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Моды/ZG Mobs
  • ZG Mobs 2.3.0

    release7 мая 2026 г.

    Backported all features from ZG Mobs 2.3.0 (NeoForge 1.21.1) to Forge 1.20.1, including every feature from previous versions as well.

  • ZG Mobs 2.3.0

    release7 мая 2026 г.

    New Stuff

    • Germonium Endermen hostility is now fully configurable: they can target only players, only iron golems, both, or remain completely non-hostile.

    • Added missing Spanish translations from 1.20.1 into the 1.21.1 version.

    Bug Fixes

     - Fixed Natural-spawned/from monster spawner Germonium Slimes, Magma Cubes, and Phantoms not receiving their bonus size.

    • Fixed instant potions still damaging/healing/affecting Germoniums even when they were immune to the specified effect in the config.

    • Fixed the Thorns ability dealing Sonic Boom damage instead of Magic damage.

    • Fixed the Thorns ability triggering on Creative/Spectator players.

    • Fixed a few minor code issues.

  • ZG Mobs 2.2.1

    release18 апреля 2026 г.

    New Stuff

    • Germonium Endermans will now always be hostile towards the player or/and iron golems (configurable)
    • Germonium Shulker Bullets now have a "Hit Tolerance" which means how many hits they can take before they "Pop" (configurable)

    Bug Fixes

    • Germonium Slimes & Phantoms now correctly use the value specified in the config for their min/max bonus sizes
    • Germonium "Child" Slimes/Magma Cubes will not get the min/max bonus sizes to prevent a infinite loop of Slimes/Magma Cubes from one single Germonium Slime/Magma Cube
    • Fixed multiple little code errors (typos, other minor stuff)
  • ZG Mobs 2.2.0

    release18 декабря 2025 г.

    MASSIVE UPDATE

    Bug Fixes:

    • Fixed an issue that caused Germonium Mobs to not spawn from Spawners when used alongside Apotheosis
    • Changed some parts of the code to improve compatibility with other mods (Bosses Rise)

    New Stuff:

    • In this Update I decided to rebalance a lot of things, along this I introduced new Attributes that will add new abilities to the Germonium Mobs!

    Here is the list of new Attributes:

    • Projectile Power & Force
    • Magic Power & Force
    • Armor Piercing & Penetration
    • Healing Power & Force
    • Regeneration

    Piercing & Power will add flat bonuses (+1, +3, etc) while Penetration & Force will add % bonuses (+10%, 30%, etc) Regeneration its a flat bonus.

    Here is a brief summary of what the new attributes do:

    • Projectile Power & Force: Increases Projectile Damage (arrows, tridents, etc)

    • Magic Power & Force: Increases Magic Damage (witches, ender dragon breath, etc)

    • Armor Piercing & Penetration: It ignores x amount of armor points (for example if I have 20 armor and a mob has 2 piercing then when it hits me it will be as I only had 18 armor points)

    • Healing Power & Force: It increases the amount of health regenerated from all sources (effects, enchants, food, etc)

    • Regeneration: It will make the mob regenerate x amount of health every 205 - (attribute value * 5) ticks meaning regen 1 will regenerate 1 health every 200 ticks (10 seconds) but this can't go below 60 ticks (3 seconds) which also means that if the mob had regen 1000 it will regenerate 1000 health every 3 seconds no matter what

    That will be all the new attributes but also some damage values & %s have been tweaked so please check the new config!

    Germoniums have a new Immunity "Potion Effects Immunity" in the config now you can specify what Potion Effects are Germoniums Immune to, since Potion Effects do not have tags I added 2 shortcuts "#negative" and "#beneficial" which makes the Germonium Immune to ALL negative effects (even modded ones) or/and ALL beneficial effects, but I also added a build in whitelist into these shortcuts for example you want Germoniums to be Immune to ALL negative effects but NOT slowness & wither then you can do: "#negative:minecraft:slowness,minecraft:wither"

    you can check more examples in the config but this should work even with modded ones, I added this to prevent "cheesing" with some effects like wither or bleeding type effects and also to make the Germoniums a little bit stronger in modded enviroments, if you are a modpack developer please blacklist bosses lol.

    anyways this update WILL come soon to 1.20.1 :> enjoy!

  • ZG Mobs 2.1.6

    release12 декабря 2025 г.
    • Hotfix: Fixed recipes that were wrongly formatted 
    • The reflection damage is now magical instead of generic to prevent cheesing with high armor values
  • ZG Mobs 2.1.5

    release12 декабря 2025 г.
    • Ported all changes from versions 2.0.0 & 2.1.0 of 1.20.1 to 1.21.1 
    • Hopefully fix any issues related to Client & Server mismatch 
    • Added new Immunities for Germonium Mobs: Explosions  Fire/Lava
    • Fixed a few issues related to NBT data 
    • Fixed ZG Mobs automatically downloading other mods (this was for testing purposes and it got mixed up in the release version sorry about that)
    • Cleaned the Lang file & other parts of the code to adapt 1.21.1 format change 
    • 1.20.1 will receive this update soon!! 
  • ZG Mobs 2.1.0

    release31 октября 2025 г.
    • Added even more configuration to the config file! check it out
    • Fixed some bugs
    • Added a new items! Heart Crystal items, you can use them to increase your max health! really configurable too
    • Added a section to change some of the fire color to purple, cyan, red & multi-color! both variants 
    • 1.21.1 is WIP :> I wanted to release this first before starting the port
  • ZG Mobs 2.0.0

    release23 октября 2025 г.
    • Completely rewrote the whole config file, now everything is configurable so check it out!
    • Fixed some bugs on the dedicated server (now it works yay) previously it crashed on startup.
    • Cleaned some parts of the code and added new features for mobs for example: Creepers can be toggled to be charged (true/false) Ghast now shoot powerful fireballs Slimes, Magma Cubes, and Phantoms spawn with a greater Size

    and many more change :D

  • ZG Mobs Forge 1.0.1

    release29 июля 2025 г.

    Fixed some issues regarding Germonium Celestiums.

  • ZG Mobs Neo 1.0.1

    release29 июля 2025 г.

    Fixed some issues regarding Germonium Celestiums.

  • ZG Mobs Forge 1.0.0

    release4 июля 2025 г.

    First version of ZG Mobs on Forge 1.20.1!! Enjoy!!

  • ZG Mobs Neo 1.0.0

    release1 июля 2025 г.

    First release version of ZG Mobs for Neoforge 1.21.1!

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Minecraft: Java Edition

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Опубликован:11 месяцев назад
Обновлён:1 месяц назад
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