
ArenaRegenerator
Handles arena saving, regeneration, and full customizable minigame logic using WorldEdit or FAWE
Update to MC 1.21.10
- Ensure Worldedit CUI updates even if a selection was previously made.
- Update dependencies
Full Changelog: https://github.com/Woodstop/ArenaRegenerator/compare/v1.2.5...v1.2.6
- Ensure player and item listeners are registered on plugin reload. Fixes where a minigame won't properly end when a player leaves the server and item durability stops working after plugin reloads.
- Update plugin dependencies
- Remove unused imports
Full Changelog: https://github.com/Woodstop/ArenaRegenerator/compare/v1.2.4...v1.2.5
- Allow players to give winner rewards through commands in the config file.
minigames: arena_1: winner-rewards: # Gives players rewards for winning the game. Use %player% to specify the winning player. commands: - "give %player% diamond 3" - "eco give %player% 100"- Fix concurrent modification bug
Full Changelog: https://github.com/Woodstop/ArenaRegenerator/compare/v1.2.3...v1.2.4
- Implement rewards for winners via config option:
minigames: # Example Arena Configuration arena_1: winner-rewards: # Gives players rewards for winning the game - GOLD_BLOCK:1 - DIAMOND:5- Ensure players are sent to spectator mode on losing
- Remove
arenaregenerator.commandpermission as it is not necessary
Full Changelog: https://github.com/Woodstop/ArenaRegenerator/compare/v1.2.2...v1.2.3
Improve permission structure and ensure that exp, levels, and potion effects are restored on arena exit
Full Changelog: v1.2.1...v1.2.2
Fix save command not saving to the proper schematic folder
What's Changed
Comprehensive Minigame System:
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Introduced a flexible framework for creating minigames within your existing arenas.
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Lobby System: Players can join a lobby and wait for sufficient players.
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Configurable Countdown: A customizable countdown initiates when the minimum player count is met.
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Game Start/End Conditions: Games now have defined start and end conditions, including last-man-standing and configurable time limits.
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Player State Management: Automated handling of player inventory, health, food, game mode, and potion effects upon joining and leaving/game end.
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Spectator Mode: Players eliminated or leaving the arena during a game can be moved to a dedicated spectator mode.
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Configurable Rules per Arena: Set minimum/maximum players, game duration, lobby countdown, inventory clearing, game mode on join, item drops, and damage prevention via config.yml.
Item Durability Loss Prevention:
- Added a new prevent-item-durability-loss flag to config.yml. When true, items used by players within the arena will not lose durability.
Dynamic Void Fall Teleportation (Lobby):
- Players who fall into the void while in the WAITING or COUNTDOWN states of a minigame will now be automatically teleported back to the arena's lobby spawn. The void detection height is dynamically calculated 20 blocks below the lobby spawn's elevation.
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Change command prefix to
/arenawith alias/ar- Remove Adventure API to make compatible with Spigot
- Change [ResetSign] to [RegenSign]
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