
Fresh & Smooth
Making Minecraft As Animated, and As Fresh As possible while remaining fully client-based (similar to Actions & Stuff pack)
Hotfix #1:
- fixed entities dissapearing
- removed duplicate unnecessary mods
Initial 2.8 changelog:
🎨 Visual & Aesthetic Enhancements
- Shine Update: Completely overhauled the bloom effect and added white outlines.
- Fancy Crops: Added new aesthetic crop models.
- Vanilla Plus Shader: Added a new lightweight shader option.
- Enhanced Shulkers: with support for Fresh Animations.
- Glowy Nether Portals: Added nice outline textures to portal frames.
- Biome Reblend: Improved environment color transitions.
- FA Expressions: Added a pack that allows FA player to work with Just Expressions.
🚀 Performance Optimizations
- Aetherium: Culls entities, particles, and more for better performance.
- Ixeris: Optimization update for improved frame stability.
🛠️ Bug Fixes & Adjustments
- Particle Rain: Re-enabled for environmental immersion.
- Enchanting Table: Fixed broken animations and GUI display issues.
🎨 Visual & Aesthetic Enhancements
- Shine Update: Completely overhauled the bloom effect and added white outlines.
- Fancy Crops: Added new aesthetic crop models.
- Vanilla Plus Shader: Added a new lightweight shader option.
- Enhanced Shulkers: with support for Fresh Animations.
- Glowy Nether Portals: Added nice outline textures to portal frames.
- Biome Reblend: Improved environment color transitions.
- FA Expressions: Added a pack that allows FA player to work with Just Expressions.
🚀 Performance Optimizations
- Aetherium: Culls entities, particles, and more for better performance.
- Ixeris: Optimization update for improved frame stability.
🛠️ Bug Fixes & Adjustments
- Particle Rain: Re-enabled for environmental immersion.
- Enchanting Table: Fixed broken animations and GUI display issues.
🎨 Visual & Aesthetic Enhancements
- Shine Update: Completely overhauled the bloom effect and added white outlines.
- Fancy Crops: Added new aesthetic crop models.
- Vanilla Plus Shader: Added a new lightweight shader option.
- Enhanced Shulkers: with support for Fresh Animations.
- Glowy Nether Portals: Added nice outline textures to portal frames.
- Biome Reblend: Improved environment color transitions.
- FA Expressions: Added a pack that allows FA player to work with Just Expressions.
🚀 Performance Optimizations
- Aetherium: Culls entities, particles, and more for better performance.
- Ixeris: Optimization update for improved frame stability.
🛠️ Bug Fixes & Adjustments
- Particle Rain: Re-enabled for environmental immersion.
- Enchanting Table: Fixed broken animations and GUI display issues.
Visual Enhancements
- 3D Totems: Integrated custom models by WinterS_ for more immersive gameplay.
- Glowing Trims: Added the Glowing Trims Mod for enhanced armor aesthetics.
- Armor Fixes: Resolved technical issues regarding enchantment outlines on armor sets.
- Shader Overhaul: Fully reconfigured shaders to balance performance with high-fidelity visuals.
UI & Physics
- Smooth HUD: Added a refined interface for a cleaner, less jarring heads-up display.
- LeadPhysics: Implemented advanced physics for leads to improve realism and interaction.
Optimization Note: This edition has been specifically tuned for "Punchy" performance—maximizing frame rates without sacrificing core visual upgrades.
Visual Enhancements
- 3D Totems: Integrated custom models by WinterS_ for more immersive gameplay.
- Glowing Trims: Added the Glowing Trims Mod for enhanced armor aesthetics.
- Armor Fixes: Resolved technical issues regarding enchantment outlines on armor sets.
- Shader Overhaul: Fully reconfigured shaders to balance performance with high-fidelity visuals.
UI & Physics
- Smooth HUD: Added a refined interface for a cleaner, less jarring heads-up display.
- LeadPhysics: Implemented advanced physics for leads to improve realism and interaction.
Visual Enhancements
- 3D Totems: Integrated custom models by WinterS_ for more immersive gameplay.
- Glowing Trims: Added the Glowing Trims Mod for enhanced armor aesthetics.
- Armor Fixes: Resolved technical issues regarding enchantment outlines on armor sets.
- Shader Overhaul: Fully reconfigured shaders to balance performance with high-fidelity visuals.
UI & Physics
- Smooth HUD: Added a refined interface for a cleaner, less jarring heads-up display.
- LeadPhysics: Implemented advanced physics for leads to improve realism and interaction.
Optimization Note: This edition has been specifically tuned for "Punchy" performance—maximizing frame rates without sacrificing core visual upgrades.
Visual Enhancements
- 3D Totems: Integrated custom models by WinterS_ for more immersive gameplay.
- Glowing Trims: Added the Glowing Trims Mod for enhanced armor aesthetics.
- Armor Fixes: Resolved technical issues regarding enchantment outlines on armor sets.
- Shader Overhaul: Fully reconfigured shaders to balance performance with high-fidelity visuals.
UI & Physics
- Smooth HUD: Added a refined interface for a cleaner, less jarring heads-up display.
- LeadPhysics: Implemented advanced physics for leads to improve realism and interaction.
- Fixed Ripple appearing as an override
Initial 2.7.3 update:
-
Added Leawind's Third person (Press Z and move and scroll your mouse to adjust it)
-
Better Ambient colors
-
Simply shading for color control
-
Ripple for interactive Particles
-
Fixed bossbars glitching
-
I like vanilla Shaders Added
-
Added Leawind's Third person (Press Z and move and scroll your mouse to adjust it)
-
Better Ambient colors
-
Simply shading for color control
-
Ripple for interactive Particles
-
Fixed bossbars glitching
-
I like vanilla Shaders Added
-
Added Leawind's Third person (Press Z and move and scroll your mouse to adjust it)
Better Ambient colors
Simply shading for color control
Ripple for interactive animations
Fixed bossbars glitching
I like vanilla
- refined the Punchy edition
Initial 2.7 update:
New Features & Content
- HMI Edition Released: A more stable version with fewer bugs.
- Arrow In The Knee: New content addition.
- Packed Packs: Integrated for easier and more efficient resource pack management.
- Golems Refreshed: Now included.
- Photon Shader: Newly added to the shader options.
Visuals & VFX
- Fox Refreshed: FA
- Environmental Improvements: Shine, Snow Imprints, and Sunbathing Godrays.
- Particle & Effect Enhancements: Fresh XP Orbs, Better Smoke, and Enchanting Table Magic Circle.
- Model Upgrades: Hover Items, Just 3D Potions, and Enhanced Flower Pots.
- Experimental VFX: Made it optional to choose between VFX+ or Benigamer.
Note: Both are experimental and may impact performance; use at your own risk.
UI & Quality of Life
- Dynamic Crosshair: For a more responsive combat feel.
- Chat Heads: Better player identification in chat.
- Fancy Toasts | Better Advancements: Cleaner notification system.
- Punchy!: Updated for technical accuracy and performance.
Performance & Technical Fixes
- Enhanced Shader Settings: Optimized to be more vibrant, FPS-friendly, and tailored for the pack’s specific aesthetic.
- Potassium: Added for significantly enhanced system performance.
- Stuttering & Optimization:
- Implemented fixes to reduce micro-stuttering.
- Note: When playing on a server, you may notice a significant boost in performance/FPS as the server takes over world-ticking and entity logic, freeing up your local hardware resources.
- Bug Fixes:
- Handheld Torches: Fixed rendering/glitching issues specifically for torches held in hand.
- Resolved shield rendering issues.
- Corrected harness glitching.
Removals & Compatibility
- 3D Items (by weskerson): Removed due to zero compatibility with Punchy!.
- FA Objects: Removed.
- fixed gui glitching for workbenches
- enhanced performance and further de-bloating
Earlier features and bug fixes on 2.7:
-
Roughly enough items in place of JEI (for client-side support)
-
fixed flashing text
-
fixed gui glitching for workbenches
New Features & Content
- HMI Edition Released: A more stable version with fewer bugs.
- Arrow In The Knee: New content addition.
- Packed Packs: Integrated for easier and more efficient resource pack management.
- Golems Refreshed: Now included.
- Photon Shader: Newly added to the shader options.
Visuals & VFX
- Fox Refreshed: FA
- Environmental Improvements: Shine, Snow Imprints, and Sunbathing Godrays.
- Particle & Effect Enhancements: Fresh XP Orbs, Better Smoke, and Enchanting Table Magic Circle.
- Model Upgrades: Hover Items, Just 3D Potions, and Enhanced Flower Pots.
- Experimental VFX: Made it optional to choose between VFX+ or Benigamer.
Note: Both are experimental and may impact performance; use at your own risk.
UI & Quality of Life
- Dynamic Crosshair: For a more responsive combat feel.
- Chat Heads: Better player identification in chat.
- Fancy Toasts | Better Advancements: Cleaner notification system.
- Punchy!: Updated for technical accuracy and performance.
Performance & Technical Fixes
- Enhanced Shader Settings: Optimized to be more vibrant, FPS-friendly, and tailored for the pack’s specific aesthetic.
- Potassium: Added for significantly enhanced system performance.
- Stuttering & Optimization:
- Implemented fixes to reduce micro-stuttering.
- Note: When playing on a server, you may notice a significant boost in performance/FPS as the server takes over world-ticking and entity logic, freeing up your local hardware resources.
- Bug Fixes:
- Handheld Torches: Fixed rendering/glitching issues specifically for torches held in hand.
- Resolved shield rendering issues.
- Corrected harness glitching.
Removals & Compatibility
- 3D Items (by weskerson): Removed due to zero compatibility with Punchy!.
- FA Objects: Removed.
-
-
Roughly enough items in place of JEI (for client-side support)
-
fixed flashing text
-
fixed gui glitching for workbenches
Initial 2.7 release:
New Features & Content
- HMI Edition Released: A more stable version with fewer bugs.
- Arrow In The Knee: New content addition.
- Packed Packs: Integrated for easier and more efficient resource pack management.
- Golems Refreshed: Now included.
- Photon Shader: Newly added to the shader options.
Visuals & VFX
- Fox Refreshed: FA
- Environmental Improvements: Shine, Snow Imprints, and Sunbathing Godrays.
- Particle & Effect Enhancements: Fresh XP Orbs, Better Smoke, and Enchanting Table Magic Circle.
- Model Upgrades: Hover Items, Just 3D Potions, and Enhanced Flower Pots.
- Experimental VFX: Made it optional to choose between VFX+ or Benigamer.
Note: Both are experimental and may impact performance; use at your own risk.
UI & Quality of Life
- Dynamic Crosshair: For a more responsive combat feel.
- Chat Heads: Better player identification in chat.
- Fancy Toasts | Better Advancements: Cleaner notification system.
- Punchy!: Updated for technical accuracy and performance.
Performance & Technical Fixes
- Enhanced Shader Settings: Optimized to be more vibrant, FPS-friendly, and tailored for the pack’s specific aesthetic.
- Potassium: Added for significantly enhanced system performance.
- Stuttering & Optimization:
- Implemented fixes to reduce micro-stuttering.
- Note: When playing on a server, you may notice a significant boost in performance/FPS as the server takes over world-ticking and entity logic, freeing up your local hardware resources.
- Bug Fixes:
- Handheld Torches: Fixed rendering/glitching issues specifically for torches held in hand.
- Resolved shield rendering issues.
- Corrected harness glitching.
Removals & Compatibility
- 3D Items (by weskerson): Removed due to zero compatibility with Punchy!.
- FA Objects: Removed.
-
New Features & Content
- HMI Edition Released: A more stable version with fewer bugs.
- Arrow In The Knee: New content addition.
- Packed Packs: Integrated for easier and more efficient resource pack management.
- Golems Refreshed: Now included.
- Photon Shader: Newly added to the shader options.
Visuals & VFX
- Fox Refreshed: FA
- Environmental Improvements: Shine, Snow Imprints, and Sunbathing Godrays.
- Particle & Effect Enhancements: Fresh XP Orbs, Better Smoke, and Enchanting Table Magic Circle.
- Model Upgrades: Hover Items, Just 3D Potions, and Enhanced Flower Pots.
- Experimental VFX: Made it optional to choose between VFX+ or Benigamer.
Note: Both are experimental and may impact performance; use at your own risk.
UI & Quality of Life
- Dynamic Crosshair: For a more responsive combat feel.
- Chat Heads: Better player identification in chat.
- Fancy Toasts | Better Advancements: Cleaner notification system.
- Punchy!: Updated for technical accuracy and performance.
Performance & Technical Fixes
- Enhanced Shader Settings: Optimized to be more vibrant, FPS-friendly, and tailored for the pack’s specific aesthetic.
- Potassium: Added for significantly enhanced system performance.
- Stuttering & Optimization:
- Implemented fixes to reduce micro-stuttering.
- Note: When playing on a server, you may notice a significant boost in performance/FPS as the server takes over world-ticking and entity logic, freeing up your local hardware resources.
- Bug Fixes:
- Handheld Torches: Fixed rendering/glitching issues specifically for torches held in hand.
- Resolved shield rendering issues.
- Corrected harness glitching.
Removals & Compatibility
- 3D Items (by weskerson): Removed due to zero compatibility with Punchy!.
- FA Objects: Removed.
New Features & Content
- Arrow In The Knee: New content addition.
- Packed Packs: Integrated for easier and more efficient resource pack management.
- Golems Refreshed: Now included.
- Photon Shader: Newly added to the shader options.
Visuals & VFX
- Fox Refreshed: FA
- Environmental Improvements: Shine, Snow Imprints, and Sunbathing Godrays.
- Particle & Effect Enhancements: Fresh XP Orbs, Better Smoke, and Enchanting Table Magic Circle.
- Model Upgrades: Hover Items, Just 3D Potions, and Enhanced Flower Pots.
- Experimental VFX: Made it optional to choose between VFX+ or Benigamer.
Note: Both are experimental and may impact performance; use at your own risk.
UI & Quality of Life
- Dynamic Crosshair: For a more responsive combat feel.
- Chat Heads: Better player identification in chat.
- Fancy Toasts | Better Advancements: Cleaner notification system.
- Punchy!: Updated for technical accuracy and performance.
Performance & Technical Fixes
- Enhanced Shader Settings: Optimized to be more vibrant, FPS-friendly, and tailored for the pack’s specific aesthetic.
- Potassium: Added for significantly enhanced system performance.
- Stuttering & Optimization:
- Implemented fixes to reduce micro-stuttering.
- Note: When playing on a server, you may notice a significant boost in performance/FPS as the server takes over world-ticking and entity logic, freeing up your local hardware resources.
- Bug Fixes:
- Handheld Torches: Fixed rendering/glitching issues specifically for torches held in hand.
- Resolved shield rendering issues.
- Corrected harness glitching.
Removals & Compatibility
- 3D Items (by weskerson): Removed due to zero compatibility with Punchy!.
- FA Objects: Removed.
New Features & Content
- Arrow In The Knee: New content addition.
- Packed Packs: Integrated for easier and more efficient resource pack management.
- Golems Refreshed: Now included.
- Photon Shader: Newly added to the shader options.
Visuals & VFX
- Fox Refreshed: FA
- Environmental Improvements: Shine, Snow Imprints, and Sunbathing Godrays.
- Particle & Effect Enhancements: Fresh XP Orbs, Better Smoke, and Enchanting Table Magic Circle.
- Model Upgrades: Hover Items, Just 3D Potions, and Enhanced Flower Pots.
- Experimental VFX: Made it optional to choose between VFX+ or Benigamer.
Note: Both are experimental and may impact performance; use at your own risk.
UI & Quality of Life
- Dynamic Crosshair: For a more responsive combat feel.
- Chat Heads: Better player identification in chat.
- Fancy Toasts | Better Advancements: Cleaner notification system.
- Punchy!: Updated for technical accuracy and performance.
Performance & Technical Fixes
- Enhanced Shader Settings: Optimized to be more vibrant, FPS-friendly, and tailored for the pack’s specific aesthetic.
- Potassium: Added for significantly enhanced system performance.
- Stuttering & Optimization:
- Implemented fixes to reduce micro-stuttering.
- Note: When playing on a server, you may notice a significant boost in performance/FPS as the server takes over world-ticking and entity logic, freeing up your local hardware resources.
- Bug Fixes:
- Handheld Torches: Fixed rendering/glitching issues specifically for torches held in hand.
- Resolved shield rendering issues.
- Corrected harness glitching.
Removals & Compatibility
- 3D Items (by weskerson): Removed due to zero compatibility with Punchy!.
- FA Objects: Removed.
-
better resource pack organization
-
unlocked unlimited FPS option (re-enable if you're experiencing FPS drops)
-
removed unnecessary packs from the list
-
-
Optimized the modpack to work with Punchy now
-
HMI was very demanding, and also outdated, with punchy we managed a jump by roughly 300% (in my case, from 200FPS, to 700FPS)
-
More Animations have been added, you'll find it hard to do something and see a dedicated animation for it
-
The unused packs are all optional and risky, you can add them if you want, but you'll be risking lower FPS, and buggier gameplay, so do it at your own risk!
-
- Re-enabled block outlines
- Fixed few bugs
- 50% more FPS thanks to modernFix!
New Features:
- Picked up a new 3d potions pack (old one wasnt entirely HMI-compatible)
- Brush & Juice for better 2D sprites
- Jiggling Lanterns on 3rd person
Bug fixes:
- Fixed elytra contrails looking dark and dim
- limited FPS At 150, which 3x'd our 1% FPS (if you disable the limit, you're risking more frequent FPS drops)
- Fixed muffled/suppressed sounds on 1.21.11
- Wakes are temporarily disabled for stability (planes are still visible tho!)
- Fixed held up armors conflict with enchantment glint
- Fixed rain causing a strong fog to appear (Tweaked the fog start to be normal)



