0.10.0-alpha.1
This version comes with an absolute ton of internal changes, I don't expect anything to be majorly broken but a couple features haven't been extensively tested yet. As always please be sure to report any bugs you find!
New resourcepack features
- Block and fluid particle overrides can now be controlled fully with resourcepacks
- Resourcepacks can now create new particle types which can be used in particle overrides or other places
- There are now 'emitter rule' files present in resourcepacks that can be used to control which particles are emitted for certain actions, for example when using a flint and steel
- Proper documentation will come soon for resourcepack features! However feel free to poke around the mod files if you're curious how it all works
General changes
- Ported to Minecraft 26.2
- Old config files (from v0.9 only) are now updated automatically, you do not need to reset your config this time! yay!
- Falling blocks now emit particles based on the particle override when placed above non-solid blocks, this functionality is copied over from an older mod of mine (Better Falling Block Particles)
- Removed blaze damage particles, these may be added back in the future however they have been removed for now as I'm not happy with how they were implemented
- Changed the look of lava bucket placement particles to look more similar to lava surface bubble particles
- Reduced the duration of underwater bubble stream particles
- Removed some config options related to particle intensity as they were inconsistent with each other, this can now be controlled via resourcepacks instead (as mentioned above proper documentation coming soon)
- Sugar cane, mangrove root, and bamboo particles now float in water
Fixes
- Sprinting on snowy grass blocks now shows snow particles instead of grass #60 #34
0.10.0-alpha.1
This version comes with an absolute ton of internal changes, I don't expect anything to be majorly broken but a couple features haven't been extensively tested yet. As always please be sure to report any bugs you find!
New resourcepack features
- Block and fluid particle overrides can now be controlled fully with resourcepacks
- Resourcepacks can now create new particle types which can be used in particle overrides or other places
- There are now 'emitter rule' files present in resourcepacks that can be used to control which particles are emitted for certain actions, for example when using a flint and steel
- Proper documentation will come soon for resourcepack features! However feel free to poke around the mod files if you're curious how it all works
General changes
- Ported to Minecraft 26.2
- Old config files (from v0.9 only) are now updated automatically, you do not need to reset your config this time! yay!
- Falling blocks now emit particles based on the particle override when placed above non-solid blocks, this functionality is copied over from an older mod of mine (Better Falling Block Particles)
- Removed blaze damage particles, these may be added back in the future however they have been removed for now as I'm not happy with how they were implemented
- Changed the look of lava bucket placement particles to look more similar to lava surface bubble particles
- Reduced the duration of underwater bubble stream particles
- Removed some config options related to particle intensity as they were inconsistent with each other, this can now be controlled via resourcepacks instead (as mentioned above proper documentation coming soon)
- Sugar cane, mangrove root, and bamboo particles now float in water
Fixes
- Sprinting on snowy grass blocks now shows snow particles instead of grass #60 #34
0.10.0-alpha.1
This version comes with an absolute ton of internal changes, I don't expect anything to be majorly broken but a couple features haven't been extensively tested yet. As always please be sure to report any bugs you find!
New resourcepack features
- Block and fluid particle overrides can now be controlled fully with resourcepacks
- Resourcepacks can now create new particle types which can be used in particle overrides or other places
- There are now 'emitter rule' files present in resourcepacks that can be used to control which particles are emitted for certain actions, for example when using a flint and steel
- Proper documentation will come soon for resourcepack features! However feel free to poke around the mod files if you're curious how it all works
General changes
- Ported to Minecraft 26.2
- Old config files (from v0.9 only) are now updated automatically, you do not need to reset your config this time! yay!
- Falling blocks now emit particles based on the particle override when placed above non-solid blocks, this functionality is copied over from an older mod of mine (Better Falling Block Particles)
- Removed blaze damage particles, these may be added back in the future however they have been removed for now as I'm not happy with how they were implemented
- Changed the look of lava bucket placement particles to look more similar to lava surface bubble particles
- Reduced the duration of underwater bubble stream particles
- Removed some config options related to particle intensity as they were inconsistent with each other, this can now be controlled via resourcepacks instead (as mentioned above proper documentation coming soon)
- Sugar cane, mangrove root, and bamboo particles now float in water
Fixes
- Sprinting on snowy grass blocks now shows snow particles instead of grass #60 #34
0.10.0-alpha.1
This version comes with an absolute ton of internal changes, I don't expect anything to be majorly broken but a couple features haven't been extensively tested yet. As always please be sure to report any bugs you find!
New resourcepack features
- Block and fluid particle overrides can now be controlled fully with resourcepacks
- Resourcepacks can now create new particle types which can be used in particle overrides or other places
- There are now 'emitter rule' files present in resourcepacks that can be used to control which particles are emitted for certain actions, for example when using a flint and steel
- Proper documentation will come soon for resourcepack features! However feel free to poke around the mod files if you're curious how it all works
General changes
- Ported to Minecraft 26.2
- Old config files (from v0.9 only) are now updated automatically, you do not need to reset your config this time! yay!
- Falling blocks now emit particles based on the particle override when placed above non-solid blocks, this functionality is copied over from an older mod of mine (Better Falling Block Particles)
- Removed blaze damage particles, these may be added back in the future however they have been removed for now as I'm not happy with how they were implemented
- Changed the look of lava bucket placement particles to look more similar to lava surface bubble particles
- Reduced the duration of underwater bubble stream particles
- Removed some config options related to particle intensity as they were inconsistent with each other, this can now be controlled via resourcepacks instead (as mentioned above proper documentation coming soon)
- Sugar cane, mangrove root, and bamboo particles now float in water
Fixes
- Sprinting on snowy grass blocks now shows snow particles instead of grass #60 #34
0.9.5
- Ported to 26.1
- This port is temporary for now, I am hoping to release v0.10 for 26.1 which will have some new features and resourcepack capabilities
0.9.5
- Ported to 26.1
- This port is temporary for now, I am hoping to release v0.10 for 26.1 which will have some new features and resourcepack capabilities
0.9.4
- Fixed a crash when interacting with a block or fluid dropdown in the config menu
- Added a warning when trying to open the config screen from the main menu
0.9.3
- Ported to Fabric 26.1-snapshot.6
- Fixed a crash on startup when loading an old config file
- Added some debug visuals for bounding boxes
- Removed some unused debug options
- Some minor internal refactors
0.9.2
- Ported to Fabric 26.1-snapshot.4
Marked as alpha as it hasn't been extensively tested, but should be stable
0.9.1
- Ported to NeoForge 1.21.11
- Added new toggles for a few previously hardcoded particles in the Snowflake and Grass Blade block particle overrides
- The Snowflake block particle override no longer has a chance to spawn steam particles in warm places by default, as it is a bit buggy on servers
0.9.1
- Ported to NeoForge 1.21.11
- Added new toggles for a few previously hardcoded particles in the Snowflake and Grass Blade block particle overrides
- The Snowflake block particle override no longer has a chance to spawn steam particles in warm places by default, as it is a bit buggy on servers
0.9
- Updated to Minecraft 1.21.11
- Rewritten the config system:
- YACL is now an optional dependency
- Only non-default config values are saved now
- Allows for better config updating in the future (no more resetting the config every update!)
- All previous config values will be reset, however, the config file from older versions will remain untouched
- Some default config values have been fixed
- Added toggles to disable all block placing or breaking particles
- Lava bubble pop particles now match the lava height more closely
- Adjusted Redstone Dust and Redstone Interaction Dust particles to look closer to vanilla redstone particles
- A bunch of internal refactors have been made this update, do make sure to report any issues you find!
Changed environment to
clientin fabric.mod.json0.8.5
- Multiple improvements when spawning particles dynamically tinted based on the block texture
- No longer reads pixels from the texture every single time a particle spawns
- Fixed exceptions being thrown under certain circumstances while reloaded resources
- Reload listeners are now registered through Fabric Resource Loader (fabric only) for better mod compatibility
- Multiple improvements when spawning particles dynamically tinted based on the block texture
0.8.5
- Multiple improvements when spawning particles dynamically tinted based on the block texture
- No longer reads pixels from the texture every single time a particle spawns
- Fixed exceptions being thrown under certain circumstances while reloaded resources
- Reload listeners are now registered through Fabric Resource Loader (fabric only) for better mod compatibility
- Multiple improvements when spawning particles dynamically tinted based on the block texture
0.8.5
- Multiple improvements when spawning particles dynamically tinted based on the block texture
- No longer reads pixels from the texture every single time a particle spawns
- Fixed exceptions being thrown under certain circumstances while reloaded resources
- Reload listeners are now registered through Fabric Resource Loader (fabric only) for better mod compatibility
- Multiple improvements when spawning particles dynamically tinted based on the block texture
0.8.4
- Re-enabled modmenu entrypoint
0.8.4
- Re-enabled modmenu entrypoint
0.8.4
- Re-enabled modmenu entrypoint
0.8.3
- Updated to 1.21.10
- Fixed pack.mcmeta not being formatted correctly since 1.21.9
- Added some additional debug logging


