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  • v9.20.1046

    release12 июня 2026 г.
    • Fixed Neodymium Discs not being able to be stacked onto Supercooled Neodymium
    • Transferent Fungus can now slide over farmland and through Hypervelic Resin
    • Void music disc title is now legible
    • Fixed matrix modification leakage with Lib39 Wrangle control hints
    • Fixed NoSuchElementException client disconnection when unregistered sounds are used with playSoundAtEntity
    • Initial prototype of health scorching (commented out for now)
    • Fix OpenAL errors with the Continuous Diffractor
    • Minor adjustments to Continuous Diffractor sound filtering
    • The #yttr:snareable tag can now override unbreakable blocks to be snareable
    • Disallow Create contraption assembly with glommed inventories to fix a dupe
  • v9.20.1031

    release12 марта 2026 г.
    • Improvements to Forge invalid loading state response
    • Fix deer antlers having glitchy rendering on some hardware (#156 - thanks, Auroali!)
  • v9.20.1027

    release9 марта 2026 г.
    • Automatic compatibility with Nether height modifying datapacks/mods that don't properly declare their logical height
      • Which is all of them, as far as we know
      • This includes Incendium and Amplified Nether

    If you have been using the "Amplified Nether Height" fix datapack we previously recommended:

    • with Amplified Nether: Keep using it. It fixes vanilla bugs as well.
    • with Incendium: Remove it, as it's designed for a 256-height nether and Incendium is 192-height (we didn't know they were different until today). Leaving it installed makes Chorus Fruit put you on the Nether roof, among other issues.
  • v9.20.1026

    release9 марта 2026 г.
    • The Metastable ZZAZZ's name is now fully translatable including changing the word order and which words have which color
    • Dyed lamps now use individual color translation strings
      • We're supposed to know better <.<
    • Fixed some reused sound events causing incorrect subtitles
    • Fixed Canister Filler and Rifle Canister Multiplexer still using the old Rifle Canister shapes in slot ghosts
    • Added compatibility with Forge's LanguageHook to Lib39 Dessicant Enhanced Lang
    • Fixed non-fuel items being recognized as fuels that burn for 0 ticks under Forge
    • Added every color of suit helmet to creative index
    • Made Metastable ZZAZZ low ammo noise effect less intense
    • Internal inventory refactors
    • Fixed the Metastable ZZAZZ being unable to hit armor stands
    • Modifying your health via Haemopals now starts from your first heart instead of your last heart
      • This makes it work more or less correctly with other mods providing extra max health
    • Haemopals now have a beating animation like they were always supposed to
    • Efforts to make the jar much smaller (it is now 4.2M, down from 8.7M):
      • Textures are now encoded in JPEG-XL format because it's cool and to make the mod jar smaller
      • Music is now a separately downloaded resource pack to reduce jar size further
      • The main mod is now distributed as a JiJ inside of a "wrapper" mod
      • XM files are now compressed with OggMod
    • Tracing the outside edges of the color circles in the ZZAZZ configuration screen now allows selecting shades of gray
    • Added the Pallor status effect, which makes you vulnerable to sunlight and arthropods
      • Replaces the Hunger effect on Rotten Flesh
      • Every application of the effect increases its level and duration
      • Reimplementation of the "Pale" effect from our old 1.12 mod, Iridescent
      • Makes Rotten Flesh a meaningfully dangerous and mechanically interesting food rather than a self-solving problem ("Just keep eating more flesh until you don't roll the hunger effect")
    • The Pixel Composering continues: New Velresin texture/animation
      • We can't remember where the original texture came from? It may be a median-blurred vanilla texture
      • This now has the rippling effect that the velresin animation was always supposed to have
    • Untagged Black Void Glass as translucent, fixing various render glitches
    • Fixed Rifle Canister Multiplexer not working under Accessories Curios compat
      • Accessories does not properly implement the findFirstCurio API, so we're now doing the inventory scanning logic manually
    • Continuous Platforms no longer activate while in magnetic antigravity
    • Added a new music disc
    • Redesigned the creative menu
    • Creative menu subtabs now support Unicode characters
  • v9.20.978

    release10 февраля 2026 г.
    • Rebalanced Neodymium — magchambers are now 9x cheaper
      • Break placed Neodymium slabs to reimburse their value, or uncraft Ultradense Slabs/Blocks that you have stored away already
      • You can do this en-masse and in-place using the Continuous Shifter
      • If your server was already running a rebalance patch, add -Dyttr.alreadyRebalancedNeodymium=true to your JVM arguments to make existing slabs not drop 9x the loot
    • Holding a Cleaver in your offhand now inverts the cut orientation
      • This means you can press Swap Hands to invert a cleave rather than figuring out whether your points are clockwise or not
    • New Rifle Canister texture
    • We bought Pixel Composer
      • New Void fluid texture
      • New Spark texture
      • New Delicace block texture
      • New glowstone fluid texture in the Suit Station GUI
      • Added a swing particle animation when blocks are cleaved
    • Fix alignment of textures in Centrifuging EMI plugin
    • Updated Chinese translation (thanks, ChuijkYahus! — #144)
    • Removed all Yttr biomes from #minecraft:is_nether and #minecraft:is_overworld
      • This is to fix an incompatibility with BCLib's "BiomeRepairHelper" which causes these biomes to wrongly start generating outside of the control of our own generation logic
      • This would create very small Wastelands in the Overworld, and cause random broken Scorched Summit/Terminus biomes to spawn in the regular Nether (outside of the Scorched dimension)
      • This will likely break other mods, and we can't really know which ones. Sorry.
  • v9.20.952

    release4 февраля 2026 г.
    • Fixed builds not being reproducible on machines with a non-UTC timezone
    • Diving suit now renders on armor stands
    • Fixed incorrect shift-click behavior in Boxe® inventory
    • Added a "launch checks" system that will halt game launch early on in these conditions:
      • Running under Connector without Connector Extras
      • Sodium is installed, but not Indium
      • Running under Connector and Forge is in a broken loading state
        • Previously, this would result in a random crash some time late during loading, often java.lang.IllegalStateException: Missing layer definitions: [yttr:deer#main] — this masks the real error and confuses people
    • Removed No Indium in favor of launch checks
  • v9.20.947

    release31 января 2026 г.
    • Fixed rifle scope getting "stuck" when switching off it or hiding the HUD
    • Allowed changing scope state on a rifle that's cooling down
    • Reduce inertia in magchambers
    • Allow sneaking in magchambers
    • Projector blocks can now be dyed
      • Right-click an existing block with dye (does not consume the dye) or hold a dye in your offhand while using the Projector
    • Fixed wearable items being given both Trinket and ICurioItem interfaces when both are present (e.g. Connector)
    • New diving suit item textures by Roselace
    • New Pinching EMI icon by Roselace
    • Fixed diving suit suppressing Ears chest render
    • Added Switchy 3 support for soul colors
    • Don't disable world rendering for Void fluid/diving/etc while in VR (currently can detect Vivecraft and Visor) as this makes the game unplayable
    • Fix liquids destroying scorched portals
    • Refactored LatchHolder to avoid a Mojmap conflict causing heap pollution under Connector
    • Added the Boxe®, a new storage device similar to a barrel that can be dyed any color
    • Fixed XM music discs playing in stereo by moving mono support to Lib39 Keygen (broke in the 1.20 port)
  • v9.20.929

    release23 декабря 2025 г.
    • Revert Fabric Loom update, fixing Connector support
  • v9.20.929 (Broken)

    release22 декабря 2025 г.
    • Fixed putting more than 1 neodymium in a jukebox duplicating items
    • Fixed Centrifuge animation being misaligned after the GUI makeover
    • Fixed some more edge cases that could result in the removal of Core Lava (thanks, aqua!)
    • Fixed slot sizes mismatching with inventory textures (vanilla issue, only fixed in Yttr GUIs)
  • v9.20.927

    release18 декабря 2025 г.
    • Continuous sounds now attempt to follow a melody
    • Fixed item deletion edgecases related to mixing multiple inventory sizes on a single Pinch Glom channel
    • Fixed breaking Big Cuprosteel Conductive Plates while they're powered making them only half break, leaving behind a buggy single block
    • Directional velresin now also multiplies velocity like undirectional does
    • Fixed a crash related to the rifle canister multiplexer (possibly Curios-specific)
    • Do a weird hack with SSDs to maybe get other mods to honor its max stack
    • Fixed Void Effector rendering in the farlands — other render issues in the farlands are unlikely to be fixed and should be considered features
    • Fixed the Spectrum hazardous fluid containment advancement not working
    • Marked Continuous Platforms and Void Glass as impermeable
    • Fixed Pinch Gloms leaving behind a ghost block entity (thanks, Astra!)
  • v9.20.914

    release14 декабря 2025 г.
    • Fixed air debug rendering being enabled by default on first launch
      • This was causing severe lag. Extremely sorry this shipped in "release" builds.
  • v9.20.913

    release14 декабря 2025 г.
    • Prefer Curios if available
    • Minor redesign of Terminus Houses
    • Fixed Terminus Houses not generating
  • v9.20.911

    release12 декабря 2025 г.

    Hotfix.

    • Tightened Minecraft version dependency
    • Added Connector dummy mod
    • Fixed other mods breaking depth test on the Pinch Point
    • Increased resolution of Pinch Point distortion map
    • Fixed Pinch Glom advancement being granted by any item
  • v9.20.908

    release11 декабря 2025 г.

    This release is way too big but it's been blocked for a while on the Scorched rework. Please enjoy, and report bugs.

    New Features:

    • Major rework to the Metastable ZZAZZ (existing items will be converted)
      • It is now intrinsically bound to you and can be summoned at any time when your hands are empty, even immediately after respawning
      • Its colors can now be customized
      • New theming
    • The Scorched Summit is now an independent dimension, accessed by using the Void rifle mode on the new block that covers the Nether: Upstrate
      • This makes the Summit a progression gate and resolves various worldgen incompatibility issues
      • For compatibility with Amplified Nether, you must also install this fix datapack that makes it properly declare the logical height: /datapacks/amplified-nether-height
      • Terminus Houses have been ported over to the new dimension, but entirely new and more interesting worldgen is pending to replace them
    • Sneaking while placing a Screeper Nest will now place it facing away from you
    • Redesigned the Wasteland generator so it actually functions again
    • Added the Pinch Point, a new crafting station crafted with a Spark
    • The Metastable ZZAZZ is now crafted at the Pinch Point
    • Added Pinch Gloms, a way to quantum-entangle inventories in the same dimension across any distance
      • This is the Yttr spin on Tesseracts/Ender Chests/wireless redstone/et al
      • Inventories must be tagged as "glommable" for this to work
    • Most GUIs have been redesigned with a new art style that we believe still fits in fairly well with vanilla
    • Added the Index, an 81-slot inventory that can only have up to a stack of any given unique item type and remembers what items went in which slots
      • Yttr's take on a rationing pipe, effectively
      • Works great in combination with Pinch Gloms

    Highlighted Changes:

    • Fixed light air not allowing blocks to be placed in it and blocking tree growth
    • Added an option to change between worldspace and cameraspace controls for magnetic antigravity
    • Graspers now reduce their range on a redstone signal, instead of turning completely off. Every unit of power reduces the radius by one block, meaning a signal >=12 is needed to turn them off\
    • Plastic potions can now be dyed to change the resulting antler color
    • Fixed Metastable ZZAZZ ranged shots not going through flowers/tall grass
    • Made the Projector 2.5× faster
    • Fixed lamp recipes not working consistently
    • Lazors now only blind you if you're actually looking into them (thanks Alwinfy)
    • Increased the vertical range of the Screeper Nest from 32 to 48
    • Fixed DSUs letting you click >64 stacks out of them
    • Chutes now do not dispense items into rails so they can be used for minecart stations

    And The Rest:

    • Fixed some localization errors with rifle backfire
    • Fixed Diffractor cloaking causing crashes with some other mods
    • Malum compatibility for the Screeper Nest
    • Added an internal abstraction for items that contain items, currently only used by the Shifter
      • If Spectrum is installed, this will share its registered "ItemProvider"s
    • Chutes are now one tick slower, but are real inventories and won't dupe things anymore
    • Graspers now properly check restrictions of inventories they insert into
    • Really hacky workaround for the Dopper and Flopper not working correctly
    • Fixed creative tabs not initializing correctly, preventing lamps from showing in EMI
    • Fixed Diffractor uncloak sound being global for others in multiplayer
    • Restored Diffractor control hints (broke in the 1.20 port)
    • Added a ton of new advancements
    • Added some new stats:
      • Blocks projected with the Continuous Projector
      • Game events suppressed with the Continuous Diffractor
      • Distance traveled in magnetic levitation
      • Volume of mercury drank
      • Volume of plastic eaten
    • Increased the stack limit of Aware Hoppers and Incomplete Graspers
    • Added EMI world interaction recipes for Dry Ice water interactions
    • Cage lamps are now blast resistant
    • Fixed some DSU logic bugs (thanks Villhume)
    • Fixed a Levitation Chamber render crash under Sinytra Connector (thanks Villhume)
    • Finally fixed rifle teleportation clipping you part-way into blocks
    • Flopper model improvements
    • Added a yttr:unvelic entity tag for preventing Hypervelic Resin impulse
    • Fixed the Continuous Projector not casting when clicked onto an immortalized Platform block
    • Many fixes to the Centrifuge's usability in automation, such as allowing buckets to be pulled out
    • Snares now tick status effects
    • Spectrum Velvet Magic now affects Snare timers
    • All Snare status effect handling now uses tags
    • Fix game crash when OpenGL Compat Profile doesn't initialize correctly and something that uses it renders (e.g. Sinytra Connector, Continuous Shifter)
    • Continuous Platforms trinket no longer activates while in water
    • Bugfixes related to Continuous Platforms trinket rendering
    • Diamonds are now flammable
    • Fix Continuous Diffractor not always setting cooldowns
    • Fix Void fluid being displaced by water
    • Plated chutes can now support rails and similar blocks
    • Fixed Yttric Rifle centrifuge and ammo bar not being visible in the left hand
    • Control Hints have been moved to a new Lib39 module: Wrangle
    • Vorpal is no longer tagged as a treasure enchantment
    • Added "sketch" recipes to EMI that display obscure mechanics in a somewhat mysterious manner
    • Added EMI integration for the canister filler
    • Which blocks fall when a Root of Continuity is broken are now a customizable tag instead of hardcoded to End Stone
    • Added native Curios support when running under Connector
    • Haemopal holsters are now legally unbreakable which should fix various mod interactions
    • Bugfixes for big blocks and centered placement (thanks Astra)
    • Split out the substitutions system into a Lib39 module
    • Start internally refactoring items to use something that resembles 1.21 components
      • Don't hold your breath for a 1.21 port, though.
    • Reworked the Crafter Rafter, making it function properly again and be larger
    • Unmark the Diving Suit as magnetic
      • Yttrium is not magnetic
  • v8.19.693

    release8 августа 2025 г.
    • Added deer, a cute passive mob that wander around and eat flowers
    • Added EMI aliases for searchability — originally implemented in 1.16 with annoying stilted tooltips
    • Fix many animations not being smooth
    • Fix untranslated string in Piston Smashing recipes
    • Reorganize creative tabs
    • Made Core Lava considerably less unstable
    • Fix config menu animation when clicking a button on the left side of the screen
    • Fix crash when Trinkets isn't installed
    • Make IR lazors visible
    • Gadolinite now gives half as much iron
    • Added Nooch, a cheese substitute obtained by smashing End Stone
    • Added Dry Ice, which can be used to supercool Neodymium to allow creative-like flight for players wearing magnetic armor
      • Obtained by drying out Blue Ice in the End with no solid blocks around it
    • License for code is MIT again
    • New custom diving suit model somewhat inspired by a drawing by Aquaholic
    • Added the Grasper, an abomination that picks up items within its range, and stows them in an associated inventory
      • The Studious Grasper only picks up items that are already in the inventory
    • Added plastic potions, which gives you randomly generated antlers when drunk
    • Tons of assorted bugfixes
    • Added integration with Spectrum and Revelationary
  • v8.20.770

    release8 августа 2025 г.

    Yttr now officially supports Sinytra Connector thanks to effort by unilock.

    • Added deer, a cute passive mob that wander around and eat flowers
    • Added EMI aliases for searchability — originally implemented in 1.16 with annoying stilted tooltips
    • Fix many animations not being smooth
    • Fix untranslated string in Piston Smashing recipes
    • Reorganize creative tabs
    • Made Core Lava considerably less unstable
    • Fix config menu animation when clicking a button on the left side of the screen
    • Fix crash when Trinkets isn't installed
    • Make IR lazors visible
    • Gadolinite now gives half as much iron
    • Added Nooch, a cheese substitute obtained by smashing End Stone
    • Added Dry Ice, which can be used to supercool Neodymium to allow creative-like flight for players wearing magnetic armor
      • Obtained by drying out Blue Ice in the End with no solid blocks around it
    • License for code is MIT again
    • New custom diving suit model somewhat inspired by a drawing by Aquaholic
    • Added the Grasper, an abomination that picks up items within its range, and stows them in an associated inventory
      • The Studious Grasper only picks up items that are already in the inventory
    • Added plastic potions, which gives you randomly generated antlers when drunk
    • Tons of assorted bugfixes
    • Added integration with Spectrum and Revelationary
  • v7.19.699

    beta23 января 2025 г.
    • Added the Metastable ZZAZZ, a glitchy weapon that's a combination sword/gun, refilling gun ammo by doing melee (or throwing the weapon itself like a grenade)
      • Obtained by blowing up a Bedrock-Reinforced Yttric Rifle, Reinforced Void Cleaver, and Spark.

    Also probably other stuff, I have no idea. 2024 was a very bad year for me and I don't remember what else might have changed.

  • v7.20.761

    alpha23 января 2025 г.
    • Pretty experimental 1.20.1 port, originally scrapped together for Blanketcon 23 and refined to the point of decent survival usability by unilock.
    • unilock has put SO MUCH work into this. This wouldn't exist without them.

    It's been so long since I touched Yttr (2024 was a very bad year for me) that I legit have no idea what changed and what is still broken. Sorry.

  • v7.19.681

    beta3 сентября 2023 г.
    • Tag lazor beams as air blocks so that trees can grow through them
    • Added more inanimate entities to the screeper_immune tag; minecarts, armor stands, xp orbs
    • The following only apply if you use a datapack to add spawners to the yttr:snareable block tag:
      • Snared spawners will continue to tick, spawning mobs
      • Snared spawners are no longer stable, breaking containment after ~2:20
    • Removed some obsolete mixins and utilities now handled by Lib39
      • Might fix networking jank
    • New texture for carbon blocks
    • Haemopal is now a piece of your soul
    • Continuous Platform blocks are now broken with left-click, and break instantly if not immortal
    • You can now replace your soul with soup
    • Fixed lazor emitters being half waterloggable
    • Added Continuous Platforms, a new sole-slot trinket that lets you sneak to walk on air anywhere
    • Fixed ore recipes not recognizing deepslate ores
    • Fixed cleaved block mesh caching
    • Fixed rifle scope persisting when switching items
    • Rifle now unscopes on overcharge
    • Fixed cleaved block collision sometimes bugging out
    • Reimplemented Disjunction and Vorpal to be less janky
    • Disjunction now uses the #yttr:disjunctible entity tag instead of being hardcoded
    • Control hints are no longer blurry on some GUI scales alongside QDAA
    • Updated Lib39 to 1.5.0-pre3
    • Fix Shifter-immortalized Continuous Platform blocks keeping their speedy state
    • Added the Continuous Diffractor, an active cloaking device that's better than invisibility potions
    • Fix on servers. Again
    • Added a new "Break Bedrock Anywhere" config option
  • v7.19.638

    release25 декабря 2022 г.
    • Hypervelic Resin now has no collision, allowing pushing items in from the side or transferring from ice streams
    • Various mechanisms are now valid bases for Hypervelic Resin (such as pistons and hoppers)
    • Glowdamp can now be thrown, creating a cloud of temporary light and harming undead
    • Glowdamp now stacks to 64 (consistent with Dragon's Breath)
    • Transferent Fungus spore placement on piston retraction is now much more reliable
    • Added IR lazors, which are invisible, do not emit light, and do not harm entities, but are still detectable with redstone
    • Added missing EMI recipe defaults
    • Slightly reduced lazor brightness for less lag; the full 15 isn't necessary with 1.18 spawn rules
    • Possible fix for dyed project tables not showing as dyed in some cases
    • Chutes can now be put below replicators to intelligently keep dropped items stocked
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Лицензия:MIT Code with ARR Assets
Опубликован:5 лет назад
Обновлён:5 часов назад
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