
Blooming
Follow the quest, expand your world, don't die | Various challenges to choose in game!
Changed {
Apotheosis [
Restricted Knowledge of the Ages to level 1 (normally can go to level 3).
]
Fancy Menu [
Fixed the orientation bug for the title and the mods button.
]
Vinery / Nether Vinery [
Did a lot of changes to shorten the time it takes to get max level wine, but also lowered the power ceiling of wine.
Max duration wine can get to from aging is 12000 ticks (10 minutes)
Duration gained per year is now 514 ticks (25.7 seconds)
Days per year are now 5
Max levels gained is now 3 (you can get up to IV on any potion effects the wines give you).
Years per level gained is 7
Days to get max level on any wine = 105
Days to get max duration on any wine = 100
]
}
Added {
Mods [
Let's Do Nether Vinery - filling in the new significant mod slot added due to recategoriztion
Let's Do Beach Party - filling in the new significant mod slot added due to recategoriztion
Retro Damage Indicator
KubeJS
Rhino
Necronomicon
Item Obliterator
]
Datapacks [
Disable Let's Do Beach Party Advancements
]
KubeJS Scripts [
Icon.js (adds in a bunch of items specifically meant to serve as textures for quest).
Textures for above items.
]
}
Updated {
The Hordes
}
Changed {
Recategorization [
The Hordes and Screw Your Items are now no longer considered "significant mods" and have been moved to "Core Gameplay Mods".
Hardcore Questing Mode and Gamestages are no longer considered "other mods" and have been moved to "Core Gameplay Mods".
]
The Hordes [
Zombie Piglins are finally no longer hostile by default. - Big thank you to AshnakAGQ and SmileycorpMC!
Updated Horde tables (check gallery)
Hordes start buffer 1200 -> 1
]
WTHIT [
Turned off the entity Indicator.
Moved the info bar to the top right, directly above where the retro damage indicator appears, but just a little bit to the left.
Turned off the icon.
Reduced Scale.
]
Retro Damage Indicator [
Max distance entities can appear in the hud: 100 -> 50
]
BoccHUD [
Replaced IRL time indicator with in game time indicator.
Moved the HUD down a little and to the right.
Added the light level info line.
Removed the facing info line,
]
Journey Map [
Removed all information indicators.
]
HQM [
Finally added a logo instead of the standard one for the front page.
Changed the blurb text to talk about how to enable the HUD.
Added some more fluff text
Went through and fixed all known questing conflict bugs.
Replaced all instances of animal dictionary and cave tablet icons for quest with their appropriate images.
Removed the entire script of Infinity War / End Game as fluff text for the quest "A Small Price to Pay..." and "... For Salvation" due to packet errors. Replaced with only the intros of said movies (Asguardian ship scene and Clint Barton farm house scene).
Consolidated Alex's Mobs 1 and 2 into just Alex's Mobs.
Fixed "Save The Whales" quest not being an extra quest.
Cleaned up clutter for some of the info page options.
Deleted the easter egg quest due to the icon updates making it not an easter egg.
]
First Join Message [
Made it a bit more specific to clear up confusion
]
Item Obliterator [
Hid all the icon items created by KubeJS
]
}
Added [
Gamestages
Bookshelf
]
Changed [
The Hordes {
Removed the need for 3 instances for difficulties by making the horde difficulty selectable in the INFO section of the questing book.
Number of mobs spawned per wave now dependent on horde difficulty selected (E - 8, M - 9, H - 10 [the original number for all difficulties])
Multiplayer scaling is now 0.7 regardless of the horde difficulty selected
Hordes will now always spawn every 3 nights regardless of the horde difficulty selected (after the first 5/10 days depending on horde difficulty)
Each player may now decide the difficulty of their horde as it is not dependent on the type of pack downloaded.
Easy, Medium, and Hard spawn tables were redone
}
Hardcore Questing Mode {
Revamped the INFO page with changed names and more options.
Fixed matching IDs (both quest being complete by the same trigger) (
Mine? Mine? Mine? and Gassed Up
Eye of the Storm and Lumberjackosaurus
Opposites Attract and I Am Become Guster
)
}
Gamestages {
Added 3 game stages, easy, medium, and hard
}
]
Changed {
Tree Harvester Med, Hard, Easy[
Removed tree chopping capabilities - this will give purpose to the Chainsaw enchant from Apotheosis and the Buzzsaw from IE.
I am still keeping the fast leaf decay however.
]
Craftweaker Med, Hard, Easy[
Add these recipes
Sand -> Animal Dictionary
Cobble -> Engineering Manual
]
HQM Med, Hard, Easy[
Added a separate quest for enabling screw your items to prevent progress from being deleted when claimed.
Renamed a few quest in the options section of the INFO page for clarity. {
Single Player / Admin Options -> Options
Added (All players need to claim) to some
Added (Only admin / singleplayer) to some
} ]
Alex's Mobs Med, Hard, Easy[
How close you need to be to the worldborder for the farseer to spawn 25 -> 20
]
}
Changed {
Tree Harvester Med, Hard, Easy[
Removed tree chopping capabilities - this will give purpose to the Chainsaw enchant from Apotheosis and the Buzzsaw from IE.
I am still keeping the fast leaf decay however.
]
Craftweaker Med, Hard, Easy[
Add these recipes
Sand -> Animal Dictionary
Cobble -> Engineering Manual
]
HQM Med, Hard, Easy[
Added a separate quest for enabling screw your items to prevent progress from being deleted when claimed.
Renamed a few quest in the options section of the INFO page for clarity. {
Single Player / Admin Options -> Options
Added (All players need to claim) to some
Added (Only admin / singleplayer) to some
} ]
Alex's Mobs Med, Hard, Easy[
How close you need to be to the worldborder for the farseer to spawn 25 -> 20
]
}
Changed {
Tree Harvester Med, Hard, Easy[
Removed tree chopping capabilities - this will give purpose to the Chainsaw enchant from Apotheosis and the Buzzsaw from IE.
I am still keeping the fast leaf decay however.
]
Craftweaker Med, Hard, Easy[
Add these recipes
Sand -> Animal Dictionary
Cobble -> Engineering Manual
]
HQM Med, Hard, Easy[
Added a separate quest for enabling screw your items to prevent progress from being deleted when claimed.
Renamed a few quest in the options section of the INFO page for clarity. {
Single Player / Admin Options -> Options
Added (All players need to claim) to some
Added (Only admin / singleplayer) to some
} ]
Alex's Mobs Med, Hard, Easy[
How close you need to be to the worldborder for the farseer to spawn 25 -> 20
]
}
Added {
Let's Do Bakery
Let's Do Winery
^^The above 2 were added at a friend's request (If the pack updates to 1.8, these 2 will be considered the non-advancement mods)
Paxi
Yung's API
Datapacks [ Disable Lets Do Herbal Brews Advancements Disable Lets Do Vinery Advancements Disable Lets Do Bakery Advancements ]}
Removed {
No Fog - It conflicted with Quark in servers
}
Changed {
Enabled Compact mode in Waila
Added new advancements into questbook from updates [45+!!!] (Aether and Alex’s Caves)
Blazes appear half as often in Hordes
}
Added {
Let's Do Bakery
Let's Do Winery
^^The above 2 were added at a friend's request (If the pack updates to 1.8, these 2 will be considered the non-advancement mods)
Paxi
Yung's API
Datapacks [ Disable Lets Do Herbal Brews Advancements Disable Lets Do Vinery Advancements Disable Lets Do Bakery Advancements ]}
Removed {
No Fog - It conflicted with Quark in servers
}
Changed {
Enabled Compact mode in Waila
Added new advancements into questbook from updates [45+!!!] (Aether and Alex’s Caves)
Blazes appear half as often in Hordes
}
Added {
Let's Do Bakery
Let's Do Winery
^^The above 2 were added at a friend's request (If the pack updates to 1.8, these 2 will be considered the non-advancement mods)
Paxi
Yung's API
Datapacks [ Disable Lets Do Herbal Brews Advancements Disable Lets Do Vinery Advancements Disable Lets Do Bakery Advancements ]}
Removed {
No Fog - It conflicted with Quark in servers
}
Changed {
Enabled Compact mode in Waila
Added new advancements into questbook from updates [45+!!!] (Aether and Alex’s Caves)
Blazes appear half as often in Hordes
}
Added {
Apotheosis - Adv 1.6
Storage Drawers - 1.6
Screw Your Items - 1.6
Quark - Adv 1.7
Tidal Towns - 1.7
Useful Slime 1.7
Apothic Attributes
Re-added Balm
Re-added Client Tweaks
Re-added Clothconfig
Crafttweaker
Curios
The return of Fancy Menu!
Konkrete
Kotlin for Forge
Let's Do Herbal Brews!
Melody
Placebo
Zeta
}
Updated {
Around 46-50 mods, everything except Hordes is at the latest version for 1.20.1 as of December 7th 2024
}
Removed {
Right click Harvest (Quark has this)
A duplicate of Atlas Lib
Sweetberry Foods - A little OP, replaced by Let's Do Herbal Brews
}
Changed {
Apotheosis [
Disabled Adventure Module
Disabled Spawner Module
Protection's max enchantment level changed from 8 to 7.
]
Quark [
Disabled matrix enchanting
]
HQM [
Added all Quark advancements as quest.
Added fluff text to one quark advancement. Have fun finding it.
Added all Apotheosis advancements as quest.
Made INFO page.
Moved failsafe quest to INFO page.
Added a lot of info on INFO page.
Changed "Optional" to "Extra" for page names.
Added 3 new utility quest (They are just checkbox completions)
o Playing Hardcore (HQM)? - Enables the ability to claim all of the extra quest that gives you extra lives.
o Playing Screw Your Items? - Enables KeepInventory, sets the slot count for SYI dependent on difficulty, turns on PreserveHotbar, and turns off skipemptyslots.
o Playing Neither Hardcore (HQM) or SYI? - Just gets rid of the other choices.
Made "Extra" quest that give lives as rewards require completing "Playing Hardcore (HQM)?" in order to unlock.
Made "Extra" quest that reduce the slots deleted by 1 as a reward require completing "Playing Screw Your Items?" in order to unlock.
Make new batch of challenge quest that grant the -1 inventory slot deleted for SYI.
Added choose your starting size quests, replaced start here quest.
]
CraftTweaker [
Added a new recipe for the Questing Book (1 dirt block, shapeless) - This is so players don't get locked out of the pack'd progression.
]
First join message [
Change the text for first join message.
]
The Hordes [
Reworked the composition of the Hordes to be based on the downloaded difficulty.
]
}
Added {
Apotheosis - Adv 1.6
Storage Drawers - 1.6
Screw Your Items - 1.6
Quark - Adv 1.7
Tidal Towns - 1.7
Useful Slime 1.7
Apothic Attributes
Re-added Balm
Re-added Client Tweaks
Re-added Clothconfig
Crafttweaker
Curios
The return of Fancy Menu!
Konkrete
Kotlin for Forge
Let's Do Herbal Brews!
Melody
Placebo
Zeta
}
Updated {
Around 46-50 mods, everything except Hordes is at the latest version for 1.20.1 as of December 7th 2024
}
Removed {
Right click Harvest (Quark has this)
A duplicate of Atlas Lib
Sweetberry Foods - A little OP, replaced by Let's Do Herbal Brews
}
Changed {
Apotheosis [
Disabled Adventure Module
Disabled Spawner Module
Protection's max enchantment level changed from 8 to 7.
]
Quark [
Disabled matrix enchanting
]
HQM [
Added all Quark advancements as quest.
Added fluff text to one quark advancement. Have fun finding it.
Added all Apotheosis advancements as quest.
Made INFO page.
Moved failsafe quest to INFO page.
Added a lot of info on INFO page.
Changed "Optional" to "Extra" for page names.
Added 3 new utility quest (They are just checkbox completions)
o Playing Hardcore (HQM)? - Enables the ability to claim all of the extra quest that gives you extra lives.
o Playing Screw Your Items? - Enables KeepInventory, sets the slot count for SYI dependent on difficulty, turns on PreserveHotbar, and turns off skipemptyslots.
o Playing Neither Hardcore (HQM) or SYI? - Just gets rid of the other choices.
Made "Extra" quest that give lives as rewards require completing "Playing Hardcore (HQM)?" in order to unlock.
Made "Extra" quest that reduce the slots deleted by 1 as a reward require completing "Playing Screw Your Items?" in order to unlock.
Make new batch of challenge quest that grant the -1 inventory slot deleted for SYI.
Added choose your starting size quests, replaced start here quest.
]
CraftTweaker [
Added a new recipe for the Questing Book (1 dirt block, shapeless) - This is so players don't get locked out of the pack'd progression.
]
First join message [
Change the text for first join message.
]
The Hordes [
Reworked the composition of the Hordes to be based on the downloaded difficulty.
]
}
Added {
Apotheosis - Adv 1.6
Storage Drawers - 1.6
Screw Your Items - 1.6
Quark - Adv 1.7
Tidal Towns - 1.7
Useful Slime 1.7
Apothic Attributes
Re-added Balm
Re-added Client Tweaks
Re-added Clothconfig
Crafttweaker
Curios
The return of Fancy Menu!
Konkrete
Kotlin for Forge
Let's Do Herbal Brews!
Melody
Placebo
Zeta
}
Updated {
Around 46-50 mods, everything except Hordes is at the latest version for 1.20.1 as of December 7th 2024
}
Removed {
Right click Harvest (Quark has this)
A duplicate of Atlas Lib
Sweetberry Foods - A little OP, replaced by Let's Do Herbal Brews
}
Changed {
Apotheosis [
Disabled Adventure Module
Disabled Spawner Module
Protection's max enchantment level changed from 8 to 7.
]
Quark [
Disabled matrix enchanting
]
HQM [
Added all Quark advancements as quest.
Added fluff text to one quark advancement. Have fun finding it.
Added all Apotheosis advancements as quest.
Made INFO page.
Moved failsafe quest to INFO page.
Added a lot of info on INFO page.
Changed "Optional" to "Extra" for page names.
Added 3 new utility quest (They are just checkbox completions)
o Playing Hardcore (HQM)? - Enables the ability to claim all of the extra quest that gives you extra lives.
o Playing Screw Your Items? - Enables KeepInventory, sets the slot count for SYI dependent on difficulty, turns on PreserveHotbar, and turns off skipemptyslots.
o Playing Neither Hardcore (HQM) or SYI? - Just gets rid of the other choices.
Made "Extra" quest that give lives as rewards require completing "Playing Hardcore (HQM)?" in order to unlock.
Made "Extra" quest that reduce the slots deleted by 1 as a reward require completing "Playing Screw Your Items?" in order to unlock.
Make new batch of challenge quest that grant the -1 inventory slot deleted for SYI.
Added choose your starting size quests, replaced start here quest.
]
CraftTweaker [
Added a new recipe for the Questing Book (1 dirt block, shapeless) - This is so players don't get locked out of the pack'd progression.
]
First join message [
Change the text for first join message.
]
The Hordes [
Reworked the composition of the Hordes to be based on the downloaded difficulty.
]
}
Changes:
Added {
No experimental pop up mod.
}
Updated {
Player Revive
Creative Core
}
Fixed {
Startup message now mentions questing book for unfamiliar players.
Fixed the duplicate quest completion bug of "It Belongs in a Museum", "Once Upon a Cave", "Lorem Ipsum", "The Journey Begins", "Didn't Make it on the Ark", "Free Willy", "Freedom Intensifies", "Hand in Glove", and "Blindsided".
}
Changed {
Hordes [
Made hordes dependent on player playtime. (They will no longer spawn waves based on world age, so no more joining into an established server and getting mobbed by vindicators).
Nerf hordes sizes in Multiplayer when players are close together dependent on difficulty (
Hard will stay the same at 0.8
Medium 0.8 -> 0.7
Easy 0.8 -> 0.6
)
Hordes now come in 3 waves of 10 instead of 2 waves of 15. (
15 -> 10 mobs per wave
Horde spawn duration 4500 ticks -> 6050 ticks.
)
]
Hardcore Questing Mode [
Changed Balanced Diet fluff text.
add "Reward: Expand Worldborder by X" (X being the appropriate number for the advancement) to reward text for quest.
Remove unnecessary "This is a advancement" text.
]
Starter Kit [
Gives player 4 bone meal on startup.
Moved given dirt and oak sapling to first and second hotbar slots respectively.
]
}
Changes:
Added {
No experimental pop up mod.
}
Updated {
Player Revive
Creative Core
}
Fixed {
Startup message now mentions questing book for unfamiliar players.
Fixed the duplicate quest completion bug of "It Belongs in a Museum", "Once Upon a Cave", "Lorem Ipsum", "The Journey Begins", "Didn't Make it on the Ark", "Free Willy", "Freedom Intensifies", "Hand in Glove", and "Blindsided".
}
Changed {
Hordes [
Made hordes dependent on player playtime. (They will no longer spawn waves based on world age, so no more joining into an established server and getting mobbed by vindicators).
Nerf hordes sizes in Multiplayer when players are close together dependent on difficulty (
Hard will stay the same at 0.8
Medium 0.8 -> 0.7
Easy 0.8 -> 0.6
)
Hordes now come in 3 waves of 10 instead of 2 waves of 15. (
15 -> 10 mobs per wave
Horde spawn duration 4500 ticks -> 6050 ticks.
)
]
Hardcore Questing Mode [
Changed Balanced Diet fluff text.
add "Reward: Expand Worldborder by X" (X being the appropriate number for the advancement) to reward text for quest.
Remove unnecessary "This is a advancement" text.
]
Starter Kit [
Gives player 4 bone meal on startup.
Moved given dirt and oak sapling to first and second hotbar slots respectively.
]
}
Changes:
Added {
No experimental pop up mod.
}
Updated {
Player Revive
Creative Core
}
Fixed {
Startup message now mentions questing book for unfamiliar players.
Fixed the duplicate quest completion bug of "It Belongs in a Museum", "Once Upon a Cave", "Lorem Ipsum", "The Journey Begins", "Didn't Make it on the Ark", "Free Willy", "Freedom Intensifies", "Hand in Glove", and "Blindsided".
}
Changed {
Hordes [
Made hordes dependent on player playtime. (They will no longer spawn waves based on world age, so no more joining into an established server and getting mobbed by vindicators).
Nerf hordes sizes in Multiplayer when players are close together dependent on difficulty (
Hard will stay the same at 0.8
Medium 0.8 -> 0.7
Easy 0.8 -> 0.6
)
Hordes now come in 3 waves of 10 instead of 2 waves of 15. (
15 -> 10 mobs per wave
Horde spawn duration 4500 ticks -> 6050 ticks.
)
]
Hardcore Questing Mode [
Changed Balanced Diet fluff text.
add "Reward: Expand Worldborder by X" (X being the appropriate number for the advancement) to reward text for quest.
Remove unnecessary "This is a advancement" text.
]
Starter Kit [
Gives player 4 bone meal on startup.
Moved given dirt and oak sapling to first and second hotbar slots respectively.
]
}
Changes:
Added {
First join message - now informs the player how to start the modpack on world start.
Patchouli - For Paladin's Furniture
Set World Spawn point - Does what Ultimate Spawn did but without the lag of it trying to find a better place.
Starter Kit - Gives you a dirt block and an oak sapling for those not so great spawns.
}
Removed {
Ultimate Spawn
}
Updated {
Paladin's Furniture
}
Changed {
FIXED HORDES! After awhile of messing with the mod I figured out the issue lied in it not recognizing a spawntable unless there was a mob that would spawn on day 0. My fix is to just spawn squids on day 0 with glowing and poison. The mod will spawn them on land if able, so they should all die. However if they don't, make sure to hunt them down though as Horde mobs will not despawn.
Made Hordes go off of world time instead of individual player time.
Set Hordes to spawn 500 ticks later. 12000 -> 12500
}
Changes:
Added {
First join message - now informs the player how to start the modpack on world start.
Patchouli - For Paladin's Furniture
Set World Spawn point - Does what Ultimate Spawn did but without the lag of it trying to find a better place.
Starter Kit - Gives you a dirt block and an oak sapling for those not so great spawns.
}
Removed {
Ultimate Spawn
}
Updated {
Paladin's Furniture
}
Changed {
FIXED HORDES! After awhile of messing with the mod I figured out the issue lied in it not recognizing a spawntable unless there was a mob that would spawn on day 0. My fix is to just spawn squids on day 0 with glowing and poison. The mod will spawn them on land if able, so they should all die. However if they don't, make sure to hunt them down though as Horde mobs will not despawn.
Made Hordes go off of world time instead of individual player time.
Set Hordes to spawn 500 ticks later. 12000 -> 12500
}
Changes:
Added {
First join message - now informs the player how to start the modpack on world start.
Patchouli - For Paladin's Furniture
Set World Spawn point - Does what Ultimate Spawn did but without the lag of it trying to find a better place.
Starter Kit - Gives you a dirt block and an oak sapling for those not so great spawns.
}
Removed {
Ultimate Spawn
}
Updated {
Paladin's Furniture
}
Changed {
FIXED HORDES! After awhile of messing with the mod I figured out the issue lied in it not recognizing a spawntable unless there was a mob that would spawn on day 0. My fix is to just spawn squids on day 0 with glowing and poison. The mod will spawn them on land if able, so they should all die. However if they don't, make sure to hunt them down though as Horde mobs will not despawn.
Made Hordes go off of world time instead of individual player time.
Set Hordes to spawn 500 ticks later. 12000 -> 12500
}
Overall changes (
Added {
Immersive Engineering (You're welcome all you tech modders)
ChoiceTheorem's Overhauled Village
The Hordes (ITS BACK BABY!)
Ultimate Spawn - Finally you don't have to run to 0,0 this will force you there.
}
Updated {
Atlas Lib
}
Changed {
HQM [
Added All Immersive Engineering Advancments
The starting quest (In the vanilla tab at the bottom right) had it's base worldborder changed from 256 to 64.
Reordered Alex's Mobs and Alex's Caves pages to look nicer.
Added in fluff text to all Vanilla advancements missing it
Added in some fluff text to other advancements
Added in the name of the advancements in the task area
Fixed some grammatical errors
Updated the Discord to include a suggestions area for fluff text for advancements that don't have fluff text.
]
Alex's Mobs [
The maximum distance a farseer can spawn from the world border. 100 -> 25 (This was done because the worldborder is significantly closer to the player in this pack.
]
Hordes [
Zombie villagers spawned by the horde can now be cured.
Zombie Horses are not aggressive.
Disabled Infection
Piglins and Illagers do not attack zombie mobs.
Zoglins do not attack non-zombie mobs.
]
}
)
Overall changes (
Added {
Immersive Engineering (You're welcome all you tech modders)
ChoiceTheorem's Overhauled Village
The Hordes (ITS BACK BABY!)
Ultimate Spawn - Finally you don't have to run to 0,0 this will force you there.
}
Updated {
Atlas Lib
}
Changed {
HQM [
Added All Immersive Engineering Advancments
The starting quest (In the vanilla tab at the bottom right) had it's base worldborder changed from 256 to 64.
Reordered Alex's Mobs and Alex's Caves pages to look nicer.
Added in fluff text to all Vanilla advancements missing it
Added in some fluff text to other advancements
Added in the name of the advancements in the task area
Fixed some grammatical errors
Updated the Discord to include a suggestions area for fluff text for advancements that don't have fluff text.
]
Alex's Mobs [
The maximum distance a farseer can spawn from the world border. 100 -> 25 (This was done because the worldborder is significantly closer to the player in this pack.
]
Hordes [
Zombie villagers spawned by the horde can now be cured.
Zombie Horses are not aggressive.
Disabled Infection
Piglins and Illagers do not attack zombie mobs.
Zoglins do not attack non-zombie mobs.
]
}
)
