
Beta Continued
Block game the way it should have always been. A reinterpretation of Notch’s original vision for Minecraft (beta) that takes place in a modern environment.
Changes made for release 1.1.1
Forge, Mods, Scripts, Resources & Data:
- Cleaned up data, assets & configs
- Improvements to scripts
Bug fixes:
- Several small bug fixes
Changes made for release 1.1.0
Forge, Mods, Scripts, Resources & Data:
- Updated any outdated mods
- Improvements to backend scripts & resources
- Updated default configuration
- Improvements to unfocused window frame calculations
- Replaced "Plasmo" Voice with "Simple Voice Chat" for compatibility reasons
Gameplay, Items & Logic:
- Improvements & balances to loot tables
- Fueled furnace minecarts will now tick its current chunk, acting as chunk loaders
- Items menu bind toggle was changed to "CTRL + O"
- "Gingerbread Men" & "Cookies" now heal one heart
- Creeper spawners in dungeons are no longer possible
- Compass, Globe, Clock, Altimeter & Recovery Compass will now display more useful information when right clicking them in your hand
- If lighting strikes an entity it will no longer ignite it
- Improvements to bow mechanics
- Waystones no longer teleport between dimensions
- Waystone editing is now locked to the player that placed the waystone
- Phoenix armor now increases your projectile damage instead of adjusting the projectiles speed and accuracy
- Valkyrie Lance must now be held in your main hand for speed effects
Audio & Visual:
- Improvements to the look of dungeons
- Improvements to spyglass info viewer
- Improvements & changes to texts
- Improvements to item displays in REI / items menu
- Improvements to Equips menu
- Removed holiday specific textures
- Small changes to moving fluid visuals
Beta Reversions
- All bows will now instant fire, special bows can still be aimed
- Several menus have been redone to mimic old / beta style menus
- Corrected several textures for accuracy
- Removed player skin transparency
- Removed command hotkey shortcut
- Removed offhand completely
- Removed respawn anchors
Bug fixes:
- Fixed passive mob spawn rates for cold biomes
- Fixed spawn rate for wolves
- Fixed skeleton attack frequency interval
- Fixed broken generation of stairs in dungeon spiral staircases
- Fixed structure search radius for dungeon maps
- Fixed several keybind related issues
- Fixed several menu related issues
- Fixed incorrect recipe for books
- Fixed Embeddium mixin conflict that caused old cloud rendering behaviour to not function properly
- Fixed several items being stackable
- Fixed quiver UI issues when looking around and swapping arrows
- Fixed incorrect item drop logic for several mobs
- Fixed several tag related bugs
Known issues / Things I do not have a solution for right now:
- REI / Items menu is visible when viewing photos
- Sometimes charm effects will stick even when the item is unequipped, and sometimes sticks after death as well
- Walking off of a bed into a fluid makes you sink into that fluid instantly
- Having a cloud in your inventory while sleeping makes you fall through the floor
- Current method of removing statistics is just blanking out the entry in the lang files
- Raw death message "death.fell.accident.water" when falling from too high and dying in water
- Gloves & Aircraft related items automatically display a tooltip even when shift is not held
- Ice Bow & Seeker Bow consume modded arrows like normal arrows, wasting them
Changes made for release 1.0.2
Forge, Mods, Scripts, Resources & Data:
- Updated any outdated mods
- Improvements to backend scripts
Gameplay, Items & Logic:
- Removed Clay Soldiers (Causes catastrophic faulure of items menu / REI)
Bug fixes:
- Fixed mobs from spawners being able to spawn with removed items (and in all instances)
- Fixed mobs from spawners being able to spawn with armor that is enchanted (and in all instances)
- Fixed items menu / REI display issues
- Fixed certain scripts not working in multiplayer
- Fixed skeleton AI / strafe behaviour in multiplayer
- Fixed the world creation loading bar not visually loading
- Fixed stats screen displaying two impossible entries
- Fixed item name for "Sugar Canes"
- Bug fixes related to mod updates
Changes made for: Release 1.0.0
Forge, Mods, Scripts, Resources & Data:
- Improvements to scripts
- Optimizations & performance improvements
- Improved default modpack settings configuration
Gameplay, Items & Logic:
- The executive decision to remove sprinting has been made. It is gone.
- Major changes & optimizations to world generation
- Animal breeding & farming has been re-introduced (I like being able to farm animals)
- Spyglass now displays info about the entity you are looking at
- Quivers can now be equipped in the "Back" equipment slot
- Changed recipe for "Advanced Gyroscope"
- Wool can now be converted into string
- Dungeon Maps can now be found by brushing suspicious blocks
- Removed "Uncrafting Table" (Too unbalanced)
- Horse spawn rate slightly decreased
Audio & Visual:
- Various improvements to texts
- Various changes & improvements to menus
- Renamed "Honeycomb" related items to "Beeswax"
Beta Reversions
- Skeletons no longer strafe when attacking
- Passive animals that have not been tamed or bred will randomly spawn & despawn just as hostile mobs do
- Mushrooms can now be placed on the surface & in daylight
- Blocks & items in containers now use the beta lighting rendering
- Chat is now disabled unless you are in multiplayer, open to LAN, or cheats are enabled
- The Nether dimension has had its height reduced to 128 & bedrock layers thickened
- All wooden slabs now function as stone slabs (Mine with pickaxe, non flammable)
- All interactable blocks now ignore tool efficiency
- Entity debug IDs now properly appear behind blocks
- Chat is now disabled in singleplayer
Bug fixes:
- Fixed mod embedding & metadata issues / conflicts between modpack updates
- Fixed improper GUI scaling in the controls / keybinds menu when scale is set to "Auto"
- Fixed "Personal Vault Backpack" not being equippable in the back slot
- Fixed blank message spam from Aircrafts in specific instances
- Fixed a glitch that caused weapons and armor from loot tables to spawn with blank atrifact NBT data
- Fixed several camera related glitches
- Fixed quantity output for a handful of recipes
- Entities and Textures are now dynamically rendered, hopefully this prevents the uncommon "White World" texture glitch that can only be fixed by restarting the game
- Various fixes related to mod updates
Known issues / Things I do not have a solution for right now:
- Items menu is visible when viewing photos
- Sometimes equip effects will stick even when the item is unequipped, and sometimes sticks after death as well
- Walking off of a bed into a fluid makes you sink into that fluid instantly
- Having a cloud in your inventory while sleeping makes you fall through the floor
- Current method of removing statistics is just blanking out the entry in the lang files
- Raw death message "death.fell.accident.water" when falling from too high and dying in water
- Gloves & Aircraft related items automatically display a tooltip even when shift is not held
Forge, Mods, Scripts, Resources & Data:
- Updated Forge
- Updated any outdated mods
- More optimizations for low end hardware
Gameplay, Items & Logic:
- Custom location and structure maps can now be found in structures, pointing to the locations of other structures. Shipwrecks are guaranteed to give these maps (This feature is slightly experimental, I am hoping to improve upon its functionality in the future)
- Dungeons with varying levels of difficulty can now be found throughout the world (More customization and variation of these structures to come in future updates)
- Pigman guarded outpost towers can now be found in the Nether
- Improvements and tweaks to structure generation and structure spacing
- Improvements and balances to all loot tables
- Buffed durability for a handful of Aether weapons
- Chalk durability increased to 64
- Maps now show a directional player icon even when far away from the marked location
- Added "Entity Detector" redstone contraption
- Spawners found in Nether structures have more variance in the mobs they spawn
- Cactus can now be smelted into leather
- Lodestone now requires an Echo Shard instead of a Nether Ingot
- Engines and boilers can now only be single stacked
- Cookies now only give a healf half of a heart of health
- Temporarily removed Gryodyne conraption due to buggy behaviours
- Removed Nether Wart and associated blocks
Audio & Visual:
- System messages now properly appear in chat instead of above the hotbar
- Minor changes to UI elements
- Disabled update notification annoyances for "Plasmo Voice" mod
- Minor changes to a few texts (item names and descriptions)
- Changed texture for mossy stone bricks
- Barrels no longer make sound when opened
Bug fixes:
- Fixed wool drop rate for sheep (Thank you to lxxf for pointing this out)
- Fixed vertical display limitations for item list on high resolutions or low GUI scales
- Fixed several bugs related to recipes
- Fixed several typos
- Bug fixes related to mod updates
Known issues / Things I do not have a solution for:
- Walking off of a bed into a fluid makes you sink into that fluid instantly
- Having a cloud in your inventory while sleeping makes you fall through the floor
- Current method of removing statistics is just blanking out the entry in the lang files
- Spam crouching bugs out the camera a little
- Raw death message "death.fell.accident.water" when falling from too high and dying in water
- Immersive aircraft tooltips are not consistient with everything else
Forge, Mods, Scripts, Resources & Data:
- Cleaned up, optimized and organized backend stuff (scripts, data)
- Updated any outdated mods
- Updated to Forge 47.4.8
Gameplay, Items & Logic:
- Shipwreck treasure maps now have a chance of pointing to an Ancient City instead of buried treasure
- Ancient city spawn rate slightly reduced
- Shipwreck spawn rate slightly increased
- Discs are no longer found in mineshafts
- Misc. buffs and improvements to loot tables
- Weapons & tools can no longer be repaired in crafting grids (Matches beta logic)
- Vsync disabled by default
Audio & Visual:
- Craftable filter now visible by default in recipe menu
- Arrows no longer get stuck in players
- Small changes to UI textures
- Small changes to texts
Bug fixes:
- Fixed cat spawnrate
- Fixed a few tooltip descriptions being incorrect
- Fixed grammar and formatting for a handful of texts
Known issues / Things I do not have a solution for:
- Walking off of a bed into a fluid makes you sink into that fluid instantly
- Current method of removing statistics is just blanking out the entry in the lang files
- Spam crouching bugs out the camera a little
- Raw death message "death.fell.accident.water" when falling from too high and dying in water
- Immersive aircraft tooltips are not consistient with everything else
Hoping to (try) work on in the future (v1.4.0):
- Make all items (including modded) face classic orientation in menus
- Remove all achievements and recreate the beta 1.7.3 achievement web
- Change hardness for functional blocks properly
- Make wooden slabs not flammable properly
- Classic model matching for MISC modded blocks and items (Aether, Twilight Forest)
- Deep Aether Mod? / Aether Lost Content Mod?
- More forms of lightweight tech & magic content
Forge, Mods, Scripts, Resources & Data:
- Cleaned and organized configuration files
- Integrated default server/world configs
- Optimized scripts and data
- Updated outdated mods
- Claim and permission related mods have been removed, please set those up on a server yourself
Gameplay, Items & Logic:
- Complete loot table overhaul and rebalance for all dimensions
- Loot tables are now more random and more rewarding
- Complete structure generation overhaul for all dimensions
- Many changes and balances based on the loot that generates in each structure
- Made a handful of structures more common
- Modded weapons/items rebalanced for better desirability
- Custom item properties modified and rebalanced
- Added quiver for arrow storage
- Aether boss names no longer randomized
- Aether fruit bush behaviors slightly adjusted
- Aether world generation optimized
- Ambrosium shards now stack to 64
- Beds now explode in the Aether
- Cave Spiders readded
- Copper armor and copper sword removed (not very useful)
- Crafting recipes revised and balanced
- Crawling removed entirely
- Custom attributes now scale with armor material cost
- Horse spawn rate slightly reduced
- Invisibility Cloak readded and balanced
- Item stack sizes adjusted
- Kelp slightly rarer; spawns near jungle beaches
- Lightning arrows no longer set targets on fire
- Name Tags readded
- Renaming Table added for renaming items, keys, tags
- Sitting reach distance reduced to two(2) blocks
- Sprinting no longer infinite in peaceful mode
- Stamina recharge delay reduced by one(1) second
- Stamina recharge time reduced by four(4) seconds
- A few other very small changes I may have forgotten to log
Audio & Visual:
- Added support for non-default world presets
- Crouch height restored to classic values
- Texts improved
- Textures improved
- UI layouts adjusted slightly
- Various other minor visual changes
Bug fixes:
- Fixed Ambrosium shards being consumable
- Fixed invisible chest mimics
- Fixed many item recipes
- Fixed recipe for Reinforced Dark Stone
- Fixed removed / invalid entities and mobs generating in spawners
- Fixed several typos
- Fixed a few items being unobtainable
- Fixed tooltip deduplication (hasnt happened to me since my fix)
- Various other minor bug fixes
Known issues / Things I do not have a solution for:
- Walking off of a bed into a fluid makes you sink into that fluid instantly
- Current method of removing statistics is just blanking out the entry in the lang files
- Spam crouching bugs out the camera a little
- Raw death message "death.fell.accident.water" when falling from too high and dying in water
Hoping to work on in the future:
- Make all items (including modded) face classic orientation in menus
- Remove all achievements and recreate the beta 1.7.3 achievement web
- Change hardness for functional blocks properly
- Make wooden slabs not flammable properly
- Classic model matching for MISC modded blocks and items (Aether, Twilight Forest)
- Deep Aether Mod? / Aether Lost Content Mod?
- More forms of lightweight tech & magic content
Forge, Mods, Scripts, Resources & Data:
- Updated Forge to v47.4.5
- "Controlling" mod (Utility)
- "Sit" mod (Fun)
- Significant backend code revisions
- Updated any outdated mods
- Updated default options / binds / configuration
Gameplay, Items & Logic:
- Food is now always edible even at full hearts (Matches beta)
- Revised mob spawning logic for both passive and hostile
- Hostile mobs are now able to spawn in a light level of 7 or lower (Matches beta)
- Increased passive mob spawn counts, adjusted group sizes, adjusted maximum and minimum groups
- Minor changes and improvements to world generation
- Minor changes and improvements to structure generation
- Modified collisions for a handful of blocks
- Mushroom Soup now heals three(3) hearts
- White Apple now only heals two(2) hearts
- Ambrosium shards now heal half(0.5) of a heart
- Candy canes now heals half(0.5) of a heart
- Maze Wafer now heals three(3) hearts
- Modified dyed wool recipes to match the way other items in the game are dyed
Audio & Visual:
- Significant improvements to biome border calculations
- Changes to a few textures for consistiency
- Changes to texts for consistiency
- Revised biome temperature algorithms (biome sky / fog color stuff AGAIN ARGG)
- Reorganized / resorted REI menu
- Modified full block outlines for a handful of blocks
Bug fixes:
- Fixed buried treasure sometimes not spawning
- Fixed glitchy behaviour when jumping on or around fences and walls
- Fixed custom furnaces not stacking after being mined / picked up
- Fixed a few unwanted / useless structures from spawning (wells, ruins)
- Fixed music modifications being disabled
- Fixed mountable entity icons appearing in incorrect position
- Fixed typo causing custom clay soldier textures to not load
Known issues / Things I do not have a solution for:
- Spawners containing removed entities still generate (How do I swap the NBT data for existing spawners in the world) (BIGGEST ISSUE CURRENTLY PLS HELP)
- A very very small handful of removed blocks may spawn from structures (lag, or some weird optimization may be cause this?)
- Walking off of a bed into a fluid makes you sink into that fluid instantly
- Current method of removing statistics is just blanking out the entry in the lang files
- Spam crouching in third person bugs out the camera a little
- Ambrosium shards play the eating animation when consumed
- Raw death message "death.fell.accident.water" when falling from too high and dying in water
- Sometimes custom tooltips will duplicate, appearing twice
Hoping to work on in the future:
- More support for worlds that are not the default preset (structures, colors, textures)
- Make all modded stairs and chests in inventory face classic orientation
- Remove all achievements and recreate the beta 1.7.3 achievement web
- Change hardness for functional blocks properly
- Make wooden slabs not flammable properly
- Classic model matching for MISC modded blocks and items (Aether, Twilight Forest)
- Deep Aether Mod? / Aether Lost Content Mod?
Forge, Mods, Scripts, Resources & Data:
- "Embeddium" mod (Major optimizations and performance improvements)
- "NoEmbeddiumMenu" mod (Development)
- "SmoothBreak" mod (Features)
- "Odysey Allies" mod (Features)
- (Use /party and /guild for more information)
- Updated any outdated mods
(Huge thanks to Javivi for working on the NoEmbeddiumMenu and SmoothBreak mods for this pack! Go show some love!)
Gameplay, Items & Logic:
- Minor gameplay balances
- Block break progress no longer resets when switching tools (Just like beta)
- Reduced stamina recharge cooldown by one second
- Increased sprint time by one second
- Aircraft weapons no longer destroy blocks
- Lowered dark stone height to -58
- Readded: Bowl & Mushroom Soup
Audio & Visual:
- Adjustments to fog calculation and density
- Adjustments / fixes for Twilight Forest sounds & directional sounds
- Hotbar (console) messages now appear in chat
- Updated and added a handful of new texts / item tooltips
- Updated textures for holy sword, vampire blade, and lightning sword
- Small changes to a handful of textures for consistiency
Bug fixes:
- Fixed brightness slider
- Fixed empty texts appearing in chat
- Fixed effect / accessories / curios menu overlap
- (Attempt) Fixed aircraft camera locking up sometimes
- Removed visibility for a few of Twilight Forest's unimplemented items
- Misc bug fixes related / thanks to mod updates
Known issues / Things I do not have a solution for:
- Spawners containing removed entities still generate (How do I swap the NBT data for existing spawners in the world) (BIGGEST ISSUE CURRENTLY PLS HELP)
- Walls and fences will rubberband you when you walk on them
- Walking off of a bed into a liquid makes you sink instantly
- Ambrosium shards play the eating animation when consumed
- Heart icons for mountable entities sometimes appear in the wrong position
- Current method of removing statistics is just blanking out the entry in the lang files
- Spam crouching in third person bugs out the camera a little
- A very small handful of objects with NBT may spawn from structures even though they are removed
- Raw death message "death.fell.accident.water" when falling from too high and dying in water
- Special blocks that originally craft with NBT will not stack with that same item if placed and picked up again (Only applies to a few blocks)
Hoping to work on in the future:
- More support for worlds that are not the default preset (structures, colors, textures)
- Make all modded stairs and chests in inventory face classic orientation
- Remove all achievements and recreate the beta 1.7.3 achievement web
- Change hardness for functional blocks properly
- Make wooden slabs not flammable properly
- Classic model matching for MISC modded blocks and items (Aether, Twilight Forest)
- Deep Aether Mod? / Aether Lost Content Mod?
Forge, Mods, Scripts, Resources & Data:
- Updated any outdated mods (Fixed a few mod related bugs)
- Updated to Forge 47.4.3
- Added "AchievementsJS" mod (Development)
- Code revision & optimization
- Cleaned up modpack backend data
Audio & Visual:
- Small changes to a handful of texts
- Small changes to a handful of textures
- Polished accessories menu
- Custom item tooltips are now only visible when holding shift
Bug fixes:
- Fixed missing sugarcane texture
- Fixed attributes for a handful of items
- Fixed tooltip duplication
Forge, Mods, Scripts, Resources & Data:
- Optimized and adjusted backend scripts
- Controller support mod disabled by default and is optional
- ModernFix optimizations are disabled by default and are optional (Causes issues with KubeJS) (Duplicate tooltips)
- Replaced "Curios" mod with "Accessories" mod (easier to work with / better compat)
- Reconfigured and revised optimizations
Gameplay, Items & Logic:
- Made Mazebreaker Pickaxe faster
- Modified balanced the quantity of equipment slots per category
Audio & Visual:
- Simplified tooltips for a handful of items
- Inventory now uses beta layout
- Reworked equipment menu
Bug fixes:
- Fixed rendering glitch when wearing backpack and gloves (Weird cubes on your neck?)
- Fixed texture flickering / fast update glitch
- Fixed white screen flashbang when loading into a world
- Fixed pigmen spawning with crossbows
Forge, Mods, Scripts, Resources & Data:
- Updated all outdated mods
- Updated default options / configuration / binds
- Added "EntityJS" mod (Development)
- Added "Minecraft Capes" mod (Cosmetics)
- Added "Controllable" mod (Controller / SteamDeck support)
- Added "Camera" mod (Fun)
- Recipes script now allows for multiple recipes to be added to a single item
Gameplay, Items & Logic:
- Added controller / SteamDeck support (things work fine, but you will need to bind based on what you do regularly)
- Buffed all Twilight Forest dimension bosses
- Slightly nerfed all Aether dimension bosses
- Rebalanced all custom armor and tool attributes to be more fair
- Made minor balancing changes to many loot tables
- Added "Golden Feather" to silver dungeon reward loot table (I didnt know Aether doesnt implement it)
- Removed item shelves (item frames exist)
- Removed pulley blocks (ropes do not exist)
- Removed default leftover unimplemented / unobtainable Twilight Forest items
Audio & Visual:
- Added tooltip descriptions to a TON unique items and blocks with specific use cases
- Reworked text / formatting for items and tooltips
- Implemented reworked bee entity model and textures (Credits: Reijvi)
- Minor adjustment to a handful of textures
- Minor adjustments to texts
Bug fixes:
- Fixed Twilight Forest advancement bug (Broken Minoshroom loot table) (SORRY)
- Fixed leather horse armor item dye visibility
- Fixed a few particles that used removed items as textures from appearing
- Fixed typos in loot table code for bastions
- Fixed recipes for white wool
- Fixed stack sizes for a few items (flags, signs)
- Fixed a bug causing multi-layered skins to break
- Revised mixin conflictions
- Deduplication prevention patches
- Fixed spawn chunk removal
Forge, Mods, Resources & Data:
- Revised and optimized scripts
Audio & Visual:
- Small adjustments to texts
- Silenced a few piglin brute ambient noises
Gameplay, Items & Logic:
- Small balances and adjustments to a handful of loot tables
- Blazes now drop fire charges, flint, and nether quartz
- "Headless Arrow" is now "Broken Arrow" and converts to flint (non craftable)
- Lowered meef drop chance
- Paintings now stack to 16
- Item frames now stack to 16
Bug fixes:
- Fixed backpacks being nestable
- Fixed "Broken Arrow" not being visible in recipe menu
- Fixed stack sizes for a small handful of items
- Fixed two impossible achievements from appearing
Forge, Mods, Resources & Data:
- Adjustments and optimizations to scripts
Audio & Visual:
- Minor changes to texts
- Changed textures for bee blocks
- Changed texture for warp scroll
- Silenced a few Immersive Aircraft hotbar notifications
Gameplay, Items & Logic:
- Music discs now have a chance to spawn in rare loot pools
- Minor changes to structure spacing
- Fire charges provides slightly less fuel to aircrafts
- Charcoal provides slightly more fuel to aircrafts
- Balances and fixes for all loot tables
- Adjusted animal spawn weights for all biomes
- Stone hammer recipe now requires stone bricks
- Removed recipe for saddle
Bug fixes:
- Fixed chalk recipes
- Fixed bait on a stick recipe
- Fixed copper furnace recipe
- Fixed chalk recipes
- Fixed MIMI default instrument volume
- Fixed spyglass zoom texture sharpness
- Fixed unused mob death sounds from playing
- Fixed MIMI source linker not being obtainable
- Fixed recipes for saxophones
- Fixed a handful of console errors / warnings
- Fixed beta stair drop glitch recreation
Known issues / things that bother me / things I do not have a solution for:
- Spawners containing removed entities still generate (How do I swap the NBT data for existing spawners in the world) (BIGGEST ISSUE CURRENTLY PLS HELP)
- A very small handful of obejcts have recipes that are just random assortments of dyes that make zero sense
- Ambrosium shards play the eating animation when consumed
- Heart icons for mountable entities sometimes appear in the wrong position
- Cats do not originally spawn as ocelots that can be tamed and converted into cats
- My method of removing statistics is just blanking out the entry in the lang files
- Swet Banner and Ominous Banner still appear in REI menu
- Spam crouching in third person bugs out the camera a little
- A very small handful of objects with NBT may spawn from structures even though they are removed
- Effects UI overlaps with Curios UI in the inventory
- Raw death message "death.fell.accident.water" when falling from too high and dying in water
Forge, Mods, Resources & Data:
- Revised & rebuilt modpack
- Overhauled custom resource system (compressed, optimized, and cached resources)
- Overhauled custom data system
- Overhault backend scripting system
- Added "Clay Soldiers" mod & customized accordingly
- Added "Secret Doors" mod & customized accordingly
- Added "Simplest Hammers" mod & customized accordingly
- Added "Simplest Excavators" mod & customized accordingly
- Added "Simplest Copper Gear" mod & customizer accordingly
- Added a few non content but helpful client and server mods
- Added a few backend mods for backend development
- Substituted a few mods with similar alternatives
- Updated outdated mods
- Many optimizations and performance improvements
Audio & Visual:
- Finalized world, biome, sky, and fog colors
- Adjusted fog density and distance for accuracy
- Adjusted visual attack speed for a handful of items
- Adjusted shaders for accuracy
- Changed textures for many blocks, items, and interfaces
- Changed a handful of items to have their beta orientations
- Changed a handful of items to have their beta world sizes
- Changed block outlines for a handful of blocks
- Revised sound and song pattern selection system
- Revised particle system and many particle textures
- Removed crouch transition animation
- Removed FML loading screen and indication
- More that I probably forgot to write down as I did them, but those are the most notable
Gameplay, Items & Logic:
The whole modpack was rebuilt, but in comparison here are the most notable changes to gameplay:
- Custom attributes for Aether and a handful of Twilight Forest content (please give feedback so I can properly balance these)
- Multiplayer land claiming! Press M to view the land claiming map and protect your area. View Cadmus mod page for more information
- Twilight Forest item enchantments removed (handled with custom attributes)
- Revamped and revised structure generation
- Revamped and revised loot table generation
- Adjusted sprinting system
- Adjusted implementation of "Waystones" mod
- Adjusted mob spawn group sizes and locations
- Immersive Aircraft vehicle no longer work in the Twilight Forest
- Changed crafting recipes for a large handful of items
- Attempted recreation of a few old glitches and bugs
- All wood slab types function as stone (minus flammability)
- Leather armor is now dyeable again
- Squids drop ink sacs again, and inc sacs make black dye
- Added copper armor, and a copper sword
- Added back a handful of misc items and integrated them into other content, most notably:
- Cats! Find them in Jungles
- Copper Furnace
- "Weat on a Stick" to control pigs with saddles again
- Ender Chest as "Personal Vault"
- Totem of Undying (found in ancient cities)
- Ender Pearls as "Teleport Orb" (found in ancient cities)
- Some "Deep Dark" related content (NO WARDEN YET)
- Reduced kelp spawn density
- Removed seagrass, and a few other misc world decoration blocks
- Removed smooth stone blocks, stone now crafts smooth stone slabs
- Removed path type blocks, and the ability to right click grass blocks with a shovel
- Removed recipes for base mossy blocks (still obtainable naturally)
- Removed single petrified slab block entry
- Removed whole wood blocks
- Removed coral related items
- Removed powdered snow
- Removed Twilight Forest hollow logs
- Removed Trials Mod Backport due to game breaking issues with world generation and loot tables
- Removed creative mode, and all support for creative mode entirely (I mean... it wasnt in Beta)
Bug fixes:
- Fixed issues causing world and game load times to be slower than they should have been
- Fixed sunrise/set horizon rendering. Enjoy a sunrise/set at any render distance!
- Fixed item names for a handful of items
- Fixed leaves not dropping when harvested with shears
- Fixed an issue that caused a handful of structures to not spawn
- Fixed biome temperatures
- Fixed bow texture animating in skeleton hands
- Fixed sounds for Twilight Forest mobs
- Fixed strange culling behaviour affecting entity render distances
- Fixed a icons displaying removed content
- Fixed a handful of items not having crafting recipes
- Fixed a handful of recipes not yielding the correct output
- Fixed stack sizes for a handful of food items (melons, cookies, white apples, etc)
- Fixed health values for a handful of items (mostly modded)
- Fixed modded curios equips having an equip sound
- Fixed strider spawn rates
- Fixed world loading bar not updating sometimes
- Fixed Aether enchanting & repairing not working in all cases
- Fixed a bug causing skins to not work
- Fixed instances of soul fire appearing in structures
- More that I probably forgot to write down as I did them, but those are the most notable
Planned future updates:
- Balance Aether & Twilight Forest bosses and content (I need testers and feedback and opinions!!!) (Also fix boat drops)
- Unify and use only one source for particle and sound modification, currently multiple (packs & Nostalgic Tweaks)
- Proper support for worlds that are not the default preset (structures, colors, textures)
- Make modded stairs and chests in inventory face classic orientation
- Revise leather and dye system, improvements to be made?
- Recode stairs drop base block script
- Remove all achievements and recreate the beta 1.7.3 achievement web
- Port "breakfree" mod to neoforge
- Change hardness for functional blocks properly
- Make wooden slabs not flammable properly
- Classic model matching for MISC modded blocks and items (Aether, Twilight Forest)
- Go through all recipes and fix the ones that have random entries, for example CC: Turtles
- Find proper solution for Blazes and Wither Skeletons
- Deep Aether Mod? / Aether Lost Content Mod?
- The return of the Warden and Wither, integrated properly into the Nether
Known issues / things that bother me / things I do not have a solution for:
- Spawners containing removed entities still generate (How do I swap the NBT data for existing spawners in the world) (BIGGEST ISSUE CURRENTLY PLS HELP)
- A very small handful of obejcts have recipes that are just random assortments of dyes that make zero sense
- Ambrosium shards play the eating animation when consumed
- Heart icons for mountable entities sometimes appear in the wrong position
- Cats do not originally spawn as ocelots that can be tamed and converted into cats
- My method of removing statistics is just blanking out the entry in the lang files
- Swet Banner and Ominous Banner still appear in REI menu
- Spam crouching in third person bugs out the camera a little
- A very small handful of objects with NBT may spawn from structures even though they are removed
- Effects UI overlaps with Curios UI in the inventory
- Raw death message "death.fell.accident.water" when falling from too high and dying in water
Forge & Mods:
- Changed Forge defaultconfig folder location
- Updated any outdated mods
- Updated & optimized scripts
- Refactored a lot of custom data & logic
- Added "Unflavored Pipes" mod and customized accordingly
- Added "Computer Craft" mod and customized accordingly
- Added "Umbral Skies" mod (a link mod between Aether and Twilight Forest)
- Replaced "Inmis" mod with "Simply Backpacks" mod (Inmis was a connector loaded mod)
- Replaced "EMI" mod with "REI" mod
- Suppressed unnecessary logs from many mods
- Removed unnecessary / obsolete custom textures / optimized texture sizes
- Removed many backend calls and data for removed features
- Removed the following mods:
- Sinytra Connector and associated libraries (good riddance)
- Dungeons enhanced (Buggy structures and half of them were disabled anyway)
- Explorify (These structures were pointless)
- Fletching table mod
- Nostalgic fishing (Obsolete, I am handling the loot tables myself)
- Entity texture features
- Entity model features
- Animatica
- Configured
- Polytone
- Libraries associated with removed mods
(Was not noticing any difference in custom textures with and without mods that add optifine / texture compat)
Audio & Visual:
- Updated textures for a large handful of items & blocks (Vanilla & mods)
- Added classic block placement for a handful of blocks with alternative orientations
- Adjusted entity distance
- Adjusted biome, sky, and fog color calculation
- Adjusted third person angles
- Removed UI clutter from a few mods
- Minor UI changes
- FOV effects enabled by default (because some people cant tell if they're sprinting?)
Gameplay, Items & Logic:
- Creative mode officially supported (Categories could be better, but it works)
- Revised stamina system
- Revised & optimized world generation (structures, biome placement)
- Revised loot tables and drop chances for a handful of pools
- Raised monster spawn cap
- Adjusted block collision for a handful of items
- "Cherry" related items are now named "Blossom"
- Waystones no longer spawn naturally
- Removed infested type blocks
- Removed Fletching Table
Bug fixes:
- Fixed texture reload on start causing menu music to not play
- Fixed potions / items with potion nbt from spawning in loot tables
- Fixed typo in loot table changer that allowed for "Steeleaf" armor and tools to spawn with enchantments
- Fixed unobtainable loot spawning from modded structures
- Fixed Nether Gold Ore spawning in Nether
- Fixed music not playing
- Fixed recipes for a handful of items that were either missing or broken
- Fixed colors for leather items
- Fixed colors for Nether related items
- Fixed kelp not spawning in overworld
- Fixed Smoker and Blast Furnace from being recommended under fuel tags in REI
- Fixed prismarine crystals being painfully obtainable (break coral for shards and crystals)
- Fixed removed machines & crafting methods from appearing in crafting recipe menus
- Fixed items displaying impossible recipe alternatives
- Fixed name for pumpkins
- Fixed a few statistic entries
Known issues:
- A small handful of blocks / items with NBT will spawn even though they are removed (cauldron, soul torches, some hanging blocks)
- Swet Banner and Ominous Banner still appear in REI menu
- The "When the stew is sus" achievement appears. Caused by some mod. Didn't really look
- The "Rescue Ghast from Nether" achievement uses a removed item as its icon (ghast tear)
- A few entries in the statistics menu are in reference to removed content + bugged statistic exists
- Horizon color during sunrise/sunset covers a large portion of the screen at low render distances
- Trials with removed mobs auto-complete & give rewards upon activation
- Spawners containing removed entities can sometimes still spawn (but do not spawn the entity)
- Structures removed consequently as a result of removed biome / content will cause the search command to hang infinitely
- Pipewire / engine audio on (Arch) Linux based distros makes audio crunchy sometimes (just do F3+T to fix it)
Future plans:
- Re-add custom attributes
- Add more classic block placement logic for thre following: stairs, slabs
- Revamp / update loot tables to make them more rewarding
- Remove custom b1.7.4mod and see if hardness values can be modified through KubeJS
- Re-introduce The Warden (and content), and The Wither (and content) as Nether only bosses
- Clean up Twilight Forest unfinished items
- Revise supplementaries features
Forge & Mods:
- Added "Configured" mod (development)
- Added "FastSuite" mod (optimization)
- Added "Neurina" mod (optimization)
- Added "Noisium" mod (optimization)
- Added "Enlightened Block Entities" mod (optimization)
- Added "Block Swap" mod (development)
- Added "LootJS" mod (development)
- Added "KubeJS Additions" mod (development)
- Added "ToadLib" mod (library)
- Version 1.0.1 forced upon "Fish Anywhere" mod as its latest update just closes my game!
- Removed "StopVillagerTrades" mod (obsolete)
- Removed "JEITweaker" mod (obsolete)
- Removed "CraftTweaker" mod (obsolete, handled by KubeJS mod now)
- Removed "ToastControl" Mod (obsolete, handled by NostalgicTweaks mod now)
- Removed "Yung" mods & API (obsolete, handled by OpenLoader mod now)
- Removed "No Modern Overworld Flowers" mod (obsolete, handled by BlockSwap)
- Updated Forge version
- Updated all outdated mods
- Updated all scripts to reflect changes made by mods
- Updated & optimized scripts that handle custom content / logic
- Custom logic previously handed by "CraftTweaker" is now handled by "KubeJS"
- Custom data is now loaded via "KubeJS" instead of "Paxi"
- Custom resources are now loaded with "OpenLoader" instead of "Paxi"
Audio & Visual:
- Enabled smooth lighting by default
- Removed mod update reminders
- Removed glint texture
Gameplay, Items & Logic:
PLEASE SEE FUTURE PLANS SECTION AS WELL. REMOVED FEATURES MAY BE RE-INTEGRATED IN FUTURE UPDATES.
- Integrated a stamina system
- Added classic pumpkin logic
- Added classic log placement logic
- Added recipes for gloves
- Updated / tweaked achievements
- Updated crafting recipes for all relevant dyeable items
- Updated recipes for chainmail armor, chains, iron ladders (Twilight Forest), & lanterns
- Updated loot tables for the trial chamber structures
- Adjusted monster spawn cap for better gameplay balance (hopefully)
- Adjusted integration of existing items to account for changed / removed items
- Adjusted food values
- Adjusted boat mechanics
- Adjusted sneak mechanics
- Adjusted recipes to account for removed content
- Adjusted keybinds a little
- Disabled TNT ignition punching (accidentally setting off TNT when trying to break it is awful)
- Recipe for fences updated to match beta
- Bows are no longer invincible
- Sheep no longer eat grass, instead they randomly regenerate their wool
- Renamed "Wither Skeleton" to "Nether Skeleton"
- Zephyr now always drop Wind Charge when killed
- Blaze now have a chance to drop Gold Ingot
- Modified world structure generation to account for removed content
- Modified block generation for many structures
- Small changes to world generation
- Removed a handful of Deep Dark update content
- Removed Elder Guardian
- Removed Guardians
- Removed unnecessary "Waystones" mod items
- Removed (almost) all kinds of non-beta flowers
- Removed Piglin Heads & Piglin Skull Candles (Piglins removed in pre-release 1)
- Removed Blaze Rod & Blaze Powder
- Removed Iron Nugget
- Removed Gold Nugget
- Removed Magma Cream
- Removed Magma Cube mob
- Removed Soul Soil
- Removed Nether Gold Ore
- Removed Crossbow
- Removed Ink Sac
- Removed Potato
- Removed Diorite, Granite, Andesite & variants
- Removed Candle Head blocks
- Removed Lily Pad
- Removed Calcite
- Removed Dripstone / Dripstone Block
- Removed Basalt
- Removed Glow Shrooms
- Removed Tuff
- Removed Crossbow
- Removed Mushroom Stew
- Removed Glistening Melon
- Removed Dried Kelp Block
- Removed Dried Kelp
- Removed Potato
- Removed Phantom Membrane
- Removed Dragon Banner Pattern
- Removed Banner Pattern Guster
- Removed Glow Berries
- Removed Bowl
- Removed Knightmetal Shield
- Removed Candles
- Removed Gilded Blackstone
- Removed Nether Gold Ore
- Removed Large Fern
- Removed Tall Grass
- Removed Brewing Stand
- Removed Lily Pad
- Removed Glow Lichen
- Removed Spore Blossom
- Removed Hanging Roots
- Removed Moss Carpet
- Removed Coarse Dirt
- Removed Rooted Dirt
- Removed Sea Pickle
- Removed Seagrass
- Removed Fern
- Removed Big Dripleaf
- Removed Small Dripleaf
- Removed Soul Torch
- Removed Soul Lantern
- Removed Soul Campfire
- Removed Campfire
- Removed ...others I may have forgotten about
Bug fixes:
- Fixed loot tables failing to spawn reward items
- Fixed blank tables from generating in loot chests
- Fixed dye recipes to ensure proper functionality
- Fixed broken / incorrect food values
- Fixed hitboxes for Iron Gates & Fence Doors
- Fixed modded chest voxels for proper full block rendering
- Fixed many unobtainable items from generating in the world (... but I am sure there are some I am forgetting...)
- Fixed many unobtainable items from being obtainable
- Fixed many unobtainable items appearing in crafting recipes / recipe menu
- Fixed a few obtainable items that were unobtainable
- Fixed fluids from appearing in EMI menu as solid block entries
- Fixed biome-dependent sky colors
- Fixed sub-horizon sky color
- Fixed a few lighting accuracy bugs
- Fixed a few color accuracy related bugs
- Fixed an issue that caused deepslate ores to appear
- Fixed typos and naming for a handful of items / blocks
- Fixed recipes for "Immersive Aircraft" mod
- Fixed recipe for Uncrafting Table
- Other small fixes
Known issues:
- "When the stew is sus" achievement appears. Caused by some mod. Didn't really look
- "x / moonlight:placeable_item" will not go away?
- Splash potions / tipped arrows spawn in dispensers (I have tried many methods to remove them. Someone help)
- A small handful of blocks / items with NBT will spawn even though they are removed (cauldron, soul torches, some hanging blocks)
- Horizon color during sunrise/sunset covers a large portion of the screen at low render distances
- Trials with removed mobs auto-complete & give rewards upon activation
- Spawners containing removed entities can sometimes still spawn (but do not spawn the entity)
- Items display both new & obsolete recipes (some may be impossible, not super common)
- Removed machine suggestions sometimes still appear in EMI interface for non blocks despite being unusable & supposedly removed
- Structures removed consequently as a result of removed biome / content will cause the search command to hang infinitely
Future plans:
- Creative support
- Utilize Forge tags more to optimize code and remove redundant manual iteration functions
- Add custom attributes using KubeJS
- Add classic stair placement logic
- Make custom achievement tree identical to beta + add modern ones
- Make slabs only placeable on top bottom of blocks
- Make trapdoors only placeable on bottom half of blocks
- Remove custom b1.7.4mod and see if hardness values can be modified through KubeJS (They totally can)
- Parse NBT data from blocks that spawn in the world and remove them if they contain blacklisted entities (premium method)
- Make loot tables better, more rewarding to the player
- Move bosses to nether (Re-introduce the wither and make it only spawnable in The Nether. Same w/ Warden)
- Change / remove offhand texture for shield & armor slots
- Make aether whales drop something
- Make cactus useful (currently does nothing)
- Make mushrooms useful (blocks do nothing, mushroms do nothing, similar to beta)
- Give copper more purpose
- What to do with flowering azalea leaves?
- What to do with Bees and related content?
- Balance chains and chainmail armor
- Revise Waystone textures
- Revise Immersive Aircraft textures
- Re-texture Lantern
- Re-texture Black Dye
- Re-texture Blackstone Wall
- Re-texture Nether Scrap
- Re-texture Nether Ingot
- Re-texture Pottery Shard(s)
- Reintegrate some of the removed objects from this update in a better way
Thank you for your patience in the release of this update!
Forge & Mods:
- Updated Forge version to 47.3.11
- Updated all scripts
- Updated all outdated mods
- Added "MIMI" mod (customized)
- Added "No More Post Beta Flowers" mod
- Added Xtra Arrows mod (customized and added custom textures)
- Wrote a custom mod to allow for more features (b1.7.4.jar)
- Removed "Default Options mod" (I pack options.txt anyway)
- Removed "Nether Portal Fix" mod
- Removed "Palladium" (useless in this environment)
- Removed "Sit" mod
- Removed "Old Ore Drops" mod (handled by KubeJS)
- Removed "Simplest Paxels" mod
- Paxels were removed due to incompatability and are planned for official release
- Removed accidentally included connector cache & temp files
Audio and Visual Adjustments:
- Adjusted sounds for the Aether mod
- Adjusted title screen (button layout and text)
- Adjusted underwater fog
- Changed sounds for Pigman Brute
- Changed texture for wind charges
- Updated a small number of vanilla textures
- Minecarts no longer make noise
- Light no longer removes fog
- Smooth lighting disabled by default
- Offhand texture now looks like "Better than Adventure" offhand
- Removed cave particles
- Removed bobbing hand sway animation (corrected direction to match Beta)
Gameplay and Mechanics Adjustments:
- Primary color dyes are not obtainable via normal overworld methods (Rose, Dandelion, Lapis)
- Changed recipes for dyed beds
- Changed banner recipes
- Changed recipes for Supplementaries flags
- Adjusted recipes for most dyeable items
- Blaze powder is now used for incendiary arrows
- Red bed is now the default bed recipe
- Adjusted collision-based landing to match Beta (water and lava don’t negate fall damage)
- Bows no longer have durability
- Burnt wood no longer produces ash
- Cactuses no longer hurt when punched
- Items cannot be used while riding entities
- Leaves no longer drop sticks
- Reverted explosion particle calculation to beta calculation
- Stairs now drop their respective full blocks
- Offhand slot default keybind set to R
- Ghasts panic when outside of the Nether
- Minecart furnace chunk loader bug reintroduced
- Decreased spawn rate of ores in the Nether
- Vanilla wood slabs now have stone slab properties - (b1.7.4.jar)
- Mining speed of functional blocks is no longer dependant on the current tool - (b1.7.4.jar)
- Refactored both vanilla and modded achievements
- Removed brewing and potion system (items and stands)
- Removed anvil and related recipes
- Removed all non-C418 music disks
- Removed stonecutter and related recipes
- Removed blast furnace
- Removed campfire
- Removed smoker
- Removed mules
- Removed pigman & pigman trading
- Removed effect related items such as spectral arrows, tipped arrows & tipped arrow spikes
- Removed unwanted additions from Supplementaries mod update
- Removed spider eyes (drops reverted to beta based on item / gameplay changes for this update)
- Removed magma cream recipe (only obtainable from magma cubes in bastions)
Bug fixes:
- Fixed fog rendering issues both above and below ground
- Fixed kinds of music that play during gameplay
- Fixed quadrocopter recipe
- Fixed third-person view and angles affected by recent mod update
- Rebound a few default keys
- Fixed gate blocks being full blocks
- Fixed guardian jumpscare
- Fixed some recipes requiring soap for some reason
- Fixed a handful of removed items from appearing in the JEI/EMI list
(AND MANY MORE SMALL CHANGES THAT I MAY NOT HAVE DOCUMENTED)
Known Issues:
- Horizon color during sunrise/sunset covers a large portion of the screen at low render distances
- Trials with removed mobs auto-complete and give rewards
- Lumisene appears in the item list but is unimplemented
- Items display both new and obsolete recipes (some may be impossible)
- Grindstone and anvil options still appear in EMI interface despite being unusable
- Fix vanilla wood slabs' flammability issue in the custom "b1.7.4" mod
Release versions will have their focus shifted towards optimization, balance, and bug fixes

