
Gensokyo Reimagined QOL
Quality of Life mods curated by the Gensokyo Reimagined Team to improve your experience on the server!
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- Disable math optimizations on gpubooster as they are wrong.
- Fix not booting lmao
- Updated all the mods
- Removed CraftGR to rely on our custom made tracks more
- Removed Nvidium as it's async bfs is now in sodium
- Updated mods
- Input latency and frame stability improved for windows pc's
- Updated all the mods
- Added first person armor pieces rendering mod
- Improved performance
- Updated all the mods
- Performance should be a lot better now in entity filled places
A fresh install is recommended for release.
- Updated mods
- Removed ViaFabric as it causes constant kicks
- Did small cleanup
- Updated all the mods
- Potential crash fixes
- Updated to 1.21.11
- Expect performance to be worse compared to other versions.
- Did bunch of cleanup of old files yada yada...
- Updated mods
- Expect higher FPS when using shaders
- Updated mods
Smaller update but fixes couple stuff and re-adds some missing mods.
Everything in the modpack is FINALLY modular this means 1 thing for you that you wont be switching instances everytime you update. (game version updates might still have some rough corners)
- Updated mods
- Improved performance of Tile Entities (Chests, Signs etc.)
- Fixed "/" not being placed in chat (that was a really annoying one I know)
- Updated all mods to 1.21.10
CLEAN INSTALL IS RECOMMENDED AS MOJANG CHANGED QUITE A LOT IN THE SETTINGS FILE.
- Updated pack to 1.21.8
- Updated all mods
- Particle rendering is now async
- Updated weather particle density and ground fog during rain
Since this is an update from 1.21.7 to .8 clean install is recommended.
- fix another whoopsie :3
- Fixed a dookie code whoops :3
- Updated mods
- Using an experimental entity renderer
- Modified entity culling to calculate the voxel shapes of slabs and stairs too which should in result of a lot more culled entities
- Modified sorting from merge sort to radix sort
- Modified Noxesium/EntityCulling mods to do less on main thread
- Nvidia Reflex is disabled by default now in config settings (Enable it in the in game Mods > Reflex and just toggle it)
All of these changes resulted on my pc to get 80% more fps in a entity dense Human Village spot(s)
- Updated mods
- Improved performance
- Updated to 1.21.7
- Has couple missing mods.
(expect performance to be slightly lower on high tile entity situations)
- Updated mods
- Made particle rendering async again
- Added back the custom GUI
- Updated mods
- Added Nvidia Reflex
- Reduces INPUT lag when paired with shader usage by up to 60%!
- Improved performance slightly
- Fixed few nvidium related bugs
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...Сведения
Лицензия:
Опубликован:3 года назад
Обновлён:2 недели назад
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