
untitled awesome modpack 3000
There is a fairly challenging advancement within that will open up the game and make it easier for those that prefer a simpler play-style, just wait for someone else to become a Lord of Space and ask nicely or stow away.
downgraded some things to make it work better, resolving some issue with itemalchemy/mcpitan, xaero minimap/worldmap and fabric api goodluck
- updated [mod] itemalchemy to 1.3.1
- removed [mod] catpet as it doesn't work on servers
- removed [mod] better nether map as it doesn't help much for finding bastions and fortresses (use slice - map instead)
- added crafting crafting table advancement
- added variated textures to ores and many common blocks
- added more itemalchemy items to artifact_poop loot_table
- added advancement for recall staffs with sweet dreams parent
- removed farmersdelight wild variants
- removed skillet from nether_bridge loot bc it has recipe using uru which is from nether_bridge too
- removed cats from overworld
- removed gunpowder from all sources except creepers
- reliably removed various itemalchemy items/armours
- changed macuahuitl recipe to make it easier to craft
- changed title screen panorama and title to placeholders
- changed altimeter recipe to unlock with copper ingot and quartz
- changed crafting helmet Anvil and Diamond_magnum_torch recipes so they're not impossible
- reduced drop chance for carrot and potato for zombies and removed chance of iron ingot dropping from - husk
- fixed getato advancement title
- edited crops of the wild and grasping at straws advancements
breaks many previous advancements and recipes
- added 5 tick delay to dimslip/dimslip2 alt/other block placement after slipping
- removed [mod] EnchantmentDisableTag
- removed [mod] REI
- added [mod] LootTableModifier
- added [mod] ReliableRemover
- added [mods] EMI Enchanting/Loot/Ores/Trades
- added [mod] nethermap-3.0.0-1.20.1
- added [mod] reliable_remover-fabric-1.20.1-2.4.0
- added [mod] advancementscreenshot-1.20.1-5.0
- added [mod] visible-advancements-refabricated-1.0.0
- added [mod] loot-table-modifier-fabric-1.20.1-2.0.0-beta.4+java17+fabric+1.20.1
- added farmers delight foods to balanced diet advancement
- changed sus tech loot context
- resolve too many slurp bags being visible
- removed recall potions and tipped arrows from emi
- make turtle armour repair with scute, not iron ingot
- make coin_stack an advancement to be readily viewable
- added 'missing' wooden and stone tools to ancient city chest loot
- reduced copper_ore and deepslate_copper_ore raw_copper droprate
- added [mod] FarmersDelight-1.20.1-2.4.1+refabricated
- added [mod] sophisticatedstorage-1.20.1-1.3.5.9.136
- updated [mod] EnchantmentLore to enchantment-lore-1.3.3-b1+MC1
- fixed item transfer computation advancement.20-1.20.1-no-translations-api
- added EnchantmentLore Edit for Thorns, now includes Shield
- changed iron golem loot_table to drop vines instead of iron ingots and changed the loot weights
- removed rabbit_foot, feather and chicken from cat morning gift
- prevented rift leading to B=3D advancement
- lots of integration and other wangles
- added [mod] player locator plus
- added [mod] TntUtils and added gamerule 'tntExplosionDropDecay true' to prevent block drops via tnt explosions
- updated [mod] fabric-api-0.92.7+1.20.1
- updated [mod] accessories-fabric-1.0.0-beta.48+1.20.1
- updated [mod] architectury-9.2.14-fabric
- updated [mod] hardcorerevival-fabric-1.20.1-12.0.11
- updated [mod] horseman-1.20.1-1.3.15-fabric
- updated [mod] itemalchemy-1.1.9
- updated [mod] mcpitanlib-3.4.4-1.20.1-fabric
- updated [mod] spuds-shops-1.20.1-1.9.0
- changed hatdisplay recipe and texture
- changed recipe advancement for checker block to require cobblestone AND blackstone instead of OR
- changed doctor aimbot appearance to use simplehats:doctorhat
- added missing itemalchemy philospher's stone sound localisation (doubtful anyone would get to hear this during regular playthrough anyway)
- added aether check to loot when in aether dim (no drops when using non-aether tools/weapons except shulker boxes & skyroot_log)
- added aether tools to !list for OreHarvester & TreeHarvester
- added itemalchemy:divining_rod_lv3 and other items to artifact_poop loot
- added artifact29a
- added advancement for carrot gotten and get potato (Carrotten and Getato)
- added weights to poop loot_table including space holder rotten_flesh
- removed double drops function from block loot tables in aether
- removed favourite disc from reins group
- removed scrub hat
- removed veinmine tooltip from iron pickaxe
- removed interdiction torch
- adjusted creeper ETF to be more reliably creepy
- adjusted blue gummy to be half hunger/saturation of gold gummy, changed loot_tables so they're found in bronze/silver dungeons respectively rather than both being exactly the same but with just differing textures and reduced blue gummy to 500 emc
- set emc value for enchanted gravitite to 8192 to prevent massive emc multiplication exploit
- replaced glowstone with aether_portal_frame_block for gold swets
- moved undead miner to afterdark dim
- prevented nether filler blocks from surviving explosion (netherrack, soul_soil, soul_sand, mylium, blackstone and basalt)
- fix aether golden dart recipe open early
- replaced saddle crafting helm and saddle in nether fortress chests with bejewelled_reins crafting helm and (2-4) obsidian bricks
- given specific spawn height ranges to skeletons, spiders and zombies
- added [mod] supplementaries-1.20-3.1.42-fabric
- added [mod] spuds-shops-1.20.1-1.8.1
- gave morph helms their own texture instead of reusing glow helms
- fix turtle armour values
- adjusted firstperson_lefthand shield to be less obstructive
- added extra creeper skins to ETF
- corrected pet shop disc advancement
- changed other block unlock criteria to include crafting alt block
- removed 1 string from wooden hoe recipe
- made some items only craftable after being found (including tnt, wooden_hoe, book, golden_apple and some other things mostly found in loot tables)
- replaced iron sword with stone sword in buried treasure
- added echo shards to teleport catalyst recipe and changed alt_block recipe/unlock to include it
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added [mod] villagerstays-1.1.0 (makes villagers convert to zombies 20% in hard mode when attacked by zombies {80% they die})
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added [mod] tempadcanceller-1.1.0 to prevent Tempad from functioning inside RDIS
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added [mod] structurecontrol-1.20.1-1.8.5 to remove aggro ait structures
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added [mod] HopperGadgetry-v20.1.3-1.20.1-Fabric to help abate soarin chests
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added [mod] EMsee-1.0.0 to allow EMC values to be visible only to the spacelord
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added [mod] entity_texture_features_1.20.1-fabric-7.0.9 to replace rare entity texture variants instead of using apugli method
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removed [mod] apugli to prevent particular crash
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actually fixed skyroot boat recipe unlocking early
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changed simple hat collection advancement into tiered advancements thus enabling full view of each criteria
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changed mobcontrol criteria to hopefully be how it should be
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changed identity to revokeondeath to prevent identity adjusted health staying after death
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disabled yigd blockUnderGrave and added handcrafted beds to yigd keep_strict_blacklist
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allow silverfish to spawn from silverfish spawners
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removed blasting diamond ore to shards removal (can now get diamonds from blasting diamond ores)
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removed recipes for iron/golden rings/pendants
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added diamond shards from diamond recipe
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added afterdark properly to rift drop blacklist
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added moonstone
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added other_block to get to 3rd dimension
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made humans be in adventure gamemode when inside rdis
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reduced potion stacks to 6
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made shadey helms non-toggleable (thanks blazing merlin)
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fixed human origin description
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fixed iron-key not unlocking
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fixed Doctor Aimbot arrows misbehaving
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cleaned up accessories/trinkets slots
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made "high" afterdark advancement a proper number
future update includes more work on creepers, water bottle brewing stand stacking and maybe adding supplimentaries.
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- returned aether mobs to the aether bc most things erred when changing mobcontrol
- fix early skyroot boat recipe unlock bc it shouldn't be unlocked by any planks
- set map update message to false so everything's smoother on initial load
- doubled eggs offered by wandering trader (now 10 instead of 5)
- changed bundle recipe unlock to be less of a troll by having it triggered by rabbit_hide instead of string
- changed coin purse slurp bag to be unlocked by bundle instead of large coin
- changed ender chest crafting helm input to ender pearl
- converted Case on more advancement criteria
- added option to cancel recall staffs countdown with crouch
- added magnum torch crafting helmets
- added [mod] aether-1.20.1-1.5.2-beta.9-fabric
- added [mod] accessories-fabric-1.0.0-beta.47+1.20.1
- added [mod] Catpet-1.0.0+1.20.1
- added [mod] overworld_mirror-fabric-1.20.1-1.7.0.23
- added [mod] recallpotion-1.0.0
- added [mod] simplehats-fabric-1.20.1-0.3.2
- added [mod] the_afterdark-1.20.1-fabric-1.0.3.1
- added [mod] trinkets-3.7.2
- added [mod] u_team_core-fabric-1.20.1-5.1.4.382
- removed [mod] environmental creepers and put creepers in the afterdark
- removed [mod] helpful commands
- removed [mod] better days
- removed [mod] macro keybinds
- removed [datapack] Homes
- removed recall potion recipes
- changed anvil crafting helm input to iron_ingot instead of iron_block
- adjusted timing on hammer squash to be more consistent
- added emc to more items
- added various aether mobs to loot script so they also drop without sword kill
- added most aether wildlife glow and morph helms
- added obvious tooltip to alchemy table
- changed block placement script to only include alchemy table for rdis instead of anything from itemalchemy
- added emc condensor, life shard and philosopher stone to artifact poop loot table
- included newly added glow and morph helms into advancements
- included aether wildlife into breeding advancement
- included aether food into balanced diet advancement
- included new helms into their respective loot tables
- changed amethyst brick active dimensions to include overworld mirror, aether & afterdark
- added afterdark biomes to lang file
- renamed mimic to chest with lang (en_us)
- changed alt block to teleport to overworld mirror
- added afterdark advancements
- locked tardis by advancements in afterdark and aether dimensions
- added rdis keys for non spacelord entry in afterdark and aether
- changed artifact 'dimslipper' to target overworld mirror
- changed artifact 'elevator' to include max/min values for overworld mirror
- changed morph helm colour to be more distinct
- changed creeper texture
- added more variants to morphs (wearing different colour chestplates)
- added more turtle armour and effect for full suit
- added moon sandstone blocks and recipes
- added recall staffs to replace homes datapack and macro keybinds
- added effects being imparted by trims
- prevent spacelord from using stasers by having them drop if held
- prevent tempad being used inside rdis
- prevent bed use inside rdis unless requirements are met
- prevent humans using non-handcracfted buttons in rdis
- attempted to repair mobcontrol spawn rules
- fixed clock recipe unlock
incoming...
- unregistered kubejs:soulbound enchant
- deobfuscated enchanted books
- grouped enchanted books in rei
- added [mod] enchantment descriptions
- added [mod] enchantment lore
- added [mod] NetherPortalFix
- added [mod] DimensionalSyncFixes
- added [mod] Catpet
- added [mod] chai's better hud
- added [mod] MaxHealthFix
- added [mod] slurpbags
- replaced [mod] identity-2.8.6-1.20.1-fabric (Gaboouu) with identity-2.7.1-1.20.1-fabric (Draylar) bc standard death mechanic when having an Identity wasn't being respected causing all sorts of issues, also fixes scale after morph being reset wrongly
- updated [mod] mossystructures to mossystructures-1.20.1-Fabric-1.1.0 to include monster rooms (dungeons)
- updated [mod] 'underlay@0.9.7', (-> 0.9.9) to remove z-fighting
- removed [mod] waterframes/watermedia bc the same version wasn't working on varied operating systems
- removed [mod] Portal Lock bc it's implementation ocassinally breaks, producing multiple unlock items on the some frame or simply having one item that doesn't react therefor making progress impossible
- removed ability to use ender eyes, making the ender compass useful again
- removed artifact 29
- removed non-stone cutter reframed recipes except tools and main block
- replaced dragon head effect with artifact 08
- reduced grave timeout to 24 hours to lessen the burden when possibly being killed by picking up an item
- prevent non-spacelords from accessing the alchemy_table
- prevent shulker boxes from being replaced (block replacer) in rdis
- prevent shulker boxes from being destroyed when mined in rdis
- prevent mobs dropping worn/held armours, tools and weapons
- prevent rottencreatures spawning in custom dim
- readded lang for custom discs
- readded tardis coral recipes and made the blocks wholly annoying to introduce a better sense of failure
- (fix) allowed vines to be sheared
- fixed (hopefully) unlocking key smithing recipes
- fixed (hopefully) things spawning where they shouldn't and not spawning where they should
- fixed several recipes not unlocking (flower pot, soul campfire, etc)
- rewritten several advancements so they work and are Title Case for legibility within better advancements mod (i will have missed some, please let me know if you notice any that require fixing)
- changed ender eye recipe to make spending more time in the nether beneficial
- changed eye spy advancement to refer to ender compass
- changed tempad recipe to use stone_button instead of beacon and any suspicious tech instead of specific ones and..
- changed tempad cooldown to 10 minutes to balance the easier recipe
- changed diamond sword soul shard looting modifier to be less aggressive (0=2.5%, 1=5%, 2=7.5%, 3=10%)
- changed wandering trader spawn egg to apple variant and changed its recipe to include diamonds instead of diamond blocks
- changed wiredredstone loot tables so items from that don't drop in rdis dim
- changed soul gem textures to look less like diamonds
- changed slurpbags to be coin purses
- changed treasure chest contents
- allowed creatures to be poured from bucket into tardis
- allowed time to pass in custom:planet_b
- unhidden block transfer computation
- made tempad recipe triggered by obtaining suspicious technology so it can be crafted regardless of dragon_egg existence
- added advancement for crafting diamond_pickaxe (dig dug)
- added both wandering trader and villager apples into balanced diet advancement
- added decade appropriate textures to custom discs
- added chameleon arch power
- added spacelord power 'altered attributes' which doubles hearts but halves attacks and armour values
- added trident recipe
- added recipe unlock triggered by advancement for obtaining all custom music discs
- added item names and tooltips to artifacts and removed negative effects to the holder (except being overloaded)
- added textures for block replacers
planned next time: add [mod] catpet to enable transforming cats into carpets by way of horse trampling
- added guaranteed 1 apple and 4 emeralds to igloo chests
- added alt_block and "out of space" advancement
- added ingot doubling from coral fragment recipes
- removed bundlebackportish recipe
- made jukebox recipe easier
- made anvil recipe easier
- made minecart and rail recipes easier
- nerfed rift entity drops
- changed some properties of registered blocks
- changed amethyst bricks recipe & interactions
- changed premium dirt so it now also looks distinct from standard dirt
- removed iron, gold and diamonds from more chest loot
- removed redstone assembler and made recipes native for recipe book instead
- removed [mod] horse-stats-vanilla to prevent foal carry crash
- removed [mod] mystical oak tree
- removed [mod] igt
- removed [mod] world portal and implemented custom mechanic to enter custom_dim
- included black stained glass in stained glass group in rei
- updated [mod] AdvancedLootInfo-fabric-1.20.1-1.2.1 to AdvancedLootInfo-fabric-1.20.1-1.5.2
- added [datapack] homes v1.5.9 (MC 1.20-1.20.6)
- added [mod] abseil-fabric-0.92.2+1.20.1-1.0.1
- added [mod] better-snow-coverage-0.2.3+mc1.20.1 so snowy biomes look more snowy
- added [mod] AddurDisc-Fabric-1.20.x-1.3 and replaced custom discs with that for better integration
- added [mod] changed-portals-1.1.1 to help stretch progression to the nether
- added [mod] keepinventorygraves-1.20.1-Fabric-1.1.0 for origins compat
- added [mod] 1.20-1.20.1-macrokeybinds-fabric-1.3.1 for homes
- added [mod] mossystructures-1.20.1-Fabric-1.0.0 to ensure moss instead of previous implementation
- added [mod] notreepunching-fabric-1.20-7.1.0 to to handle early progression instead of previous hack
- added [mod] CombatNouveau-v8.0.5-1.20.1-Fabric to compliment sihywtcamc
- added [mod] spelunkery-1.20.1-0.3.16-fabric and fixed accosiated oversights
- added [mod] seamless-loading-screen-2.0.3+1.20.1-fabric to make rejoining slightly smoother
- added [mod] coloredraildetector-1.0.0 to make minecart travel more interactible
- added [mod] diamondrails-1.0.0 to make minecart travel more worthwhile
- added [mod] sihywtcamc-1.4.5+1.20.1
- added [mod] hardcorerevival-fabric-1.20.1-12.0.9 team-play more friendly
- added [mod] underlay-1.20-v0.9.7 to make carpets better
- added [mod] atg-2.0.3+1.20.1 to handle fighting through grass instead of my hacky implenetation (who did it better?)
- removed [mod] spelunkery-1.20.1-0.3.16-fabric as it couldn't be reasonably integrated due to breaking tags
- removed dependencies of spelunkery and associated scripts that were in place to help resolve spelunkery mess (moonlight lib, paxi, yungs api)
- added tooltips to rotten morph helms
- reintroduced ruined portals
- changed tree-harvester to include iron axes
- changed recipes of early game items including leads and ropes
- changed tags of early game blocks/items to make more sense for jade
- cleaned up some other now pointless tags
- fixed broken implemetation of soul_bound (moved to yigd version)
should now complete installation np..
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rebalanced ore gen
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added [mod] jade
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updated [mod] mobcontrol to official version mobcontrol-1.20.1-1.5.13
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reintegrated harvestable blocks via "needs" tag
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made sneaking a condition of the netherite tools area mining and editing their dim condition to include planet_b as it should be
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made traders fairer to the current economy and gave them eggs to sell, enabling earlier archaeology
mystical oak trees are way too common so will be adjusting this in a future release
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oops, more fixes required plus a few changes:
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increased night to be consistent with day
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kfc now allowed in all dims
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doctor aimbot now heals as intended
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removed negatives from 22a, 23a and 24a to increase fun
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removed hostiles from planet_b
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replaced iron_ingot for stick in the saddle recipe
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add more annoyance to the iron pickaxe and a few other recipes (twine)
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prevent wood and stone hoes from harvesting hay bales
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remove wheat from village chest loot or replaced with bread
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made some ores less abundant
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made story root advancement trigger on tick
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made blast furnace more useful
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attempted to fix some integral broken recipes such as diamond_from_shards
just seen i made ore almost impossibly rare so will take some time to balance that better for 1.2.5
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- changed loot_tables to make potato and carrot slightly rarer
- stretched night out so sleeping is more useful
- removed dispenser from horse pouch recipe to make it more readily accessible
- changed sonic recipe to require just a diamond shard instead of an entire diamond bc returns on the rifts arn't so important
- fixed igloo bed not only being not fancy but also not existing
- updated [mod] mobcontrol so iron golems can be built
- added rapture advancement to replace initial zombie doctor
- added villager apples to enable summoning
- reduced creeperChainReactionMaxDistance to 10
- villagers now confess as they should
only a few minor details i'd like to alter to this pack now that require mod updates, everything else should be good, though not as challenging as the pack was originally intended there is still plenty to keep interest. maybe i'll add a more challanging route-to-end at a later date.
something does need to now be done about the Battle Chicken for the overworld
i would like to add a particle effect (beam) and a drop (clothes) to the rapture event but this is a small and unimportant detail that no-one except for me will miss anyway :)
also wondering if i should even set planet b to have a day/night cycle or have it set to a particular time as intended... this will very likely be something that i change next
hotfix bc intended progression was impossible without coral fragments
- prevent interaction with plants unless with a hoe or shears (better for fighting in tall grass)
- grouped more recipes (cleaner recipes book)
- resolved test stick drop from rifts (now drops fragments as intended)
- removed miner zombies (couldn't prevent them dropping pickaxes)
maybe works this time
hopefully included kjs files without which the pack doesn't behave at all as intended an makes most of the additional changes below kinda pointless to mention
- added [mod] appleskin-fabric-mc1.20.1-2.5.1 (to see saturation)
- added [mod] BEB-Fabric-1.20.1-5.0.0 (for enchanted book variation)
- added [mod] BetterAdvancements-Fabric-1.20.1-0.4.2.25 (for seeing them better)
- added [mod] carryon-fabric-1.20.1-2.1.2.7 (for storage blocks like chests)
- added [mod] Controlling-fabric-1.20.1-12.0.2 (for better control navigation)
- added [mod] elytratrims-fabric-3.5.9+1.20.1 (seems like a good idea)
- added [mod] entity-view-distance-1.1.2+1.20 (was needed for hunting wabbits)
- added [mod] fadeless-1.0.1 (doesn't work for me but might for you)
- added [mod] FastItemFrames-v20.1.5-1.20.1-Fabric (seems sensible)
- added [mod] hideexperimentalwarning-1.20.1-1.2 (probably doesn't do anything)
- added [mod] igtips-fabric-1.1.1-RC1 (waiting for update to implement)
- added [mod] mobcontrol-1.20.1-1.5.11 (because "YouShallNotSpawn" didn't work)
- added [mod] no-telemetry-1.9.0 (makes sense)
- added [mod] NoChatReports-FABRIC-1.20.1-v2.2.2 (makes sense too)
- added [mod] Platform-fabric-1.20.1-1.2.10.1 (can't say why)
- added [mod] rabbit_behavior_fix-1.20.1-1.0.0 (helping them navigate blocks)
- added [mod] rottencreatures-fabric-1.20.1-1.1.0 (adds zombie variety and thing)
- added [mod] Searchables-fabric-1.20.1-1.0.3 (must've been a dependency)
- added [mod] structurify-fabric-1.0.21+mc1.20.1 (more stable than the datapack method)
- added [mod] youre-in-grave-danger-fabric-2.0.16 (because i feel like being nice)
- updated [mod] ait to ait-1.2.12-release+mc.1.20.1
- updated [mod] amble to amble-1.1.14.79-1.20.1-beta
- updated [mod] waterframes to waterframes-FABRIC-mc1.20.1-v2.1.21
- updated [mod] watermedia to watermedia-2.1.35
- removed [mod] Necronomicon-Fabric-1.6.0+1.20.1
- removed [mod] YouShallNotSpawn-fabric-1.20.x-2.0.2
also
- removed keep_inventory rule until such time that it doesn't conflict with keep_inventory power
- increased moss and decreased villagers in villages
- decreased other entities in the overworld
- stretched out the beginning progression a bit
- refactored whole progression so players now start in the overworld like what normal people do
- integrated food machine
- made rifts more useful for everyone
- added bowtie
- added several incredibly overpowered items
- cleaned up more advancements and rei
- fixed missing and broken text in various places
- corrected reigns to reins
- too many other things to list
things to be aware of this update that will hopefully be fixed next major update: instantiating iron golems and curing villager zombies will get you the advancement tho the actual golems and villagers will be instantly vaporised as is the way of mobcontrol-1-1.5.11
waiting for update to implement igtips-fabric to its fuller potential
somehow broke the nether portals
still no graves
hotfix for this version: remove "art_part:part", from the tick function
- changed tempad recipe
- changed most handcrafted trophy recipe advancements
- refactored beds
- hidden useless tempad items
- hidden hidden powers
- added recipe for ender pearls
- added recipe unlock for tempad
- added soul shards & gems
- added netherite shovel and pickaxe powers
- added reigns
- added tips alluding to the One recipe
- added tips alluding to portal activation
- added and integrated kubejs nether_star to prevent self destruct
- added recipe and advancement recipe for bundle
- added recipe and advancement recipe for saddle
- added copper_nuggets
- added wandering_trader_spawn_egg
- added ender chest on a stick
- added progression cartographer>ancient_city>trail_ruins>win
- added [mod] ActuallyHarvest
- added [mod] auto-run
- added [mod] bundle-backportish
- added [mod] configurabledespawntimer
- added [mod] data_trades-fabric
- added [mod] ender-compass
- added [mod] fabric-horsepouch
- added [mod] fixed-villager-trades
- added [mod] handcrafted
- added [mod] helpfulcommands (temporary)
- added [mod] horse-stats-vanilla
- added [mod] horseman
- added [mod] particleemitter
- added [mod] portalock
- added [mod] shinyhorses
- replaced [mod] xaeros_minimap with fairplay version
- move sonic recipe to be opened after tardis
- made coral fragments more inclusive
- made rdis block placement less inclusive
- replaced magnum torch block drops
- removed tardis structures gen
- removed power that didn't exist
- fixed redstone assembler recipe advancemnent (unlock)
- 'fixed' step height after morph helm
this version does not include tips on how to get to the nether or create the most powerful item, waiting on igtips

