
Overly Realistic
Introduces overly-realistic game mechanics, making the game extremely hard and time-consuming, as to incentivize players to cooperate!
13.6K
119
v3.13.2
- Created new dynamic per-player boolean value system
- Changed how tips are saved & checked for
- Updated certain, now outdated, textures
- Potatoes now need to be farmed in high-elevation biomes
- Attempting to plant crops in incorrect biomes will now reject the seed-placement and will send a warning to the player in chat
- Fixed certain knives not being able to mine cobwebs
- Fixed knives not having proper durability data
- Fixed improper stack sizes from paper crafted in crafting tables
- Fixed players being unable to sleep on the ground while it is thundering
- Fixed breaking baskets sometimes causing invisible blocks to stay in their position
- Fixed not being able to pickup rain water from baskets
- Fixed the illness status not being properly displayed
- Fixed being able to dupe items when having both the "Player Corpses" & "Normal Respawning" settings enabled
- Fixed not being able to gain the "The Pillar Of Death" advancement
- Fixed falling blocks not destroying farmland, mud, or soul sand
- Fixed chiseling blocks not giving the player building experience
- Fixed placing reinforced blocks not giving the player building experience
- Fixed certain tags not being removed from players
- Fixed players sometimes being shown the same tip multiple times
- Fixed the crucible acquired from its recipe having incorrect data
- Added new advancements and changed existing advancements
- Added the "Melon Gatherer" advancement -> Acquire melon slices
- Added the "Pumpkin Gatherer" advancement -> Acquire pumpkins
- Added images to various advancements. This applies to:
- "Like Lilac"
- "Dusty"
- "Tanned"
- "Getting Dough"
- Tweaked various advancement descriptions & added icon to various descriptions. This applies to:
- "Potato Gatherer"
- "Carrot Gatherer"
- "Beetroot Gatherer"
- "Wheat Gatherer"
- "Mysophobic"
- "Leaves Galore"
- "Grassy Fields"
- "Branching Out"
v3.13.2
- Created new dynamic per-player boolean value system
- Changed how tips are saved & checked for
- Updated certain, now outdated, textures
- Potatoes now need to be farmed in high-elevation biomes
- Attempting to plant crops in incorrect biomes will now reject the seed-placement and will send a warning to the player in chat
- Fixed certain knives not being able to mine cobwebs
- Fixed knives not having proper durability data
- Fixed improper stack sizes from paper crafted in crafting tables
- Fixed players being unable to sleep on the ground while it is thundering
- Fixed breaking baskets sometimes causing invisible blocks to stay in their position
- Fixed not being able to pickup rain water from baskets
- Fixed the illness status not being properly displayed
- Fixed being able to dupe items when having both the "Player Corpses" & "Normal Respawning" settings enabled
- Fixed not being able to gain the "The Pillar Of Death" advancement
- Fixed falling blocks not destroying farmland, mud, or soul sand
- Fixed chiseling blocks not giving the player building experience
- Fixed placing reinforced blocks not giving the player building experience
- Fixed certain tags not being removed from players
- Fixed players sometimes being shown the same tip multiple times
- Fixed the crucible acquired from its recipe having incorrect data
- Added new advancements and changed existing advancements
- Added the "Melon Gatherer" advancement -> Acquire melon slices
- Added the "Pumpkin Gatherer" advancement -> Acquire pumpkins
- Added images to various advancements. This applies to:
- "Like Lilac"
- "Dusty"
- "Tanned"
- "Getting Dough"
- Tweaked various advancement descriptions & added icon to various descriptions. This applies to:
- "Potato Gatherer"
- "Carrot Gatherer"
- "Beetroot Gatherer"
- "Wheat Gatherer"
- "Mysophobic"
- "Leaves Galore"
- "Grassy Fields"
- "Branching Out"
v3.13.1
- Fixed non-acacia leaves not properly dropping branches
v3.13.1
- Fixed non-acacia leaves not properly dropping branches
v3.13.0
- Added leaf pile items
- Leaf piles are distinct in relation to leaf block types, currently there are: oak leaf piles, birch leaf piles, acacia leaf piles, dark oak leaf piles, mangrove leaf piles, cherry leaf piles, and pale oak leaf piles
- When breaking leaf blocks, leaf piles will have a chance to be dropped
- Leaf piles can be heated inside hardened clay pots, transforming them into dried leaf piles
- Added the "Marroneous Dust" item
- Marroneous dust can be acquired by mixing 2 sugar and 2 redstone dust in a mortar
- Added the "Lilac Petals" & "Dried Lilac Petals" items
- Lilac petals can be acquired by grinding lilacs in a mortar
- Cookery level 1+ players are able to get 2 petals per lilac
- Heating lilac petals inside a hardened clay pot will allow you to acquire dried lilac petals
- Lilac petals can be acquired by grinding lilacs in a mortar
- Added the "Dried Fern" item
- Dried ferns can be acquired by heating ferns in hardened clay pots
- Added a tea system
- Stirring 9 dried leaf piles in a boiling basket will create a dried leaf additional
- Stirring 9 marroneous dust in a boiling basket with a dried leaf additional will create a marroneous liquid
- Teas have various different effects, the chance of their effects successfully applying is dependent on the brewer's cookery skill
- Teas' "success chance" stat is displayed on their tooltip alongside a quality string that changes depending on the brewer's cookery skill
- The success chance & quality string of teas is displayed below per the needed cookery skill levels:
- Cookery level 0 = 1% success chance (Badly Brewed)
- Cookery level 1 = 10% success chance (Adequately Brewed)
- Cookery level 2 = 25% success chance (Decently Brewed)
- Cookery level 3 = 50% success chance (Well Brewed)
- Cookery level 4 = 70% success chance (Delightfully Brewed)
- Cookery level 5 = 100% success chance (Excellently Brewed)
- Teas require players to hold glass bottles to be able to be picked up
- Added new teas
- Added the "Sunflower Tea"
- This tea is brewed by stirring 3 sunflowers, 3 leaf litters, and 3 dandelions in a boiling basket with a dried leaf additional & a marroneous liquid
- Upon successful consumption, the drink: removes nausea, clears dizziness after a short while, increases fats by 10, and gives saturation I for 2 seconds
- Added the "Lilac Tea"
- This tea is brewed by stirring 6 dried lilac petals and 3 sugar in a boiling basket with a dried leaf additional & a marroneous liquid
- Upon successful consumption, the drink: decreases illness time by 15%, decreases illness chance increases by 50%, 33% chance to not get sick when the game attempts to give the user a sickness
- Added the "Tubhu Tea"
- This tea is brewed by stirring 6 dried ferns and 3 honeycombs in a boiling basket with a dried leaf additional & a marroneous liquid
- Upon successful consumption, the drink: gives the user the regeneration I effect for 18 seconds (+3.5 hearts) & absorption I for 2 minutes (+2 absorption hearts)
- Added the "Poppy Tea"
- This tea is brewed by stirring 6 poppies and 3 honeycombs in a boiling basket with a dried leaf additional & a marroneous liquid
- Upon successful consumption, the drink: gives the user the slowness III effect for 25 seconds & resistance II for 10 seconds, reduces the user's sanity by 30
- Added the "Noble Grey Tea"
- This tea is brewed by stirring 6 cornflowers and 3 pale oak leaf piles in a boiling basket with a dried leaf additional & a marroneous liquid
- Upon successful consumption, the drink has the following effects, for up to 4 minutes:
- If the player has mining level 1+ and has higher levels in mining than in combat/fishing:
- When standing at Y=-35 to Y20, the user is given haste I
- When standing at Y=-55 to Y=-36, the user is given haste II
- When standing below Y=-55, the user is given haste III
- If the player has combat level 1+ and has higher levels in combat than in mining/fishing:
- If the player's health is at 3.5-9 hearts, the user is given speed I
- If the player's health is below 3.5 hearts, the user is given speed II
- If the player has fishing level 1+ and has higher levels in fishing than in combat/mining:
- The player is given luck I
- If the player has mining level 1+ and has higher levels in mining than in combat/fishing:
- Added the "Sweet Tea"
- This tea is brewed by stirring 3 poppies, 3 sugar, and 3 honeycombs in a boiling basket with a dried leaf additional & a marroneous liquid
- Upon successful consumption, the drink: sets the user's current stamina to the same value as their max stamina, decreases sanity by 10, increases (for the next 60 seconds) the user's movement speed by 10% if they are wearing atleast 3 plated armor pieces (iron/copper) and have a combat or archery level of 5
- Added the "Eyeblossom Tea"
- This tea is brewed by stirring 3 poppies, 3 open eyeblossoms, and 3 honeycombs in a boiling basket with a dried leaf additional & a marroneous liquid
- Upon successful consumption, the drink: gives the user nausea for 10 seconds, decreases the user's sanity by 15, increases the user's stamina by 3 every 27 ticks (~1.6 seconds) for the next 2 minutes
- Added the "Sunflower Tea"
- Added the great pain system
- When a player is attacked by an arrow shot by a player with an archery level of 4+, the victim will now be in great pain for 60 seconds, as opposed to being in, regular, pain
- When in great pain, the user's status will display "In Great Pain" with a double exclamation mark icon. The user will also be unable to place, break, or interact with blocks (such players are still able to interact with entities however)
- Added biome-dependent feature compatibility with the following worldgen content:
- Clifftree
- Geophilic
- Terralith
- Tectonic
- Still life
- William Wythers' Overhauled Overworld
- Arboria
- Cascades
- All worldgen content that use #c biome tags
- Added the "Branch" item
- Branches can be acquired by breaking tree leaves which are connected to logs from up to 2 blocks away
- Attacking with a branch will make it play the same stab animation as spears
- Overhauled how players are meant to acquire wooden spears
- Sharpened sticks are no longer able to be sharpened into spears
- Branches are now able to be placed on preparation plates
- Interacting with it while holding axes, knives, or a sharpened flint will make it so a white indicator is created above the branch
- The player can interact with the indicator above the branch to progress through cutting the branch into a spear
- The indicator will move itself and the branch's texture will change through the process
- The wooden spear texture has been changed to reflect the new process to create it
- Overhauled certain aspects relating to the wisdom skill system
- Changed how skill levels are influenced by the increase of other skill levels
- Prior to this update, when having a certain skill's experience value increase, all other skills' experience would decrease, which tended to cause confusion
- From this update forward, when increasing a certain skill's level, all other skills' levels will be decreased by 1
- When increasing a skill's level, the skill's experience is now set to 50 instead of 150
- When performing certain tasks that are attributed to 2 or more skills, now, only the skill that has the most levels will be added onto
- If both skills have the same value, a fallback skill is chosen by default
- Certain skill levels now have item/action requirements
- These requirements disallow players from having their level increase in that skill if they haven't acquired a certain item or performed a certain action
- The following item/action requirements were added, per each skill:
- Blacksmithing 1 = Acquire all copper tools
- Blacksmithing 2 = Acquire all copper armor pieces
- Blacksmithing 3 = Acquire all chainmail armor pieces
- Blacksmithing 4 = Acquire all iron tools
- Blacksmithing 5 = Acquire all iron armor pieces
- Mining 1 = Mine 100 stone, mine 50 coal ore
- Mining 2 = Acquire a copper pickaxe, mine 50 copper ore
- Mining 3 = Acquire an iron pickaxe, mine 50 iron ore, mine 500 stone blocks
- Mining 4 = Mine 50 gold ore, mine 1000 deepslate blocks
- Mining 5 = mine 50 diamond ore
- Healthcare 1 = Craft a bandage
- Healthcare 2 = Help a downed player
- Healthcare 3 = Create suspicious stew in a basket and pick it up with a bowl
- Cookery 1 = Craft a basket
- Cookery 2 = Slice vegetables in a cooking board, salt food in a cooking board
- Skill/action requirements are detailed in skill advancements
- Changed how skill levels are influenced by the increase of other skill levels
- Added new wisdom skill experience-increase conditions
- Crafting a bow will now grant the user +5 archery experience
- Grinding wheat into wheat flour in a mortar will now grant the user either +2 husbandry experience or +2 cookery experience (cookery as default)
- Grinding sugar cane into sugar in a mortar will now grant the user either +2 husbandry experience or +2 cookery experience (cookery as default)
- Grinding redstone dust & sugar into marroneous dust in a mortar will now grant the user with +3 cookery experience
- Added new benefits from wisdom skill levels
- Players who have a husbandry level of 4+ will now be able to break bee nests with hoes and have them drop
- Cookery levels 1-3 will now increase the amount of wheat flour gotten from grinding wheat in mortars
- Subsequently, the amount of flour gotten by players who don't have such skill levels has been lowered
- Cookery levels 1-4 will now increase the amount of sugar gotten from grinding sugar cane in mortars
- Mining levels now dictate how much redstone dust players will get when crushing redstone gems in mortars
- Added a secret easter egg feature
- Added new settings & tweaked existing settings
- Added the "Instant Stirring" setting
- This setting is found under the "Debug" category and it is disabled by default
- When enabled, stirring baskets become an instant action
- Added the "Implicit Tea Chance" setting
- This setting is found under the "Misc" category and it is disabled by default
- When enabled, tea's success chance will be overriden and the game will act as if it is always 100%
- Added the "Fluid XP Decrease" setting
- This setting is found under the "Player" category and it is disabled by default
- When enabled, the old system for XP decrease will be used, where, when gaining experience in one skill, all other skill experience values will be decreased
- Added the "Dynamic Skills" setting
- This setting is found under the "Player" category and it is enabled by default
- When disabled, players won't have their levels decreased when increasing one skill's level
- Tweaked the description of the "Harsher Pain" setting
- Added the "Instant Stirring" setting
- Changed the banner item model
- Banners are now displayed differently in the first person right/left hand & third person right/left hand contexts
- There is now a failsafe system in case Overly-Realistic data is wiped
- In such occurence, the game will attempt to re-create all the data that Overly-Realistic requires
- The recipes for wooden tongs, copper tongs, iron tongs, and fishing rods now accept crude string as well as string
- Wall blocks no longer fall due to gravity
- Blocks that fall due to gravity will now break non-full blocks if they pass through them
- Redstone ore can now be mined with a copper pickaxe
- Item quality improvements are now listed on wisdom skill advancement descriptions
- Removed unused files
- Slightly optimized block placement operations
- Slightly optimized skill-related buff operations
- Fixed basket stirring not being completed at 100%
- Fixed not being able to crouch and interact with hardened clay pots to make them drop their contents
- Fixed being able to create items in baskets without the required input ingredients
- Fixed baskets not having their boil time reset when having their liquids removed
- Fixed certain skill buffs not being applied & removed correctly
- Fixed certain skill experience increase triggers not working
- Fixed oddities that would happen when certain animals would touch water (this includes animals losing their ability to target players, animals damaging players from further away than intended, etc)
- Fixed the game not properly detecting players mining stone/deepslate/ores for the purpose of mining experience
- Fixed being able to craft sugar within crafting slots
- Fixed the death screen not being shown to players if they died after the downed timer counted down fully
- Fixed being able to survive being downed by quitting the game and rejoining in certain situations
- Fixed an easter egg advancement's condition being wrongfully set
- Fixed salt not being removed when salting food on a cooking board
- Added new advancements and changed existing advancements
- Certain advancement names now have wisdom skill icons suffixed on them
- These icons show what skill xp is increased when the required action described in the advancement is performed
- Added a new advancement tab: "Pot Uses"
- This tab, similarly to other "feature uses" tabs, houses advancements relating to the hardened clay pot
- This tab is unlocked by acquiring a hardened clay pot
- Added the "Branching Out" advancement -> Acquire branches
- Added the "Leaves Galore" advancement -> Acquire leaf piles
- Added the "Quite Marroneous" advancement -> Grind sugar & redstone dust in a mortar to get marroneous dust
- Added the "Like Lilac" advancement -> Grind lilacs in a mortar to get lilac petals
- Added the "Ferny" advancement -> Heat a fern in a hardened clay pot to get dried ferns
- Added the "Unlike Lilac" advancement -> Heat lilac petals in a hardened clay pot to get dried lilac petals
- Added the "Pile On" advancement -> Heat a leaf pile in a hardened clay pot to get a dried leaf pile
- Added the "Dice and Slice" advancement -> Heat fruit/vegetable slices in a hardened clay pot to get dried/roasted slices
- Added the "Tea Connoisseur" advancement -> Make a dried leaf additional in a basket
- Added the "Marroneous Brewing" advancement -> Make a marroneous liquid in a basket
- Added the "The Delicious Tubhu Tea" advancement -> Brew tubhu tea in a basket
- Added the "The Delicious Sweet Tea" advancement -> Brew sweet tea in a basket
- Added the "The Delicious Sunflower Tea" advancement -> Brew sunflower tea in a basket
- Added the "The Delicious Poppy Tea" advancement -> Brew poppy tea in a basket
- Added the "The Delicious Noble Grey Tea" advancement -> Brew noble grey tea in a basket
- Added the "The Delicious Lilac Tea" advancement -> Brew tubhu lilac in a basket
- Added the "The Delicious Eyeblossom Tea" advancement -> Brew eyeblossom tea in a basket
- Tweaked certain skill advancement descriptions' wordings
- Changed the description of the "The Pillar of Death" & "The Pillar of War" advancement
- Changed the formatting of wisdom skill advancement descriptions
- Wisdom skill advancement descriptions now show skill level requirements
- The "Frosty" advancement's description now informs the player they need a mining level of 2+ to mine packed/blue ice
- Certain advancement names now have wisdom skill icons suffixed on them
- Added leaf pile items
v3.13.0
- Added leaf pile items
- Leaf piles are distinct in relation to leaf block types, currently there are: oak leaf piles, birch leaf piles, acacia leaf piles, dark oak leaf piles, mangrove leaf piles, cherry leaf piles, and pale oak leaf piles
- When breaking leaf blocks, leaf piles will have a chance to be dropped
- Leaf piles can be heated inside hardened clay pots, transforming them into dried leaf piles
- Added the "Marroneous Dust" item
- Marroneous dust can be acquired by mixing 2 sugar and 2 redstone dust in a mortar
- Added the "Lilac Petals" & "Dried Lilac Petals" items
- Lilac petals can be acquired by grinding lilacs in a mortar
- Cookery level 1+ players are able to get 2 petals per lilac
- Heating lilac petals inside a hardened clay pot will allow you to acquire dried lilac petals
- Lilac petals can be acquired by grinding lilacs in a mortar
- Added the "Dried Fern" item
- Dried ferns can be acquired by heating ferns in hardened clay pots
- Added a tea system
- Stirring 9 dried leaf piles in a boiling basket will create a dried leaf additional
- Stirring 9 marroneous dust in a boiling basket with a dried leaf additional will create a marroneous liquid
- Teas have various different effects, the chance of their effects successfully applying is dependent on the brewer's cookery skill
- Teas' "success chance" stat is displayed on their tooltip alongside a quality string that changes depending on the brewer's cookery skill
- The success chance & quality string of teas is displayed below per the needed cookery skill levels:
- Cookery level 0 = 1% success chance (Badly Brewed)
- Cookery level 1 = 10% success chance (Adequately Brewed)
- Cookery level 2 = 25% success chance (Decently Brewed)
- Cookery level 3 = 50% success chance (Well Brewed)
- Cookery level 4 = 70% success chance (Delightfully Brewed)
- Cookery level 5 = 100% success chance (Excellently Brewed)
- Teas require players to hold glass bottles to be able to be picked up
- Added new teas
- Added the "Sunflower Tea"
- This tea is brewed by stirring 3 sunflowers, 3 leaf litters, and 3 dandelions in a boiling basket with a dried leaf additional & a marroneous liquid
- Upon successful consumption, the drink: removes nausea, clears dizziness after a short while, increases fats by 10, and gives saturation I for 2 seconds
- Added the "Lilac Tea"
- This tea is brewed by stirring 6 dried lilac petals and 3 sugar in a boiling basket with a dried leaf additional & a marroneous liquid
- Upon successful consumption, the drink: decreases illness time by 15%, decreases illness chance increases by 50%, 33% chance to not get sick when the game attempts to give the user a sickness
- Added the "Tubhu Tea"
- This tea is brewed by stirring 6 dried ferns and 3 honeycombs in a boiling basket with a dried leaf additional & a marroneous liquid
- Upon successful consumption, the drink: gives the user the regeneration I effect for 18 seconds (+3.5 hearts) & absorption I for 2 minutes (+2 absorption hearts)
- Added the "Poppy Tea"
- This tea is brewed by stirring 6 poppies and 3 honeycombs in a boiling basket with a dried leaf additional & a marroneous liquid
- Upon successful consumption, the drink: gives the user the slowness III effect for 25 seconds & resistance II for 10 seconds, reduces the user's sanity by 30
- Added the "Noble Grey Tea"
- This tea is brewed by stirring 6 cornflowers and 3 pale oak leaf piles in a boiling basket with a dried leaf additional & a marroneous liquid
- Upon successful consumption, the drink has the following effects, for up to 4 minutes:
- If the player has mining level 1+ and has higher levels in mining than in combat/fishing:
- When standing at Y=-35 to Y20, the user is given haste I
- When standing at Y=-55 to Y=-36, the user is given haste II
- When standing below Y=-55, the user is given haste III
- If the player has combat level 1+ and has higher levels in combat than in mining/fishing:
- If the player's health is at 3.5-9 hearts, the user is given speed I
- If the player's health is below 3.5 hearts, the user is given speed II
- If the player has fishing level 1+ and has higher levels in fishing than in combat/mining:
- The player is given luck I
- If the player has mining level 1+ and has higher levels in mining than in combat/fishing:
- Added the "Sweet Tea"
- This tea is brewed by stirring 3 poppies, 3 sugar, and 3 honeycombs in a boiling basket with a dried leaf additional & a marroneous liquid
- Upon successful consumption, the drink: sets the user's current stamina to the same value as their max stamina, decreases sanity by 10, increases (for the next 60 seconds) the user's movement speed by 10% if they are wearing atleast 3 plated armor pieces (iron/copper) and have a combat or archery level of 5
- Added the "Eyeblossom Tea"
- This tea is brewed by stirring 3 poppies, 3 open eyeblossoms, and 3 honeycombs in a boiling basket with a dried leaf additional & a marroneous liquid
- Upon successful consumption, the drink: gives the user nausea for 10 seconds, decreases the user's sanity by 15, increases the user's stamina by 3 every 27 ticks (~1.6 seconds) for the next 2 minutes
- Added the "Sunflower Tea"
- Added the great pain system
- When a player is attacked by an arrow shot by a player with an archery level of 4+, the victim will now be in great pain for 60 seconds, as opposed to being in, regular, pain
- When in great pain, the user's status will display "In Great Pain" with a double exclamation mark icon. The user will also be unable to place, break, or interact with blocks (such players are still able to interact with entities however)
- Added biome-dependent feature compatibility with the following worldgen content:
- Clifftree
- Geophilic
- Terralith
- Tectonic
- Still life
- William Wythers' Overhauled Overworld
- Arboria
- Cascades
- All worldgen content that use #c biome tags
- Added the "Branch" item
- Branches can be acquired by breaking tree leaves which are connected to logs from up to 2 blocks away
- Attacking with a branch will make it play the same stab animation as spears
- Overhauled how players are meant to acquire wooden spears
- Sharpened sticks are no longer able to be sharpened into spears
- Branches are now able to be placed on preparation plates
- Interacting with it while holding axes, knives, or a sharpened flint will make it so a white indicator is created above the branch
- The player can interact with the indicator above the branch to progress through cutting the branch into a spear
- The indicator will move itself and the branch's texture will change through the process
- The wooden spear texture has been changed to reflect the new process to create it
- Overhauled certain aspects relating to the wisdom skill system
- Changed how skill levels are influenced by the increase of other skill levels
- Prior to this update, when having a certain skill's experience value increase, all other skills' experience would decrease, which tended to cause confusion
- From this update forward, when increasing a certain skill's level, all other skills' levels will be decreased by 1
- When increasing a skill's level, the skill's experience is now set to 50 instead of 150
- When performing certain tasks that are attributed to 2 or more skills, now, only the skill that has the most levels will be added onto
- If both skills have the same value, a fallback skill is chosen by default
- Certain skill levels now have item/action requirements
- These requirements disallow players from having their level increase in that skill if they haven't acquired a certain item or performed a certain action
- The following item/action requirements were added, per each skill:
- Blacksmithing 1 = Acquire all copper tools
- Blacksmithing 2 = Acquire all copper armor pieces
- Blacksmithing 3 = Acquire all chainmail armor pieces
- Blacksmithing 4 = Acquire all iron tools
- Blacksmithing 5 = Acquire all iron armor pieces
- Mining 1 = Mine 100 stone, mine 50 coal ore
- Mining 2 = Acquire a copper pickaxe, mine 50 copper ore
- Mining 3 = Acquire an iron pickaxe, mine 50 iron ore, mine 500 stone blocks
- Mining 4 = Mine 50 gold ore, mine 1000 deepslate blocks
- Mining 5 = mine 50 diamond ore
- Healthcare 1 = Craft a bandage
- Healthcare 2 = Help a downed player
- Healthcare 3 = Create suspicious stew in a basket and pick it up with a bowl
- Cookery 1 = Craft a basket
- Cookery 2 = Slice vegetables in a cooking board, salt food in a cooking board
- Skill/action requirements are detailed in skill advancements
- Changed how skill levels are influenced by the increase of other skill levels
- Added new wisdom skill experience-increase conditions
- Crafting a bow will now grant the user +5 archery experience
- Grinding wheat into wheat flour in a mortar will now grant the user either +2 husbandry experience or +2 cookery experience (cookery as default)
- Grinding sugar cane into sugar in a mortar will now grant the user either +2 husbandry experience or +2 cookery experience (cookery as default)
- Grinding redstone dust & sugar into marroneous dust in a mortar will now grant the user with +3 cookery experience
- Added new benefits from wisdom skill levels
- Players who have a husbandry level of 4+ will now be able to break bee nests with hoes and have them drop
- Cookery levels 1-3 will now increase the amount of wheat flour gotten from grinding wheat in mortars
- Subsequently, the amount of flour gotten by players who don't have such skill levels has been lowered
- Cookery levels 1-4 will now increase the amount of sugar gotten from grinding sugar cane in mortars
- Mining levels now dictate how much redstone dust players will get when crushing redstone gems in mortars
- Added a secret easter egg feature
- Added new settings & tweaked existing settings
- Added the "Instant Stirring" setting
- This setting is found under the "Debug" category and it is disabled by default
- When enabled, stirring baskets become an instant action
- Added the "Implicit Tea Chance" setting
- This setting is found under the "Misc" category and it is disabled by default
- When enabled, tea's success chance will be overriden and the game will act as if it is always 100%
- Added the "Fluid XP Decrease" setting
- This setting is found under the "Player" category and it is disabled by default
- When enabled, the old system for XP decrease will be used, where, when gaining experience in one skill, all other skill experience values will be decreased
- Added the "Dynamic Skills" setting
- This setting is found under the "Player" category and it is enabled by default
- When disabled, players won't have their levels decreased when increasing one skill's level
- Tweaked the description of the "Harsher Pain" setting
- Added the "Instant Stirring" setting
- Changed the banner item model
- Banners are now displayed differently in the first person right/left hand & third person right/left hand contexts
- There is now a failsafe system in case Overly-Realistic data is wiped
- In such occurence, the game will attempt to re-create all the data that Overly-Realistic requires
- The recipes for wooden tongs, copper tongs, iron tongs, and fishing rods now accept crude string as well as string
- Wall blocks no longer fall due to gravity
- Blocks that fall due to gravity will now break non-full blocks if they pass through them
- Redstone ore can now be mined with a copper pickaxe
- Item quality improvements are now listed on wisdom skill advancement descriptions
- Removed unused files
- Slightly optimized block placement operations
- Slightly optimized skill-related buff operations
- Fixed basket stirring not being completed at 100%
- Fixed not being able to crouch and interact with hardened clay pots to make them drop their contents
- Fixed being able to create items in baskets without the required input ingredients
- Fixed baskets not having their boil time reset when having their liquids removed
- Fixed certain skill buffs not being applied & removed correctly
- Fixed certain skill experience increase triggers not working
- Fixed oddities that would happen when certain animals would touch water (this includes animals losing their ability to target players, animals damaging players from further away than intended, etc)
- Fixed the game not properly detecting players mining stone/deepslate/ores for the purpose of mining experience
- Fixed being able to craft sugar within crafting slots
- Fixed the death screen not being shown to players if they died after the downed timer counted down fully
- Fixed being able to survive being downed by quitting the game and rejoining in certain situations
- Fixed an easter egg advancement's condition being wrongfully set
- Fixed salt not being removed when salting food on a cooking board
- Added new advancements and changed existing advancements
- Certain advancement names now have wisdom skill icons suffixed on them
- These icons show what skill xp is increased when the required action described in the advancement is performed
- Added a new advancement tab: "Pot Uses"
- This tab, similarly to other "feature uses" tabs, houses advancements relating to the hardened clay pot
- This tab is unlocked by acquiring a hardened clay pot
- Added the "Branching Out" advancement -> Acquire branches
- Added the "Leaves Galore" advancement -> Acquire leaf piles
- Added the "Quite Marroneous" advancement -> Grind sugar & redstone dust in a mortar to get marroneous dust
- Added the "Like Lilac" advancement -> Grind lilacs in a mortar to get lilac petals
- Added the "Ferny" advancement -> Heat a fern in a hardened clay pot to get dried ferns
- Added the "Unlike Lilac" advancement -> Heat lilac petals in a hardened clay pot to get dried lilac petals
- Added the "Pile On" advancement -> Heat a leaf pile in a hardened clay pot to get a dried leaf pile
- Added the "Dice and Slice" advancement -> Heat fruit/vegetable slices in a hardened clay pot to get dried/roasted slices
- Added the "Tea Connoisseur" advancement -> Make a dried leaf additional in a basket
- Added the "Marroneous Brewing" advancement -> Make a marroneous liquid in a basket
- Added the "The Delicious Tubhu Tea" advancement -> Brew tubhu tea in a basket
- Added the "The Delicious Sweet Tea" advancement -> Brew sweet tea in a basket
- Added the "The Delicious Sunflower Tea" advancement -> Brew sunflower tea in a basket
- Added the "The Delicious Poppy Tea" advancement -> Brew poppy tea in a basket
- Added the "The Delicious Noble Grey Tea" advancement -> Brew noble grey tea in a basket
- Added the "The Delicious Lilac Tea" advancement -> Brew tubhu lilac in a basket
- Added the "The Delicious Eyeblossom Tea" advancement -> Brew eyeblossom tea in a basket
- Tweaked certain skill advancement descriptions' wordings
- Changed the description of the "The Pillar of Death" & "The Pillar of War" advancement
- Changed the formatting of wisdom skill advancement descriptions
- Wisdom skill advancement descriptions now show skill level requirements
- The "Frosty" advancement's description now informs the player they need a mining level of 2+ to mine packed/blue ice
- Certain advancement names now have wisdom skill icons suffixed on them
- Added leaf pile items
v3.12.1
- Added certain items to the creative inventory that were previously missing, these include:
- Slag
- Salt
- Telescope
- Apple Slices
- Dried Apple Slices
- Carrot Slices
- Roasted Carrot Slices
- Potato Slices
- Roasted Potato Slices
- Beetroot Slices
- Roasted Beetroot Slices
- Clay Pot
- Clay Pot Lid
- Hardened Clay Pot
- Hardened Clay Pot Lid
- Crucible [Copper Fragments]
- Crucible [Iron Fragments]
- Crucible [Gold Fragments]
- Crucible [Melted Copper Fragments]
- Crucible [Melted Gold Fragments]
- Crucible [Heated Iron Fragments]
- Dirty Carrot
- Dirty Potato
- Dirty Beetroot
- Added new splash texts:
- "Thanks, Fever!"
- "Absolute realism!"
- "Multiplayer-compatible!"
- "Report any bugs!"
- Tweaked the initialization UI
- The Overly-Realistic logo is now slightly larger
- A "[ BETA ]" subtitle section is now displayed under the logo
- The "The player!" splash text has been replaced with "Player is you!"
- Smooth basalt can now be placed on top of stonecutters, making it so smooth basalt gets cut into regular basalt
- If a player respawns above water, they will now be put on a bamboo raft
- Mobs no longer drop their equipment upon dying
- Cave-ins are now able to affect more block locations
- Slightly changed the position of the mast in the large ship model
- Slightly optimized spear throwing operations
- Slightly optimized crucible breaking operations
- Slightly optimized the cave-in system
- Fixed player data being removed in certain situations
- Fixed thrown spears not getting thrown the right direction in extreme distances due to precision errors
- Fixed being able to respawn outside of the worldborder if either its center or its size was modified
- Fixed players being able to be respawned in the air
- Fixed being unable to get the "Mysophobic", "Dyeful", and "Food Reserve" advancements
- Fixed crucibles losing their data once breaking due to being placed in an invalid space
- Fixed baby animals' corpses being generated as adults
- Fixed green/brown coconuts not increasing fats & thirst
- Fixed brown coconuts not giving any effects to the player
- Fixed telescopes not being rotated correctly when placing them
- Fixed ships not being properly rotated after being constructed in a ship setup
- Fixed various items not having proper translation key support
- Fixed breaking crucibles making it so certain data gets printed into chat
- Fixed green & brown coconuts not having proper spoilage data
- Fixed various foods not having proper spoilage data when being cooked on campfires/furnaces
- Fixed dirty carrots not having proper spoilage data
- Fixed players not receiving a recipe for drop ladders in their recipe book
- Fixed the Overly-Realistic logo texture having improper dimensions
- Fixed sometimes washing crops causing oddities (such as game freezes, extreme amounts of experience, and crops not getting washed)
- Fixed dripstone blocks dropping calcite when broken
- Fixed various types of blocks not being able to trigger cave-ins
- This applies to: all ores, tuff, dripstone blocks, calcite, andesite, granite, diorite, and smooth basalt
- Fixed ships having incorrect lighting
- Note: this fix might not apply to ships created in previous versions
- Added certain items to the creative inventory that were previously missing, these include:
v3.12.1
- Added certain items to the creative inventory that were previously missing, these include:
- Slag
- Salt
- Telescope
- Apple Slices
- Dried Apple Slices
- Carrot Slices
- Roasted Carrot Slices
- Potato Slices
- Roasted Potato Slices
- Beetroot Slices
- Roasted Beetroot Slices
- Clay Pot
- Clay Pot Lid
- Hardened Clay Pot
- Hardened Clay Pot Lid
- Crucible [Copper Fragments]
- Crucible [Iron Fragments]
- Crucible [Gold Fragments]
- Crucible [Melted Copper Fragments]
- Crucible [Melted Gold Fragments]
- Crucible [Heated Iron Fragments]
- Dirty Carrot
- Dirty Potato
- Dirty Beetroot
- Added new splash texts:
- "Thanks, Fever!"
- "Absolute realism!"
- "Multiplayer-compatible!"
- "Report any bugs!"
- Tweaked the initialization UI
- The Overly-Realistic logo is now slightly larger
- A "[ BETA ]" subtitle section is now displayed under the logo
- The "The player!" splash text has been replaced with "Player is you!"
- Smooth basalt can now be placed on top of stonecutters, making it so smooth basalt gets cut into regular basalt
- If a player respawns above water, they will now be put on a bamboo raft
- Mobs no longer drop their equipment upon dying
- Cave-ins are now able to affect more block locations
- Slightly changed the position of the mast in the large ship model
- Slightly optimized spear throwing operations
- Slightly optimized crucible breaking operations
- Slightly optimized the cave-in system
- Fixed player data being removed in certain situations
- Fixed thrown spears not getting thrown the right direction in extreme distances due to precision errors
- Fixed being able to respawn outside of the worldborder if either its center or its size was modified
- Fixed players being able to be respawned in the air
- Fixed being unable to get the "Mysophobic", "Dyeful", and "Food Reserve" advancements
- Fixed crucibles losing their data once breaking due to being placed in an invalid space
- Fixed baby animals' corpses being generated as adults
- Fixed green/brown coconuts not increasing fats & thirst
- Fixed brown coconuts not giving any effects to the player
- Fixed telescopes not being rotated correctly when placing them
- Fixed ships not being properly rotated after being constructed in a ship setup
- Fixed various items not having proper translation key support
- Fixed breaking crucibles making it so certain data gets printed into chat
- Fixed green & brown coconuts not having proper spoilage data
- Fixed various foods not having proper spoilage data when being cooked on campfires/furnaces
- Fixed dirty carrots not having proper spoilage data
- Fixed players not receiving a recipe for drop ladders in their recipe book
- Fixed the Overly-Realistic logo texture having improper dimensions
- Fixed sometimes washing crops causing oddities (such as game freezes, extreme amounts of experience, and crops not getting washed)
- Fixed dripstone blocks dropping calcite when broken
- Fixed various types of blocks not being able to trigger cave-ins
- This applies to: all ores, tuff, dripstone blocks, calcite, andesite, granite, diorite, and smooth basalt
- Fixed ships having incorrect lighting
- Note: this fix might not apply to ships created in previous versions
- Added certain items to the creative inventory that were previously missing, these include:
v3.12.0
- Overhauled the illness system
- Light and harsh illnesses have been removed
- When getting ill, players will now have 3 symbols be shown in their HUD's status bar
- These symbols are randomly chosen when the player receives their illness
- Illness symbols held by players equate to what they will experience while ill, similarly to symptoms. Symbols and their effects are detailed below:
- Upwards triangle = constant poison 1 effect
- Heart = constant +10 heat, also makes it harder to increase sanity
- Oval = constant hunger 1 effect
- Creeper face = constant mining fatigue 1 effect
- Snowflake = constant -10 heat, also makes it harder to increase sanity
- Square = constant slowness 1 effect
- Downwards triangle = faster thirst decrease
- Pi = slower stamina increase
- Boiling water in a basket, putting 5 brown mushrooms & 4 red mushrooms into the basket, and then stirring it will produce a mushroom additional
- Interacting with the basket while holding a bowl will let the player acquire mushroom stew, this will reward the player with cookery experience
- Certain ingredients can be placed into the mushroom-addition-filled basket in rows of 3, these ingredients are intentionally not defined in-game, making it so players need to test out different ingredients
- Each ingredient has a purpose of being able to heal a certain illness symbol
- Stirring these ingredients will create a suspicious additional
- Interacting with the basket while it has the suspicious additional, and while holding a bowl, will allow the user to acquire suspicious stew, it will also reward the player with healthcare experience
- Ill players will now display particles around them & make coughing sounds every few seconds
- When consuming foods, ill players will now have a 60% chance to vomit
- This will only happen if the player has all 3 symbols displayed
- When vomiting, a sound will be played and particles will be displayed in front of the player's face
- Vomiting causes the player's thirst and hunger to be dramatically decreased
- Overhauled suspicious stews
- Suspicious stews' primary use is now to heal afflictions caused by illnesses
- Suspicious stews now have a "cure chance" that dictates the probabilty of it being able to rid players of their illness symbols
- This probability is dependent on the healthcare skill of the user who collected the suspicious stew from the basket
- The cure chance percentages are listed below, per healthcare level:
- Healthcare level 0 = 1%
- Healthcare level 1 = 12%
- Healthcare level 2 = 25%
- Healthcare level 3 = 60%
- Healthcare level 4 = 80%
- Healthcare level 5 = 100%
- Suspicious stew items now have their quality, their cure chance, and what symbols they cure upon consumption listed on their tooltips
- When consuming suspicious stews, if the cure chance allows for it, they will now clear all illness symbols (that are listed in their tooltip) from the user
- If all symbols are cleared, the illness will be successfully cured
- Overhauled how players are meant to get heated wrought iron from heated bloom
- When interacting with a placed heated bloom with a pickaxe, an indicator will now be created atop the heated bloom (similarly to indicators created when chopping stripped logs on preparation plates, or when forging heated wrought iron)
- The player must interact with the indicator while holding a pickaxe to progress through breaking the bloom. The indicator will move and change the bloom's model when interacted with
- When successfully breaking the heated bloom with a pickaxe, the bloom will drop 2-4 slag, and, if the player has a blacksmithing level of 2+, it will also drop the heated wrought iron
- Added the new "Slag" item
- 2-4 slag can be acquired when breaking open a placed heated bloom with a pickaxe
- Slag can be used on composters to fill them up
- Added the new "Salt" item
- When boiling sea water in a basket, salt will be dropped from it
- Expanded the food system
- Foods no longer drop as fully pristine unspoiled items, they now have a semi-randomized amount of spoilage added to them
- All foods can now be put on cooking boards
- Placing meats into cooking boards and interacting with the block while holding salt will now apply the salt to the food
- This will decrease the food's spoilage
- The amount of spoilage decreased depends on the player's cookery skill level. The amount per level is detailed below:
- Cookery level 0 = 1% spoilage decrease
- Cookery level 1 = 10% spoilage decrease
- Cookery level 2 = 30% spoilage decrease
- Cookery level 3 = 50% spoilage decrease
- Cookery level 4 = 70% spoilage decrease
- Cookery level 5 = 100% spoilage decrease
- Macronutrient values can now accept decimals
- Changed the macronutrient values of most foods. The new values are detailed below:
- [TLDR for macronutrient changes: most foods now only increase one type of nutrient, fish meat now mainly increases fats as to employ the need of both hunting land animals and fishing instead of only one or the other]
- Milk = 13 fats
- Sweet berry drink = 10 carbs
- Sweetened sweet berry drink = 13 carbs
- Apple = 7 carbs
- Baked bread = 9 carbs
- Baked potato = 8.25 carbs
- Bat carcass = 2 proteins
- Bear steak = 18 proteins, 4 fats
- Raw beef = 7 proteins
- Beetroot soup = 14 carbs
- Brown coconut = 10 fats
- Canine steak = 13 proteins
- Carrot = 5 carbs
- Raw chicken = 8 proteins
- Raw cod = 5 proteins, 1 fat
- Cooked bat = 6 proteins
- Steak = 13 proteins
- Cooked camel = 13 proteins
- Cooked chicken = 13 proteins
- Cooked feline = 12 proteins
- Cooked fish = 12 fats
- Cooked mutton = 13 proteins
- Cooked porkchop = 13 proteins
- Cooked rabbit = 9 proteins
- Cooked turtle = 10 proteins
- Cookie = 5 carbs, 9 fats
- Dough = 1 carbs
- Dried kelp = 1 carbs
- Equine steak = 13 proteins
- Fried egg = 9 fats
- Glow berries = 1 carbs
- Green coconut = 13 fats
- Hard boiled egg = 11 fats
- Maggot = 1 proteins
- Meat stew = 12 proteins, 4 fats
- Melon slice = 2.5 carbs
- Mushroom stew = 15 carbs, 2 fats
- Mushrooms = 1 carbs
- Raw mutton = 8 proteins
- Raw porkchop = 8 proteins
- Potato = 5 carbs
- Pufferfish = 4 proteins, 1 fat
- Pumpkin pie = 8 carbs, 14 fats
- Rabbit stew = 7 carbs, 10 proteins, 2 fats
- Raw rabbit = 5 proteins
- Raw bear = 7 proteins
- Raw camel = 6 proteins
- Raw canine = 6 proteins
- Raw equine = 6 proteins
- Raw feline = 6 proteins
- Raw fish = 5 proteins, 1 fat
- Raw turtle = 5 proteins
- Rotten flesh = 2 proteins
- Raw salmon = 5 proteins, 3 fats
- Silverfish grub = 1 protein
- Spider eye = 1 proteins
- Spider grub = 2 proteins
- Suspicious stew = 9 carbs, 1 fat
- Sweet berries = 0.5 carbs
- Tropical fish = 2 proteins, 1 fat
- Vegetable stew = 18 carbs
- Added new food slice items
- These are multiple items, these being: apple slices, carrot slices, potato slices, beetroot slices
- Food slices can be acquired by placing their respective "whole" food items on cooking boards and cutting them with knives
- The consumption stats for each food slice is seen below:
- Apple slices = 2 nutrition, 1.2 saturation, 3 carbs, +1-4 thirst
- Beetroot slices = 1 nutrition, 0.6 saturation, 1 carb
- Carrot slices = 1 nutrition, 0.6 saturation, 1.5 carb
- Potato slices = 1 nutrition, 0.3 saturation, 1.5 carb
- Added the new "Clay Pot", "Hardened Clay Pot", "Clay Pot Lid", and "Hardened Clay Pot Lid" blocks
- Clay pots & clay pot lids can be crafted with clay balls in a crafting table
- These blocks can be placed atop lit campfires to heat them. After a while, they will will turn into their hardened counterparts
- Hardened clay pots that are placed atop lit campfires will be able to heat items put into it
- Currently, they only accept food slices
- For the items inside the pot to be successfully heated, a hardened clay lid must be placed on the pot
- Hardened clay pots can be placed on trapdoors above lit campfires and they will still be able to heat the items inside it
- Clay pots & clay pot lids can be crafted with clay balls in a crafting table
- Added the "Roasted Carrot Slices", "Roasted Potato Slices", "Roasted Beetroot Slices", and "Dried Apple Slices" items
- These items can be acquired by putting their respective food slices into a hardened clay pot and successfully heating them on a campfire
- These items will have a decreased amount of spoilage compared to their previous raw slice counterparts
- The amount of spoilage decreased from these foods is dependent on the user's cookery skill level (specfically the user who placed the slices into the pot)
- The specific percentage/amount of decreased spoilage is the same as from the salting system
- These items will have their heating quality displayed in their tooltip
- The consumption stats for each food slice is seen below:
- Dried apple slices = 3 nutrition, 1.8 saturation, 6 carbs
- Roasted Beetroot slices = 2 nutrition, 0.85 saturation, 4 carb
- Roasted Carrot slices = 2 nutrition, 1.6 saturation, 5 carb
- Roasted Potato slices = 3 nutrition, 0.8 saturation, 4 carb
- Added the new "Telescope" block
- Telescopes can be placed down. They occupy 2 blocks vertically
- The telescope can be crafted in a crafting table with gold ingots, spyglasses, stripped logs, and an amethyst shard
- Crouching and interacting with a telescope will allow the player to rotate it
- Interacting with telescopes will allow the player to attempt to use it
- If there is a non-air block on the way of the telescope's view, a black screen will be displayed to the user
- Attempting to use the telescope while it is day time will make it so a warning screen will be shown instead
- When using a telescope, the player will be shown a randomized puzzle that such player must complete
- Completing the puzzle will reward the player with scribing experience
- Players can only complete 1 puzzle per night, attempting to do more will result in the player being met with an error screen
- Added the new "Rope" item
- Rope can be crafted with 7 string/crude string in a crafting table
- Tool handles now require rope from the player instead of leads
- The lead recipe has been changed to require 2 rope instead of 5 string
- Added new settings
- The "world" settings page now has a "values" sub-page. A button shown on the "world" settings page has now been added to take the player to this new sub-page
- Added the "Bloom blacksmith level" value setting
- It is found under the "world" page's value settings
- This setting is set to 2 by default
- This setting controls the minimum blacksmithing level value that the player needs to have to acquire heated wrought iron from heated bloom
- Added the "Ore Quality" setting
- This setting is enabled by default, and it is found under the "world" page
- When disabled, all ores will drop their high quality ore variants
- Added the "Vomiting" setting
- This setting is enabled by default and it is found under the "players" page
- This setting controls if vomiting is possible or not
- Added the "Illnesses" setting
- This setting is enabled by default and it is found under the "players" page
- This setting controls if players are able to get ill
- Added the "Implicit Cure Chance" setting
- This setting is disabled by default and it is found under the "misc" page
- If this setting is enabled, the game will act as if all suspicious stews' cure chances are 100%
- Added new tips
- Added a tip that is triggered when a player attempts to break heated bloom to get heated wrought iron while not having a blacksmithing skill level of 2+, it informs the player about not being able to get heated wrought iron
- This tip's message informs the player they can change this in the settings if they are either registered as an operator or inside a singleplayer world
- Added a tip that is triggered when a player grinds high quality ores in a mortar, it informs them that the drops are dependent on their mining skill
- Added a tip that is triggered when a player attempts to heat a crucible with iron fragments inside without the furnace having atleast 10 deepslate blocks, it informs the player of such requirement
- Added a tip that is triggered when a player attempts to break heated bloom to get heated wrought iron while not having a blacksmithing skill level of 2+, it informs the player about not being able to get heated wrought iron
- Rehauled certain textures. These include the following:
- All axe, pickaxe, sword, knife, hoe, shovel, and forging hammer heads
- All tool components (cordage/adhesives/tool heads/tool handles) from axes, pickaxes, swords, knives, hoes, shovels, and forging hammers
- Crucibles and their variants can no longer be destroyed due to fire
- Heating iron fragment-filled crucibles now requires the furnace the player built to be made of atleast 10 deepslate bricks
- The amount of ore fragments that players get from grinding high quality ore in a mortar is now dependent on the user's mining skill
- A mining skill level of 1+ will result in a 30% chance of getting an 2nd ore fragment
- A mining skill level of 3+ will result in a 15% chance of getting a 3rd ore fragment
- A mining skill level of 5 will result in a 10% chance of getting a 4th ore fragment
- Charcoal clumps are no longer broken when placed in the same block as a crucible
- Fertilizers can now be used on mushrooms
- When applied, and the fertilizer takes effect, the mushroom will spread towards nearby blocks
- When creating metal-based armor through lay figures (copper, iron, and chainmail equipment), quality modifiers are now applied to the item
- These modifiers control how protective the piece of armor is for the wearer, they are also dependent on the blacksmithing skill
- The levels, quality names, and damage protection values are detailed below:
- Blacksmithing 0 (Badly Forged) = -10% total armor per piece worn (this refers to the armor attribute, unlike the below-listed qualities)
- Blacksmithing 1 (Adequately Forged) = No reductions or increases
- Blacksmithing 2 (Decently Forged) = +1.8 damage protection against all damage types
- Blacksmithing 3 (Well Forged) = +2.5 damage protection against all damage types
- Blacksmithing 4 (Delightfully Forged) = +3.65 damage protection against all damage types
- Blacksmithing 5 (Excellently Forged) = +4.5 damage protection against all damage types
- Modularized operations relating to blocks getting heated through time due to lit campfires
- The time it takes for successfully heating blocks has also been modularized
- Updated certain textures that still displayed outdated sprites, these include:
- Tool handle requirement displays
- Changed the distance-dependent bowshot requirements for increasing archery experience. They now require lesser distances
- A building experience increase of 13 is now given to players for every 10 "reinforced type" blocks placed
- This applies to stone bricks (and its shape variants), deepslate bricks (and its shape variants), and chiseled copper blocks (and its oxidization/waxed variants)
- Sea water can now be acquired when getting water from beaches, snowy beaches, and stony shores (aswell as ocean biomes)
- Packed ice and blue ice can now be mined and dropped if the player mining it has a mining level of 2+
- Snow blocks and ice blocks no longer slow down the spoilage of food inside container
- Packed ice and blue ice no longer fall due to gravity
- Instead, they are now broken
- Removed healing stews
- (Note: If you have made healing stews in previous versions, those items will purposefully still be existant and functional, this will likely change in the future however)
- Removed the lead recipe that required string & leather
- Removed the ability of leashing boats
- Removed being able to drink rain water directly by looking upwards while being exposed to rain
- Decreased the eating time of beetroot
- Changed the spyglass recipe to require gold ingots
- Slightly optimized stamina operations
- Slightly optimized cooking board interaction operations
- Optimized basket boiling operations
- Fixed not being able to create pine pitch glue in baskets
- Fixed certain tips being able to be sent multiple times
- Fixed placing down an iron tool handle making it so a bone placing sound is played
- Fixed heated wrought iron being placed incorrectly
- Fixed not being able to acquire clean water from baskets
- Fixed not receiving shelf recipes in the recipe book
- Fixed being able to craft mud bricks from 4 packed mud within crafting slots
- Fixed being able to craft leather from 4 hide within crafting slots
- Fixed players not receiving blacksmithing experience increases from creating metal armors from lay figures
- Fixed being able to bypass the attack damage cooldown
- Fixed non-iron lanterns being able to fall due to gravity
- Fixed not being able to harvest animal corpses with copper/iron knives
- Fixed log/wood blockstates getting reset to their default values when being stripped
- Added new advancements and changed existing advancements
- Added a new advancement tab: "Cooking Board Uses"
- Added the "Food Reserve" advancement -> place food on a cooking board
- Added the "Slice and Dice" advancement -> cut fruits/vegetables into slices on a cooking board
- Added the "Stew Brew" advancement -> create a mushroom stew in a basket
- Added the "Great Healthcare" advancement -> create a suspicious stew in a basket
- Added the "Quite Suspicious" advancement -> acquire a suspicious stew item by using a bowl on a basket that has the stew inside it
- Added the "High Seas" advancement -> place sea water into a basket
- Added the "Salty" advancement -> acquire salt
- Added the "The pot of luck" advancement -> craft a clay pot
- Added the "The lid of luck" advancement -> craft a clay pot lid
- Added the "Telescopic" advancement -> craft a telescope
- Added the "Frosty" advancement -> acquire packed/blue ice
- The "Fishy Business" advancement has been moved to the "Cooking Board Uses" tab
- The "Tribesman" advancement is now a child of the "Mesolithic" advancement
- Removed the "Plague Doctor" advancement
- Removed the "A Sight to Behold" advancement
- Removed the "Let Them Eat Cake" advancement
- Its child advancement now has the "Contemporary Age" advancement as a parent
- Tweaked the "Smash Hit" advancement description
- Tweaked the "Wrought Iron Age" advancement description
- Tweaked the "Heater" advancement description
- Tweaked the "Full of Proteins" & "Full of Fats" advancement descriptions
- Tweaked the "Primitive Chef" advancement description
- Tweaked the "Acordage To The Manual" advancement description
- Tweaked the "Armorer" advancement description
- Tweaked the descriptions of multiple advancements found in the "Chisel Uses" tab to inform the player they're denoted as "reinforced" blocks
- Various new advancements now include images
- Tweaked various advancements' tooltip sizes
- Overhauled the illness system
v3.12.0
- Overhauled the illness system
- Light and harsh illnesses have been removed
- When getting ill, players will now have 3 symbols be shown in their HUD's status bar
- These symbols are randomly chosen when the player receives their illness
- Illness symbols held by players equate to what they will experience while ill, similarly to symptoms. Symbols and their effects are detailed below:
- Upwards triangle = constant poison 1 effect
- Heart = constant +10 heat, also makes it harder to increase sanity
- Oval = constant hunger 1 effect
- Creeper face = constant mining fatigue 1 effect
- Snowflake = constant -10 heat, also makes it harder to increase sanity
- Square = constant slowness 1 effect
- Downwards triangle = faster thirst decrease
- Pi = slower stamina increase
- Boiling water in a basket, putting 5 brown mushrooms & 4 red mushrooms into the basket, and then stirring it will produce a mushroom additional
- Interacting with the basket while holding a bowl will let the player acquire mushroom stew, this will reward the player with cookery experience
- Certain ingredients can be placed into the mushroom-addition-filled basket in rows of 3, these ingredients are intentionally not defined in-game, making it so players need to test out different ingredients
- Each ingredient has a purpose of being able to heal a certain illness symbol
- Stirring these ingredients will create a suspicious additional
- Interacting with the basket while it has the suspicious additional, and while holding a bowl, will allow the user to acquire suspicious stew, it will also reward the player with healthcare experience
- Ill players will now display particles around them & make coughing sounds every few seconds
- When consuming foods, ill players will now have a 60% chance to vomit
- This will only happen if the player has all 3 symbols displayed
- When vomiting, a sound will be played and particles will be displayed in front of the player's face
- Vomiting causes the player's thirst and hunger to be dramatically decreased
- Overhauled suspicious stews
- Suspicious stews' primary use is now to heal afflictions caused by illnesses
- Suspicious stews now have a "cure chance" that dictates the probabilty of it being able to rid players of their illness symbols
- This probability is dependent on the healthcare skill of the user who collected the suspicious stew from the basket
- The cure chance percentages are listed below, per healthcare level:
- Healthcare level 0 = 1%
- Healthcare level 1 = 12%
- Healthcare level 2 = 25%
- Healthcare level 3 = 60%
- Healthcare level 4 = 80%
- Healthcare level 5 = 100%
- Suspicious stew items now have their quality, their cure chance, and what symbols they cure upon consumption listed on their tooltips
- When consuming suspicious stews, if the cure chance allows for it, they will now clear all illness symbols (that are listed in their tooltip) from the user
- If all symbols are cleared, the illness will be successfully cured
- Overhauled how players are meant to get heated wrought iron from heated bloom
- When interacting with a placed heated bloom with a pickaxe, an indicator will now be created atop the heated bloom (similarly to indicators created when chopping stripped logs on preparation plates, or when forging heated wrought iron)
- The player must interact with the indicator while holding a pickaxe to progress through breaking the bloom. The indicator will move and change the bloom's model when interacted with
- When successfully breaking the heated bloom with a pickaxe, the bloom will drop 2-4 slag, and, if the player has a blacksmithing level of 2+, it will also drop the heated wrought iron
- Added the new "Slag" item
- 2-4 slag can be acquired when breaking open a placed heated bloom with a pickaxe
- Slag can be used on composters to fill them up
- Added the new "Salt" item
- When boiling sea water in a basket, salt will be dropped from it
- Expanded the food system
- Foods no longer drop as fully pristine unspoiled items, they now have a semi-randomized amount of spoilage added to them
- All foods can now be put on cooking boards
- Placing meats into cooking boards and interacting with the block while holding salt will now apply the salt to the food
- This will decrease the food's spoilage
- The amount of spoilage decreased depends on the player's cookery skill level. The amount per level is detailed below:
- Cookery level 0 = 1% spoilage decrease
- Cookery level 1 = 10% spoilage decrease
- Cookery level 2 = 30% spoilage decrease
- Cookery level 3 = 50% spoilage decrease
- Cookery level 4 = 70% spoilage decrease
- Cookery level 5 = 100% spoilage decrease
- Macronutrient values can now accept decimals
- Changed the macronutrient values of most foods. The new values are detailed below:
- [TLDR for macronutrient changes: most foods now only increase one type of nutrient, fish meat now mainly increases fats as to employ the need of both hunting land animals and fishing instead of only one or the other]
- Milk = 13 fats
- Sweet berry drink = 10 carbs
- Sweetened sweet berry drink = 13 carbs
- Apple = 7 carbs
- Baked bread = 9 carbs
- Baked potato = 8.25 carbs
- Bat carcass = 2 proteins
- Bear steak = 18 proteins, 4 fats
- Raw beef = 7 proteins
- Beetroot soup = 14 carbs
- Brown coconut = 10 fats
- Canine steak = 13 proteins
- Carrot = 5 carbs
- Raw chicken = 8 proteins
- Raw cod = 5 proteins, 1 fat
- Cooked bat = 6 proteins
- Steak = 13 proteins
- Cooked camel = 13 proteins
- Cooked chicken = 13 proteins
- Cooked feline = 12 proteins
- Cooked fish = 12 fats
- Cooked mutton = 13 proteins
- Cooked porkchop = 13 proteins
- Cooked rabbit = 9 proteins
- Cooked turtle = 10 proteins
- Cookie = 5 carbs, 9 fats
- Dough = 1 carbs
- Dried kelp = 1 carbs
- Equine steak = 13 proteins
- Fried egg = 9 fats
- Glow berries = 1 carbs
- Green coconut = 13 fats
- Hard boiled egg = 11 fats
- Maggot = 1 proteins
- Meat stew = 12 proteins, 4 fats
- Melon slice = 2.5 carbs
- Mushroom stew = 15 carbs, 2 fats
- Mushrooms = 1 carbs
- Raw mutton = 8 proteins
- Raw porkchop = 8 proteins
- Potato = 5 carbs
- Pufferfish = 4 proteins, 1 fat
- Pumpkin pie = 8 carbs, 14 fats
- Rabbit stew = 7 carbs, 10 proteins, 2 fats
- Raw rabbit = 5 proteins
- Raw bear = 7 proteins
- Raw camel = 6 proteins
- Raw canine = 6 proteins
- Raw equine = 6 proteins
- Raw feline = 6 proteins
- Raw fish = 5 proteins, 1 fat
- Raw turtle = 5 proteins
- Rotten flesh = 2 proteins
- Raw salmon = 5 proteins, 3 fats
- Silverfish grub = 1 protein
- Spider eye = 1 proteins
- Spider grub = 2 proteins
- Suspicious stew = 9 carbs, 1 fat
- Sweet berries = 0.5 carbs
- Tropical fish = 2 proteins, 1 fat
- Vegetable stew = 18 carbs
- Added new food slice items
- These are multiple items, these being: apple slices, carrot slices, potato slices, beetroot slices
- Food slices can be acquired by placing their respective "whole" food items on cooking boards and cutting them with knives
- The consumption stats for each food slice is seen below:
- Apple slices = 2 nutrition, 1.2 saturation, 3 carbs, +1-4 thirst
- Beetroot slices = 1 nutrition, 0.6 saturation, 1 carb
- Carrot slices = 1 nutrition, 0.6 saturation, 1.5 carb
- Potato slices = 1 nutrition, 0.3 saturation, 1.5 carb
- Added the new "Clay Pot", "Hardened Clay Pot", "Clay Pot Lid", and "Hardened Clay Pot Lid" blocks
- Clay pots & clay pot lids can be crafted with clay balls in a crafting table
- These blocks can be placed atop lit campfires to heat them. After a while, they will will turn into their hardened counterparts
- Hardened clay pots that are placed atop lit campfires will be able to heat items put into it
- Currently, they only accept food slices
- For the items inside the pot to be successfully heated, a hardened clay lid must be placed on the pot
- Hardened clay pots can be placed on trapdoors above lit campfires and they will still be able to heat the items inside it
- Clay pots & clay pot lids can be crafted with clay balls in a crafting table
- Added the "Roasted Carrot Slices", "Roasted Potato Slices", "Roasted Beetroot Slices", and "Dried Apple Slices" items
- These items can be acquired by putting their respective food slices into a hardened clay pot and successfully heating them on a campfire
- These items will have a decreased amount of spoilage compared to their previous raw slice counterparts
- The amount of spoilage decreased from these foods is dependent on the user's cookery skill level (specfically the user who placed the slices into the pot)
- The specific percentage/amount of decreased spoilage is the same as from the salting system
- These items will have their heating quality displayed in their tooltip
- The consumption stats for each food slice is seen below:
- Dried apple slices = 3 nutrition, 1.8 saturation, 6 carbs
- Roasted Beetroot slices = 2 nutrition, 0.85 saturation, 4 carb
- Roasted Carrot slices = 2 nutrition, 1.6 saturation, 5 carb
- Roasted Potato slices = 3 nutrition, 0.8 saturation, 4 carb
- Added the new "Telescope" block
- Telescopes can be placed down. They occupy 2 blocks vertically
- The telescope can be crafted in a crafting table with gold ingots, spyglasses, stripped logs, and an amethyst shard
- Crouching and interacting with a telescope will allow the player to rotate it
- Interacting with telescopes will allow the player to attempt to use it
- If there is a non-air block on the way of the telescope's view, a black screen will be displayed to the user
- Attempting to use the telescope while it is day time will make it so a warning screen will be shown instead
- When using a telescope, the player will be shown a randomized puzzle that such player must complete
- Completing the puzzle will reward the player with scribing experience
- Players can only complete 1 puzzle per night, attempting to do more will result in the player being met with an error screen
- Added the new "Rope" item
- Rope can be crafted with 7 string/crude string in a crafting table
- Tool handles now require rope from the player instead of leads
- The lead recipe has been changed to require 2 rope instead of 5 string
- Added new settings
- The "world" settings page now has a "values" sub-page. A button shown on the "world" settings page has now been added to take the player to this new sub-page
- Added the "Bloom blacksmith level" value setting
- It is found under the "world" page's value settings
- This setting is set to 2 by default
- This setting controls the minimum blacksmithing level value that the player needs to have to acquire heated wrought iron from heated bloom
- Added the "Ore Quality" setting
- This setting is enabled by default, and it is found under the "world" page
- When disabled, all ores will drop their high quality ore variants
- Added the "Vomiting" setting
- This setting is enabled by default and it is found under the "players" page
- This setting controls if vomiting is possible or not
- Added the "Illnesses" setting
- This setting is enabled by default and it is found under the "players" page
- This setting controls if players are able to get ill
- Added the "Implicit Cure Chance" setting
- This setting is disabled by default and it is found under the "misc" page
- If this setting is enabled, the game will act as if all suspicious stews' cure chances are 100%
- Added new tips
- Added a tip that is triggered when a player attempts to break heated bloom to get heated wrought iron while not having a blacksmithing skill level of 2+, it informs the player about not being able to get heated wrought iron
- This tip's message informs the player they can change this in the settings if they are either registered as an operator or inside a singleplayer world
- Added a tip that is triggered when a player grinds high quality ores in a mortar, it informs them that the drops are dependent on their mining skill
- Added a tip that is triggered when a player attempts to heat a crucible with iron fragments inside without the furnace having atleast 10 deepslate blocks, it informs the player of such requirement
- Added a tip that is triggered when a player attempts to break heated bloom to get heated wrought iron while not having a blacksmithing skill level of 2+, it informs the player about not being able to get heated wrought iron
- Rehauled certain textures. These include the following:
- All axe, pickaxe, sword, knife, hoe, shovel, and forging hammer heads
- All tool components (cordage/adhesives/tool heads/tool handles) from axes, pickaxes, swords, knives, hoes, shovels, and forging hammers
- Crucibles and their variants can no longer be destroyed due to fire
- Heating iron fragment-filled crucibles now requires the furnace the player built to be made of atleast 10 deepslate bricks
- The amount of ore fragments that players get from grinding high quality ore in a mortar is now dependent on the user's mining skill
- A mining skill level of 1+ will result in a 30% chance of getting an 2nd ore fragment
- A mining skill level of 3+ will result in a 15% chance of getting a 3rd ore fragment
- A mining skill level of 5 will result in a 10% chance of getting a 4th ore fragment
- Charcoal clumps are no longer broken when placed in the same block as a crucible
- Fertilizers can now be used on mushrooms
- When applied, and the fertilizer takes effect, the mushroom will spread towards nearby blocks
- When creating metal-based armor through lay figures (copper, iron, and chainmail equipment), quality modifiers are now applied to the item
- These modifiers control how protective the piece of armor is for the wearer, they are also dependent on the blacksmithing skill
- The levels, quality names, and damage protection values are detailed below:
- Blacksmithing 0 (Badly Forged) = -10% total armor per piece worn (this refers to the armor attribute, unlike the below-listed qualities)
- Blacksmithing 1 (Adequately Forged) = No reductions or increases
- Blacksmithing 2 (Decently Forged) = +1.8 damage protection against all damage types
- Blacksmithing 3 (Well Forged) = +2.5 damage protection against all damage types
- Blacksmithing 4 (Delightfully Forged) = +3.65 damage protection against all damage types
- Blacksmithing 5 (Excellently Forged) = +4.5 damage protection against all damage types
- Modularized operations relating to blocks getting heated through time due to lit campfires
- The time it takes for successfully heating blocks has also been modularized
- Updated certain textures that still displayed outdated sprites, these include:
- Tool handle requirement displays
- Changed the distance-dependent bowshot requirements for increasing archery experience. They now require lesser distances
- A building experience increase of 13 is now given to players for every 10 "reinforced type" blocks placed
- This applies to stone bricks (and its shape variants), deepslate bricks (and its shape variants), and chiseled copper blocks (and its oxidization/waxed variants)
- Sea water can now be acquired when getting water from beaches, snowy beaches, and stony shores (aswell as ocean biomes)
- Packed ice and blue ice can now be mined and dropped if the player mining it has a mining level of 2+
- Snow blocks and ice blocks no longer slow down the spoilage of food inside container
- Packed ice and blue ice no longer fall due to gravity
- Instead, they are now broken
- Removed healing stews
- (Note: If you have made healing stews in previous versions, those items will purposefully still be existant and functional, this will likely change in the future however)
- Removed the lead recipe that required string & leather
- Removed the ability of leashing boats
- Removed being able to drink rain water directly by looking upwards while being exposed to rain
- Decreased the eating time of beetroot
- Changed the spyglass recipe to require gold ingots
- Slightly optimized stamina operations
- Slightly optimized cooking board interaction operations
- Optimized basket boiling operations
- Fixed not being able to create pine pitch glue in baskets
- Fixed certain tips being able to be sent multiple times
- Fixed placing down an iron tool handle making it so a bone placing sound is played
- Fixed heated wrought iron being placed incorrectly
- Fixed not being able to acquire clean water from baskets
- Fixed not receiving shelf recipes in the recipe book
- Fixed being able to craft mud bricks from 4 packed mud within crafting slots
- Fixed being able to craft leather from 4 hide within crafting slots
- Fixed players not receiving blacksmithing experience increases from creating metal armors from lay figures
- Fixed being able to bypass the attack damage cooldown
- Fixed non-iron lanterns being able to fall due to gravity
- Fixed not being able to harvest animal corpses with copper/iron knives
- Fixed log/wood blockstates getting reset to their default values when being stripped
- Added new advancements and changed existing advancements
- Added a new advancement tab: "Cooking Board Uses"
- Added the "Food Reserve" advancement -> place food on a cooking board
- Added the "Slice and Dice" advancement -> cut fruits/vegetables into slices on a cooking board
- Added the "Stew Brew" advancement -> create a mushroom stew in a basket
- Added the "Great Healthcare" advancement -> create a suspicious stew in a basket
- Added the "Quite Suspicious" advancement -> acquire a suspicious stew item by using a bowl on a basket that has the stew inside it
- Added the "High Seas" advancement -> place sea water into a basket
- Added the "Salty" advancement -> acquire salt
- Added the "The pot of luck" advancement -> craft a clay pot
- Added the "The lid of luck" advancement -> craft a clay pot lid
- Added the "Telescopic" advancement -> craft a telescope
- Added the "Frosty" advancement -> acquire packed/blue ice
- The "Fishy Business" advancement has been moved to the "Cooking Board Uses" tab
- The "Tribesman" advancement is now a child of the "Mesolithic" advancement
- Removed the "Plague Doctor" advancement
- Removed the "A Sight to Behold" advancement
- Removed the "Let Them Eat Cake" advancement
- Its child advancement now has the "Contemporary Age" advancement as a parent
- Tweaked the "Smash Hit" advancement description
- Tweaked the "Wrought Iron Age" advancement description
- Tweaked the "Heater" advancement description
- Tweaked the "Full of Proteins" & "Full of Fats" advancement descriptions
- Tweaked the "Primitive Chef" advancement description
- Tweaked the "Acordage To The Manual" advancement description
- Tweaked the "Armorer" advancement description
- Tweaked the descriptions of multiple advancements found in the "Chisel Uses" tab to inform the player they're denoted as "reinforced" blocks
- Various new advancements now include images
- Tweaked various advancements' tooltip sizes
- Overhauled the illness system
v3.11.1
- Fixed lay figures being placed incorrectly
- Fixed incorrect pricing operations done for copper helmets
v3.11.1
- Fixed lay figures being placed incorrectly
- Fixed incorrect pricing operations done for copper helmets
v3.11.0
- [WARNING: This update rehauls some data related to baskets. If baskets placed prior to this update don't work correctly, you can break and re-place them and they should keep working as intended]
- Overhauled the settings screen: it has now been split into various tabs
- This allows for settings to be organized into different categories
- The general settings menu now displays the various settings tabs
- The following tabs have been added:
- Mobs
- World
- Death
- Players
- Misc
- Debug
- Added 2 new debug settings
- Added the "Instant Bellows" setting
- This setting is disabled by default
- When enabled, the user is able to instantly heat up crucible contents to 100% heat when using a bellow
- Added the "Instant HWI" setting
- This setting is disabled by default
- When enabled, the user is able to instantly input a shape when interacting with a heated wrought iron indicator
- Added the "Instant Bellows" setting
- Added an in-game warning for players who update their Overly Realistic from previous versions to the current one
- This warning informs them about the data changes to baskets
- Added a new minecart boost feature
- If minecarts are moving above powered rails, and there are chiseled copper blocks 2 blocks under the rails, minecarts will receive a boost
- This boost is only kept while the minecart is above the block setup listed above
- Boosts are only applied to minecarts moving in straight horizontal lines
- While the setup needed for minecart boosts to be applicable is expensive in terms of materials, they are considerably faster than horses sprinting on "road-categorized" blocks
- If minecarts are moving above powered rails, and there are chiseled copper blocks 2 blocks under the rails, minecarts will receive a boost
- Added various new tip messages and changed existing tips:
- Added a tip that is triggered when attacking a player corpse, that informs the user of some various possible interactions that they can perform with corpses
- Added a tip that is triggered when players chop stripped logs into planks in preparation plates that informs the user that players skilled in building are able to get more planks from stripped logs
- Added 2 new tips that are triggered when players fill waterskins with water, it informs players they can get ill from dirty water and that they can boil water to clean it
- Added a new tip that is triggered when the player tries to heat iron fragments without first placing down a charcoal clump, it informs them that they need the clump
- Added a new tip that is triggered when a player places a preparation plate, it informs them of the interaction possibilities of the block
- Added a new tip that is triggered after a player has spent atleast 60 seconds playing, it informs them of a few animal-related features
- The tip sent when a player gets ill now informs the user that illnesses are able to spread to nearby players
- All rail-related recipes now have increased output amounts
- All rail types will now output 30 items when crafted
- Item updates caused by items that requires tongs (to players with no tongs in either hand) will now cause such player to be set on fire for 10 seconds
- The initial amount of damage has also been increased slighty (from 2.0 to 3.0)
- Being exposed to rain/snowfall will increase the player's illness chance
- (Note: while there were conditions already set for players who were wet, there were none prior to this update for players specifically exposed to rain/snow)
- Human meat can no longer be cooked
- Changed how baskets handle and display liquids & additionals
- Removed being able to gain mining skill experience from placing torches & lanterns underground
- Removed being able to place heated wrought iron on top of slabs & campfires
- Updated the ScoreFixer library to the latest version (1.3.0)
- Various operations are now no longer done for players if they're in spectator mode
- Compasses now stack to 1
- Ground props can no longer generate above stairs, slabs, trapdoors, or carpets
- Waterskins, iron buckets, wooden buckets, and glass bottles now use centralized data for the management of liquids
- Slightly optimized gravity-application block checks
- Optimized basket utilization
- Fixed wooden hoes, pickaxes, and axes being craftable
- Fixed a typo in the poor quality ores tip
- Fixed tribal masks not covering the hat layer of players' skins
- Fixed the crude tool handle tip being sent to players who already received the tip before
- Fixed players not receiving the low-nutrients tip
- Fixed players not waking up if the time was set to a daytime-specific time that wasn't during the morning
- Fixed being able to smelt iron fragments without having a charcoal clump on the campfire
- Fixed being unable to place fire starters on campfires if the block above them was a solid block
- Fixed heads & skulls being able to collapse/fall due to gravity
- Fixed blocks not being able to collapse/fall due to gravity if the block below them was a liquid
- Fixed being able to successfully crush items in a mortar without the full amount of input items
- Fixed certain blocks being placed inside of dirt paths when attempting to place them above such blocks
- Fixed being able to place tool handles above air
- Fixed certain oddities happening to player data when players would leave/join the game
- Fixed player corpses being created underground if they were killed while downed or while they were in certain blocks
- Fixed animal holder entities being able to be detached
- Fixed dungeons being able to generate in worlds
- Fixed all stripped logs/stripped wood (that weren't oak stripped logs) not being able to have the cut textures on them when being chopped in a preparation plate for planks
- Fixed being able to look around in 3rd person when riding an animal
- (Note: This fix only applies to animals who spawn after this update is installed)
- Fixed diving helmets having food & consumable data
- Fixed being able to eat obsidian shards
- (Note: This fix only applies to obsidian shards acquired after this update is installed)
- Fixed oddities that could happen if a ghost player relogged
- Fixed melon seeds crafted from melon slices not having proper data
- Fixed not being able to cook raw canine
- Fixed being able to fill up non-ingot hardened clay molds with gold invisibly
- Fixed hardened clay molds not dropping themselves when being placed inside non-full blocks
- Fixed ground markings being able to generate over liquids
- Fixed raw fish dropped from cutting whole fish in cooking boards having its spoil data reset
- Fixed placing down a cooking board allowing the player to get the "Town of Ember" advancement
- Fixed certain users crashing upon loading the game due to mipmapping issues
- Fixed certain lay figure button icons having improper texture dimensions
- Fixed gravel being able to drop both itself and flint at the same time if 'Easier Drop Rates' was enabled
- Fixed dirty carrots/potatoes/beetroots being able to be deleted if washed together
- Fixed the texture for the letter H in advancement titles having improper texture dimensions
- Fixed sweet berry bushes dropping multiple sweet berries when broken
- Fixed sweet berry bushes being able to fall due to gravity
- Fixed predator animals' genes (ie. attack damage & follow range) not being applied correctly
- Fixed weird basket behaviour where tannin solution would be defined as dirty water at times
- Fixed turning on the "Normal Respawning" setting while downed making it so the death countdown is kept on players' screens
- Fixed odd timing issues with certain tips
- Added new advancements
- Added the "Railwork" advancement -> Craft powered rails
v3.11.0
- [WARNING: This update rehauls some data related to baskets. If baskets placed prior to this update don't work correctly, you can break and re-place them and they should keep working as intended]
- Overhauled the settings screen: it has now been split into various tabs
- This allows for settings to be organized into different categories
- The general settings menu now displays the various settings tabs
- The following tabs have been added:
- Mobs
- World
- Death
- Players
- Misc
- Debug
- Added 2 new debug settings
- Added the "Instant Bellows" setting
- This setting is disabled by default
- When enabled, the user is able to instantly heat up crucible contents to 100% heat when using a bellow
- Added the "Instant HWI" setting
- This setting is disabled by default
- When enabled, the user is able to instantly input a shape when interacting with a heated wrought iron indicator
- Added the "Instant Bellows" setting
- Added an in-game warning for players who update their Overly Realistic from previous versions to the current one
- This warning informs them about the data changes to baskets
- Added a new minecart boost feature
- If minecarts are moving above powered rails, and there are chiseled copper blocks 2 blocks under the rails, minecarts will receive a boost
- This boost is only kept while the minecart is above the block setup listed above
- Boosts are only applied to minecarts moving in straight horizontal lines
- While the setup needed for minecart boosts to be applicable is expensive in terms of materials, they are considerably faster than horses sprinting on "road-categorized" blocks
- If minecarts are moving above powered rails, and there are chiseled copper blocks 2 blocks under the rails, minecarts will receive a boost
- Added various new tip messages and changed existing tips:
- Added a tip that is triggered when attacking a player corpse, that informs the user of some various possible interactions that they can perform with corpses
- Added a tip that is triggered when players chop stripped logs into planks in preparation plates that informs the user that players skilled in building are able to get more planks from stripped logs
- Added 2 new tips that are triggered when players fill waterskins with water, it informs players they can get ill from dirty water and that they can boil water to clean it
- Added a new tip that is triggered when the player tries to heat iron fragments without first placing down a charcoal clump, it informs them that they need the clump
- Added a new tip that is triggered when a player places a preparation plate, it informs them of the interaction possibilities of the block
- Added a new tip that is triggered after a player has spent atleast 60 seconds playing, it informs them of a few animal-related features
- The tip sent when a player gets ill now informs the user that illnesses are able to spread to nearby players
- All rail-related recipes now have increased output amounts
- All rail types will now output 30 items when crafted
- Item updates caused by items that requires tongs (to players with no tongs in either hand) will now cause such player to be set on fire for 10 seconds
- The initial amount of damage has also been increased slighty (from 2.0 to 3.0)
- Being exposed to rain/snowfall will increase the player's illness chance
- (Note: while there were conditions already set for players who were wet, there were none prior to this update for players specifically exposed to rain/snow)
- Human meat can no longer be cooked
- Changed how baskets handle and display liquids & additionals
- Removed being able to gain mining skill experience from placing torches & lanterns underground
- Removed being able to place heated wrought iron on top of slabs & campfires
- Updated the ScoreFixer library to the latest version (1.3.0)
- Various operations are now no longer done for players if they're in spectator mode
- Compasses now stack to 1
- Ground props can no longer generate above stairs, slabs, trapdoors, or carpets
- Waterskins, iron buckets, wooden buckets, and glass bottles now use centralized data for the management of liquids
- Slightly optimized gravity-application block checks
- Optimized basket utilization
- Fixed wooden hoes, pickaxes, and axes being craftable
- Fixed a typo in the poor quality ores tip
- Fixed tribal masks not covering the hat layer of players' skins
- Fixed the crude tool handle tip being sent to players who already received the tip before
- Fixed players not receiving the low-nutrients tip
- Fixed players not waking up if the time was set to a daytime-specific time that wasn't during the morning
- Fixed being able to smelt iron fragments without having a charcoal clump on the campfire
- Fixed being unable to place fire starters on campfires if the block above them was a solid block
- Fixed heads & skulls being able to collapse/fall due to gravity
- Fixed blocks not being able to collapse/fall due to gravity if the block below them was a liquid
- Fixed being able to successfully crush items in a mortar without the full amount of input items
- Fixed certain blocks being placed inside of dirt paths when attempting to place them above such blocks
- Fixed being able to place tool handles above air
- Fixed certain oddities happening to player data when players would leave/join the game
- Fixed player corpses being created underground if they were killed while downed or while they were in certain blocks
- Fixed animal holder entities being able to be detached
- Fixed dungeons being able to generate in worlds
- Fixed all stripped logs/stripped wood (that weren't oak stripped logs) not being able to have the cut textures on them when being chopped in a preparation plate for planks
- Fixed being able to look around in 3rd person when riding an animal
- (Note: This fix only applies to animals who spawn after this update is installed)
- Fixed diving helmets having food & consumable data
- Fixed being able to eat obsidian shards
- (Note: This fix only applies to obsidian shards acquired after this update is installed)
- Fixed oddities that could happen if a ghost player relogged
- Fixed melon seeds crafted from melon slices not having proper data
- Fixed not being able to cook raw canine
- Fixed being able to fill up non-ingot hardened clay molds with gold invisibly
- Fixed hardened clay molds not dropping themselves when being placed inside non-full blocks
- Fixed ground markings being able to generate over liquids
- Fixed raw fish dropped from cutting whole fish in cooking boards having its spoil data reset
- Fixed placing down a cooking board allowing the player to get the "Town of Ember" advancement
- Fixed certain users crashing upon loading the game due to mipmapping issues
- Fixed certain lay figure button icons having improper texture dimensions
- Fixed gravel being able to drop both itself and flint at the same time if 'Easier Drop Rates' was enabled
- Fixed dirty carrots/potatoes/beetroots being able to be deleted if washed together
- Fixed the texture for the letter H in advancement titles having improper texture dimensions
- Fixed sweet berry bushes dropping multiple sweet berries when broken
- Fixed sweet berry bushes being able to fall due to gravity
- Fixed predator animals' genes (ie. attack damage & follow range) not being applied correctly
- Fixed weird basket behaviour where tannin solution would be defined as dirty water at times
- Fixed turning on the "Normal Respawning" setting while downed making it so the death countdown is kept on players' screens
- Fixed odd timing issues with certain tips
- Added new advancements
- Added the "Railwork" advancement -> Craft powered rails
v3.10.0
- [WARNING: Due to data changes, blocks that have been placed in your world in previous Overly Realistic versions may not work correctly, you can fix this by breaking the block and placing it back again!]
- Added a warning that is sent out, in chat, to players when updating to v3.10.0
- Added the "Inked Feather" item
- This item can be crafted with 1 feather and 1 black dye
- Added the "Scribing Table" block
- Scribing tables can be crafted in crafting tables, they require 3 planks (any type), 2 iron ingots, 1 bookshelf, and 1 wool (any type)
- Interacting with the scribing table while holding a paper will place the paper on the table
- Crouching and interacting with a scribing table with an empty hand will remove the paper alongside any of its contents
- Interacting with a scribing table's paper while holding an inked feather will allow the player to write symbols on certain areas of the paper
- Writing on the paper will take away ink from the inked feather, inked feathers will turn back into regular feathers when losing all their ink
- A red marker signifies where the symbol will be written. Crouching and interacting with the paper while using the inked feather will allow the player to change the area of the paper where symbols are written on
- Players can interact with scribing tables' papers with an empty hand to confirm their symbols
- Certain combinations of symbols can reward the player with certain "paper drafts"
- Interacting with a scribing table while holding a paper draft will allow you to create certain items
- Paper drafts have requirements, which can be seen on their tooltips
- Added new "Large Ship" paper draft
- The large ship paper draft requires a building skill level of 2+ to be input successfully on a scribing table
- If input successfully, they will drop a ship setup
- Added the iron nail
- Iron nails are items, which can be acquired by forging heated wrought iron
- Added the ship sail
- Ship sails can be crafted in crafting tables with 6 banners and 3 logs
- Added the ship sections
- Unfinished ship sections can be crafted in crafting tables, their recipe requires 8 planks (of any type) and 1 stripped log (of any type)
- Unfinished ship sections are able to be placed down, they take up a 3x3 space on the ground
- Floating text is displayed atop the unfinished ship section, informing the player what they need to do
- Players can interact with unfinished ship sections to add progress to it
- Such users are required to firstly place 4 iron nails into the ship section, then hammer them down, which will result in the section being removed and dropping a finished ship section
- Added the ship setup
- Ship setups can be acquired by inputting the large ship paper draft into a scribing table
- Players can place ship setups on the ground just like other blocks, though, the ship setup takes a space of 11x11
- Floating text is shown in the front face of the ship setup, informing the player what they need to place on the setup to be able to add progress to it
- Players are required to place finished ship sections, a sail, and leather, as to complete the ship
- When doing so, the ship's parts are slowly displayed one-by-one above the setup
- Added the ship
- The ship is a new, placeable, feature: it allows you to sail through large bodies of water, similarly to boats
- Ships have 6 seats in total, though, they are slower than boats and hard to maneuver
- Players are able to sit on seats, they are also able to place chest minecarts on them, which allows for moving large amounts of storage more easily through water
- Entities are able to stand atop ships
- Attempting to break the mast of the ship will start increasing the ship's break value
- This value is a percentage that starts from 0 and gets increased to 100. It is shown to the player attempting to break the ship
- When the percentage reaches 100, the ship will break
- If the player who is attempting to break the ship is in creative, the ship will automatically break
- Interacting with the ship's mast whilst holding logs will allow players to fix their ship
- Each log will decrease the ship's break value by 5%
- The log is consumed when placed
- Added a stamina system for certain rideable entities
- Horses, mules, donkeys, and camels are now able to have stamina
- Note that this differs from the normal stamina that wild animals have and use to flee
- When mounting an animal with stamina, the player can now hold down their sprint keybind to make the ridden animal sprint
- When sprinting, the animal's speed will increase, and their stamina will start decreasing
- If the block under the animal is considered a "road block", the animal's sprint speed will be increased
- (road blocks include: dirt paths, stone bricks & variants, bricks, smooth stone, polished blocks, and others)
- The animal's speed is temporarily decreased when they stop sprinting or when their stamina reaches 0
- A ridden animal's stamina is now shown on the passenger player's screen
- Animals' stamina value is randomized
- Mules, donkeys, and camels are able to spawn in with 20-40 stamina
- Horses are able to spawn in with 80-100 stamina
- Horses, mules, donkeys, and camels are now able to have stamina
- Added the "Chisel" tool type
- Currently, there are: copper chisels & iron chisels
- Copper chisels can be made, similarly to other tools, with the new copper chisel head, which can be acquired through the new chisel clay mold shape
- Iron chisels can be made, similarly to other tools, with the new iron chisel head, which can be acquired by forging heated wrought iron
- If a player hits specific blocks with a chisel, they will be able to perform a chisel process that is able to transform such block
- Certain UI components will be displayed on such player's screen, which is part of the chisel process
- In the middle of the screen, the player will be shown a "required symbol" alongside their process percentage
- To the bottom of the crosshair, the player is shown a series of 4 symbols. Crouching and hitting the block with the chisel will cycle through these symbols
- Hitting the block with a chisel while standing will allow the player to attempt to match the bottom symbol to the top one
- The speed at which a player is able to add onto their process percentage is dependent on the type of chisel and the player's building level
- To add to the process percentage, the player must match the bottom selected symbol to the top symbol
- Having a process percentage of 100 will transform the hit block into a different block (see below)
- Certain UI components will be displayed on such player's screen, which is part of the chisel process
- The blocks that the chisel is able to be used on (and what they transform to) are listed below:
- Stone -> stone bricks
- Stone bricks -> chiseled stone bricks
- Deepslate -> deepslate bricks
- Deepslate bricks -> chiseled deepslate
- Polished deepslate -> deepslate tiles
- Tuff -> tuff bricks
- Tuff bricks -> chiseled tuff bricks
- Polished tuff -> chiseled tuff
- Smooth sandstone -> cut sandstone
- Cut sandstone -> chiseled sandstone
- Smooth red sandstone -> cut red sandstone
- Cut red sandstone -> chiseled red sandstone
- Copper block -> cut copper
- Cut copper -> chiseled copper
- Quartz block -> quartz bricks
- Quartz bricks -> chiseled quartz
- Smooth quartz -> quartz pillar
- The recipes for the blocks listed above have now been disabled, as their acquisition method has been replaced by the chisel items
- If a player with a building skill level of 2+ completes chiseling a block whilst holding down their sprint keybind (by default, left ctrl), a 3x3 blocks will be transformed instead of a single block
- Players will get +20 building experience for every 3 blocks they chisel successfully
- Added the chisel clay mold shape
- Certain blocks are now much harder to mine with pickaxes. These include all of the following:
- Stone bricks (and all its variants & shapes, such as mossy stone bricks, stone brick slabs, etc)
- Deepslate bricks (and all its variants & shapes, such as cracked deepslate bricks, deepslate brick slabs, etc)
- Chiseled copper (and all its variants)
- Dry tinder blocks can now be created by using grass tufts or dry grass tufts instead of leaf litters
- The dry tinder now has model variants for when its made with grass tufts and dry grass tufts
- Changed the unlit torch recipe
- The recipe now requires 1 stick, 1 piece of coal or charcoal and 1 of any of the following items:
- Any type of wool
- String
- Vine
- Crude string
- Leather
- Any type of (scraped) hide
- The recipe now requires 1 stick, 1 piece of coal or charcoal and 1 of any of the following items:
- Placed torches no longer cause burning damage to entities on the same block as them
- Changed the lantern recipe
- The (iron) lantern's recipe now requires 4 iron nuggets instead of 8
- Changed how players are meant to cut logs through the preparation plate
- When interacting with a stripped log in the preparation plate, an indicator will now appear atop it, the player must interact with the indicator to cut the log
- Such indicator will move places when interacted with
- Players no longer receive nausea when they are low on carbs
- Certain sounds have been made quieter, these include:
- Players' breathe-in & breathe-out sounds
- Players' gasp & deep gasp sounds
- The "Nether Quartz" item has been renamed to "Quartz"
- All blocks added by Overly Realistic now have additional identifier data
- Attempting to crush poor quality ore into ore fragments now has an 80% chance of the mortar dropping flint instead of ore fragments
- A tip is sent to the player using the mortar when this happens, informing them of such
- Diorite blocks can now be cut when placed atop stonecutters
- When cut, they will drop 4 quartz
- Sweet berry bushes now only drop 1 sweet berry item when harvested
- The damage done due to hot items being picked up by players without tongs is now (also) triggered by inventory updates caused by hot items
- Improved animal intelligence
- Predator animals are now able to damage players who tower up
- Predator animals can now reach farther if their attacker is in water
- Predator animals are now able to dismount themselves from boats
- Removed the copper torch recipe
- Optimized the status system
- Optimized the Overly Realistic HUD display
- Optimized player falling operations
- Fixed certain adhesives not giving the right durability increases to tools
- Fixed certain textures having incorrect dimensions
- Fixed players being able to drink rain water without looking upwards
- Fixed time checks not working correctly. This affected the following systems/features:
- Dynamic sleep system
- Temperature system
- Dynamic random tick system
- Hygiene system
- Thirst system
- Tips system
- Illness system
- Shooting star operations
- Sleep system
- Fixed insanity-related events happening too often
- Fixed campfires exposed to rain not getting extinguished
- Fixed players sometimes dying when riding certain entities
- Fixed forging hammers still being able to execute unused operations
- Fixed stonecutters removing items when they are dropped atop them
- Fixed the various recipe hints not working
- Fixed baskets removing additionals when being boiled
- Fixed players not being burned if they were carrying hot items in their offhand while not using tongs
- Fixed players not receiving a sharpened stick item when sharpening sticks with a full inventory
- Added new advancements and changed existing advancements
- Added the "The Spectacle of an Iron Nail" advancement -> Forge an iron nail from heated wrought iron
- Added the "Written History" advancement -> Craft an inked feather
- Added 2 new advancement tabs: "Scribing Table Uses" & "Chisel Uses"
- These tabs display the various uses of the certain features added in this update
- Added the "Paper, Please" advancement -> Place a paper on a scribing table
- Added the "Linguistics" advancement -> Write on a scribing table paper
- Added the "The Invention of the Ship" advancement -> Create a large ship paper draft
- Added the "The Creation of the Ship" advancement -> Obtain a ship setup by using a large ship paper draft on a scribing table
- Added the "Bit by Bit" advancement -> Craft an unfinished ship section
- Added the "Nailed" advancement -> Place iron nails on an unfinished ship section
- Added the "Hammered" advancement -> Hammer down the iron nails on an unfinished ship section
- Added the "Sailors Beware" advancement -> Craft a ship sail
- Added the "The New World" advancement -> Create a ship
- Added the "Now Boarding" advancement -> Place a chest minecart on a ship's seat
- Added the "Magnifiscience" advancement -> Start chiseling a block
- Added numerous advancements for the chiseling of various different types of blocks
- Added the "Quartz Dreams" advancement -> Acquire quartz by cutting diorite atop a stonecutter
- Tweaked the description of the "Plankful" advancement
- The "Light it Up" advancement now has additional images and its description has been tweaked
- The "Technological Infancy" advancement now has additional images and its description has been tweaked
v3.10.0
- [WARNING: Due to data changes, blocks that have been placed in your world in previous Overly Realistic versions may not work correctly, you can fix this by breaking the block and placing it back again!]
- Added a warning that is sent out, in chat, to players when updating to v3.10.0
- Added the "Inked Feather" item
- This item can be crafted with 1 feather and 1 black dye
- Added the "Scribing Table" block
- Scribing tables can be crafted in crafting tables, they require 3 planks (any type), 2 iron ingots, 1 bookshelf, and 1 wool (any type)
- Interacting with the scribing table while holding a paper will place the paper on the table
- Crouching and interacting with a scribing table with an empty hand will remove the paper alongside any of its contents
- Interacting with a scribing table's paper while holding an inked feather will allow the player to write symbols on certain areas of the paper
- Writing on the paper will take away ink from the inked feather, inked feathers will turn back into regular feathers when losing all their ink
- A red marker signifies where the symbol will be written. Crouching and interacting with the paper while using the inked feather will allow the player to change the area of the paper where symbols are written on
- Players can interact with scribing tables' papers with an empty hand to confirm their symbols
- Certain combinations of symbols can reward the player with certain "paper drafts"
- Interacting with a scribing table while holding a paper draft will allow you to create certain items
- Paper drafts have requirements, which can be seen on their tooltips
- Added new "Large Ship" paper draft
- The large ship paper draft requires a building skill level of 2+ to be input successfully on a scribing table
- If input successfully, they will drop a ship setup
- Added the iron nail
- Iron nails are items, which can be acquired by forging heated wrought iron
- Added the ship sail
- Ship sails can be crafted in crafting tables with 6 banners and 3 logs
- Added the ship sections
- Unfinished ship sections can be crafted in crafting tables, their recipe requires 8 planks (of any type) and 1 stripped log (of any type)
- Unfinished ship sections are able to be placed down, they take up a 3x3 space on the ground
- Floating text is displayed atop the unfinished ship section, informing the player what they need to do
- Players can interact with unfinished ship sections to add progress to it
- Such users are required to firstly place 4 iron nails into the ship section, then hammer them down, which will result in the section being removed and dropping a finished ship section
- Added the ship setup
- Ship setups can be acquired by inputting the large ship paper draft into a scribing table
- Players can place ship setups on the ground just like other blocks, though, the ship setup takes a space of 11x11
- Floating text is shown in the front face of the ship setup, informing the player what they need to place on the setup to be able to add progress to it
- Players are required to place finished ship sections, a sail, and leather, as to complete the ship
- When doing so, the ship's parts are slowly displayed one-by-one above the setup
- Added the ship
- The ship is a new, placeable, feature: it allows you to sail through large bodies of water, similarly to boats
- Ships have 6 seats in total, though, they are slower than boats and hard to maneuver
- Players are able to sit on seats, they are also able to place chest minecarts on them, which allows for moving large amounts of storage more easily through water
- Entities are able to stand atop ships
- Attempting to break the mast of the ship will start increasing the ship's break value
- This value is a percentage that starts from 0 and gets increased to 100. It is shown to the player attempting to break the ship
- When the percentage reaches 100, the ship will break
- If the player who is attempting to break the ship is in creative, the ship will automatically break
- Interacting with the ship's mast whilst holding logs will allow players to fix their ship
- Each log will decrease the ship's break value by 5%
- The log is consumed when placed
- Added a stamina system for certain rideable entities
- Horses, mules, donkeys, and camels are now able to have stamina
- Note that this differs from the normal stamina that wild animals have and use to flee
- When mounting an animal with stamina, the player can now hold down their sprint keybind to make the ridden animal sprint
- When sprinting, the animal's speed will increase, and their stamina will start decreasing
- If the block under the animal is considered a "road block", the animal's sprint speed will be increased
- (road blocks include: dirt paths, stone bricks & variants, bricks, smooth stone, polished blocks, and others)
- The animal's speed is temporarily decreased when they stop sprinting or when their stamina reaches 0
- A ridden animal's stamina is now shown on the passenger player's screen
- Animals' stamina value is randomized
- Mules, donkeys, and camels are able to spawn in with 20-40 stamina
- Horses are able to spawn in with 80-100 stamina
- Horses, mules, donkeys, and camels are now able to have stamina
- Added the "Chisel" tool type
- Currently, there are: copper chisels & iron chisels
- Copper chisels can be made, similarly to other tools, with the new copper chisel head, which can be acquired through the new chisel clay mold shape
- Iron chisels can be made, similarly to other tools, with the new iron chisel head, which can be acquired by forging heated wrought iron
- If a player hits specific blocks with a chisel, they will be able to perform a chisel process that is able to transform such block
- Certain UI components will be displayed on such player's screen, which is part of the chisel process
- In the middle of the screen, the player will be shown a "required symbol" alongside their process percentage
- To the bottom of the crosshair, the player is shown a series of 4 symbols. Crouching and hitting the block with the chisel will cycle through these symbols
- Hitting the block with a chisel while standing will allow the player to attempt to match the bottom symbol to the top one
- The speed at which a player is able to add onto their process percentage is dependent on the type of chisel and the player's building level
- To add to the process percentage, the player must match the bottom selected symbol to the top symbol
- Having a process percentage of 100 will transform the hit block into a different block (see below)
- Certain UI components will be displayed on such player's screen, which is part of the chisel process
- The blocks that the chisel is able to be used on (and what they transform to) are listed below:
- Stone -> stone bricks
- Stone bricks -> chiseled stone bricks
- Deepslate -> deepslate bricks
- Deepslate bricks -> chiseled deepslate
- Polished deepslate -> deepslate tiles
- Tuff -> tuff bricks
- Tuff bricks -> chiseled tuff bricks
- Polished tuff -> chiseled tuff
- Smooth sandstone -> cut sandstone
- Cut sandstone -> chiseled sandstone
- Smooth red sandstone -> cut red sandstone
- Cut red sandstone -> chiseled red sandstone
- Copper block -> cut copper
- Cut copper -> chiseled copper
- Quartz block -> quartz bricks
- Quartz bricks -> chiseled quartz
- Smooth quartz -> quartz pillar
- The recipes for the blocks listed above have now been disabled, as their acquisition method has been replaced by the chisel items
- If a player with a building skill level of 2+ completes chiseling a block whilst holding down their sprint keybind (by default, left ctrl), a 3x3 blocks will be transformed instead of a single block
- Players will get +20 building experience for every 3 blocks they chisel successfully
- Added the chisel clay mold shape
- Certain blocks are now much harder to mine with pickaxes. These include all of the following:
- Stone bricks (and all its variants & shapes, such as mossy stone bricks, stone brick slabs, etc)
- Deepslate bricks (and all its variants & shapes, such as cracked deepslate bricks, deepslate brick slabs, etc)
- Chiseled copper (and all its variants)
- Dry tinder blocks can now be created by using grass tufts or dry grass tufts instead of leaf litters
- The dry tinder now has model variants for when its made with grass tufts and dry grass tufts
- Changed the unlit torch recipe
- The recipe now requires 1 stick, 1 piece of coal or charcoal and 1 of any of the following items:
- Any type of wool
- String
- Vine
- Crude string
- Leather
- Any type of (scraped) hide
- The recipe now requires 1 stick, 1 piece of coal or charcoal and 1 of any of the following items:
- Placed torches no longer cause burning damage to entities on the same block as them
- Changed the lantern recipe
- The (iron) lantern's recipe now requires 4 iron nuggets instead of 8
- Changed how players are meant to cut logs through the preparation plate
- When interacting with a stripped log in the preparation plate, an indicator will now appear atop it, the player must interact with the indicator to cut the log
- Such indicator will move places when interacted with
- Players no longer receive nausea when they are low on carbs
- Certain sounds have been made quieter, these include:
- Players' breathe-in & breathe-out sounds
- Players' gasp & deep gasp sounds
- The "Nether Quartz" item has been renamed to "Quartz"
- All blocks added by Overly Realistic now have additional identifier data
- Attempting to crush poor quality ore into ore fragments now has an 80% chance of the mortar dropping flint instead of ore fragments
- A tip is sent to the player using the mortar when this happens, informing them of such
- Diorite blocks can now be cut when placed atop stonecutters
- When cut, they will drop 4 quartz
- Sweet berry bushes now only drop 1 sweet berry item when harvested
- The damage done due to hot items being picked up by players without tongs is now (also) triggered by inventory updates caused by hot items
- Improved animal intelligence
- Predator animals are now able to damage players who tower up
- Predator animals can now reach farther if their attacker is in water
- Predator animals are now able to dismount themselves from boats
- Removed the copper torch recipe
- Optimized the status system
- Optimized the Overly Realistic HUD display
- Optimized player falling operations
- Fixed certain adhesives not giving the right durability increases to tools
- Fixed certain textures having incorrect dimensions
- Fixed players being able to drink rain water without looking upwards
- Fixed time checks not working correctly. This affected the following systems/features:
- Dynamic sleep system
- Temperature system
- Dynamic random tick system
- Hygiene system
- Thirst system
- Tips system
- Illness system
- Shooting star operations
- Sleep system
- Fixed insanity-related events happening too often
- Fixed campfires exposed to rain not getting extinguished
- Fixed players sometimes dying when riding certain entities
- Fixed forging hammers still being able to execute unused operations
- Fixed stonecutters removing items when they are dropped atop them
- Fixed the various recipe hints not working
- Fixed baskets removing additionals when being boiled
- Fixed players not being burned if they were carrying hot items in their offhand while not using tongs
- Fixed players not receiving a sharpened stick item when sharpening sticks with a full inventory
- Added new advancements and changed existing advancements
- Added the "The Spectacle of an Iron Nail" advancement -> Forge an iron nail from heated wrought iron
- Added the "Written History" advancement -> Craft an inked feather
- Added 2 new advancement tabs: "Scribing Table Uses" & "Chisel Uses"
- These tabs display the various uses of the certain features added in this update
- Added the "Paper, Please" advancement -> Place a paper on a scribing table
- Added the "Linguistics" advancement -> Write on a scribing table paper
- Added the "The Invention of the Ship" advancement -> Create a large ship paper draft
- Added the "The Creation of the Ship" advancement -> Obtain a ship setup by using a large ship paper draft on a scribing table
- Added the "Bit by Bit" advancement -> Craft an unfinished ship section
- Added the "Nailed" advancement -> Place iron nails on an unfinished ship section
- Added the "Hammered" advancement -> Hammer down the iron nails on an unfinished ship section
- Added the "Sailors Beware" advancement -> Craft a ship sail
- Added the "The New World" advancement -> Create a ship
- Added the "Now Boarding" advancement -> Place a chest minecart on a ship's seat
- Added the "Magnifiscience" advancement -> Start chiseling a block
- Added numerous advancements for the chiseling of various different types of blocks
- Added the "Quartz Dreams" advancement -> Acquire quartz by cutting diorite atop a stonecutter
- Tweaked the description of the "Plankful" advancement
- The "Light it Up" advancement now has additional images and its description has been tweaked
- The "Technological Infancy" advancement now has additional images and its description has been tweaked
v3.9.3
- Fixed not being able to regenerate health
v3.9.3
- Fixed not being able to regenerate health
v3.9.2
- When bellows are broken, their item drop will now remember their state (either being "open" or "compressed")
- The PickupDelay data of the item has also now been modified to be 20 ticks
- The crop-planting husbandry experience-increase condition now requires less crops to be planted and gives more experience
- Forging chain meshes will now always drop atleast 2 meshes
- Fixed being able to immediately input a shape when forging heated wrought iron
- Fixed natural regeneration sometimes healing too many hearts at once
- Fixed bone glue being unobtainable
- Fixed the copper trapdoor having an outdated recipe
- Fixed not being able to place fire starters under certain blocks
- Fixed the base components of chestplates in the lay figure menus not having the right costs
- Changed existing advancements
- Added the "Wheat Gatherer" advancement: obtain wheat
- The "Mysophobic" advancement icon now uses the dirty carrot texture
- When bellows are broken, their item drop will now remember their state (either being "open" or "compressed")
v3.9.2
- When bellows are broken, their item drop will now remember their state (either being "open" or "compressed")
- The PickupDelay data of the item has also now been modified to be 20 ticks
- The crop-planting husbandry experience-increase condition now requires less crops to be planted and gives more experience
- Forging chain meshes will now always drop atleast 2 meshes
- Fixed being able to immediately input a shape when forging heated wrought iron
- Fixed natural regeneration sometimes healing too many hearts at once
- Fixed bone glue being unobtainable
- Fixed the copper trapdoor having an outdated recipe
- Fixed not being able to place fire starters under certain blocks
- Fixed the base components of chestplates in the lay figure menus not having the right costs
- Changed existing advancements
- Added the "Wheat Gatherer" advancement: obtain wheat
- The "Mysophobic" advancement icon now uses the dirty carrot texture
- When bellows are broken, their item drop will now remember their state (either being "open" or "compressed")
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