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  • Attack indicator 2.4

    release31 мая 2026 г.

    AttackIndicator v2.4

    Reliability, performance, and security pass over the 2.3 codebase. Drop-in upgrade — no config migration required (new keys fall back to safe defaults).

    New

    • Active-indicator cap — new performance.max-active-indicators (default 200, 0 = unlimited). Bounds spawned entities and per-tick animation tasks during heavy damage bursts (e.g. AoE) to protect server TPS. The cap is enforced at spawn time, so even a same-tick burst cannot overshoot it.
    • random-offset.y is now exposed in config.yml (the value was already used internally; it is now documented and editable).

    Reliability & Security

    • Crash-safe indicators — indicator entities are now spawned with setPersistent(false) on 1.13+, so a server crash or chunk unload can no longer leave orphaned armor stands / text displays behind. Gracefully degrades on 1.8–1.12 where the API is absent.
    • Hardened MiniMessage (1.19.4+) — only formatting tags (colors, hex, gradients, decorations) are honored in indicator-format. Interactive tags (<click>, <hover>, <insertion>) are disabled so a format string can never inject clickable links or hover payloads.
    • Update checker hardening — the Modrinth response is now size-bounded (1 MB) and the User-Agent correctly reports the running version.
    • Safer language loading — the language config value is sanitized (no path traversal), and an unknown/un-bundled code falls back to English instead of failing plugin startup.

    Internal

    • Null-guarded command registration.
    • Aligned config defaults with config.yml; renamed internal Y-offset accessor for axis symmetry; minor cleanups.
    • README rewritten: technical overview, version/renderer matrix, command & permission tables, full config reference, architecture diagram, and build instructions.

    Compatibility: Paper / Spigot, Minecraft 1.8 → 1.21+ (renderer auto-selected per version). Build: mvn clean package (JDK 17+ toolchain; output targets Java 8 bytecode).

  • Little improvements

    release3 декабря 2025 г.

    New Features

    • Added /attackindicator toggle command — players can now individually enable/disable damage indicators
    • Player toggle states persist across server restarts

    Bug Fixes

    • Fixed potential thread safety issues with concurrent indicator spawning
    • Fixed resource leak in update checker (connection not properly closed)
    • Fixed potential NullPointerException when projectile has no shooter
    • Fixed Y-axis random offset not being applied

    Improvements

    • Armor stands now use optimized properties (small, no baseplate, no arms) for better performance
    • Improved tab completion for commands

    Permissions

    • attackindicator.toggle — allows toggling indicators (default: true)
  • Universal Version Support

    release5 ноября 2025 г.

    Universal Version Support

    • Full compatibility with Minecraft 1.8 - latest - one JAR for all versions!
    • Automatic server version detection with best method selection:
      • 1.19.4+ → Display Entities (smooth, best performance)
      • 1.16.5-1.19.3 → Armor Stands with MiniMessage (hex colors, gradients)
      • 1.8-1.16.4 → Armor Stands with Legacy ChatColor (basic colors)
  • Attack indicator 2.1

    release2 ноября 2025 г.

    New Features

    • Added automatic update checker - server owners will be notified in console when a new version is available on Modrinth
    • Added show-on-players config option - control whether damage indicators appear on players (default: false)
    • Added indicator-scale config option - customize the size of damage indicators (default: 1.5)
    • Added vertical-offset config option - adjust vertical position of indicators relative to entity's head (default: 0.5)

    Changes

    • Removed hardcoded restriction that prevented indicators from showing on players
    • Indicators can now be fully customized through config.yml
  • Attack indicator 2.0

    release6 октября 2025 г.

    Added

    • Integrated MiniMessages for all plugin text, allowing for more advanced formatting options.

    Changed

    • Complete rework of the plugin's core mechanics for better performance and stability.
    • The plugin is now significantly more lightweight.
    • Replaced the old Armor Stand-based indicator with the new Display Entities system, introduced in Minecraft 1.19.4. This should provide a much smoother and more reliable experience.
    • Most previous configuration settings have been retained to ensure a smooth transition.

    Fixed

    • Resolved a major bug where the indicator (an Armor Stand) would not be removed properly, causing it to get stuck in the sky.
  • Version Update

    release1 апреля 2025 г.
    • Added support: 1.17.x, 1.18.x, 1.19.x
  • Bugfix

    release1 апреля 2025 г.
    • Added automatic removal of damage indicators when the associated entity dies. The plugin now listens for entity death events and cleans up any active indicators tied to that entity.

    • Introduced tracking for active indicators using a mapping, enabling proper cleanup and reducing visual clutter.

    • Minor code refactoring and improvements for better maintainability and performance.

  • Particle update

    release31 марта 2025 г.
    • World/Region Support: The plugin now checks a configurable list of enabled worlds. If the damage occurs in a world not listed, the indicator will not be shown.

    • Additional Visual Effects: Particle effects can be enabled or disabled in the configuration. Administrators can customize the particle type, count, and offsets to enhance the visual feedback of damage indicators.

    • Adaptive Animation: An adaptive animation feature has been added. When enabled, the indicator's upward movement speed adjusts dynamically based on the amount of damage dealt.

    • Configurable Sound Effects: Sound effects are now integrated. You can configure the sound type, volume, and pitch in the config file to play a custom sound when the indicator spawns.

  • Combo update

    release29 марта 2025 г.
    • Added a combo feature that tracks successive hits on the same entity. The combo counter displays a multiplier based on configurable thresholds, allowing for customizable combo designs in the config file.

    combo update

  • Asynchronous update

    release28 марта 2025 г.
    • Retained all existing functionality (animation, configurable duration, damage source filtering, and reload command) while enhancing performance with asynchronous processing.
  • Visual update

    release28 марта 2025 г.
    • Added an animated damage indicator that smoothly moves upward.

    • The duration for which the indicator is displayed can now be set in the config.

    • Introduced the /atk reload command (available to operators) to reload the plugin configuration without restarting the server.

    • Added a configuration option (damage-source) to filter which damage events display the indicator.

    • Default config values are now:

    placeholder-format: "&f{damage}&c❤"
    indicator-duration: 20
    animation-speed: 0.05
    animation-enabled: true
    damage-source: "ALL"
    
  • Release

    release24 марта 2025 г.

    Нет описания изменений

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Опубликован:1 год назад
Обновлён:2 недели назад
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