
Weather and Tornadoes Remastered
An official remaster of the original 1.2.5 Weather and Tornadoes mod by Corosus!
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BLOCKS
- The Tornado Sensor can now be stage-locked. Simply interact with the block while crouching to cycle through the stages.
BUG FIXES
- Fixed Puzzle Chambers spawning too close to each other
- Fixed the Construct Item not allowing players to edit the XZ and Y distance fields.
- Fixed Stage 3 tornadoes from not replacing dirt at certain heights
- Fixed crash relating to drill item
GUI
- Renamed Construct Item settings from "Capture and Assemblage" to "Copy and Paste" to be more understandable
- Added info button and tooltips to Construct Item GUI to make it easier to understand
WEATHER
- Lvl 2 wind storms will now increase the chances of twin tornadoes during the same storm
BUG FIXES
- Fixed command blocks not running weather_mod commands
- Fixed wind strength never reaching lvl 2
CONFIG
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Added new command: /weather_mod spawn tornado
<chunk_distance> -
-Valid stage values are 1, 2, 3, 4, 5, 6. Custom tornadoes = 6
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-Valid chunk_distance is 1 - 20 chunks
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-If run from a command block, the chunk_distance will calculate from the closest player from the block
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City Destruction Mode will now increase the range at which tornadoes can naturally spawn from the player (from 12 to 20)
GENERAL
- Misc bug fixes
CONFIG
- Added wind-pushing config options
GENERAL
- Fixed nether dimension crash
- Added custom death messages for debris and tornadoes!
ITEMS
- Added Test Item
- Added Construct Item: Save and place your OWN moving block templates! A fully-developed version of the test item. See the CurseForge description for some more info on this.
- The Weather Forecaster built-in alarm now uses the same detector range value determined in the config file.
WEATHER
- Increased ambient light levels during severe storm stages
- Increased sky and fog brightness during severe storm stages
TORNADOES
- Improved the old-style particle option:
- Tornadoes now look much closer to the original versions
- Tornadoes no longer use aqua blue water or sand coloring
- Tornado clouds all face the same direction like the original
- Tornado wind particles now form below the funnel like in the original mod
- Tornado shapes have been altered to better reflect the original versions. (It is not meant to be 1:1)
CONFIG
- Added tornado base duration option. Default is 2400 ticks; 2 minutes. This is not the final duration, just the base value. Enabling extra long duration in the config will double this base duration.
- Added option for disabling tornado variants like the desert rope tornado and giant waterspouts
- Added option for construct item (and test item) construction speed. This uses the lvl system.
- Increased the max height scale for both custom tornadoes and particle overrides from 2 to 3. The current system cant really support much more than this..
I know I said the mod was done weeks ago, but for real this time: this is the end of content for this mod - at least for a while. Bug fixes (especially game breaking ones) will happen, but no more new features or config options. Please report any bugs you find, and thanks again everyone for playing this remaster!
GENERAL
- Fixed item entities not being destroyed by lava or cactus
GENERAL
- Fixed items not being destroyed by lava and cactus
- Updated tornado destruction block lists to better reflect new tornado destruction levels
- Updated tornado destruction block lists to account for newer blocks
- Removed waddling?
TORNADOES
- Tornadoes can now slightly grow and shrink in size throughout their lifetime. Bigger tornadoes will destroy more durable blocks
- Fixed storm cluster tornadoes unloading out of simulation distance
CONFIG
- Added some new info to the debug info
- Added a City Destruction Mode config option which specializes tornadoes for destruction of cities and buldings! Also allows tornado clouds to pass through blocks
- Added the long overdue Storm Intensity Speed option. Setting this to lower numbers makes storm intensity faster, whereas making it bigger makes it slower. Does not affect stage 1 storm intensity
I now believe that players have all of the tools they need to fully customize the tornadoes and weather however they want. Whether it be for storm chasing in cities, tornado survival, or just ambient weather events, the config covers everything.
TORNADOES
- Implemented a new tornado terrain destruction system that improves performance greatly and allows tornadoes to be more destructive than ever before
- Tornadoes have increased destruction radii
- Stage 5 tornadoes spin faster
- All tornadoes now rip blocks farther out beyond their funnel radius
- Desert tornado now updates its bend on the server side as well as on the client
- Waterspouts grow bigger and stronger during heavy downfall
- Fixed many tornado pulling bugs; tornadoes now pull you when they should and consistently
- Fixed tornadoes not applying any grab to mobs underwater
- Tornadoes now vary in speed and destruction more than they did before; giving each tornado a unique profile
BLOCKS
- Fixed tornado dispeller not rendering properly
- Fixed tornadoes not rendering through tinted glass; the "Advanced Transparency" setting controls this in 1.21.11+. This mod will now enable this for you by default
CONFIG:
- Re-organized the config file by adding a "Performance" category for ease of experimentation
- Added a config option for using minimal forced chunks in case this causes performance issues for special servers
I apologize for the 1.21.11 port having many of these bugs. I wanted to get it updated ASAP and ended up skipping over some things. This version of the mod is vastly superior to basically every other version that has come before in my opinion - I hope you will enjoy!
GENERAL
- Updated to 1.21.11
- Added option to lower cloud height to original pre-Caves & Cliffs level (true by default)
TORNADOES
- Fixed some weird tornado pulling glitches having to do with trees
- Fixed stage 5 tornadoes not making far distance destruction sounds as frequently as they should
- Fixed custom tornadoes not scaling their pulling range with their height
It is quite fitting that the final update to this mod on the final version of 1.x.x Minecraft is V1.2.5! I actually didn't plan that out!
GENERAL
- Updated to 1.21.9 and 1.21.10
- Improved CPU performance for wind calculations
- Added Storm Clusters with full functionality
TORNADOES
- Updated particle configurations to better reflect the original mod
- Tornado clouds now form much quicker and spread further
- Special tornadoes can now form from storm clusters
- Added new desert-themed variant for Stage 2 tornadoes ;)
- Increased debris, mob, and particle counts for tornadoes
- Fixed tornado suction gradient not applying properly
- Scaled tornado destruction and pulling variables
- Fixed custom firenados not using proper path sizes
- Fixed higher stage tornadoes not pulling players proportionately faster
- Fixed tornadoes sound being limited to suction range
- Expanded tornado pull and sound ranges greatly
- Fixed forced tornadoes spawning far from the player
ITEMS
- Extended Wind Core use time
- Fixed Drill Item and Shockwave Item going off in inventory AGAIN
- Increased size of Shockwave Item shockwave as strength increases
- Weather reader now can switch between storm and forecast mode by simply holding crouch and using the item
- Weather reader storm mode now displays text related to the forecast to the player
- Weather reader storm mode can now display basic info about active storm entities
WEATHER
- Storm Clusters can now form in the world and amplify wind
- Storm Clusters can spawn tornadoes if they grow strong enough
CONFIG
- Custom tornadoes now support custom tornado height (reach the clouds!)
- Custom tornadoes now use proper pulling physics for weak tornadoes
- Reformatted the debug menu to match the original mod almost exactly
- Added additional debug menu options
- Added new config options for clusters
- Added new "/weather_mod config" command related to clusters
THAT'S ALL FOLKS!
- This mod is officially done! No new content is planned to be added, although version updates and bug fixes will occur. Expect 1.21.11 definitely.
TORNADOES
- Fixed debris particle ring changing height depending on world type
- Fixed debris and rot particles not being cleared on world-load
ITEMS
- Fixed Drill item and Shockwave Item going off when switching items around in inventory
INFO
- This is likely the last update on 1.21.6-8 unless game breaking bugs are reported.
GENERAL
- Added 1.21.6 support
- Reduced heavy downfall rain particle thickness
TORNADOES
- Fixed a huge bug where tornadoes would generate their debris ring above the clouds instead of around their funnel
- Increased max debris particle count for tornadoes
- Implemented a more sophisticated system for scaling particles for performance based on config settings
- Fixed passive fire tornadoes picking up environmental colors instead of becoming red / orange
- Fixed passive fire tornadoes not using the correct path size
- Fixed debris particles not despawning after tornado death if stuck
GENERAL
- Added final puzzle chambers
TORNADOES
- Added dissipate ground particles
- Fixed tornadoes only spawning in loaded chunks; they should now take advantage of the full max load distance as defined in the config file.
ITEMS
- Fixed Drill Item and Shockwave Item not working after players switch hotbar slots
GENERAL
- Rebranded from Weather Classic to Weather & Tornadoes Remastered
- Updated many assets to use the original Weather1 textures and sounds
- Removed many useless features (Drowned invasions, phantom tornadoes sleeping mechanic, etc.)
TORNADOES
- Tornado debris particle system is finally here!
- Tornadoes now use a hybrid system of both real blocks and particles (so much better!)
- Resized stage 3, 4, 5 tornadoes
- Added back 1.6.4 waterspout sky glitch as a feature
- Improved (EXTENDED) tornado destruction and tornado pulling ranges
- Tornadoes no longer die upon colliding with each other. Rare chance for tornadoes to combine into a larger one.
- Boat and minecart tornado motion are now fully supported
WEATHER
- Added wind gust events reminiscent of Weather1
- Changed downpour to heavy downfall; includes snowy regions now
- Heavy snow events cause snow buildup and frostbite (configurable)
ITEMS AND BLOCKS
- Added Shockwave Item and Drill Item
- Added Worm Gun
- Reworked most crafting recipes to make them far more accessible
- Brought back original tornado sensor and siren recipes
- Weather reader can now double as a handheld tornado detector and alarm; interact with a tornado sensor block to switch modes
CONFIGURATION
- Removed many useless config options
- Reformatted config file to be more readable
- Added custom block whitelist (see description) allowing custom tornado-block interactions to be defined and overwritten for vanilla and modded blocks
THANK YOU
- This is possibly the last major update to this mod. Thanks for playing and I hope you enjoy.
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REWORKED TORNADO DESTRUCTION LOGIC
- Tornadoes will now take into account indoor/outdoor distinctions when ripping blocks. Example: Fortifying a house with strong blocks on the outside will protect it's inside from being damaged
- Exposure to the outdoors will influence how vulnerable blocks are to being grabbed and destroyed by tornadoes
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GALE STORM CHANGES
- Added config option to disable gales entirely
- Gale storms will no longer affect trapdoors, due to many player builds depending on these aesthetically
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WATERSPOUT CHANGES
- Using adjustable canopies over crops will prevent waterspouts from flooding them
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SIREN BLOCK CHANGES
- The siren is now crafted with gold ingots instead of goat horns. This should make them more accessible for players.
- Added config option to enable the old tornado siren sound effect from Weather1.
- Reduced siren sound radius
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PHANTOM TORNADO CHANGES
- Added config option to completely remove phantom tornadoes
- Increased the number of times players can skip thunderstorms via sleeping before phantom tornadoes spawn
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MISC CHANGES
- Tornadoes vary more in duration
- Tornadoes spawn further away from players on average
- Reduced lightning strike frequency for players and mobs during severe storms
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- Improved tornado terrain movement; tornadoes should no longer bob up and down constantly to match terrain height perfectly
- Tornadoes now have a small chance to revive themselves after entering their dissipation phase
- Improved CPU performance for Stage 2 and Stage 3 tornado destruction
- Fixed some minor Drowned pathfinding bugs
- Added config option for adjusting tornado detector range (be sure to re-generate the config file!)
- Initial Modrinth Release!
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Опубликован:1 год назад
Обновлён:2 месяца назад
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