Unofficial site, not affiliated with modrinth.com.What is this?
Моды/Wilder Wild
Wilder Wild

Wilder Wild

A massive overhaul that improves biomes, adds new mobs, trees, and more!

996.0K
1.8K
  • 4.2.9 (26.2-snapshot-5)

    release1 мая 2026 г.
    • Fixed a duplicate config entry in the Block config screen.
    • Fixed a bug that caused all types of Moss Blocks to generate default Moss patches when Bone Mealed while Azalea generation is disabled.
    • Fixed a bug that prevented Huge Pale Mushrooms from generating.
    • Fixed a bug that prevented Coarse Dirt patches from generating in Savannas.
    • Tree generation in the following biomes has been made more sparse:
      • Forest
      • Sparse Forest
      • Dying Forest
      • Dying Mixed Forest
      • Snowy Dying Forest
      • Snowy Dying Mixed Forest
    • Huge Mushroom generation in Forest-like and Birch Forest-like biomes has been made rarer.
      • Renamed the #wilderwild:feature/has_big_mushrooms Biome tag to #wilderwild:feature/has_huge_mushrooms.
    • Short Grass and Fern generation in the Birch Taiga and Sparse Forest biomes has been decreased.
    • Revamped the foliage and flora generation of Birch Forest biomes:
      • Phlox and Lantanas can no longer generate, instead being replaced with Wildflowers akin to Vanilla's generation.
      • Rose Bushes, Peonies, and Lilacs generate more sparsely.
        • This change does not apply to the Old Growth Birch Forest.
      • Fern can no longer generate, and Short Grass is slightly more sparse.
        • This change does not apply to the Old Growth Birch Forest.
      • Azure Bluet, Poppy, Allium, and Tulip blocks can no longer generate.
      • Flower generation is now more uniform, consisting of Lily of the Valley, Seeding Dandelion, and Dandelion blocks.
        • Seeding Dandelions are now generated as part of the wilderwild:flower_birch feature, now relying on noise for their placement instead of a separate patch feature.
      • Flower generation no longer increases in clearings.
    • Rose Bushes now generate more sparsely in Cherry Groves.
    • Fern can no longer generate in Cherry Groves, and Short Grass is slightly more sparse.
    • Grass generation in the Plains, Meadow, and Tundra biomes has been reverted to Vanilla generation to better represent their climate.
      • Sunflower Plains and Flower Fields remain unchanged.
    • Removed Mesoglea "pool" features from the Mesoglea Caves biome, as they hindered navigation and didn't make sense visually.
      • Dripleaves will no longer generate in the Mesoglea Caves biome.
      • The wilderwild:blue_mesoglea_pool, wilderwild:blue_mesoglea_dripleaves, wilderwild:purple_mesoglea_pool, and wilderwild:purple_mesoglea_dripleaves Configured Features have been removed.
      • The wilderwild:blue_mesoglea and wilderwild:purple_mesoglea Configured Features and Placed Features have been removed.
    • Cleaned up the feature generation of Magmatic Caves.
      • The wilderwild:fire Configured Feature and the wilderwild:fire_patch_magma Placed Feature have been removed.
      • The wilderwild:magma_disk, wilderwild:magma_pile, and wilderwild:obsidian_disk Configured Features and Placed Features have been removed.
      • Increased the chance for the wilderwild:gabbro_disk Placed Feature to generate.
      • Decreased the chance for the wilderwild:upside_down_magma Placed Feature to generate.
      • The wilderwild:magma_lava_pool Configured Feature and Placed Feature have been renamed to wilderwild:gabbro_lava_pool, and now generates Gabbro borders.
        • The wilderwild:magma_column Configured Feature has been renamed to wilderiwld:lava_pool_magma_column, and now only replaces Lava.
    • Updated the spawning rules for the Scorched:
      • Scorched will no longer spawn in any light level.
      • Scorched can now spawn under the surface of Lava.
        • Spawning on Lava or Magma blocks will ignore the light level requirement.
      • The restriction for a Scorched to spawn only on Magma, Gabbro, or Lava has been removed.
      • Normal Spiders will no longer spawn in Magmatic Caves.
    • Scorched now despawn when the Difficulty is set to Peaceful.
    • Fixed the subtitles for Maple Trapdoors and Pale Oak Trapdoors opening and closing.
    • Fixed an issue that could cause Coconuts to remain floating in the air after their supporting block was broken.
    • Fixed Sculk Sensors not animating properly with the MC Live 2020's Sculk Sensor tendrils" resource pack enabled.
    • Fixed an issue that would cause Milkweed to instantly get its pods picked when Bone Mealed by a Player.
    • Fixed an issue that would let Geysers (Geothermal Vents in 26.2+) remain infinitely erupting.
    • Crabs can no longer hide inside Grass Blocks or Moss Blocks.
    • Crabs will now become persistent when fed.
    • Jellyfish will now become persistent when fed.
    • Baby Jellyfish spawned from breeding are now persistent.
    • Baby Jellyfish are now affected by Golden Dandelions.
    • Penguins will now wait between 1-2 minutes after spawning before starting to slide and find water.

    26.2+

    • Added a config option to toggle black Fog in the Dripstone Caves biome.
      • This option is enabled by default.
    • Added a config option to toggle black Fog in the Lush Caves biome.
      • This option is enabled by default.
    • Added a config option to toggle ambient sounds in the Sulfur Caves biome. TODO!!!!!!!
      • This option is enabled by default.
    • Added a config option to toggle black Fog in the Sulfur Caves biome.
      • This option is enabled by default.
    • Removed the wilderwild:icicle_feature Feature.
      • This has been superseded by the minecraft:speleothem Feature.
    • Removed the wilderwild:icicle_cluster_feature Feature.
      • This has been superseded by the minecraft:speleothem_cluster Feature.
    • The Ice paths in the Frozen Caves biome now use Surface Rules to generate, offering cleaner generation and a significant performance boost.
      • The wilderwild:ice_paths Configured Feature and Placed Feature have both been removed.
    • Sulfur Geysers will now create Wind Disturbances.
      • Added the block_potent_sulfur option to Wilder Wild's Mixin Config.
    • Sulfur Pools can now rarely form Geysers.
      • Added a config option to toggle the new Sulfur Pool generation.
      • Added the wilderwild:feature/has_sulfur_pool Biome Tag.
    • Replaced Vanilla's Sulfur Spring generation with new, wider, procedurally-generated Sulfur Springs.
      • Vanilla's Sulfur Springs are pre-built, and did not display much variance in size or width.
      • The new Sulfur Springs are extremely variable on all fronts, resolving these issues.
      • Added the wilderwild:sulfur_spring Feature, with the following Feature Configuration:
        • height: an Int Provider, determining the height of the spring.
        • width: an Int Provider, determining the width of the spring. Is sampled separately for the x and y axi.
        • curve_distance: a Float Provider, determining how far the spring's generation should curve in total.
        • bluntness: a Float Provider, determining how much the spring should "sharpen" near both tips. The higher, the less it'll sharpen.
          • Must provide values between 0 and 1.
        • crib_block_chance: a Float, determining the chance of a block generating above the ring surrounding the center of the spring.
          • Must be between 0 and 1.
        • crib_extra_block_chance: a Float, determining the chance of an extra block generating above the spring's "crib."
          • Must be between 0 and 1.
        • block_state: a Block State Provider, determining the Block States to generate the spring with. (i.e., Sulfur.)
        • water_block_state: a Block State Provider, determining the Block States to generate the spring's water with.
        • decoration_feature: a Placed Feature that generates within the spring's water.
        • extra_decoration_chance: a Float Provider, determining the chance of extra decoration features generating per-Block.
        • replaceable: a list or Tag of Blocks that the spring can replace.
        • cannot_replace: a list or Tag of Blocks that the spring cannot replace.
      • Added the wilderwild:sulfur_spring_decoration Feature, with the following Feature Configuration:
        • spring_state: a Block State Provider, determining the Block States the spring uses to generate. (i.e., Sulfur.)
          • These blocks are placed around the top_state and bottom_state blocks that are generated, to ensure they're not exposed.
        • top_state a Block State Provider, determining the Block States to generate the top piece of the feature with. (i.e., Potent Sulfur.)
        • bottom_state a Block State Provider, determining the Block States to generate the bottom piece of the feature with. (i.e., Magma.)
        • replaceable: a list or Tag of Blocks that the feature can replace.
        • cannot_replace: a list or Tag of Blocks that the feature cannot replace.
      • Added the wilderwild:feature/sulfur_spring_replaceable and wilderwild:feature/sulfur_spring_placeable Block Tags.
      • Added the wilderwild:feature/has_sulfur_spring Biome Tag.
      • Added a config option to toggle the new Sulfur Spring generation.
    • Sulfur Spike generation in the Sulfur Caves biome has been significantly decreased.
      • Added a config option to toggle the new Sulfur Spike generation.
      • Added the wilderwild:feature/has_sulfur_spike Biome Tag.
    • Calcite now generates alongside Sulfur, Granite, Cinnabar, and Tuff in the Sulfur Caves biome.
      • Added a config option to toggle Calcite generation.
    • Fixed a Vanilla bug that prevented Potent Sulfur from working properly if naturally generated.
    • Cleaned up the feature generation of Magmatic Caves.
    • Shrubs can no longer generate on Sand blocks in the Oasis biome.
    • Added the Icicle to the minecraft:speleothems Block Tag.
    • Added new Sound Events for Icicles landing.
    • Added some missing entries to Item Tags.
    • Added the wilderwild:sulfur_caves_calcite_enabled Material Condition.
    • Renamed the wilderwild:beta_beach_condition_source Material Condition to wilderwild:beta_beach_enabled.
    • Renamed the wilderwild:snow_under_mountain_condition_source Material Condition to wilderwild:snow_under_mountain_enabled.
    • Added the wilderwild:penguin_immune_to Block Tag, controlling which blocks do not affect Penguins.
      • Contains Powder Snow by default.
    • Renamed the wilderwild:penguins_spawnable_on Block Tag to wilderwild:penguin_spawnable_on.
    • Renamed Wilder Wild's Geyser block to Geothermal Vent.
      • All associated Sounds, Tags, BlockState Properties, Configured Features, Placed Features, Config Entries, Advancements, and Advancement Criteria have also been renamed.
  • 4.2.9 (26.1-26.1.2)

    release1 мая 2026 г.
    • Fixed a duplicate config entry in the Block config screen.
    • Fixed a bug that caused all types of Moss Blocks to generate default Moss patches when Bone Mealed while Azalea generation is disabled.
    • Fixed a bug that prevented Huge Pale Mushrooms from generating.
    • Fixed a bug that prevented Coarse Dirt patches from generating in Savannas.
    • Tree generation in the following biomes has been made more sparse:
      • Forest
      • Sparse Forest
      • Dying Forest
      • Dying Mixed Forest
      • Snowy Dying Forest
      • Snowy Dying Mixed Forest
    • Huge Mushroom generation in Forest-like and Birch Forest-like biomes has been made rarer.
      • Renamed the #wilderwild:feature/has_big_mushrooms Biome tag to #wilderwild:feature/has_huge_mushrooms.
    • Short Grass and Fern generation in the Birch Taiga and Sparse Forest biomes has been decreased.
    • Revamped the foliage and flora generation of Birch Forest biomes:
      • Phlox and Lantanas can no longer generate, instead being replaced with Wildflowers akin to Vanilla's generation.
      • Rose Bushes, Peonies, and Lilacs generate more sparsely.
        • This change does not apply to the Old Growth Birch Forest.
      • Fern can no longer generate, and Short Grass is slightly more sparse.
        • This change does not apply to the Old Growth Birch Forest.
      • Azure Bluet, Poppy, Allium, and Tulip blocks can no longer generate.
      • Flower generation is now more uniform, consisting of Lily of the Valley, Seeding Dandelion, and Dandelion blocks.
        • Seeding Dandelions are now generated as part of the wilderwild:flower_birch feature, now relying on noise for their placement instead of a separate patch feature.
      • Flower generation no longer increases in clearings.
    • Rose Bushes now generate more sparsely in Cherry Groves.
    • Fern can no longer generate in Cherry Groves, and Short Grass is slightly more sparse.
    • Grass generation in the Plains, Meadow, and Tundra biomes has been reverted to Vanilla generation to better represent their climate.
      • Sunflower Plains and Flower Fields remain unchanged.
    • Removed Mesoglea "pool" features from the Mesoglea Caves biome, as they hindered navigation and didn't make sense visually.
      • Dripleaves will no longer generate in the Mesoglea Caves biome.
      • The wilderwild:blue_mesoglea_pool, wilderwild:blue_mesoglea_dripleaves, wilderwild:purple_mesoglea_pool, and wilderwild:purple_mesoglea_dripleaves Configured Features have been removed.
      • The wilderwild:blue_mesoglea and wilderwild:purple_mesoglea Configured Features and Placed Features have been removed.
    • Cleaned up the feature generation of Magmatic Caves.
      • The wilderwild:fire Configured Feature and the wilderwild:fire_patch_magma Placed Feature have been removed.
      • The wilderwild:magma_disk, wilderwild:magma_pile, and wilderwild:obsidian_disk Configured Features and Placed Features have been removed.
      • Increased the chance for the wilderwild:gabbro_disk Placed Feature to generate.
      • Decreased the chance for the wilderwild:upside_down_magma Placed Feature to generate.
      • The wilderwild:magma_lava_pool Configured Feature and Placed Feature have been renamed to wilderwild:gabbro_lava_pool, and now generates Gabbro borders.
        • The wilderwild:magma_column Configured Feature has been renamed to wilderiwld:lava_pool_magma_column, and now only replaces Lava.
    • Updated the spawning rules for the Scorched:
      • Scorched will no longer spawn in any light level.
      • Scorched can now spawn under the surface of Lava.
        • Spawning on Lava or Magma blocks will ignore the light level requirement.
      • The restriction for a Scorched to spawn only on Magma, Gabbro, or Lava has been removed.
      • Normal Spiders will no longer spawn in Magmatic Caves.
    • Scorched now despawn when the Difficulty is set to Peaceful.
    • Fixed the subtitles for Maple Trapdoors and Pale Oak Trapdoors opening and closing.
    • Fixed an issue that could cause Coconuts to remain floating in the air after their supporting block was broken.
    • Fixed Sculk Sensors not animating properly with the MC Live 2020's Sculk Sensor tendrils" resource pack enabled.
    • Fixed an issue that would cause Milkweed to instantly get its pods picked when Bone Mealed by a Player.
    • Fixed an issue that would let Geysers (Geothermal Vents in 26.2+) remain infinitely erupting.
    • Crabs can no longer hide inside Grass Blocks or Moss Blocks.
    • Crabs will now become persistent when fed.
    • Jellyfish will now become persistent when fed.
    • Baby Jellyfish spawned from breeding are now persistent.
    • Baby Jellyfish are now affected by Golden Dandelions.
    • Penguins will now wait between 1-2 minutes after spawning before starting to slide and find water.

    26.2+

    • Added a config option to toggle black Fog in the Dripstone Caves biome.
      • This option is enabled by default.
    • Added a config option to toggle black Fog in the Lush Caves biome.
      • This option is enabled by default.
    • Added a config option to toggle ambient sounds in the Sulfur Caves biome. TODO!!!!!!!
      • This option is enabled by default.
    • Added a config option to toggle black Fog in the Sulfur Caves biome.
      • This option is enabled by default.
    • Removed the wilderwild:icicle_feature Feature.
      • This has been superseded by the minecraft:speleothem Feature.
    • Removed the wilderwild:icicle_cluster_feature Feature.
      • This has been superseded by the minecraft:speleothem_cluster Feature.
    • The Ice paths in the Frozen Caves biome now use Surface Rules to generate, offering cleaner generation and a significant performance boost.
      • The wilderwild:ice_paths Configured Feature and Placed Feature have both been removed.
    • Sulfur Geysers will now create Wind Disturbances.
      • Added the block_potent_sulfur option to Wilder Wild's Mixin Config.
    • Sulfur Pools can now rarely form Geysers.
      • Added a config option to toggle the new Sulfur Pool generation.
      • Added the wilderwild:feature/has_sulfur_pool Biome Tag.
    • Replaced Vanilla's Sulfur Spring generation with new, wider, procedurally-generated Sulfur Springs.
      • Vanilla's Sulfur Springs are pre-built, and did not display much variance in size or width.
      • The new Sulfur Springs are extremely variable on all fronts, resolving these issues.
      • Added the wilderwild:sulfur_spring Feature, with the following Feature Configuration:
        • height: an Int Provider, determining the height of the spring.
        • width: an Int Provider, determining the width of the spring. Is sampled separately for the x and y axi.
        • curve_distance: a Float Provider, determining how far the spring's generation should curve in total.
        • bluntness: a Float Provider, determining how much the spring should "sharpen" near both tips. The higher, the less it'll sharpen.
          • Must provide values between 0 and 1.
        • crib_block_chance: a Float, determining the chance of a block generating above the ring surrounding the center of the spring.
          • Must be between 0 and 1.
        • crib_extra_block_chance: a Float, determining the chance of an extra block generating above the spring's "crib."
          • Must be between 0 and 1.
        • block_state: a Block State Provider, determining the Block States to generate the spring with. (i.e., Sulfur.)
        • water_block_state: a Block State Provider, determining the Block States to generate the spring's water with.
        • decoration_feature: a Placed Feature that generates within the spring's water.
        • extra_decoration_chance: a Float Provider, determining the chance of extra decoration features generating per-Block.
        • replaceable: a list or Tag of Blocks that the spring can replace.
        • cannot_replace: a list or Tag of Blocks that the spring cannot replace.
      • Added the wilderwild:sulfur_spring_decoration Feature, with the following Feature Configuration:
        • spring_state: a Block State Provider, determining the Block States the spring uses to generate. (i.e., Sulfur.)
          • These blocks are placed around the top_state and bottom_state blocks that are generated, to ensure they're not exposed.
        • top_state a Block State Provider, determining the Block States to generate the top piece of the feature with. (i.e., Potent Sulfur.)
        • bottom_state a Block State Provider, determining the Block States to generate the bottom piece of the feature with. (i.e., Magma.)
        • replaceable: a list or Tag of Blocks that the feature can replace.
        • cannot_replace: a list or Tag of Blocks that the feature cannot replace.
      • Added the wilderwild:feature/sulfur_spring_replaceable and wilderwild:feature/sulfur_spring_placeable Block Tags.
      • Added the wilderwild:feature/has_sulfur_spring Biome Tag.
      • Added a config option to toggle the new Sulfur Spring generation.
    • Sulfur Spike generation in the Sulfur Caves biome has been significantly decreased.
      • Added a config option to toggle the new Sulfur Spike generation.
      • Added the wilderwild:feature/has_sulfur_spike Biome Tag.
    • Calcite now generates alongside Sulfur, Granite, Cinnabar, and Tuff in the Sulfur Caves biome.
      • Added a config option to toggle Calcite generation.
    • Fixed a Vanilla bug that prevented Potent Sulfur from working properly if naturally generated.
    • Cleaned up the feature generation of Magmatic Caves.
    • Shrubs can no longer generate on Sand blocks in the Oasis biome.
    • Added the Icicle to the minecraft:speleothems Block Tag.
    • Added new Sound Events for Icicles landing.
    • Added some missing entries to Item Tags.
    • Added the wilderwild:sulfur_caves_calcite_enabled Material Condition.
    • Renamed the wilderwild:beta_beach_condition_source Material Condition to wilderwild:beta_beach_enabled.
    • Renamed the wilderwild:snow_under_mountain_condition_source Material Condition to wilderwild:snow_under_mountain_enabled.
    • Added the wilderwild:penguin_immune_to Block Tag, controlling which blocks do not affect Penguins.
      • Contains Powder Snow by default.
    • Renamed the wilderwild:penguins_spawnable_on Block Tag to wilderwild:penguin_spawnable_on.
    • Renamed Wilder Wild's Geyser block to Geothermal Vent.
      • All associated Sounds, Tags, BlockState Properties, Configured Features, Placed Features, Config Entries, Advancements, and Advancement Criteria have also been renamed.
  • 4.2.8 (26.1)

    release28 марта 2026 г.
    • Bumped Wilder Wild's protocol version to 19.
    • Added a config option to toggle whether Azaleas can generate when Bone Mealing a Moss Block.
      • The wilderwild:moss_patch_bonemeal_no_azalea feature will be used while this option is enabled.
      • This option is disabled by default as to not break existing farms.
      • Added the block_moss option to Wilder Wild's mixin config.
    • Termite Mounds now only hold a single Termite Swarm at a time.
      • Termite Mounds placed by Players could previously hold three Termite Swarms at a time.
      • This change should make Termite Mounds more acceptable in terms of game balance and volume/particle count.
      • As a result of this change, the can_spawn_termites BlockState property has been removed.
        • The termites_awake property now takes into account the conditions the can_spawn_termites property was previously set under.
    • Updated and optimized how Termite Mounds sync Termite Swarm data to clients.
      • Syncing now only occurs if a Termite Swam was spawned, removed, or had its position/eating state changed.
        • Syncing would previously occur each tick while a Termite Swarm was present.
      • Significantly reduced the amount of data required to be sent in order to sync Termite Swarm data to clients.
    • Termite Particles are now created on the client instead of being sent from the server.
    • Added the #wilderwild:cannot_support_upwards_termite_movement Block tag.
      • Contains the #minecraft:inside_step_sound_blocks, #minecraft:replaceable_by_trees, and #minecraft:flowers Block tags by default.
      • This tag is used to define which Blocks a Termite Swarm cannot travel upwards into.
    • Fireflies now spawn directly from Firefly Bushes when the Firefly Bush Spawning config option is enabled.
      • Fireflies will spawn in groups of 3-6 when a Firefly Bush is randomly ticked.
      • Spawning will fail if:
        • The brightness level is higher than 13.
        • More than 16 Fireflies are present within 8 blocks of the Firefly Bush.
        • More than 4 Fireflies are present within 4 blocks of the Firefly Bush.
        • A Player is not present within 24 blocks of the Firefly Bush.
      • Removed the Firefly Bush Swarms config option and merged its functionality with the Firefly Bush Spawning config option.
      • When the config option is disabled, these changes will no longer apply.
      • This change was made to both significantly boost performance on lower-end devices, while being more accurate to Vanilla's Firefly particle spawning.
    • Fireflies now despawn within 40 blocks of a Player instead of 80.
  • 4.2.7 (26.1)

    release27 марта 2026 г.
    • Tweaked the textures of multiple baby mobs to fit in more with Vanilla:
      • Crab
      • Jellyfish
      • Penguin
    • Added the wilderwild:gameplay/ostrich_egg_hatch_chance Environment Attribute.
      • Provides a 1/18 chance during the day, and a 1/300 chance during the night by default.
    • Added the wilderwild:gameplay/penguin_egg_hatch_chance Environment Attribute.
      • Provides a 1/30 chance at all times by default.
    • Fixed a crash when booting with Terrablender.
  • 4.2.6 (26.1)

    release26 марта 2026 г.
    • Fixed an issue with config loading.
  • 4.2.5 (26.1)

    release24 марта 2026 г.
    • Updated the models and textures of the following baby mobs:
      • Crab
      • Jellyfish
        • Tweaked the bounding box to align with the new model
      • Moobloom
        • Tweaked the bounding box to align with the new model
      • Ostrich
        • Tweaked the bounding box to align with the new model
      • Zombie Ostrich
        • Tweaked the bounding box to align with the new model
      • Penguin
    • Auburn Moss Blocks, Auburn Moss Carpets, and Creeping Auburn Moss can now be composted
    • Wilder Wild's flowers can once again be used to craft Suspicious Stew
    • Added Special Block Models for Wilder Wild's Signs, Wilder Wild's Hanging Signs, the Stone Chest, the Hanging Tendril, Clovers, Phlox, and Lantanas
    • Wilder Wild's Villager Trades are now data-driven
    • Fragile Ice now also cracks if an entity's passenger is contained within the #wilderwild:fragile_ice_unwalkable_mobs Entity Type tag.
    • Fixed a missing texture in the Baobab Nut's hanging model
    • Updated the rendering of Mesoglea as a fluid to be emissive
    • Shrubs now generate half as commonly in the Oasis biome
    • Adjusted Wilder Wild's tree features to not replace blocks such as Sand when growing on them
      • This change was made in order to prevent instances where players could grow a Palm tree to turn Sand into Dirt
    • Reworked many worldgen features to match Tiny Takeover's worldgen changes
    • Changed the algorithm Mooblooms use to select a variant to match Tiny Takeover's worldgen changes
    • Added the following Block tags:
      • #wilderwild:supports_algae
      • #wilderwild:supports_plankton
      • #wilderwild:supports_hanging_baobab_nut
      • #wilderwild:supports_cattail
      • #wilderwild:supports_coconut
      • #wilderwild:supports_hanging_coconut
      • #wilderwild:cannot_support_sea_anemone
      • #wilderwild:cannot_support_sea_whip
      • #wilderwild:cannot_support_tube_worms
      • #wilderwild:supports_frozen_vegetation
      • #wilderwild:supports_waterloggable_sapling
      • #wilderwild:cannot_replace_below_tree_trunk_waterloggable
      • #wilderwild:cannot_replace_below_tree_trunk_desert
      • #wilderwild:supports_shrub
    • Added the following Fluid tags:
      • #wilderwild:supports_algae
      • #wilderwild:supports_plankton
  • 4.2.5 (26.1-rc-3)

    release24 марта 2026 г.
    • Wilder Wild's villager trades are now data-driven
  • 4.2.4 (26.1-pre-3)

    release18 марта 2026 г.
    • Auburn Moss Blocks, Auburn Moss Carpets, and Creeping Auburn Moss can now be composted.
    • Wilder Wild's flowers can once again be used to craft Suspicious Stew.
    • Added Special Block Models for Wilder Wild's Signs, Wilder Wild's Hanging Signs, the Stone Chest, the Hanging Tendril, Clovers, Phlox, and Lantanas.
  • 4.2.4 (26.1-pre-2)

    release14 марта 2026 г.
    • Converted configs to FrozenLib's Config V2
      • Among many improvements, some performance issues are fixed
    • Fixed an incompatibility that broke other modded Boats. (#532)
    • Improved the performance of Scorched Sand blocks. (#526)
    • Lava now takes much longer to scorch a Sand block.
    • Dying Forests no longer generate next to Groves with Biolith installed. (#529)
  • 4.2.4 (26.1-snapshot-11)

    release5 марта 2026 г.
    • Converted configs to FrozenLib's Config V2
      • Among many improvements, some performance issues are fixed
    • Fixed an incompatibility that broke other modded Boats. (#532)
    • Improved the performance of Scorched Sand blocks. (#526)
    • Lava now takes much longer to scorch a Sand block.
    • Dying Forests no longer generate next to Groves with Biolith installed. (#529)
  • 4.2.4 (26.1-snapshot-9)

    release24 февраля 2026 г.
    • Converted configs to FrozenLib's Config V2
      • Among many improvements, some performance issues are fixed
    • Fixed an incompatibility that broke other modded Boats. (#532)
    • Improved the performance of Scorched Sand blocks. (#526)
    • Lava now takes much longer to scorch a Sand block.
    • Dying Forests no longer generate next to Groves with Biolith installed. (#529)
  • 4.2.4 (1.21.11)

    release24 февраля 2026 г.
    • Fixed an incompatibility that broke other modded Boats. (#532)
    • Improved the performance of Scorched Sand blocks. (#526)
    • Lava now takes much longer to scorch a Sand block.
    • Dying Forests no longer generate next to Groves with Biolith installed. (#529)
  • 4.2.3 (26.1-snapshot-4)

    release24 января 2026 г.
    • Fixed the Allay's keyframed dancing animation not working.
    • Changed Crab Claws to grant players the Reach Boost effect when held.
      • This change was made to resolve an issue that granted players infinite Reach Boost if they had the effect active.
      • This functionality is still locked behind the config option.
  • 4.2.1 (26.1-snapshot-3)

    release15 января 2026 г.
    • Fixed a critical compat issue when used with Lithostitched.
    • Fixed Display Lanterns using the incorrect Piston push reaction, now being destroyed like other Lantern blocks.
      • Display Lanterns will no longer retain Fireflies when broken with Silk Touch.
    • Fixed Pale Oak Saplings growing without the need to place them in a 2x2 pattern.
    • Fixed Ostrich Eggs showing up without a texture on 1.21.11+.
    • Fixed Geysers using an outdated emissive overlay texture on 1.21.4+.
  • 4.2.2 (1.21.11)

    release1 января 2026 г.
    • Fixed Hollowed Logs being usable to craft 4 Planks Blocks instead of 2.
    • Removed the looping Enderman anger sound, as it is out of Wilder Wild's scope.
      • (Don't blame me someone else made me add it years ago)
  • 4.2.1 (26.1-snapshot-1)

    release21 декабря 2025 г.
    • Fixed a critical compat issue when used with Lithostitched.
    • Fixed Display Lanterns using the incorrect Piston push reaction, now being destroyed like other Lantern blocks.
      • Display Lanterns will no longer retain Fireflies when broken with Silk Touch.
    • Fixed Pale Oak Saplings growing without the need to place them in a 2x2 pattern.
    • Fixed Ostrich Eggs showing up without a texture on 1.21.11+.
    • Fixed Geysers using an outdated emissive overlay texture on 1.21.4+.
  • 4.2.1 (1.21.11)

    release21 декабря 2025 г.
    • Fixed a critical compat issue when used with Lithostitched.
    • Fixed Display Lanterns using the incorrect Piston push reaction, now being destroyed like other Lantern blocks.
      • Display Lanterns will no longer retain Fireflies when broken with Silk Touch.
    • Fixed Pale Oak Saplings growing without the need to place them in a 2x2 pattern.
    • Fixed Ostrich Eggs showing up without a texture on 1.21.11+.
    • Fixed Geysers using an outdated emissive overlay texture on 1.21.4+.
  • 4.2.1 (1.21.10)

    release21 декабря 2025 г.
    • Fixed a critical compat issue when used with Lithostitched.
    • Fixed Display Lanterns using the incorrect Piston push reaction, now being destroyed like other Lantern blocks.
      • Display Lanterns will no longer retain Fireflies when broken with Silk Touch.
    • Fixed Pale Oak Saplings growing without the need to place them in a 2x2 pattern.
    • Fixed Ostrich Eggs showing up without a texture on 1.21.11+.
    • Fixed Geysers using an outdated emissive overlay texture on 1.21.4+.
  • 4.2.1 (1.21.9)

    release21 декабря 2025 г.
    • Fixed a critical compat issue when used with Lithostitched.
    • Fixed Display Lanterns using the incorrect Piston push reaction, now being destroyed like other Lantern blocks.
      • Display Lanterns will no longer retain Fireflies when broken with Silk Touch.
    • Fixed Pale Oak Saplings growing without the need to place them in a 2x2 pattern.
    • Fixed Ostrich Eggs showing up without a texture on 1.21.11+.
    • Fixed Geysers using an outdated emissive overlay texture on 1.21.4+.
  • 4.2.1 (1.21.8)

    release21 декабря 2025 г.
    • Fixed a critical compat issue when used with Lithostitched.
    • Fixed Display Lanterns using the incorrect Piston push reaction, now being destroyed like other Lantern blocks.
      • Display Lanterns will no longer retain Fireflies when broken with Silk Touch.
    • Fixed Pale Oak Saplings growing without the need to place them in a 2x2 pattern.
    • Fixed Ostrich Eggs showing up without a texture on 1.21.11+.
    • Fixed Geysers using an outdated emissive overlay texture on 1.21.4+.
1
...

Совместимость

Платформы

Поддерживаемые окружения

Клиент и сервер

Сведения

Опубликован:3 года назад
Обновлён:1 месяц назад
ID проекта:
Главная