set the max number of blocks Treecapitator can break for this trunk type
    • Add experimental config options
      • Experimental options are not included in the config by default
      • Each option you want to enable must be manually added in an experimental section
      • Add experimental option experimental.optimize_leaderboard_updating
        • Whether to enable optimized fetching of user data from the SQL database for leaderboard updates. When enabled, only users updated in the database since the last leaderboard update will be fetched after the initial load.

    Bug Fixes

    • Fix Nexo hook

    API Changes

    • Add SkillsUser#sendAbiltyMessage
  • 2.3.5

    release4 июля 2025 г.

    Bug Fixes

    • Fix item loot not stacking with normal items
    • Fix Fishing sources that specify loot_pool not working
    • Fix item reward amount value not working
  • 2.3.4

    release3 июля 2025 г.

    New Features

    • Add 1.21.6/1.21.7 support
    • Add chance-based enchantments to loot
      • An element in an enchantments list can also now be a mapping instead of a string
      • This mapping has the following keys:
        • name - The name of the enchantment
        • level - The level of the enchantment, supports ranges
        • chance - The chance that this enchantment is added to the item, from 0-1 (defaults to 1)
      • The existing string enchantment format of unbreaking 3 and unbreaking 1-3 still works
    • Add configurable damaged loot
      • The damage option can be set on an item loot entry to set the ratio of total durability that should be removed from the given item
        • For example, an item with damage: 0.4 will have 40% less durability than max, or be at 60% of total durability
      • A random amount of damage can be assigned using the damage.min and damage.max options, which will select a random damage ratio between the values every time the loot is dropped
    • Add skill addlevel command to add to a player's skill level
      • Syntax: /skills skill addlevel <player> <skill> <level>
    • Add income placeholder to source template in sources menu
    • Add option to subtract a percentage of skill XP on death
    • Add support for start/end wildcards in source tags

    Changes

    • Include item multiplier value in multiplier command
    • Change BlockBreakEvent event priority for requirements to lowest
    • Improve WorldEdit wand exclusion from Treecapitator

    Bug Fixes

    • Fix stat rewards applying when skill permission is negated
    • Fix mana not resetting when entering disabled world
    • Fix Repairing ability not adding repair cost
    • Fix NPE if StatModifier stat is null
    • Fix NPE in ArmorModifierListener
    • Fix No Debuff ability not working for some effects
    • Fix tooltips not hidden on some menu fill items
    • Fix requirements being applied in disabled worlds
  • 2.3.3

    release3 мая 2025 г.

    Bug Fixes

    • Fix languages with country codes not working
    • Fix NoSuchFieldError when holding items in 1.20-1.20.3
    • Fix NPE when applying modifiers
  • 2.3.2

    release27 апреля 2025 г.

    New Features

    • Add auraskills.leaderboard.exclude permission to hide players from the leaderboard
      • Setting this to online players requires a relog to take effect (leaderboard still takes time to update)

    Bug Fixes

    • Remove legacy item conversion to fix item stacking
    • Fix stat info menu not opening with disabled traits
  • 2.3.1

    release27 апреля 2025 г.

    New Features

    • Add menus.stat_info.enabled option to disable stat_info menu in config.yml

    Bug Fixes

    • Fix item duplication when auto_convert_from_legacy is true
  • 2.3.0

    release26 апреля 2025 г.

    Breaking Changes

    • The plugin now requires at least Java 21
    • Support for Minecraft 1.17-1.19 has been dropped

    New Features

    • Add 1.21.5 support
    • Add stat_info menu
      • This allows players to see exactly how their stat and trait levels are calculated
      • Accessed by clicking any of the stat items (glass panes) in the stats menu (/stats)
      • The menu is tab-based and shows stat modifiers by default. Trait modifiers can be viewed by clicking on the tab buttons on the right.
      • Each tab shows any base value, value from skill rewards, and custom modifiers
    • Add percentage-based stat and trait modifiers
      • Modifiers now have an operation value that defines how they are applied
      • The add_percent operation multiplies the stat level by 1+value/100
        • For example, a modifier with value 50 multiplies the stat by 1.5
        • The values for all add_percent modifiers for a stat are added together before multiplying the stat (additive multiplier)
      • The multiply operation directly multiplies the stat level by the value
        • For example, a modifier with value 2 doubles the stat level
        • Each multiply modifier is applied separately (multiplicative modifier)
      • All existing modifiers use the add operation, which is the basic addition to the stat level
        • All add modifiers are applied before any add_percent or multiply modifiers
      • The following existing commands have been modified to add an operation argument:
        • /skills modifier add <player> <stat> <name> <value> [operation] [silent] [stack]
        • /skills trait add <player> <trait> <name> <value> [operation] [silent] [stack]
        • /skills item modifier add <player> <stat> <value> [operation] [lore]
        • /skills item trait add <player> <trait> <value> [operation] [lore]
        • /skills armor modifier add <player> <stat> <value> [operation] [lore]
        • /skills armor trait add <player> <trait> <value> [operation] [lore]
        • The operation argument is optional and defaults to add
    • Add temporary modifiers
      • Temporary modifiers are automatically removed after certain amount of time
      • Use the following commands to add temporary stat and trait modifiers:
        • /skills modifier addtemp <player> <stat> <name> <value> <duration> [pauseOffline] [operation] [silent] [stack]
        • /skills trait addtemp <player> <trait> <name> <value> <duration> [pauseOffline] [operation] [silent] [stack]
        • The duration argument is in the format [years]y[months]mo[days]d[hours]h[minutes]m[seconds]s
          • Examples of valid durations are 5s, 10m, and 4d2m1s
        • The pauseOffline argument defines whether the remaining duration should stop counting down when the player is offline (defaults to false)
    • Add block requirements
      • Block requirements are customizable restrictions on breaking, placing, or harvesting blocks
      • Requirements are defined in requirement.blocks.list in config.yml
      • Each element in the list can have the following keys:
        • material - The name of the block to add requirements for (required)
        • allow_break - Whether to ignore requirements on block break (defaults to false)
        • allow_place - Whether to ignore requirements on block place (defaults to false)
        • allow_harvest - Whether to ignore requirements on block harvest (defaults to false)
        • When none of the above allow options are defined, the block cannot be broken, placed, or harvested when requirements are not met
        • requirements - A map list of the requirement nodes for this block. Each element in the list can have the following keys:
          • type - The type of requirement, which can be skill_level, permission, excluded_world, or stat
          • message - The error message to send to the player when the requirement is not met. Supports MiniMessage and PlaceholderAPI (optional).
          • Each type has specific keys below that must be added to define type behavior. These keys are added in the same indent level as type.
          • The skill_level type requires the player to be at least a specific level in a skill. Keys:
            • skill - The name of the skill to add a level requirement for
            • level - The minimum skill level the player must be
          • The permission type requires the player to have a specific permission node. Keys:
            • permission - The permission node required
          • The excluded_world type defines a list of worlds that will make the requirement fail if the player is in one of them. Keys:
            • worlds - The list of worlds to not allow the player to be in
          • The stat type requires the player to be at least a specific stat level. Keys:
            • stat - The name of the stat to add a level requirement for
            • value - The minimum stat value that the player must be
      • General options related to the block requirement system are in requirement.blocks:
        • enabled - Whether block requirements are checked at all
        • bypass_in_creative_mode - Whether to ignore block requirements for players in creative mode (defaults to true)
        • bypass_if_op - Whether to ignore block requirements for players that are op (defaults to false)
    • Add addition protections against removing items from menus
      • Enable by setting menus.removal_protection in config.yml to true (false by default)
    • Add speed_reduction option to Stun ability
    • Add translatable messages for command descriptions and update notification
    • Add item_model support in menu and loot items
    • Add percent_format and current_xp_format options to skills menu
    • Add xp_format option to sources menu
    • Add format option to stat reward to configure decimals
    • Add Nexo support

    Changes

    • Update Polish, Chinese Simplified, and German messages
    • Storing modifiers with SQL has been moved from the key_values table to a new modifiers table
      • Existing modifiers will be migrated automatically
      • A new schema_migrations table stores previously applied migrations
    • Remove Oraxen support

    Bug Fixes

    • Fix default item options like glow being saved when updating files
    • Fix errors when Anvil Discount is not loaded
  • 2.2.8

    release5 марта 2025 г.

    Changes

    • Update French, Russian, and Brazilian Portuguese messages

    Bug Fixes

    • Fix Jumper and Runner abilities applying to the wrong skill
    • Fix error when parsing some damage source cause values
    • Fix idle action bar message not updating on reload
    • Fix skull profile missing error when opening leaderboard menu
    • Update stats on join on the main thread to fix errors

    API Changes

    • Add api methods to load and save offline users
      • Use UserManager#loadUser to load a user into memory
      • Use SkillsUser#save to save the user to storage asynchronously
  • 2.2.7

    release15 декабря 2024 г.

    New Features

    • Add 1.21.4 support
    • Add pale garden blocks to Foraging sources
    • Add support for external items anywhere that accepts an item key

    Changes

    • Change MythicDamageEvent priority from high to normal
    • Support {color} placeholder in leveled_by component of stats menu
    • Make anvil discount trait formula configurable in stats.yml
    • Change update checker to use Modrinth with loader and version filters

    Bug Fixes

    • Fix slimes and groups of mobs attacking rapidly with no cooldown
    • Fix hex colors not working in loot entry message
    • Fix xp-gain and custom-loot WorldGuard flags with Fishing loot
    • Fix offline player skins not working in leaderboard menu
    • Fix double plus in lore when adding some trait modifiers
  • 2.2.6

    release5 ноября 2024 г.

    Bug Fixes

    • Fix IncompatibleClassChangeError on 1.21.1 and below caused by 2.2.5 update
  • 2.2.5

    release4 ноября 2024 г.

    New Features

    • Add 1.21.3 support

    Changes

    • The {skill} and {skill_key} placeholders can now be used anywhere in the level progression menu

    Bug Fixes

    • Prevent errors from abnormal server version strings
  • 2.2.4

    release4 октября 2024 г.

    New Features

    • Add more permission nodes with child permissions
      • auraskills.* contains permissions for all commands
      • auraskills.command.user contains permissions users have by default
      • auraskills.skill.* contains permissions to use all skills
      • auraskills.command.item.* contains permissions related to item modifier creation
      • auraskills.command.armor.* contains permissions related to armor modifier creation
      • auraskills.command.admin contains permissions for all admin/op commands

    Changes

    • Respect cancelled drops when applying block luck
    • Only show loaded skills in profile command
    • Update Chinese Simplified, Chinese Traditional, and Indonesian messages

    Bug Fixes

    • Fix health value must be between error when changing worlds
    • Fix boss bar progress must be between error when max skill level
    • Fix NPE when updating leaderboards on MySQL

    API Changes

    • SkillsUser#setSkillLevel will now refresh stats, permissions, rewards, and item modifiers
    • Add setSkillLevel method with boolean parameter to control whether to refresh stats
    • Add CustomManaAbilityBuilder#infoFormats to set the list of menu format names to use in the menu description
  • 2.2.3

    release6 сентября 2024 г.

    New Features

    • Add new damage source options
      • Add excluded_damager/excluded_damagers to prevent XP gain from specific entity types
      • Add cooldown_ms to define a delay before XP can be gained again in milliseconds (200 by default)
      • Add damagers option to define a list of valid damagers
    • Add job selection cooldown option (jobs.selection.cooldown_sec)

    Changes

    • Update German, Polish, and Italian messages
    • Make all region loading async

    Bug Fixes

    • Fix error loading menu on Spigot 1.21
    • Fix typos in excavation loot file
    • Implement error handling for global requirement material names
    • Fix trait_experience_bonus placeholder not working
    • Fix boss bar progress must be between error
  • 2.2.2

    release17 августа 2024 г.

    New Features

    • Add 1.21.1 support
    • Add use_permission_cache option to disable LuckPerms multiplier permission cache

    Bug Fixes

    • Fix anti-AFK being force enabled after reload
    • Skip sending item give command message if empty
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