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- Body bags remove blood when you use them
- Blood spawns correctly when attacking lower parts of the body
- Changed blood amounts
- Fixed loose ends crash ( Thank you XH for the help )
- Fixed particles not spawning while in-game due to not forcing spawning
- Fixed grenade spawning
- Grenade functionality.
- Strength actually effects blood.
Made the mod client only :3
- More realistic splatter
- Client only
- If your making a mod with custom weapons look below
Class:
public weaponBlood(Item item, double strength, double directiveness, int minBlood, int maxBlood, Vec3d area) { this.item = item; this.strength = strength; this.directiveness = directiveness; this.minBlood = minBlood; this.maxBlood = maxBlood; this.area = area; }Example:
wathe_blood.Weapons.addWeapon(WatheItems.REVOLVER, 0.3, 1, 5, 7, new Vec3d(0.5, 0.5, 0.5));- Added ability to toggle blood.
- Added tmm 1.2.6 support
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Опубликован:6 месяцев назад
Обновлён:3 месяца назад
ID проекта:
