Unofficial site, not affiliated with modrinth.com.What is this?
Модпаки/Beta Continued
Beta Continued

Beta Continued

Block game the way it should have always been. A reinterpretation of Notch’s original vision for Minecraft (beta) that takes place in a modern environment.

12.5K
26
  • Beta Continued 1.1.1

    release2 января 2026 г.

    Changes made for release 1.1.1

    Forge, Mods, Scripts, Resources & Data:

    • Cleaned up data, assets & configs
    • Improvements to scripts

    Bug fixes:

    • Several small bug fixes
  • Beta Continued 1.1.0

    release31 декабря 2025 г.

    Changes made for release 1.1.0

    Forge, Mods, Scripts, Resources & Data:

    • Updated any outdated mods
    • Improvements to backend scripts & resources
    • Updated default configuration
    • Improvements to unfocused window frame calculations
    • Replaced "Plasmo" Voice with "Simple Voice Chat" for compatibility reasons

    Gameplay, Items & Logic:

    • Improvements & balances to loot tables
    • Fueled furnace minecarts will now tick its current chunk, acting as chunk loaders
    • Items menu bind toggle was changed to "CTRL + O"
    • "Gingerbread Men" & "Cookies" now heal one heart
    • Creeper spawners in dungeons are no longer possible
    • Compass, Globe, Clock, Altimeter & Recovery Compass will now display more useful information when right clicking them in your hand
    • If lighting strikes an entity it will no longer ignite it
    • Improvements to bow mechanics
    • Waystones no longer teleport between dimensions
    • Waystone editing is now locked to the player that placed the waystone
    • Phoenix armor now increases your projectile damage instead of adjusting the projectiles speed and accuracy
    • Valkyrie Lance must now be held in your main hand for speed effects

    Audio & Visual:

    • Improvements to the look of dungeons
    • Improvements to spyglass info viewer
    • Improvements & changes to texts
    • Improvements to item displays in REI / items menu
    • Improvements to Equips menu
    • Removed holiday specific textures
    • Small changes to moving fluid visuals

    Beta Reversions

    • All bows will now instant fire, special bows can still be aimed
    • Several menus have been redone to mimic old / beta style menus
    • Corrected several textures for accuracy
    • Removed player skin transparency
    • Removed command hotkey shortcut
    • Removed offhand completely
    • Removed respawn anchors

    Bug fixes:

    • Fixed passive mob spawn rates for cold biomes
    • Fixed spawn rate for wolves
    • Fixed skeleton attack frequency interval
    • Fixed broken generation of stairs in dungeon spiral staircases
    • Fixed structure search radius for dungeon maps
    • Fixed several keybind related issues
    • Fixed several menu related issues
    • Fixed incorrect recipe for books
    • Fixed Embeddium mixin conflict that caused old cloud rendering behaviour to not function properly
    • Fixed several items being stackable
    • Fixed quiver UI issues when looking around and swapping arrows
    • Fixed incorrect item drop logic for several mobs
    • Fixed several tag related bugs

    Known issues / Things I do not have a solution for right now:

    • REI / Items menu is visible when viewing photos
    • Sometimes charm effects will stick even when the item is unequipped, and sometimes sticks after death as well
    • Walking off of a bed into a fluid makes you sink into that fluid instantly
    • Having a cloud in your inventory while sleeping makes you fall through the floor
    • Current method of removing statistics is just blanking out the entry in the lang files
    • Raw death message "death.fell.accident.water" when falling from too high and dying in water
    • Gloves & Aircraft related items automatically display a tooltip even when shift is not held
    • Ice Bow & Seeker Bow consume modded arrows like normal arrows, wasting them
  • Beta Continued 1.0.2

    release21 декабря 2025 г.

    Changes made for release 1.0.2

    Forge, Mods, Scripts, Resources & Data:

    • Updated any outdated mods
    • Improvements to backend scripts

    Gameplay, Items & Logic:

    • Removed Clay Soldiers (Causes catastrophic faulure of items menu / REI)

    Bug fixes:

    • Fixed mobs from spawners being able to spawn with removed items (and in all instances)
    • Fixed mobs from spawners being able to spawn with armor that is enchanted (and in all instances)
    • Fixed items menu / REI display issues
    • Fixed certain scripts not working in multiplayer
    • Fixed skeleton AI / strafe behaviour in multiplayer
    • Fixed the world creation loading bar not visually loading
    • Fixed stats screen displaying two impossible entries
    • Fixed item name for "Sugar Canes"
    • Bug fixes related to mod updates
  • Beta Continued 1.0.0

    release20 декабря 2025 г.

    Changes made for: Release 1.0.0

    Forge, Mods, Scripts, Resources & Data:

    • Improvements to scripts
    • Optimizations & performance improvements
    • Improved default modpack settings configuration

    Gameplay, Items & Logic:

    • The executive decision to remove sprinting has been made. It is gone.
    • Major changes & optimizations to world generation
    • Animal breeding & farming has been re-introduced (I like being able to farm animals)
    • Spyglass now displays info about the entity you are looking at
    • Quivers can now be equipped in the "Back" equipment slot
    • Changed recipe for "Advanced Gyroscope"
    • Wool can now be converted into string
    • Dungeon Maps can now be found by brushing suspicious blocks
    • Removed "Uncrafting Table" (Too unbalanced)
    • Horse spawn rate slightly decreased

    Audio & Visual:

    • Various improvements to texts
    • Various changes & improvements to menus
    • Renamed "Honeycomb" related items to "Beeswax"

    Beta Reversions

    • Skeletons no longer strafe when attacking
    • Passive animals that have not been tamed or bred will randomly spawn & despawn just as hostile mobs do
    • Mushrooms can now be placed on the surface & in daylight
    • Blocks & items in containers now use the beta lighting rendering
    • Chat is now disabled unless you are in multiplayer, open to LAN, or cheats are enabled
    • The Nether dimension has had its height reduced to 128 & bedrock layers thickened
    • All wooden slabs now function as stone slabs (Mine with pickaxe, non flammable)
    • All interactable blocks now ignore tool efficiency
    • Entity debug IDs now properly appear behind blocks
    • Chat is now disabled in singleplayer

    Bug fixes:

    • Fixed mod embedding & metadata issues / conflicts between modpack updates
    • Fixed improper GUI scaling in the controls / keybinds menu when scale is set to "Auto"
    • Fixed "Personal Vault Backpack" not being equippable in the back slot
    • Fixed blank message spam from Aircrafts in specific instances
    • Fixed a glitch that caused weapons and armor from loot tables to spawn with blank atrifact NBT data
    • Fixed several camera related glitches
    • Fixed quantity output for a handful of recipes
    • Entities and Textures are now dynamically rendered, hopefully this prevents the uncommon "White World" texture glitch that can only be fixed by restarting the game
    • Various fixes related to mod updates

    Known issues / Things I do not have a solution for right now:

    • Items menu is visible when viewing photos
    • Sometimes equip effects will stick even when the item is unequipped, and sometimes sticks after death as well
    • Walking off of a bed into a fluid makes you sink into that fluid instantly
    • Having a cloud in your inventory while sleeping makes you fall through the floor
    • Current method of removing statistics is just blanking out the entry in the lang files
    • Raw death message "death.fell.accident.water" when falling from too high and dying in water
    • Gloves & Aircraft related items automatically display a tooltip even when shift is not held
  • Update b-1.3.2

    beta24 октября 2025 г.

    Forge, Mods, Scripts, Resources & Data:

    • Updated Forge
    • Updated any outdated mods
    • More optimizations for low end hardware

    Gameplay, Items & Logic:

    • Custom location and structure maps can now be found in structures, pointing to the locations of other structures. Shipwrecks are guaranteed to give these maps (This feature is slightly experimental, I am hoping to improve upon its functionality in the future)
    • Dungeons with varying levels of difficulty can now be found throughout the world (More customization and variation of these structures to come in future updates)
    • Pigman guarded outpost towers can now be found in the Nether
    • Improvements and tweaks to structure generation and structure spacing
    • Improvements and balances to all loot tables
    • Buffed durability for a handful of Aether weapons
    • Chalk durability increased to 64
    • Maps now show a directional player icon even when far away from the marked location
    • Added "Entity Detector" redstone contraption
    • Spawners found in Nether structures have more variance in the mobs they spawn
    • Cactus can now be smelted into leather
    • Lodestone now requires an Echo Shard instead of a Nether Ingot
    • Engines and boilers can now only be single stacked
    • Cookies now only give a healf half of a heart of health
    • Temporarily removed Gryodyne conraption due to buggy behaviours
    • Removed Nether Wart and associated blocks

    Audio & Visual:

    • System messages now properly appear in chat instead of above the hotbar
    • Minor changes to UI elements
    • Disabled update notification annoyances for "Plasmo Voice" mod
    • Minor changes to a few texts (item names and descriptions)
    • Changed texture for mossy stone bricks
    • Barrels no longer make sound when opened

    Bug fixes:

    • Fixed wool drop rate for sheep (Thank you to lxxf for pointing this out)
    • Fixed vertical display limitations for item list on high resolutions or low GUI scales
    • Fixed several bugs related to recipes
    • Fixed several typos
    • Bug fixes related to mod updates

    Known issues / Things I do not have a solution for:

    • Walking off of a bed into a fluid makes you sink into that fluid instantly
    • Having a cloud in your inventory while sleeping makes you fall through the floor
    • Current method of removing statistics is just blanking out the entry in the lang files
    • Spam crouching bugs out the camera a little
    • Raw death message "death.fell.accident.water" when falling from too high and dying in water
    • Immersive aircraft tooltips are not consistient with everything else
  • Update b-1.3.1

    beta8 сентября 2025 г.

    Forge, Mods, Scripts, Resources & Data:

    • Cleaned up, optimized and organized backend stuff (scripts, data)
    • Updated any outdated mods
    • Updated to Forge 47.4.8

    Gameplay, Items & Logic:

    • Shipwreck treasure maps now have a chance of pointing to an Ancient City instead of buried treasure
    • Ancient city spawn rate slightly reduced
    • Shipwreck spawn rate slightly increased
    • Discs are no longer found in mineshafts
    • Misc. buffs and improvements to loot tables
    • Weapons & tools can no longer be repaired in crafting grids (Matches beta logic)
    • Vsync disabled by default

    Audio & Visual:

    • Craftable filter now visible by default in recipe menu
    • Arrows no longer get stuck in players
    • Small changes to UI textures
    • Small changes to texts

    Bug fixes:

    • Fixed cat spawnrate
    • Fixed a few tooltip descriptions being incorrect
    • Fixed grammar and formatting for a handful of texts

    Known issues / Things I do not have a solution for:

    • Walking off of a bed into a fluid makes you sink into that fluid instantly
    • Current method of removing statistics is just blanking out the entry in the lang files
    • Spam crouching bugs out the camera a little
    • Raw death message "death.fell.accident.water" when falling from too high and dying in water
    • Immersive aircraft tooltips are not consistient with everything else

    Hoping to (try) work on in the future (v1.4.0):

    • Make all items (including modded) face classic orientation in menus
    • Remove all achievements and recreate the beta 1.7.3 achievement web
    • Change hardness for functional blocks properly
    • Make wooden slabs not flammable properly
    • Classic model matching for MISC modded blocks and items (Aether, Twilight Forest)
    • Deep Aether Mod? / Aether Lost Content Mod?
    • More forms of lightweight tech & magic content
  • Update b-1.3.0

    beta30 августа 2025 г.

    Forge, Mods, Scripts, Resources & Data:

    • Cleaned and organized configuration files
    • Integrated default server/world configs
    • Optimized scripts and data
    • Updated outdated mods
    • Claim and permission related mods have been removed, please set those up on a server yourself

    Gameplay, Items & Logic:

    • Complete loot table overhaul and rebalance for all dimensions
      • Loot tables are now more random and more rewarding
    • Complete structure generation overhaul for all dimensions
      • Many changes and balances based on the loot that generates in each structure
      • Made a handful of structures more common
    • Modded weapons/items rebalanced for better desirability
    • Custom item properties modified and rebalanced
    • Added quiver for arrow storage
    • Aether boss names no longer randomized
    • Aether fruit bush behaviors slightly adjusted
    • Aether world generation optimized
    • Ambrosium shards now stack to 64
    • Beds now explode in the Aether
    • Cave Spiders readded
    • Copper armor and copper sword removed (not very useful)
    • Crafting recipes revised and balanced
    • Crawling removed entirely
    • Custom attributes now scale with armor material cost
    • Horse spawn rate slightly reduced
    • Invisibility Cloak readded and balanced
    • Item stack sizes adjusted
    • Kelp slightly rarer; spawns near jungle beaches
    • Lightning arrows no longer set targets on fire
    • Name Tags readded
    • Renaming Table added for renaming items, keys, tags
    • Sitting reach distance reduced to two(2) blocks
    • Sprinting no longer infinite in peaceful mode
    • Stamina recharge delay reduced by one(1) second
    • Stamina recharge time reduced by four(4) seconds
    • A few other very small changes I may have forgotten to log

    Audio & Visual:

    • Added support for non-default world presets
    • Crouch height restored to classic values
    • Texts improved
    • Textures improved
    • UI layouts adjusted slightly
    • Various other minor visual changes

    Bug fixes:

    • Fixed Ambrosium shards being consumable
    • Fixed invisible chest mimics
    • Fixed many item recipes
    • Fixed recipe for Reinforced Dark Stone
    • Fixed removed / invalid entities and mobs generating in spawners
    • Fixed several typos
    • Fixed a few items being unobtainable
    • Fixed tooltip deduplication (hasnt happened to me since my fix)
    • Various other minor bug fixes

    Known issues / Things I do not have a solution for:

    • Walking off of a bed into a fluid makes you sink into that fluid instantly
    • Current method of removing statistics is just blanking out the entry in the lang files
    • Spam crouching bugs out the camera a little
    • Raw death message "death.fell.accident.water" when falling from too high and dying in water

    Hoping to work on in the future:

    • Make all items (including modded) face classic orientation in menus
    • Remove all achievements and recreate the beta 1.7.3 achievement web
    • Change hardness for functional blocks properly
    • Make wooden slabs not flammable properly
    • Classic model matching for MISC modded blocks and items (Aether, Twilight Forest)
    • Deep Aether Mod? / Aether Lost Content Mod?
    • More forms of lightweight tech & magic content
  • Update b-1.2.0

    beta2 августа 2025 г.

    Forge, Mods, Scripts, Resources & Data:

    • Updated Forge to v47.4.5
    • "Controlling" mod (Utility)
    • "Sit" mod (Fun)
    • Significant backend code revisions
    • Updated any outdated mods
    • Updated default options / binds / configuration

    Gameplay, Items & Logic:

    • Food is now always edible even at full hearts (Matches beta)
    • Revised mob spawning logic for both passive and hostile
      • Hostile mobs are now able to spawn in a light level of 7 or lower (Matches beta)
      • Increased passive mob spawn counts, adjusted group sizes, adjusted maximum and minimum groups
    • Minor changes and improvements to world generation
    • Minor changes and improvements to structure generation
    • Modified collisions for a handful of blocks
    • Mushroom Soup now heals three(3) hearts
    • White Apple now only heals two(2) hearts
    • Ambrosium shards now heal half(0.5) of a heart
    • Candy canes now heals half(0.5) of a heart
    • Maze Wafer now heals three(3) hearts
    • Modified dyed wool recipes to match the way other items in the game are dyed

    Audio & Visual:

    • Significant improvements to biome border calculations
    • Changes to a few textures for consistiency
    • Changes to texts for consistiency
    • Revised biome temperature algorithms (biome sky / fog color stuff AGAIN ARGG)
    • Reorganized / resorted REI menu
    • Modified full block outlines for a handful of blocks

    Bug fixes:

    • Fixed buried treasure sometimes not spawning
    • Fixed glitchy behaviour when jumping on or around fences and walls
    • Fixed custom furnaces not stacking after being mined / picked up
    • Fixed a few unwanted / useless structures from spawning (wells, ruins)
    • Fixed music modifications being disabled
    • Fixed mountable entity icons appearing in incorrect position
    • Fixed typo causing custom clay soldier textures to not load

    Known issues / Things I do not have a solution for:

    • Spawners containing removed entities still generate (How do I swap the NBT data for existing spawners in the world) (BIGGEST ISSUE CURRENTLY PLS HELP)
    • A very very small handful of removed blocks may spawn from structures (lag, or some weird optimization may be cause this?)
    • Walking off of a bed into a fluid makes you sink into that fluid instantly
    • Current method of removing statistics is just blanking out the entry in the lang files
    • Spam crouching in third person bugs out the camera a little
    • Ambrosium shards play the eating animation when consumed
    • Raw death message "death.fell.accident.water" when falling from too high and dying in water
    • Sometimes custom tooltips will duplicate, appearing twice

    Hoping to work on in the future:

    • More support for worlds that are not the default preset (structures, colors, textures)
    • Make all modded stairs and chests in inventory face classic orientation
    • Remove all achievements and recreate the beta 1.7.3 achievement web
    • Change hardness for functional blocks properly
    • Make wooden slabs not flammable properly
    • Classic model matching for MISC modded blocks and items (Aether, Twilight Forest)
    • Deep Aether Mod? / Aether Lost Content Mod?
  • Update b-1.1.3

    beta26 июля 2025 г.

    Forge, Mods, Scripts, Resources & Data:

    • "Embeddium" mod (Major optimizations and performance improvements)
    • "NoEmbeddiumMenu" mod (Development)
    • "SmoothBreak" mod (Features)
    • "Odysey Allies" mod (Features)
      • (Use /party and /guild for more information)
    • Updated any outdated mods

    (Huge thanks to Javivi for working on the NoEmbeddiumMenu and SmoothBreak mods for this pack! Go show some love!)

    Gameplay, Items & Logic:

    • Minor gameplay balances
    • Block break progress no longer resets when switching tools (Just like beta)
    • Reduced stamina recharge cooldown by one second
    • Increased sprint time by one second
    • Aircraft weapons no longer destroy blocks
    • Lowered dark stone height to -58
    • Readded: Bowl & Mushroom Soup

    Audio & Visual:

    • Adjustments to fog calculation and density
    • Adjustments / fixes for Twilight Forest sounds & directional sounds
    • Hotbar (console) messages now appear in chat
    • Updated and added a handful of new texts / item tooltips
    • Updated textures for holy sword, vampire blade, and lightning sword
    • Small changes to a handful of textures for consistiency

    Bug fixes:

    • Fixed brightness slider
    • Fixed empty texts appearing in chat
    • Fixed effect / accessories / curios menu overlap
    • (Attempt) Fixed aircraft camera locking up sometimes
    • Removed visibility for a few of Twilight Forest's unimplemented items
    • Misc bug fixes related / thanks to mod updates

    Known issues / Things I do not have a solution for:

    • Spawners containing removed entities still generate (How do I swap the NBT data for existing spawners in the world) (BIGGEST ISSUE CURRENTLY PLS HELP)
    • Walls and fences will rubberband you when you walk on them
    • Walking off of a bed into a liquid makes you sink instantly
    • Ambrosium shards play the eating animation when consumed
    • Heart icons for mountable entities sometimes appear in the wrong position
    • Current method of removing statistics is just blanking out the entry in the lang files
    • Spam crouching in third person bugs out the camera a little
    • A very small handful of objects with NBT may spawn from structures even though they are removed
    • Raw death message "death.fell.accident.water" when falling from too high and dying in water
    • Special blocks that originally craft with NBT will not stack with that same item if placed and picked up again (Only applies to a few blocks)

    Hoping to work on in the future:

    • More support for worlds that are not the default preset (structures, colors, textures)
    • Make all modded stairs and chests in inventory face classic orientation
    • Remove all achievements and recreate the beta 1.7.3 achievement web
    • Change hardness for functional blocks properly
    • Make wooden slabs not flammable properly
    • Classic model matching for MISC modded blocks and items (Aether, Twilight Forest)
    • Deep Aether Mod? / Aether Lost Content Mod?
  • Update b-1.1.2

    beta13 июля 2025 г.

    Forge, Mods, Scripts, Resources & Data:

    • Updated any outdated mods (Fixed a few mod related bugs)
    • Updated to Forge 47.4.3
    • Added "AchievementsJS" mod (Development)
    • Code revision & optimization
    • Cleaned up modpack backend data

    Audio & Visual:

    • Small changes to a handful of texts
    • Small changes to a handful of textures
    • Polished accessories menu
    • Custom item tooltips are now only visible when holding shift

    Bug fixes:

    • Fixed missing sugarcane texture
    • Fixed attributes for a handful of items
    • Fixed tooltip duplication
  • Update b-1.1.1

    beta7 июля 2025 г.

    Forge, Mods, Scripts, Resources & Data:

    • Optimized and adjusted backend scripts
    • Controller support mod disabled by default and is optional
    • ModernFix optimizations are disabled by default and are optional (Causes issues with KubeJS) (Duplicate tooltips)
    • Replaced "Curios" mod with "Accessories" mod (easier to work with / better compat)
    • Reconfigured and revised optimizations

    Gameplay, Items & Logic:

    • Made Mazebreaker Pickaxe faster
    • Modified balanced the quantity of equipment slots per category

    Audio & Visual:

    • Simplified tooltips for a handful of items
    • Inventory now uses beta layout
    • Reworked equipment menu

    Bug fixes:

    • Fixed rendering glitch when wearing backpack and gloves (Weird cubes on your neck?)
    • Fixed texture flickering / fast update glitch
    • Fixed white screen flashbang when loading into a world
    • Fixed pigmen spawning with crossbows
  • Update b-1.1.0

    beta5 июля 2025 г.

    Forge, Mods, Scripts, Resources & Data:

    • Updated all outdated mods
    • Updated default options / configuration / binds
    • Added "EntityJS" mod (Development)
    • Added "Minecraft Capes" mod (Cosmetics)
    • Added "Controllable" mod (Controller / SteamDeck support)
    • Added "Camera" mod (Fun)
    • Recipes script now allows for multiple recipes to be added to a single item

    Gameplay, Items & Logic:

    • Added controller / SteamDeck support (things work fine, but you will need to bind based on what you do regularly)
    • Buffed all Twilight Forest dimension bosses
    • Slightly nerfed all Aether dimension bosses
    • Rebalanced all custom armor and tool attributes to be more fair
    • Made minor balancing changes to many loot tables
    • Added "Golden Feather" to silver dungeon reward loot table (I didnt know Aether doesnt implement it)
    • Removed item shelves (item frames exist)
    • Removed pulley blocks (ropes do not exist)
    • Removed default leftover unimplemented / unobtainable Twilight Forest items

    Audio & Visual:

    • Added tooltip descriptions to a TON unique items and blocks with specific use cases
    • Reworked text / formatting for items and tooltips
    • Implemented reworked bee entity model and textures (Credits: Reijvi)
    • Minor adjustment to a handful of textures
    • Minor adjustments to texts

    Bug fixes:

    • Fixed Twilight Forest advancement bug (Broken Minoshroom loot table) (SORRY)
    • Fixed leather horse armor item dye visibility
    • Fixed a few particles that used removed items as textures from appearing
    • Fixed typos in loot table code for bastions
    • Fixed recipes for white wool
    • Fixed stack sizes for a few items (flags, signs)
    • Fixed a bug causing multi-layered skins to break
    • Revised mixin conflictions
    • Deduplication prevention patches
    • Fixed spawn chunk removal
  • Update b-1.0.2

    beta23 июня 2025 г.

    Forge, Mods, Resources & Data:

    • Revised and optimized scripts

    Audio & Visual:

    • Small adjustments to texts
    • Silenced a few piglin brute ambient noises

    Gameplay, Items & Logic:

    • Small balances and adjustments to a handful of loot tables
    • Blazes now drop fire charges, flint, and nether quartz
    • "Headless Arrow" is now "Broken Arrow" and converts to flint (non craftable)
    • Lowered meef drop chance
    • Paintings now stack to 16
    • Item frames now stack to 16

    Bug fixes:

    • Fixed backpacks being nestable
    • Fixed "Broken Arrow" not being visible in recipe menu
    • Fixed stack sizes for a small handful of items
    • Fixed two impossible achievements from appearing
  • Update b-1.0.1

    beta22 июня 2025 г.

    Forge, Mods, Resources & Data:

    • Adjustments and optimizations to scripts

    Audio & Visual:

    • Minor changes to texts
    • Changed textures for bee blocks
    • Changed texture for warp scroll
    • Silenced a few Immersive Aircraft hotbar notifications

    Gameplay, Items & Logic:

    • Music discs now have a chance to spawn in rare loot pools
    • Minor changes to structure spacing
    • Fire charges provides slightly less fuel to aircrafts
    • Charcoal provides slightly more fuel to aircrafts
    • Balances and fixes for all loot tables
    • Adjusted animal spawn weights for all biomes
    • Stone hammer recipe now requires stone bricks
    • Removed recipe for saddle

    Bug fixes:

    • Fixed chalk recipes
    • Fixed bait on a stick recipe
    • Fixed copper furnace recipe
    • Fixed chalk recipes
    • Fixed MIMI default instrument volume
    • Fixed spyglass zoom texture sharpness
    • Fixed unused mob death sounds from playing
    • Fixed MIMI source linker not being obtainable
    • Fixed recipes for saxophones
    • Fixed a handful of console errors / warnings
    • Fixed beta stair drop glitch recreation

    Known issues / things that bother me / things I do not have a solution for:

    • Spawners containing removed entities still generate (How do I swap the NBT data for existing spawners in the world) (BIGGEST ISSUE CURRENTLY PLS HELP)
    • A very small handful of obejcts have recipes that are just random assortments of dyes that make zero sense
    • Ambrosium shards play the eating animation when consumed
    • Heart icons for mountable entities sometimes appear in the wrong position
    • Cats do not originally spawn as ocelots that can be tamed and converted into cats
    • My method of removing statistics is just blanking out the entry in the lang files
    • Swet Banner and Ominous Banner still appear in REI menu
    • Spam crouching in third person bugs out the camera a little
    • A very small handful of objects with NBT may spawn from structures even though they are removed
    • Effects UI overlaps with Curios UI in the inventory
    • Raw death message "death.fell.accident.water" when falling from too high and dying in water
  • Update b-1.0.0

    beta21 июня 2025 г.

    Forge, Mods, Resources & Data:

    • Revised & rebuilt modpack
    • Overhauled custom resource system (compressed, optimized, and cached resources)
    • Overhauled custom data system
    • Overhault backend scripting system
    • Added "Clay Soldiers" mod & customized accordingly
    • Added "Secret Doors" mod & customized accordingly
    • Added "Simplest Hammers" mod & customized accordingly
    • Added "Simplest Excavators" mod & customized accordingly
    • Added "Simplest Copper Gear" mod & customizer accordingly
    • Added a few non content but helpful client and server mods
    • Added a few backend mods for backend development
    • Substituted a few mods with similar alternatives
    • Updated outdated mods
    • Many optimizations and performance improvements

    Audio & Visual:

    • Finalized world, biome, sky, and fog colors
    • Adjusted fog density and distance for accuracy
    • Adjusted visual attack speed for a handful of items
    • Adjusted shaders for accuracy
    • Changed textures for many blocks, items, and interfaces
    • Changed a handful of items to have their beta orientations
    • Changed a handful of items to have their beta world sizes
    • Changed block outlines for a handful of blocks
    • Revised sound and song pattern selection system
    • Revised particle system and many particle textures
    • Removed crouch transition animation
    • Removed FML loading screen and indication
    • More that I probably forgot to write down as I did them, but those are the most notable

    Gameplay, Items & Logic:

    The whole modpack was rebuilt, but in comparison here are the most notable changes to gameplay:

    • Custom attributes for Aether and a handful of Twilight Forest content (please give feedback so I can properly balance these)
    • Multiplayer land claiming! Press M to view the land claiming map and protect your area. View Cadmus mod page for more information
    • Twilight Forest item enchantments removed (handled with custom attributes)
    • Revamped and revised structure generation
    • Revamped and revised loot table generation
    • Adjusted sprinting system
    • Adjusted implementation of "Waystones" mod
    • Adjusted mob spawn group sizes and locations
    • Immersive Aircraft vehicle no longer work in the Twilight Forest
    • Changed crafting recipes for a large handful of items
    • Attempted recreation of a few old glitches and bugs
    • All wood slab types function as stone (minus flammability)
    • Leather armor is now dyeable again
    • Squids drop ink sacs again, and inc sacs make black dye
    • Added copper armor, and a copper sword
    • Added back a handful of misc items and integrated them into other content, most notably:
      • Cats! Find them in Jungles
      • Copper Furnace
      • "Weat on a Stick" to control pigs with saddles again
      • Ender Chest as "Personal Vault"
      • Totem of Undying (found in ancient cities)
      • Ender Pearls as "Teleport Orb" (found in ancient cities)
      • Some "Deep Dark" related content (NO WARDEN YET)
    • Reduced kelp spawn density
    • Removed seagrass, and a few other misc world decoration blocks
    • Removed smooth stone blocks, stone now crafts smooth stone slabs
    • Removed path type blocks, and the ability to right click grass blocks with a shovel
    • Removed recipes for base mossy blocks (still obtainable naturally)
    • Removed single petrified slab block entry
    • Removed whole wood blocks
    • Removed coral related items
    • Removed powdered snow
    • Removed Twilight Forest hollow logs
    • Removed Trials Mod Backport due to game breaking issues with world generation and loot tables
    • Removed creative mode, and all support for creative mode entirely (I mean... it wasnt in Beta)

    Bug fixes:

    • Fixed issues causing world and game load times to be slower than they should have been
    • Fixed sunrise/set horizon rendering. Enjoy a sunrise/set at any render distance!
    • Fixed item names for a handful of items
    • Fixed leaves not dropping when harvested with shears
    • Fixed an issue that caused a handful of structures to not spawn
    • Fixed biome temperatures
    • Fixed bow texture animating in skeleton hands
    • Fixed sounds for Twilight Forest mobs
    • Fixed strange culling behaviour affecting entity render distances
    • Fixed a icons displaying removed content
    • Fixed a handful of items not having crafting recipes
    • Fixed a handful of recipes not yielding the correct output
    • Fixed stack sizes for a handful of food items (melons, cookies, white apples, etc)
    • Fixed health values for a handful of items (mostly modded)
    • Fixed modded curios equips having an equip sound
    • Fixed strider spawn rates
    • Fixed world loading bar not updating sometimes
    • Fixed Aether enchanting & repairing not working in all cases
    • Fixed a bug causing skins to not work
    • Fixed instances of soul fire appearing in structures
    • More that I probably forgot to write down as I did them, but those are the most notable

    Planned future updates:

    • Balance Aether & Twilight Forest bosses and content (I need testers and feedback and opinions!!!) (Also fix boat drops)
    • Unify and use only one source for particle and sound modification, currently multiple (packs & Nostalgic Tweaks)
    • Proper support for worlds that are not the default preset (structures, colors, textures)
    • Make modded stairs and chests in inventory face classic orientation
    • Revise leather and dye system, improvements to be made?
    • Recode stairs drop base block script
    • Remove all achievements and recreate the beta 1.7.3 achievement web
    • Port "breakfree" mod to neoforge
    • Change hardness for functional blocks properly
    • Make wooden slabs not flammable properly
    • Classic model matching for MISC modded blocks and items (Aether, Twilight Forest)
    • Go through all recipes and fix the ones that have random entries, for example CC: Turtles
    • Find proper solution for Blazes and Wither Skeletons
    • Deep Aether Mod? / Aether Lost Content Mod?
    • The return of the Warden and Wither, integrated properly into the Nether

    Known issues / things that bother me / things I do not have a solution for:

    • Spawners containing removed entities still generate (How do I swap the NBT data for existing spawners in the world) (BIGGEST ISSUE CURRENTLY PLS HELP)
    • A very small handful of obejcts have recipes that are just random assortments of dyes that make zero sense
    • Ambrosium shards play the eating animation when consumed
    • Heart icons for mountable entities sometimes appear in the wrong position
    • Cats do not originally spawn as ocelots that can be tamed and converted into cats
    • My method of removing statistics is just blanking out the entry in the lang files
    • Swet Banner and Ominous Banner still appear in REI menu
    • Spam crouching in third person bugs out the camera a little
    • A very small handful of objects with NBT may spawn from structures even though they are removed
    • Effects UI overlaps with Curios UI in the inventory
    • Raw death message "death.fell.accident.water" when falling from too high and dying in water
  • Update a-0.0.3 (Depricated)

    alpha31 марта 2025 г.

    Forge & Mods:

    • Changed Forge defaultconfig folder location
    • Updated any outdated mods
    • Updated & optimized scripts
    • Refactored a lot of custom data & logic
    • Added "Unflavored Pipes" mod and customized accordingly
    • Added "Computer Craft" mod and customized accordingly
    • Added "Umbral Skies" mod (a link mod between Aether and Twilight Forest)
    • Replaced "Inmis" mod with "Simply Backpacks" mod (Inmis was a connector loaded mod)
    • Replaced "EMI" mod with "REI" mod
    • Suppressed unnecessary logs from many mods
    • Removed unnecessary / obsolete custom textures / optimized texture sizes
    • Removed many backend calls and data for removed features
    • Removed the following mods:
      • Sinytra Connector and associated libraries (good riddance)
      • Dungeons enhanced (Buggy structures and half of them were disabled anyway)
      • Explorify (These structures were pointless)
      • Fletching table mod
      • Nostalgic fishing (Obsolete, I am handling the loot tables myself)
      • Entity texture features
      • Entity model features
      • Animatica
      • Configured
      • Polytone
      • Libraries associated with removed mods

    (Was not noticing any difference in custom textures with and without mods that add optifine / texture compat)

    Audio & Visual:

    • Updated textures for a large handful of items & blocks (Vanilla & mods)
    • Added classic block placement for a handful of blocks with alternative orientations
    • Adjusted entity distance
    • Adjusted biome, sky, and fog color calculation
    • Adjusted third person angles
    • Removed UI clutter from a few mods
    • Minor UI changes
    • FOV effects enabled by default (because some people cant tell if they're sprinting?)

    Gameplay, Items & Logic:

    • Creative mode officially supported (Categories could be better, but it works)
    • Revised stamina system
    • Revised & optimized world generation (structures, biome placement)
    • Revised loot tables and drop chances for a handful of pools
    • Raised monster spawn cap
    • Adjusted block collision for a handful of items
    • "Cherry" related items are now named "Blossom"
    • Waystones no longer spawn naturally
    • Removed infested type blocks
    • Removed Fletching Table

    Bug fixes:

    • Fixed texture reload on start causing menu music to not play
    • Fixed potions / items with potion nbt from spawning in loot tables
    • Fixed typo in loot table changer that allowed for "Steeleaf" armor and tools to spawn with enchantments
    • Fixed unobtainable loot spawning from modded structures
    • Fixed Nether Gold Ore spawning in Nether
    • Fixed music not playing
    • Fixed recipes for a handful of items that were either missing or broken
    • Fixed colors for leather items
    • Fixed colors for Nether related items
    • Fixed kelp not spawning in overworld
    • Fixed Smoker and Blast Furnace from being recommended under fuel tags in REI
    • Fixed prismarine crystals being painfully obtainable (break coral for shards and crystals)
    • Fixed removed machines & crafting methods from appearing in crafting recipe menus
    • Fixed items displaying impossible recipe alternatives
    • Fixed name for pumpkins
    • Fixed a few statistic entries

    Known issues:

    • A small handful of blocks / items with NBT will spawn even though they are removed (cauldron, soul torches, some hanging blocks)
    • Swet Banner and Ominous Banner still appear in REI menu
    • The "When the stew is sus" achievement appears. Caused by some mod. Didn't really look
    • The "Rescue Ghast from Nether" achievement uses a removed item as its icon (ghast tear)
    • A few entries in the statistics menu are in reference to removed content + bugged statistic exists
    • Horizon color during sunrise/sunset covers a large portion of the screen at low render distances
    • Trials with removed mobs auto-complete & give rewards upon activation
    • Spawners containing removed entities can sometimes still spawn (but do not spawn the entity)
    • Structures removed consequently as a result of removed biome / content will cause the search command to hang infinitely
    • Pipewire / engine audio on (Arch) Linux based distros makes audio crunchy sometimes (just do F3+T to fix it)

    Future plans:

    • Re-add custom attributes
    • Add more classic block placement logic for thre following: stairs, slabs
    • Revamp / update loot tables to make them more rewarding
    • Remove custom b1.7.4mod and see if hardness values can be modified through KubeJS
    • Re-introduce The Warden (and content), and The Wither (and content) as Nether only bosses
    • Clean up Twilight Forest unfinished items
    • Revise supplementaries features
  • Update a-0.0.2 (Depricated)

    alpha22 марта 2025 г.

    Forge & Mods:

    • Added "Configured" mod (development)
    • Added "FastSuite" mod (optimization)
    • Added "Neurina" mod (optimization)
    • Added "Noisium" mod (optimization)
    • Added "Enlightened Block Entities" mod (optimization)
    • Added "Block Swap" mod (development)
    • Added "LootJS" mod (development)
    • Added "KubeJS Additions" mod (development)
    • Added "ToadLib" mod (library)
    • Version 1.0.1 forced upon "Fish Anywhere" mod as its latest update just closes my game!
    • Removed "StopVillagerTrades" mod (obsolete)
    • Removed "JEITweaker" mod (obsolete)
    • Removed "CraftTweaker" mod (obsolete, handled by KubeJS mod now)
    • Removed "ToastControl" Mod (obsolete, handled by NostalgicTweaks mod now)
    • Removed "Yung" mods & API (obsolete, handled by OpenLoader mod now)
    • Removed "No Modern Overworld Flowers" mod (obsolete, handled by BlockSwap)
    • Updated Forge version
    • Updated all outdated mods
    • Updated all scripts to reflect changes made by mods
    • Updated & optimized scripts that handle custom content / logic
    • Custom logic previously handed by "CraftTweaker" is now handled by "KubeJS"
    • Custom data is now loaded via "KubeJS" instead of "Paxi"
    • Custom resources are now loaded with "OpenLoader" instead of "Paxi"

    Audio & Visual:

    • Enabled smooth lighting by default
    • Removed mod update reminders
    • Removed glint texture

    Gameplay, Items & Logic:

    PLEASE SEE FUTURE PLANS SECTION AS WELL. REMOVED FEATURES MAY BE RE-INTEGRATED IN FUTURE UPDATES.

    • Integrated a stamina system
    • Added classic pumpkin logic
    • Added classic log placement logic
    • Added recipes for gloves
    • Updated / tweaked achievements
    • Updated crafting recipes for all relevant dyeable items
    • Updated recipes for chainmail armor, chains, iron ladders (Twilight Forest), & lanterns
    • Updated loot tables for the trial chamber structures
    • Adjusted monster spawn cap for better gameplay balance (hopefully)
    • Adjusted integration of existing items to account for changed / removed items
    • Adjusted food values
    • Adjusted boat mechanics
    • Adjusted sneak mechanics
    • Adjusted recipes to account for removed content
    • Adjusted keybinds a little
    • Disabled TNT ignition punching (accidentally setting off TNT when trying to break it is awful)
    • Recipe for fences updated to match beta
    • Bows are no longer invincible
    • Sheep no longer eat grass, instead they randomly regenerate their wool
    • Renamed "Wither Skeleton" to "Nether Skeleton"
    • Zephyr now always drop Wind Charge when killed
    • Blaze now have a chance to drop Gold Ingot
    • Modified world structure generation to account for removed content
    • Modified block generation for many structures
    • Small changes to world generation
    • Removed a handful of Deep Dark update content
    • Removed Elder Guardian
    • Removed Guardians
    • Removed unnecessary "Waystones" mod items
    • Removed (almost) all kinds of non-beta flowers
    • Removed Piglin Heads & Piglin Skull Candles (Piglins removed in pre-release 1)
    • Removed Blaze Rod & Blaze Powder
    • Removed Iron Nugget
    • Removed Gold Nugget
    • Removed Magma Cream
    • Removed Magma Cube mob
    • Removed Soul Soil
    • Removed Nether Gold Ore
    • Removed Crossbow
    • Removed Ink Sac
    • Removed Potato
    • Removed Diorite, Granite, Andesite & variants
    • Removed Candle Head blocks
    • Removed Lily Pad
    • Removed Calcite
    • Removed Dripstone / Dripstone Block
    • Removed Basalt
    • Removed Glow Shrooms
    • Removed Tuff
    • Removed Crossbow
    • Removed Mushroom Stew
    • Removed Glistening Melon
    • Removed Dried Kelp Block
    • Removed Dried Kelp
    • Removed Potato
    • Removed Phantom Membrane
    • Removed Dragon Banner Pattern
    • Removed Banner Pattern Guster
    • Removed Glow Berries
    • Removed Bowl
    • Removed Knightmetal Shield
    • Removed Candles
    • Removed Gilded Blackstone
    • Removed Nether Gold Ore
    • Removed Large Fern
    • Removed Tall Grass
    • Removed Brewing Stand
    • Removed Lily Pad
    • Removed Glow Lichen
    • Removed Spore Blossom
    • Removed Hanging Roots
    • Removed Moss Carpet
    • Removed Coarse Dirt
    • Removed Rooted Dirt
    • Removed Sea Pickle
    • Removed Seagrass
    • Removed Fern
    • Removed Big Dripleaf
    • Removed Small Dripleaf
    • Removed Soul Torch
    • Removed Soul Lantern
    • Removed Soul Campfire
    • Removed Campfire
    • Removed ...others I may have forgotten about

    Bug fixes:

    • Fixed loot tables failing to spawn reward items
    • Fixed blank tables from generating in loot chests
    • Fixed dye recipes to ensure proper functionality
    • Fixed broken / incorrect food values
    • Fixed hitboxes for Iron Gates & Fence Doors
    • Fixed modded chest voxels for proper full block rendering
    • Fixed many unobtainable items from generating in the world (... but I am sure there are some I am forgetting...)
    • Fixed many unobtainable items from being obtainable
    • Fixed many unobtainable items appearing in crafting recipes / recipe menu
    • Fixed a few obtainable items that were unobtainable
    • Fixed fluids from appearing in EMI menu as solid block entries
    • Fixed biome-dependent sky colors
    • Fixed sub-horizon sky color
    • Fixed a few lighting accuracy bugs
    • Fixed a few color accuracy related bugs
    • Fixed an issue that caused deepslate ores to appear
    • Fixed typos and naming for a handful of items / blocks
    • Fixed recipes for "Immersive Aircraft" mod
    • Fixed recipe for Uncrafting Table
    • Other small fixes

    Known issues:

    • "When the stew is sus" achievement appears. Caused by some mod. Didn't really look
    • "x / moonlight:placeable_item" will not go away?
    • Splash potions / tipped arrows spawn in dispensers (I have tried many methods to remove them. Someone help)
    • A small handful of blocks / items with NBT will spawn even though they are removed (cauldron, soul torches, some hanging blocks)
    • Horizon color during sunrise/sunset covers a large portion of the screen at low render distances
    • Trials with removed mobs auto-complete & give rewards upon activation
    • Spawners containing removed entities can sometimes still spawn (but do not spawn the entity)
    • Items display both new & obsolete recipes (some may be impossible, not super common)
    • Removed machine suggestions sometimes still appear in EMI interface for non blocks despite being unusable & supposedly removed
    • Structures removed consequently as a result of removed biome / content will cause the search command to hang infinitely

    Future plans:

    • Creative support
    • Utilize Forge tags more to optimize code and remove redundant manual iteration functions
    • Add custom attributes using KubeJS
    • Add classic stair placement logic
    • Make custom achievement tree identical to beta + add modern ones
    • Make slabs only placeable on top bottom of blocks
    • Make trapdoors only placeable on bottom half of blocks
    • Remove custom b1.7.4mod and see if hardness values can be modified through KubeJS (They totally can)
    • Parse NBT data from blocks that spawn in the world and remove them if they contain blacklisted entities (premium method)
    • Make loot tables better, more rewarding to the player
    • Move bosses to nether (Re-introduce the wither and make it only spawnable in The Nether. Same w/ Warden)
    • Change / remove offhand texture for shield & armor slots
    • Make aether whales drop something
    • Make cactus useful (currently does nothing)
    • Make mushrooms useful (blocks do nothing, mushroms do nothing, similar to beta)
    • Give copper more purpose
    • What to do with flowering azalea leaves?
    • What to do with Bees and related content?
    • Balance chains and chainmail armor
    • Revise Waystone textures
    • Revise Immersive Aircraft textures
    • Re-texture Lantern
    • Re-texture Black Dye
    • Re-texture Blackstone Wall
    • Re-texture Nether Scrap
    • Re-texture Nether Ingot
    • Re-texture Pottery Shard(s)
    • Reintegrate some of the removed objects from this update in a better way

    Thank you for your patience in the release of this update!

  • Update a-0.0.1 (Depricated)

    alpha24 ноября 2024 г.

    Forge & Mods:

    • Updated Forge version to 47.3.11
    • Updated all scripts
    • Updated all outdated mods
    • Added "MIMI" mod (customized)
    • Added "No More Post Beta Flowers" mod
    • Added Xtra Arrows mod (customized and added custom textures)
    • Wrote a custom mod to allow for more features (b1.7.4.jar)
    • Removed "Default Options mod" (I pack options.txt anyway)
    • Removed "Nether Portal Fix" mod
    • Removed "Palladium" (useless in this environment)
    • Removed "Sit" mod
    • Removed "Old Ore Drops" mod (handled by KubeJS)
    • Removed "Simplest Paxels" mod
      • Paxels were removed due to incompatability and are planned for official release
    • Removed accidentally included connector cache & temp files

    Audio and Visual Adjustments:

    • Adjusted sounds for the Aether mod
    • Adjusted title screen (button layout and text)
    • Adjusted underwater fog
    • Changed sounds for Pigman Brute
    • Changed texture for wind charges
    • Updated a small number of vanilla textures
    • Minecarts no longer make noise
    • Light no longer removes fog
    • Smooth lighting disabled by default
    • Offhand texture now looks like "Better than Adventure" offhand
    • Removed cave particles
    • Removed bobbing hand sway animation (corrected direction to match Beta)

    Gameplay and Mechanics Adjustments:

    • Primary color dyes are not obtainable via normal overworld methods (Rose, Dandelion, Lapis)
    • Changed recipes for dyed beds
    • Changed banner recipes
    • Changed recipes for Supplementaries flags
    • Adjusted recipes for most dyeable items
    • Blaze powder is now used for incendiary arrows
    • Red bed is now the default bed recipe
    • Adjusted collision-based landing to match Beta (water and lava don’t negate fall damage)
    • Bows no longer have durability
    • Burnt wood no longer produces ash
    • Cactuses no longer hurt when punched
    • Items cannot be used while riding entities
    • Leaves no longer drop sticks
    • Reverted explosion particle calculation to beta calculation
    • Stairs now drop their respective full blocks
    • Offhand slot default keybind set to R
    • Ghasts panic when outside of the Nether
    • Minecart furnace chunk loader bug reintroduced
    • Decreased spawn rate of ores in the Nether
    • Vanilla wood slabs now have stone slab properties - (b1.7.4.jar)
    • Mining speed of functional blocks is no longer dependant on the current tool - (b1.7.4.jar)
    • Refactored both vanilla and modded achievements
    • Removed brewing and potion system (items and stands)
    • Removed anvil and related recipes
    • Removed all non-C418 music disks
    • Removed stonecutter and related recipes
    • Removed blast furnace
    • Removed campfire
    • Removed smoker
    • Removed mules
    • Removed pigman & pigman trading
    • Removed effect related items such as spectral arrows, tipped arrows & tipped arrow spikes
    • Removed unwanted additions from Supplementaries mod update
    • Removed spider eyes (drops reverted to beta based on item / gameplay changes for this update)
    • Removed magma cream recipe (only obtainable from magma cubes in bastions)

    Bug fixes:

    • Fixed fog rendering issues both above and below ground
    • Fixed kinds of music that play during gameplay
    • Fixed quadrocopter recipe
    • Fixed third-person view and angles affected by recent mod update
    • Rebound a few default keys
    • Fixed gate blocks being full blocks
    • Fixed guardian jumpscare
    • Fixed some recipes requiring soap for some reason
    • Fixed a handful of removed items from appearing in the JEI/EMI list

    (AND MANY MORE SMALL CHANGES THAT I MAY NOT HAVE DOCUMENTED)

    Known Issues:

    • Horizon color during sunrise/sunset covers a large portion of the screen at low render distances
    • Trials with removed mobs auto-complete and give rewards
    • Lumisene appears in the item list but is unimplemented
    • Items display both new and obsolete recipes (some may be impossible)
    • Grindstone and anvil options still appear in EMI interface despite being unusable
    • Fix vanilla wood slabs' flammability issue in the custom "b1.7.4" mod

    Release versions will have their focus shifted towards optimization, balance, and bug fixes

Совместимость

Minecraft: Java Edition

Платформы

Поддерживаемые окружения

Клиент и сервер

Авторы

Сведения

Лицензия:
Опубликован:1 год назад
Обновлён:5 месяцев назад
ID проекта:
Главная