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Моды/WorldEdit
WorldEdit

WorldEdit

A Minecraft Map Editor... that runs in-game! With selections, schematics, copy and paste, brushes, and scripting. Use it in creative, or use it temporarily in survival.

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  • For a more in-depth look at the new features in WorldEdit 7.4.x, check out this article

    7.4.3:

    • Updated to 26.1(.1/.2)
    • Added a worldedit:random tree type to replicate legacy random tree functionality
    • Improved error handling of invalid schematic paths
    • Fixed //generatebiome not being possible to undo
    • Fixed a few issues where odd permissions setups would not show friendly permissions error messages
    • Fixed some incompatible selection commands not showing friendly error messages when used with convex selections
    • Fixed some potential issues when creating extend region selectors via the API
    • Improved accuracy of area calculations for poly2d selections in certain complex situations
    • Made the directory watcher thread a daemon to resolve rare shutdown issues on specific hardware/software configurations
    • [Bukkit] Improved incompatible version warnings from adapters to reduce chance of false positives in certain contexts
  • For a more in-depth look at the new features in WorldEdit 7.4.x, check out this article

    7.4.3:

    • Updated to 26.1(.1/.2)
    • Added a worldedit:random tree type to replicate legacy random tree functionality
    • Improved error handling of invalid schematic paths
    • Fixed //generatebiome not being possible to undo
    • Fixed a few issues where odd permissions setups would not show friendly permissions error messages
    • Fixed some incompatible selection commands not showing friendly error messages when used with convex selections
    • Fixed some potential issues when creating extend region selectors via the API
    • Improved accuracy of area calculations for poly2d selections in certain complex situations
    • Made the directory watcher thread a daemon to resolve rare shutdown issues on specific hardware/software configurations
  • For a more in-depth look at the new features in WorldEdit 7.4.x, check out this article

    7.4.3 Beta 1:

    • Updated to 26.1(.1/.2)
    • Added a worldedit:random tree type to replicate legacy random tree functionality
    • Improved error handling of invalid schematic paths
    • Fixed //generatebiome not being possible to undo
    • Fixed a few issues where odd permissions setups would not show friendly permissions error messages
    • Fixed some incompatible selection commands not showing friendly error messages when used with convex selections
    • Fixed some potential issues when creating extend region selectors via the API
    • [Bukkit] Improved incompatible version warnings from adapters to reduce chance of false positives in certain contexts
  • For a more in-depth look at the new features in WorldEdit 7.4.x, check out this article

    7.4.3 Beta 1:

    • Updated to 26.1(.1/.2)
    • Added a worldedit:random tree type to replicate legacy random tree functionality
    • Improved error handling of invalid schematic paths
    • Fixed //generatebiome not being possible to undo
    • Fixed a few issues where odd permissions setups would not show friendly permissions error messages
    • Fixed some incompatible selection commands not showing friendly error messages when used with convex selections
    • Fixed some potential issues when creating extend region selectors via the API
  • WorldEdit 7.4.2 (Bukkit for 1.21.4-1.21.11)

    release1 апреля 2026 г.

    For a more in-depth look at the new features in WorldEdit 7.4.x, check out this article

    7.4.2:

    • Changed entity and block entity handling to report serialization issues by Minecraft rather than ignore them
    • Fixed pasting entities with data that requires registry context (enchantments, etc)
  • For a more in-depth look at the new features in WorldEdit 7.4.x, check out this article

    7.4.2:

    • Changed entity and block entity handling to report serialization issues by Minecraft rather than ignore them
    • Fixed pasting entities with data that requires registry context (enchantments, etc)
  • WorldEdit 7.4.1 (Bukkit for 1.21.4-1.21.11)

    release21 марта 2026 г.

    For a more in-depth look at the new features in WorldEdit 7.4.x, check out this article

    7.4.1:

    • [Bukkit] Added experimental Folia support
    • [Bukkit] Removed a legacy command permissions handler that's no longer necessary with newer Spigot versions
    • Fixed a few cases where the schematic path from the config file was not updated
    • Fixed entity rotations during //revolve to be more consistent across all entities
    • Changed blocks without legacy ID/data values to return -1 in expressions, to allow differentiating from air
    • Fixed entity home positions not being updated when pasted
    • Fixed cases where the experimental snapshot mode may erroneously close a file too early, causing errors on usage
  • For a more in-depth look at the new features in WorldEdit 7.4.x, check out this article

    7.4.1:

    • [Fabric & NeoForge] Tweaked maths used when setting biomes to be more accurate in certain edge cases
    • Fixed a few cases where the schematic path from the config file was not updated
    • Fixed entity rotations during //revolve to be more consistent across all entities
    • Changed blocks without legacy ID/data values to return -1 in expressions, to allow differentiating from air
    • Fixed entity home positions not being updated when pasted
    • Fixed cases where the experimental snapshot mode may erroneously close a file too early, causing errors on usage
  • WorldEdit 7.4.0 (Bukkit for 1.21.4-1.21.11)

    release18 января 2026 г.

    Changes in 7.4.0

    • For a more in-depth look at the new features, check out this article
    • Added a -c option to //regen to output to clipboard
    • Added #clipboard mask, to mask against blocks that match the clipboard
    • Added a #fullcube mask that matches all blocks that fill an entire cube
    • Enables the new experimental snapshot mode by default for new setups
    • Added command completions for available schematic files to schematic commands
    • Added a //registry command to search available registries
    • Added an adjacency mask (~) to mask blocks that are adjacent to other blocks
    • Added an -m flag to the //distr command to mask included blocks
    • Added an API to override the copy region in PasteBuilder, to make it easier to paste a subset of a clipboard
    • Added the ability to use any other pattern in the type applying pattern
    • Added the ability to source from the clipboard via //deform
    • Added an extend selection mode for polygon selections
    • Added a //revolve command to paste a rotated copy of a selection around an axis
    • Added a //replacebiome command to replace biomes in a selection by a given mask
    • Reworked tree and forest generation commands to use a new tree-specific registry to improve reliability and mod support
    • Tweaked the block property system to reduce memory usage and improve performance during startup in some situations
    • Fixed block limits not applying to the //update command
    • Deprecate bundled item data, bundled block data, World#playEffect, legacy tree systems, and more for removal in WE 8
    • Deprecate some remnants of the fast mode system that are superseded by the side effect system
    • Reworked the way WorldEdit CLI pulls in versioned data, allowing dynamic data loading
    • Fixed the hand, offhand, and pos1 patterns not showing in suggestions
    • Changed the legacy mapping system to not automatically load on startup, and instead load on first usage
    • Updated the default values in the configuration files to better match supported Minecraft versions

    Changes since 7.4.0 RC 1

    • Updated the default values in the configuration files to better match supported Minecraft versions
    • Fixed an issue where schematic files in folders on Windows wouldn't display properly in /schem list
    • [Bukkit] Cleaned up some code to detect usage on <1.13 versions that's no longer needed
  • Changes in 7.4.0

    • For a more in-depth look at the new features, check out this article
    • Added a -c option to //regen to output to clipboard
    • Added #clipboard mask, to mask against blocks that match the clipboard
    • Added a #fullcube mask that matches all blocks that fill an entire cube
    • Enabled the new experimental snapshot mode by default for new setups
    • Added command completions for available schematic files to schematic commands
    • Added a //registry command to search available registries
    • Added an adjacency mask (~) to mask blocks that are adjacent to other blocks
    • Added an -m flag to the //distr command to mask included blocks
    • Added an API to override the copy region in PasteBuilder, to make it easier to paste a subset of a clipboard
    • Added the ability to use any other pattern in the type applying pattern
    • Added the ability to source from the clipboard via //deform
    • Added an extend selection mode for polygon selections
    • Added a //revolve command to paste a rotated copy of a selection around an axis
    • Added a //replacebiome command to replace biomes in a selection by a given mask
    • Reworked tree and forest generation commands to use a new tree-specific registry to improve reliability and mod support
    • Tweaked the block property system to reduce memory usage and improve performance during startup in some situations
    • Fixed block limits not applying to the //update command
    • Deprecate bundled item data, bundled block data, World#playEffect, legacy tree systems, and more for removal in WE 8
    • Deprecate some remnants of the fast mode system that are superseded by the side effect system
    • Reworked the way WorldEdit CLI pulls in versioned data, allowing dynamic data loading
    • Fixed the hand, offhand, and pos1 patterns not showing in suggestions
    • Changed the legacy mapping system to not automatically load on startup, and instead load on first usage
    • Updated the default values in the configuration files to better match supported Minecraft versions

    Changes since 7.4.0 RC 1

    • Updated the default values in the configuration files to better match supported Minecraft versions
    • Fixed an issue where schematic files in folders on Windows wouldn't display properly in /schem list
  • WorldEdit 7.3.19 (Bukkit for 1.21.4-1.21.11)

    release18 января 2026 г.

    7.3.19

    • General cleanups across codebase
    • Final release of the 7.3.x series in preparation for 7.4 release
    • [Bukkit] Add a separate Gradle configuration for reobfuscation to better prepare for MC 26.1 support without dropping prior versions
    • [Bukkit] Drop 1.21.3 adapters due to resource constraints
    • [Bukkit] Tweaked logic to detect Mojang mappings to be more reliable with recent changes to non-mojmapped (Spigot) environments
  • 7.3.19

    • General cleanups across codebase
    • Final release of the 7.3.x series in preparation for 7.4 release
  • Changes in 7.4.0 RC 1

    • Further tweaked the block property system to improve memory usage and performance on startup
    • Changed the legacy mapping system to not automatically load on startup, and instead load on first usage
    • Plus a few currently unreleased Bukkit-specific changes from the 7.3 release branch:
      • Drop 1.21.3 adapters due to resource constraints
      • Add a separate Gradle configuration for reobfuscation to better prepare for MC 26.1 support without dropping prior versions
      • Tweaked logic to detect Mojang mappings to be more reliable with recent changes to non-mojmapped (Spigot) environments

    Overall changes in 7.4.0

    • For a more in-depth look at the new features, check out this article
    • Added a -c option to //regen to output to clipboard
    • Added #clipboard mask, to mask against blocks that match the clipboard
    • Added a #fullcube mask that matches all blocks that fill an entire cube
    • Enables the new experimental snapshot mode by default for new setups
    • Added command completions for available schematic files to schematic commands
    • Added a //registry command to search available registries
    • Added an adjacency mask (~) to mask blocks that are adjacent to other blocks
    • Added an -m flag to the //distr command to mask included blocks
    • Added an API to override the copy region in PasteBuilder, to make it easier to paste a subset of a clipboard
    • Added the ability to use any other pattern in the type applying pattern
    • Added the ability to source from the clipboard via //deform
    • Added an extend selection mode for polygon selections
    • Added a //revolve command to paste a rotated copy of a selection around an axis
    • Added a //replacebiome command to replace biomes in a selection by a given mask
    • Reworked tree and forest generation commands to use a new tree-specific registry to improve reliability and mod support
    • Tweaked the block property system to reduce memory usage and improve performance during startup in some situations
    • Fixed block limits not applying to the //update command
    • Deprecate bundled item data, bundled block data, World#playEffect, legacy tree systems, and more for removal in WE 8
    • Deprecate some remnants of the fast mode system that are superseded by the side effect system
    • Reworked the way WorldEdit CLI pulls in versioned data, allowing dynamic data loading
    • Fixed the hand, offhand, and pos1 patterns not showing in suggestions
    • Changed the legacy mapping system to not automatically load on startup, and instead load on first usage
  • Changes in 7.4.0 RC 1

    • Further tweaked the block property system to improve memory usage and performance on startup
    • Changed the legacy mapping system to not automatically load on startup, and instead load on first usage

    Overall changes in 7.4.0

    • For a more in-depth look at the new features, check out this article
    • Added a -c option to //regen to output to clipboard
    • Added #clipboard mask, to mask against blocks that match the clipboard
    • Added a #fullcube mask that matches all blocks that fill an entire cube
    • Enables the new experimental snapshot mode by default for new setups
    • Added command completions for available schematic files to schematic commands
    • Added a //registry command to search available registries
    • Added an adjacency mask (~) to mask blocks that are adjacent to other blocks
    • Added an -m flag to the //distr command to mask included blocks
    • Added an API to override the copy region in PasteBuilder, to make it easier to paste a subset of a clipboard
    • Added the ability to use any other pattern in the type applying pattern
    • Added the ability to source from the clipboard via //deform
    • Added an extend selection mode for polygon selections
    • Added a //revolve command to paste a rotated copy of a selection around an axis
    • Added a //replacebiome command to replace biomes in a selection by a given mask
    • Reworked tree and forest generation commands to use a new tree-specific registry to improve reliability and mod support
    • Tweaked the block property system to reduce memory usage and improve performance during startup in some situations
    • Fixed block limits not applying to the //update command
    • Deprecate bundled item data, bundled block data, World#playEffect, legacy tree systems, and more for removal in WE 8
    • Deprecate some remnants of the fast mode system that are superseded by the side effect system
    • Reworked the way WorldEdit CLI pulls in versioned data, allowing dynamic data loading
    • Fixed the hand, offhand, and pos1 patterns not showing in suggestions
    • Changed the legacy mapping system to not automatically load on startup, and instead load on first usage
  • Changes in 7.4.0 Beta 3.1

    • Fixed an issue that could break WorldGuard when paired with certain third party plugins, or (unconfirmed but likely) specific configurations

    Changes in 7.4.0 Beta 3

    • Added a //replacebiome command to replace biomes in a selection by a given mask
    • Improved reliability of tree generation systems, to attempt to partially mimic old functionality
    • Fixed an issue where the revolve command can be off centre in some situations
    • Tweaked block property system to reduce memory usage and improve performance during startup
    • Deprecate some remnants of the fast mode system that are superseded by the side effect system
    • Fixed the hand, offhand, and pos1 patterns not showing in suggestions

    Overall changes in 7.4.0

    • For a more in-depth look at the new features, check out this article
    • Added a -c option to //regen to output to clipboard
    • Added #clipboard mask, to mask against blocks that match the clipboard
    • Added a #fullcube mask that matches all blocks that fill an entire cube
    • Enables the new experimental snapshot mode by default for new setups
    • Added command completions for available schematic files to schematic commands
    • Added a //registry command to search available registries
    • Added an adjacency mask (~) to mask blocks that are adjacent to other blocks
    • Added an -m flag to the //distr command to mask included blocks
    • Added an API to override the copy region in PasteBuilder, to make it easier to paste a subset of a clipboard
    • Added the ability to use any other pattern in the type applying pattern
    • Added the ability to source from the clipboard via //deform
    • Added an extend selection mode for polygon selections
    • Added a //revolve command to paste a rotated copy of a selection around an axis
    • Added a //replacebiome command to replace biomes in a selection by a given mask
    • Reworked tree and forest generation commands to use a new tree-specific registry to improve reliability and mod support
    • Fixed block limits not applying to the //update command
    • Deprecate bundled item data, bundled block data, World#playEffect, legacy tree systems, and more for removal in WE 8
    • Deprecate some remnants of the fast mode system that are superseded by the side effect system
    • Reworked the way WorldEdit CLI pulls in versioned data, allowing dynamic data loading
    • Fixed the hand, offhand, and pos1 patterns not showing in suggestions
  • Changes in 7.4.0 Beta 3

    • Added a //replacebiome command to replace biomes in a selection by a given mask
    • Improved reliability of tree generation systems, to attempt to partially mimic old functionality
    • Fixed an issue where the revolve command can be off centre in some situations
    • Tweaked block property system to reduce memory usage and improve performance during startup
    • Deprecate some remnants of the fast mode system that are superseded by the side effect system
    • Fixed the hand, offhand, and pos1 patterns not showing in suggestions

    Overall changes in 7.4.0

    • For a more in-depth look at the new features, check out this article
    • Added a -c option to //regen to output to clipboard
    • Added #clipboard mask, to mask against blocks that match the clipboard
    • Added a #fullcube mask that matches all blocks that fill an entire cube
    • Enables the new experimental snapshot mode by default for new setups
    • Added command completions for available schematic files to schematic commands
    • Added a //registry command to search available registries
    • Added an adjacency mask (~) to mask blocks that are adjacent to other blocks
    • Added an -m flag to the //distr command to mask included blocks
    • Added an API to override the copy region in PasteBuilder, to make it easier to paste a subset of a clipboard
    • Added the ability to use any other pattern in the type applying pattern
    • Added the ability to source from the clipboard via //deform
    • Added an extend selection mode for polygon selections
    • Added a //revolve command to paste a rotated copy of a selection around an axis
    • Added a //replacebiome command to replace biomes in a selection by a given mask
    • Reworked tree and forest generation commands to use a new tree-specific registry to improve reliability and mod support
    • Fixed block limits not applying to the //update command
    • Deprecate bundled item data, bundled block data, World#playEffect, legacy tree systems, and more for removal in WE 8
    • Deprecate some remnants of the fast mode system that are superseded by the side effect system
    • Reworked the way WorldEdit CLI pulls in versioned data, allowing dynamic data loading
    • Fixed the hand, offhand, and pos1 patterns not showing in suggestions
  • Changes in 7.4.0 Beta 3

    • Added a //replacebiome command to replace biomes in a selection by a given mask
    • Improved reliability of tree generation systems, to attempt to partially mimic old functionality
    • Fixed an issue where the revolve command can be off centre in some situations
    • Tweaked block property system to reduce memory usage and improve performance during startup
    • Deprecate some remnants of the fast mode system that are superseded by the side effect system
    • Fixed the hand, offhand, and pos1 patterns not showing in suggestions

    Overall changes in 7.4.0

    • For a more in-depth look at the new features, check out this article
    • Added a -c option to //regen to output to clipboard
    • Added #clipboard mask, to mask against blocks that match the clipboard
    • Added a #fullcube mask that matches all blocks that fill an entire cube
    • Enables the new experimental snapshot mode by default for new setups
    • Added command completions for available schematic files to schematic commands
    • Added a //registry command to search available registries
    • Added an adjacency mask (~) to mask blocks that are adjacent to other blocks
    • Added an -m flag to the //distr command to mask included blocks
    • Added an API to override the copy region in PasteBuilder, to make it easier to paste a subset of a clipboard
    • Added the ability to use any other pattern in the type applying pattern
    • Added the ability to source from the clipboard via //deform
    • Added an extend selection mode for polygon selections
    • Added a //revolve command to paste a rotated copy of a selection around an axis
    • Added a //replacebiome command to replace biomes in a selection by a given mask
    • Reworked tree and forest generation commands to use a new tree-specific registry to improve reliability and mod support
    • Fixed block limits not applying to the //update command
    • Deprecate bundled item data, bundled block data, World#playEffect, legacy tree systems, and more for removal in WE 8
    • Deprecate some remnants of the fast mode system that are superseded by the side effect system
    • Reworked the way WorldEdit CLI pulls in versioned data, allowing dynamic data loading
    • Fixed the hand, offhand, and pos1 patterns not showing in suggestions
  • Changes in 7.4.0 Beta 2

    • Added support for MC 1.21.11
    • Added a //revolve command to paste a rotated copy of a selection around an axis
    • Fixed a potential API break with API consumers having odd error handling code
    • All changes in 7.3.18

    Overall changes in 7.4.0

    • For a more in-depth look at the new features, check out this article
    • Added a -c option to //regen to output to clipboard
    • Added #clipboard mask, to mask against blocks that match the clipboard
    • Added a #fullcube mask that matches all blocks that fill an entire cube
    • Enables the new experimental snapshot mode by default for new setups
    • Added command completions for available schematic files to schematic commands
    • Added a //registry command to search available registries
    • Added an adjacency mask (~) to mask blocks that are adjacent to other blocks
    • Added an -m flag to the //distr command to mask included blocks
    • Added an API to override the copy region in PasteBuilder, to make it easier to paste a subset of a clipboard
    • Added the ability to use any other pattern in the type applying pattern
    • Added the ability to source from the clipboard via //deform
    • Added an extend selection mode for polygon selections
    • Added a //revolve command to paste a rotated copy of a selection around an axis
    • Reworked tree and forest generation commands to use a new tree-specific registry to improve reliability and mod support
    • Fixed block limits not applying to the //update command
    • Deprecate bundled item data, bundled block data, World#playEffect, legacy tree systems, and more for removal in WE 8
    • Reworked the way WorldEdit CLI pulls in versioned data, allowing dynamic data loading
  • Changes in 7.4.0 Beta 2

    • Added support for MC 1.21.11
    • Added a //revolve command to paste a rotated copy of a selection around an axis
    • All changes in 7.3.18

    Overall changes in 7.4.0

    • For a more in-depth look at the new features, check out this article
    • Added a -c option to //regen to output to clipboard
    • Added #clipboard mask, to mask against blocks that match the clipboard
    • Added a #fullcube mask that matches all blocks that fill an entire cube
    • Enables the new experimental snapshot mode by default for new setups
    • Added command completions for available schematic files to schematic commands
    • Added a //registry command to search available registries
    • Added an adjacency mask (~) to mask blocks that are adjacent to other blocks
    • Added an -m flag to the //distr command to mask included blocks
    • Added an API to override the copy region in PasteBuilder, to make it easier to paste a subset of a clipboard
    • Added the ability to use any other pattern in the type applying pattern
    • Added the ability to source from the clipboard via //deform
    • Added an extend selection mode for polygon selections
    • Added a //revolve command to paste a rotated copy of a selection around an axis
    • Reworked tree and forest generation commands to use a new tree-specific registry to improve reliability and mod support
    • Fixed block limits not applying to the //update command
    • Deprecate bundled item data, bundled block data, World#playEffect, legacy tree systems, and more for removal in WE 8
    • Reworked the way WorldEdit CLI pulls in versioned data, allowing dynamic data loading
  • WorldEdit 7.3.18 (Bukkit for 1.21.3-1.21.11)

    release24 декабря 2025 г.

    7.3.18

    • Added support for 1.21.11
    • Improved rotation of special rail blocks (activator, detector, powered, etc)
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Лицензия:GPL-3.0-only
Опубликован:2 года назад
Обновлён:1 месяц назад
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